galanti
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There are no more MIGs in WOV campaigns?
galanti replied to anve8004's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I know the NVAF didn't have many MiGs, but I don't have WoV. -
There are no more MIGs in WOV campaigns?
galanti replied to anve8004's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm having the same problem in SF (don't have WoV). I've verified by checking my planning screen between missions and noticed that by the fourth mission or so, all of my friendly squadrons and most of the enemy ones are gone. More on this here: http://www.simhq.com/cgi-bin/ultimatebb.cg...;f=121;t=001872 Please continue testing and post results; I'm having difficulty drumming up responses to what is potentially a game-crippling bug. -
A-4F SAM Suppression Skyhawk Mod
galanti replied to Crab_02's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
double posted like a chump -
A-4F SAM Suppression Skyhawk Mod
galanti replied to Crab_02's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Let me take a crack at beta-testing that beauty and you can have my children! I've wanted a humpback Scooter for ages. If interested, shoot me what you have to paul@aegisoft.ca If not, do you an ETA for release? -
Cluster Bomb fix available
galanti posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've posted my cluster bomb fix at Biohazcentral . Shots from the latest: -
I've got a temporary cluster bomb fix...
galanti posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, after hours after teeth-grinding and a few pyschotic episodes, I've manage to get rudimetary cluster bombs into the game. You can't see it, but smoke and flying junk do show up a few miliseconds later. I'm going to throw some different sparkling effects in there as well. They kill things, too. Obviously the effects have a ways to go, and I can't figure out how to get the bomblets to disperse, but this may tide some of you over until a permanent fix shows up. If any one wants this, I'm going to spend a few days tweaking it, and hopefully get something out by Friday. -
Cuba Campaign--Operation Tainted Cigar
galanti replied to Deuces's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
double posted like a greenhorn -
Cuba Campaign--Operation Tainted Cigar
galanti replied to Deuces's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I flew into Cuba a few years ago on vacation and was struck by how dark the jungle canopy was. This is just like it, fantastic job! Frankly, I don't use your Euro terrain, I think because I use digital vibrance and it makes the colours too bright, but this is simply an outstanding job! Have you figured out how to place trees? It seems to me that they are automatically placed at a certain colour in the tiles. If you've figured it out, let me know, I'd like to shoot more into the desert terrain. Once again, super job! -
In campaign mode: They'll attack ground vehicles and other objects if ordered. They don't do buildings under any circumstances. In single mission mode: Your wingman will do buildings if ordered. Other flights under your command will only do vehicles. Very frustrating, but use the Attack Ground command anyway to see them clear the area of AA threats.
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Dark skies no more
galanti replied to galanti's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Here's a couple of dawn screens from the latest version...It's 5:15 am and we're off to hit army headquarters in Riqdur. Still want to fix the water. Middle of the night is substantially darker, but you can still pick out murky details of the land. Now a 12:30 am shot...A-4 takeoff The game looks beautiful now...and night missions are no longer a drag! Light effects, with bombs and SAMs going off, are stunning! Set your nac lights to flash (CTRL+L) and you will see some beautiful lighting on the A/C. If anyone wants the latest, post your email address. -
Dark skies no more
galanti posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've just posted a fix here at Biohazcentral that should help you see the ground better during night missions. It's not perfect and I don't have screenshots, but the file itself might give you ideas on how to improve the lighting yourself -
Ejection can work
galanti replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's nice that you can eject over your own airfield and live...now try it anywhere else while damaged. I don't really care that there's no little animation of your pilot floating down to safety, but it would be nice if there was at least the possibility of survival. As it stands there isn't really a point to ejecting, which is made worse by the fact that any damage to your plane is usually instantly fatal. -
Mudmoving with the Skyraider
galanti replied to BP_MOSCOW's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I don't believe the Spad had MERs or TERs...is there a realistic load fiel anywhere? -
Does ejection work?
galanti replied to DirtyBirdFA's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I know what you're talking about Dirtybird and this question has been asked a few times, but never answered to my satisfaction...This is one of those non-bugs that are seldom taked about. I've heard you are not killed if you eject over a friendly airbase, or if you eject from an undamaged airplane. So I believe being killed is representative of being captured. Maybe this will be looked at in a patch. -
Great stuff! Would you mind posting some of the links you've come across with nice, large images, suitable fro desktop wallpaper?