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AcariaPlainum
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Everything posted by AcariaPlainum
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Missile Help
AcariaPlainum posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hey so i have been trying to modify my KH35 and it keeps missing its targets barely like it nearly hits the target just to fly right over. I have been experimenting with the Nimitz as target btw and have been wondering what im doing wrong. Also i have been wondering what certain things do like CLmax and Loft Angle [WeaponData001] TypeName=Kh-35 FullName=Kh-35 AS-20 Kayak Anti-Ship Missile ModelName=Kh-35 Mass=450.000000 Diameter=0.416000 Length=3.750000 SubsonicDragCoeff=0.326000 SupersonicDragCoeff=0.760000 AttachmentType=SOVIET SpecificStationCode= NationName=SOVIET StartYear=1980 EndYear=2020 Availability=20 BaseQuantity=84 Exported=TRUE ExportStartYear=1980 ExportEndYear=2020 ExportAvailability=1 WeaponDataType=7 FinStabilized=TRUE EffectClassName=CruiseMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=245.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=3 Accuracy=100 MaxTurnRate=38.000000 MaxLaunchG=18.000000 LockonChance=97 LaunchReliability=95 ArmingTime=0.400000 SeekerFOV=48.000000 SeekerGimbleLimit=85.000000 SeekerTrackRate=28.000000 SeekerRange=135000.000000 CLmax=14.000000 MinLaunchRange=800.000000 MaxLaunchRange=135000.000000 Duration=400.000000 CapabilityFlags=0x1030040E LoftAngle=00.000000 MaxLoftAltitude=0.000000 StartDecentRange=0.000000 DescentAngle=8.000000 MinimumAltitude=30.000000 BoosterStart=1.200000 BoosterDuration=14.600000 BoosterAccel=12.430000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.870000,0.000000 SustainerDuration=400.000000 SustainerAccel=3.770000 SustainerEffectName=MissileFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.870000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName=Missile ReleaseAnimationID=1 ReleaseAnimationTime=0.500000 ReleaseAnimationDelay=0.250000 IsDecoy=FALSE JammerStrength=88.000000- 6 replies
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- accuracy
- antishipmissiles
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Missile Help
AcariaPlainum replied to AcariaPlainum's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That still doesnt work- 6 replies
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Cruise Missiles in Game
AcariaPlainum posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hey i just wanted to say that the General knowledge misses one weapon data type which is for cruise missiles WeaponDataType=7 For Future reference if someone could put that in this old thread$ -
Missile Help
AcariaPlainum replied to AcariaPlainum's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have a used a Nimitz as a target dont know if that makes a difference- 6 replies
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- accuracy
- antishipmissiles
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What does Sustainer Acceleration and Sustainer Duration Do?
AcariaPlainum posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hey i was working on modifying missiles and came across sustainer acceleration and sustainer duration. I wanted to know what it does -
Adding Weapon Stations and they dont appear in loadout screen
AcariaPlainum posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have been trying to correct the Mig 35 Mod by adding 2 more weapon stations to the wings so it can carry 8 Missiles [LeftFarOuterWingStation] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-4.102,-3.336,-0.244 AttachmentAngles=0.0,0.0,0.0 LoadLimit=300 AllowedWeaponClass=AHM,IRM,SAHM AttachmentType=SOVIET ModelNodeName= LaunchRailNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName= SpecificStationCode= [RightFarOuterWingStation] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=4.102,-3.336,-0.244 AttachmentAngles=0.0,0.0,0.0 LoadLimit=300 AllowedWeaponClass=AHM,IRM,SAHM AttachmentType=SOVIET ModelNodeName= LaunchRailNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName= SpecificStationCode= But when is go into the load out screen the pylons or launches dont even appear meaning i can only mount 6 missiles- 7 replies
