-
Posts
1,013 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Downloads
Store
Posts posted by elephant
-
-
-
-
I use hard settings for both to simulate ineffectiveness of early mg guns and to make air killing harder so to have more realistic kill tallies for my pilots.

Of course in addition to your great damage mod...

-
We are in the same page here...

-
And a great frustration when a good pilot dies in vain as this one of mine, named Oskar Zeiss, flying for Jasta 5 in 1917...
He and fellow Jasta 5 pilots bounced a formation of British FE2s.
He managed to set one ablaze but when passing over the flaming plane a crew member jumped off taking half of his port wing with him!

Anyway "he" managed to nurse the plane to the closest airfield and conducted a textbook emergency landing...all of a sudden the landing gear collapsed, (I guess it would have been damaged from the impact with the unfortunate Brit), the plane crawled on it's belly and I got the message that your pilot is dead!

Come on! How can this be happening to me?

-
Hey Creaghorn,
All the "myths" revealed about Thermopylae you mention, (except the betrayal) are already included in the 7th book of Herodotus, (Polymnia)...(the Persian Army according to Herodotus was 1,000,000 men, the Greek City States allied Armies were aprox.6,000).
So it's ancient history allready...(modern historians calculating Xerxes army to 300,000)
One thing about the betrayal thing that may reveals the "myth" about it, that is my own observation, is the name of the traitor: "Ephialtes" which in modern greek means Nightmare, in a literal translation from Ancient Greek though, often ignored, means: "someone who jumps over" and I don't think that this is coincidental.

-
Never heard of him...Impressive tally indeed!

-
-
You are right Jim...but as I have noticed, (correct me if I'm wrong), in OFF for all pilots except from the player the ranks play only a "cosmetic" role...

There are no rank advances nor rank relevance to the pilots position in flight formation or command ability but for the player himself...for all the others the above attributes are chosen by random

-
No you can't!

CFS3 external views are awfull, the worst I've ever seen in a sim!

-

That's AMAZING!
Thanks a million Lou!
-
Well, Patrick has applied to Jason to work things out...
Meanwhile v.7.0 is out but it seems there is a problem at WoH as I and many others, including Pat himself, cannot download...

Anyway, here is the link:
http://www.wingsofhonour.com/forums/ipboard/index.php?/files/file/3-rofcampaignzip/
PS OK, I got it...
You have to be registered to the WoH site and your account being approoved by an admin in order to be able to download.

More details here:
-
Don't forget the Strutter, (so fun to fly in OFF)!

-
OK, for those who missed them in the Official RoF Forum...
Here are my Imperial German Pilots v.2:
http://www.mediafire.com/?1nj215cnr5mggdc

I made an in depth research and added to the flight helmet the proper 100% accurate chinstrap buckle and earflap snap. Also modelled the 1915 patern fliece coat with lambswool collar, issued to flight crews, (as I could better as in the RoF pilot skins a lot of mirroring is involved). Over the coat is worn a privately purchased leather flight pair of trousers, (barely visible in the pics).
As for the faces I tried to depict them as if were in the frozing altitude conditions.
Installation: copy the data folder included in the zip to your game's main directory.
If you got a previous version let the folders get merged and files overwritten.
I have noticed a small drawback with the HP O/400 as it uses the German observer/gunner as fuselage top gunner as well (Grrrr... those developers are driving me crazy!!! They corrected the mistake with the Breguet pilot being the German pilot character as I noted them and now they've placed the German gunner in the HP O/400)...

So I have included an alternative data file with the German gunner having the default brown leather flight suit and fits better as "British" in the HP. (to install copy the data folder included in the alternative folder to your game's main directory).
Use the one that suits you the best, they will be both historically correct as lots of individually purchased garments and equipment were used by flight crews during WWI, also many captured items were used as well.
Don't forged that the only work in Mods On mode!
My intention is to continue to Entente pilots but for now I have two major drawbacks.
A) The extensive use of mirroring is somewhat forbidding to depict certain details, of the British flight suits in particular,correctly, without making significant consessions.
B) The same "character" is shared by the majority of the planes in game. For example if I managed to make an "accurate" Sidcot British flight suit for the Camel and SE5 pilots it would be shared by the DH2 or the Nieuport pilots which is not historical.
In that case I prefer the generic default pilot...
So I make a petition to the developers for the introduction of more "characters", (idealy, for the current supported system, a character per crew member per plane), so to have more hisrorical representation of pilots and crew members in game.
Thanks!
-
All the best from me too!
-
Here is a preview of the 3rd part of "Le Grand Duc"...
-
Oh, I see...well, I knew about the puffs but didn't realise it was so deep...

I don't know, I kind of like some of the omitted effects...

I'll try studing your effects.xlm compared to the original one to make one of my personal preferance.
Thanks!

-
Thanks for the tip, Hellshade...yes I have AAx8 on.

BTW, does anyone else using Creaghorn's tracers, is loosing the exaust fumes as I do?

-
Oh, Romain Hugault, a great artist indeed!

I have the two first parts of "Le Grand Duc".
-
I have tried Creaghorn's tracers mod but it was not my cup of tea, actually...
Also with this mod on I was loosing the exaust smoke from all the planes, which I didn't like at all...

Watching back older movies made by Hellshade and playing without Creaghorn's mod, I realised that the default effect was not so bad at all, except from the actual tracers that look huge and arcadic.
So I edited the original textures to achieve an effect that reduces them to at least half their size.
The smokes remain the original ones and if you like you can use these textures, along with Creaghorn's effects xlm as well.
I tried to take some screenshots to demonstrate the effect, but they gave it no justice!
Furthermore, I tried to make a small movie with fraps but with fraps recording my FPS rate fell from 40 to 4!
So it's up to you to test it and make your mind up if you like it...

Feedback-critique is always wellcome...

The mod is optimised to be enabled via JSGME, so extract to your MODS folder and enable.
Otherwise copy the two .dds files to: OBDSoftware\CFSWW1 Over Flanders Fields\effects\fxtextures
(back up the originals first, in case you want to revert back).

-
.
I turned that phrase for just such imagining, Creaghorn. Was wonder who might swing at it.

.
Always a Gentleman with a poetic sense of humor...

-
Lou,I really don't understand why you have the impression that I was offended earlier...

I knew about the controvercial nature of my post...and asked moderators to delete if necessary.
No offence taken whatsoever!
Let's have some virtual drinks!
Cheers!

-
RoF may be years behind OFF regarding historical backround, planeset and dynamic environment but...
I know, I've already said that...
I guess I got pretty much overwhelmed by RoF visuals after the long absence and wanted to offer an extra stimulus to OFF development team...

Don't feel dressed down or feel attached to any particular sim whatsoever...I want more out of OFF is that bad?
Moderators if necessary remove the whole thread...

Slartibartfast, no problem here with Win 7 32bit...
-
Oh, very well put, Slartibartfast



Pittsburgh 28-Green Bay 35, but...
in WOFF UE/PE - General Discussion
Posted
That's all Greek to me...
