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Everything posted by Veltro2k
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Version 1.0
569 downloads
Boeing B-47B The Boeing B-47 Stratojet was a long range, six-engine, turbojet-powered strategic bomber designed to fly at high subsonic speed and at high altitude to avoid enemy interceptor aircraft. The B-47's primary mission was to drop nuclear bombs on the Soviet Union. With its engines carried in nacelles under the swept wing, the B-47 was a major innovation in post-World War II combat jet design, and contributed to the development of modern jet airliners. The B-47 entered service with the United States Air Force's Strategic Air Command (SAC) in 1951. It never saw combat as a bomber, but was a mainstay of SAC's bomber strength during the late 1950s and early 1960s, and remained in use as a bomber until 1965. It was also adapted to a number of other missions, including photographic reconnaissance, electronic intelligence and weather reconnaissance, remaining in service as a reconnaissance aircraft until 1969 and as a testbed until 1977. Credits Model: Veltro2k Decals,Screensand FM HELP: Wrench BrakeChute: FastCargo Cockpit:Stock 104 ? Modded by A-team ? Bit of a confusion here so Credit goes to the creator once this gets cleared and if I missed anyone, as soon it comes to my attention I will change it. (((((((((((( Credit goes to the creator ))))))))))))))) install in Objects/aircraft folder SHIFT+0 to open canopy and crew door THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT -
that's one reason Im sticking with Win 7
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A OK
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An Italian Tornado blows across North Africa
Veltro2k replied to Spinners's topic in Sci-Fi/Anime/What If Forum
Very Kool -
one Word Bounder
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looks like there's a glitch in the Data INI "moving pylon"
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I meant to show aircraft with Door or canopy open when parked there is for carriers CarrierParkAnimationID=9 is there a vesion for air bases ?
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where do I enter the parked aircraft animation ?
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Looks great so far
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First time using this...normally I just use MAX
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Ok... Im missing something here ... How do I manually turn the model around in the viewer ?
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is that like an MK 3 ?