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- loadout screen
- loadout
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Adding Weapon Stations and they dont appear in loadout screen
AcariaPlainum replied to AcariaPlainum's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well about that how is that done? Does if have to do with the LOD files and how do you open them in a readible state?- 7 replies
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- loadout screen
- loadout
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F-23A Black Widow II
AcariaPlainum commented on Dels's file in Fictional Aircraft, Experimental and UAV's
For anyone who has seen issues with internal missiles in the Data File go to weapon stations On every weapons stations add this line AutomaticDoors=TRUE above BombBayAnimationID=7 Example [LeftWeaponsBayLower] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=INTERNAL LoadLimit=985 NumWeapons=1 AllowedWeaponClass=BOMB,LGB,EOGB,AHM,IRM AttachmentType=NATO,USN,USAF MinExtentPosition=-1.0, 5.0,-0.75 MaxExtentPosition= 1.0, 0.0, 0.25 AttachmentPosition=-0.175,2.61,-0.45 AttachmentAngles=0.0,0.0,90.0 EjectVelocity=-2.0,0.0,-2.0 DiameterLimit=0.461 LengthLimit=3.671 AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=0.50 ModelNodeName=Rack MovingPylon=TRUE PylonMass=65 [RightWeaponsBayLower] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=INTERNAL LoadLimit=985 NumWeapons=1 AllowedWeaponClass=BOMB,LGB,EOGB,AHM,IRM AttachmentType=NATO,USN,USAF MinExtentPosition=-1.0, 5.0,-0.75 MaxExtentPosition= 1.0, 0.0, 0.25 AttachmentPosition=0.175,2.61,-0.45 AttachmentAngles=0.0,0.0,-90.0 EjectVelocity=2.0,0.0,-2.0 DiameterLimit=0.461 LengthLimit=3.671 AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=0.50 ModelNodeName=Rack MovingPylon=TRUE PylonMass=65 [LeftWeaponsBayUpperInner] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=INTERNAL LoadLimit=455 NumWeapons=1 AllowedWeaponClass=BOMB,LGB,EOGB,AHM,IRM AttachmentType=NATO,USN,USAF MinExtentPosition=-1.0, 5.0,-0.75 MaxExtentPosition= 1.0, 0.0, 0.25 AttachmentPosition=-0.275,2.61,-0.08 AttachmentAngles=0.0,0.0,90.0 EjectVelocity=-2.0,0.0,-2.0 DiameterLimit=0.333 LengthLimit=3.671 AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=0.50 ModelNodeName=Rack MovingPylon=TRUE PylonMass=65 [RightWeaponsBayUpperInner] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=INTERNAL LoadLimit=455 NumWeapons=1 AllowedWeaponClass=BOMB,LGB,EOGB,AHM,IRM AttachmentType=NATO,USN,USAF MinExtentPosition=-1.0, 5.0,-0.75 MaxExtentPosition= 1.0, 0.0, 0.25 AttachmentPosition=0.275,2.61,-0.08 AttachmentAngles=0.0,0.0,-90.0 EjectVelocity=2.0,0.0,-2.0 DiameterLimit=0.333 LengthLimit=3.671 AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=0.50 ModelNodeName=Rack MovingPylon=TRUE PylonMass=65 [LeftWeaponsBayUpperOuter] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=INTERNAL LoadLimit=160 NumWeapons=1 AllowedWeaponClass=AHM AttachmentType=NATO,USN,USAF MinExtentPosition=-1.0, 5.0,-0.75 MaxExtentPosition= 1.0, 0.0, 0.25 AttachmentPosition=-0.595,2.61,-0.005 AttachmentAngles=0.0,0.0,45.0 EjectVelocity=-2.0,0.0,-2.0 DiameterLimit=0.18 LengthLimit=3.66 AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=0.50 ModelNodeName=AHM_Rack_L MovingPylon=TRUE PylonMass=65 [RightWeaponsBayUpperOuter] SystemType=WEAPON_STATION StationID=10 StationGroupID=3 StationType=INTERNAL LoadLimit=160 NumWeapons=1 AllowedWeaponClass=AHM AttachmentType=NATO,USN,USAF MinExtentPosition=-1.0, 5.0,-0.75 MaxExtentPosition= 1.0, 0.0, 0.25 AttachmentPosition=0.595,2.61,-0.005 AttachmentAngles=0.0,0.0,-45.0 EjectVelocity=-2.0,0.0,-2.0 DiameterLimit=0.18 LengthLimit=3.66 AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=0.50 ModelNodeName=AHM_Rack_R MovingPylon=TRUE PylonMass=65