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AcariaPlainum

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Everything posted by AcariaPlainum

  1. Hey so i have been trying to modify my KH35 and it keeps missing its targets barely like it nearly hits the target just to fly right over. I have been experimenting with the Nimitz as target btw and have been wondering what im doing wrong. Also i have been wondering what certain things do like CLmax and Loft Angle [WeaponData001] TypeName=Kh-35 FullName=Kh-35 AS-20 Kayak Anti-Ship Missile ModelName=Kh-35 Mass=450.000000 Diameter=0.416000 Length=3.750000 SubsonicDragCoeff=0.326000 SupersonicDragCoeff=0.760000 AttachmentType=SOVIET SpecificStationCode= NationName=SOVIET StartYear=1980 EndYear=2020 Availability=20 BaseQuantity=84 Exported=TRUE ExportStartYear=1980 ExportEndYear=2020 ExportAvailability=1 WeaponDataType=7 FinStabilized=TRUE EffectClassName=CruiseMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=245.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=3 Accuracy=100 MaxTurnRate=38.000000 MaxLaunchG=18.000000 LockonChance=97 LaunchReliability=95 ArmingTime=0.400000 SeekerFOV=48.000000 SeekerGimbleLimit=85.000000 SeekerTrackRate=28.000000 SeekerRange=135000.000000 CLmax=14.000000 MinLaunchRange=800.000000 MaxLaunchRange=135000.000000 Duration=400.000000 CapabilityFlags=0x1030040E LoftAngle=00.000000 MaxLoftAltitude=0.000000 StartDecentRange=0.000000 DescentAngle=8.000000 MinimumAltitude=30.000000 BoosterStart=1.200000 BoosterDuration=14.600000 BoosterAccel=12.430000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.870000,0.000000 SustainerDuration=400.000000 SustainerAccel=3.770000 SustainerEffectName=MissileFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.870000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName=Missile ReleaseAnimationID=1 ReleaseAnimationTime=0.500000 ReleaseAnimationDelay=0.250000 IsDecoy=FALSE JammerStrength=88.000000
  2. Hey i just wanted to say that the General knowledge misses one weapon data type which is for cruise missiles WeaponDataType=7 For Future reference if someone could put that in this old thread$
  3. Missile Help

    I have a used a Nimitz as a target dont know if that makes a difference
  4. Hey i was working on modifying missiles and came across sustainer acceleration and sustainer duration. I wanted to know what it does
  5. I have been trying to correct the Mig 35 Mod by adding 2 more weapon stations to the wings so it can carry 8 Missiles [LeftFarOuterWingStation] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-4.102,-3.336,-0.244 AttachmentAngles=0.0,0.0,0.0 LoadLimit=300 AllowedWeaponClass=AHM,IRM,SAHM AttachmentType=SOVIET ModelNodeName= LaunchRailNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName= SpecificStationCode= [RightFarOuterWingStation] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=4.102,-3.336,-0.244 AttachmentAngles=0.0,0.0,0.0 LoadLimit=300 AllowedWeaponClass=AHM,IRM,SAHM AttachmentType=SOVIET ModelNodeName= LaunchRailNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName= SpecificStationCode= But when is go into the load out screen the pylons or launches dont even appear meaning i can only mount 6 missiles
  6. Well about that how is that done? Does if have to do with the LOD files and how do you open them in a readible state?
  7. F-23A Black Widow II

    For anyone who has seen issues with internal missiles in the Data File go to weapon stations On every weapons stations add this line AutomaticDoors=TRUE above BombBayAnimationID=7 Example [LeftWeaponsBayLower] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=INTERNAL LoadLimit=985 NumWeapons=1 AllowedWeaponClass=BOMB,LGB,EOGB,AHM,IRM AttachmentType=NATO,USN,USAF MinExtentPosition=-1.0, 5.0,-0.75 MaxExtentPosition= 1.0, 0.0, 0.25 AttachmentPosition=-0.175,2.61,-0.45 AttachmentAngles=0.0,0.0,90.0 EjectVelocity=-2.0,0.0,-2.0 DiameterLimit=0.461 LengthLimit=3.671 AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=0.50 ModelNodeName=Rack MovingPylon=TRUE PylonMass=65 [RightWeaponsBayLower] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=INTERNAL LoadLimit=985 NumWeapons=1 AllowedWeaponClass=BOMB,LGB,EOGB,AHM,IRM AttachmentType=NATO,USN,USAF MinExtentPosition=-1.0, 5.0,-0.75 MaxExtentPosition= 1.0, 0.0, 0.25 AttachmentPosition=0.175,2.61,-0.45 AttachmentAngles=0.0,0.0,-90.0 EjectVelocity=2.0,0.0,-2.0 DiameterLimit=0.461 LengthLimit=3.671 AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=0.50 ModelNodeName=Rack MovingPylon=TRUE PylonMass=65 [LeftWeaponsBayUpperInner] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=INTERNAL LoadLimit=455 NumWeapons=1 AllowedWeaponClass=BOMB,LGB,EOGB,AHM,IRM AttachmentType=NATO,USN,USAF MinExtentPosition=-1.0, 5.0,-0.75 MaxExtentPosition= 1.0, 0.0, 0.25 AttachmentPosition=-0.275,2.61,-0.08 AttachmentAngles=0.0,0.0,90.0 EjectVelocity=-2.0,0.0,-2.0 DiameterLimit=0.333 LengthLimit=3.671 AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=0.50 ModelNodeName=Rack MovingPylon=TRUE PylonMass=65 [RightWeaponsBayUpperInner] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=INTERNAL LoadLimit=455 NumWeapons=1 AllowedWeaponClass=BOMB,LGB,EOGB,AHM,IRM AttachmentType=NATO,USN,USAF MinExtentPosition=-1.0, 5.0,-0.75 MaxExtentPosition= 1.0, 0.0, 0.25 AttachmentPosition=0.275,2.61,-0.08 AttachmentAngles=0.0,0.0,-90.0 EjectVelocity=2.0,0.0,-2.0 DiameterLimit=0.333 LengthLimit=3.671 AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=0.50 ModelNodeName=Rack MovingPylon=TRUE PylonMass=65 [LeftWeaponsBayUpperOuter] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=INTERNAL LoadLimit=160 NumWeapons=1 AllowedWeaponClass=AHM AttachmentType=NATO,USN,USAF MinExtentPosition=-1.0, 5.0,-0.75 MaxExtentPosition= 1.0, 0.0, 0.25 AttachmentPosition=-0.595,2.61,-0.005 AttachmentAngles=0.0,0.0,45.0 EjectVelocity=-2.0,0.0,-2.0 DiameterLimit=0.18 LengthLimit=3.66 AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=0.50 ModelNodeName=AHM_Rack_L MovingPylon=TRUE PylonMass=65 [RightWeaponsBayUpperOuter] SystemType=WEAPON_STATION StationID=10 StationGroupID=3 StationType=INTERNAL LoadLimit=160 NumWeapons=1 AllowedWeaponClass=AHM AttachmentType=NATO,USN,USAF MinExtentPosition=-1.0, 5.0,-0.75 MaxExtentPosition= 1.0, 0.0, 0.25 AttachmentPosition=0.595,2.61,-0.005 AttachmentAngles=0.0,0.0,-45.0 EjectVelocity=-2.0,0.0,-2.0 DiameterLimit=0.18 LengthLimit=3.66 AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=0.50 ModelNodeName=AHM_Rack_R MovingPylon=TRUE PylonMass=65
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