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Veltro2k

+MODDER
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Everything posted by Veltro2k

  1. few more Pics...need to learn how to create and animate tail feathers
  2. eventualy I will release a new one..was never totaly satisfied of the old one. Ed
  3. Going to try anf finish her so I can release Ed
  4. Hey,,its the same on this side of the Pond also...
  5. If I remember right, it should be LFsensor and Rfsensor
  6. Saw the trailer when I went to see the Hobbit...Looks awsome a Cross between Cloverfield and Voltron.
  7. there should be a specific Rear Gunner folder , just have to look for it
  8. You know, with every update we WWII fans are being left further and further behind, I hate to say this but is there a future for WWII stuff in this game? I'm beginning to start having doubts now and Tk and will be no help at all now that he sold out to the man... I seriously thinking of going back to IL2 for WWII fun. Also that bomber number also goes for the modern stuff.
  9. lucky you when my wife found out how much i shelled out for the full program, well...lets just say it wasn't very pretty
  10. my fav is when MAX crashes and you can no longer open that max file you were working on
  11. OK, first of all I have a win7 Pro machine.. Under programs I made a folder named it PTO and copied all files from SF2NA. In that folder made a copy of NA.exe and renamed it to PTO.exe. Ran the game , and it created the PTO folder under saved games. Deleted all modern aircraft and added all WWII era planes. Applied the weapons pack II , all weapons do show up. Added the nations and formation ,sounds,effects..ect under the saved games PTO folder..Added the Okinawa terrain under the terrain folder under saved games..OK here is what I get…Used a Zero to launch from a carrier…Zero fell through the deck and exploded…most carriers are so dark can’t see details…Helicopter show up when using US planes…Tried B-17 from land base..Only 2 B-17s on runway , but best of all, when bring up the message window,game freezes..Anyone have any clue ?
  12. Russ I would try in Max disconnecting that Pylon do a reset and adjust pivot..Then use the point to measure where the attachment should go again. Make sure you measure it in the closed position.
  13. this is what im using for the helldiver and its working great [LeftWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.993,1.407,-0.268 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=RCKT AttachmentType=USN,USAF MovingPylon=TRUE RotatingPylon=TRUE ModelNodeName=L02 PylonMass=5 PylondragArea=0.02 [LeftAirbrakeUpper] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 ModelNodeName=DBrake_Lt AnimationID=6 DragArea=1.5 [Tailhook] SystemType=ARRESTER_HOOK MaxDeflection=30 Retractable=TRUE DeployTime=1.0 AnimationID=5 ModelNodeName=TailHook AttachmentPosition=-0.0,-2.3164,-0.3915 HookArmLength=1.52 [WingFold] SystemType=ANIMATION InputName=ANIMATION_9 DeploymentMethod=MANUAL AnimationTime=6.0 AnimationID=9
  14. I usualy do the wing fold without seperating left and right and I would set the airbarakes animation to 6 and wingfold to 9
  15. Skyfall gets my
  16. Paolo Im ready to send, but i think your in box is full Ed
  17. in game..Just Mapping and Skin left
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