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FastCargo

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Everything posted by FastCargo

  1. Pretty sweet setup those kids have now. Was bittersweet seeing them flying when I visited Dyess in Dec 2013. Though I can't imagine what the avionics are like...it's been darn near 17 years since I flew one. FC
  2. DCS FC 3 is now showing up on Steam for 49.99. No LOMAC required. FC
  3. This is a disquieting development. I guarantee the initial MiG-21 announcement and updates spurred more than a few purchases of DCS back some time ago. As we have talked about before, it is my opinion that we are on the downhill side of the bell curve formed by the intersection of cost of development verses return on investment over time. Because computing power has increased IAW Moore's law, we want stuff to take full advantage of those continually expanding capabilities. Which means increased time, effort, and cost. A great analogy is the transition from clear acetate sheets with marker on a screen projector to using PowerPoint slides...yea, the slides look lots nicer with more info, but it takes 10 times as long to make. The problem is that there has not been a proportional increase in the number of flight simmers needed to sustain the increasing cost. In addition, combat flight sims past about the Korean War era have one huge factor they have to take in for a serious flight sim...the EW environment. Radar, ECM, missiles and the associated AI. The reason WWII and to a lessor extent WWI sims tend to do better and attract more people is 1) There is a sort of romanticism involved with those time periods and 2) There is a perception that combat is significantly simpler to do...weapons employment is pretty easy (shoot a gun). This is a double benefit to developers...less AI problems, no EW modeling needed and more overall interest. I will say the trend I am seeing in the DCS world is not filling me with confidence. I really do hope to be proven wrong. FC
  4. A question for any B-1B experts

    Assuming you're talking about the antennas located at the very bottom of the aircraft at the tail, I can tell you that the 'bladed' configuration you see in the lower right photo is the old design. Most, if not all, were superceded by the aerodynamic 'semi flush' mount you see in the upper left photo. FC
  5. Gotta be careful patching reality...it may fix one bug, but then you find out PI doesn't equal 3 anymore.... Oh, wait... FC
  6. P-51 down

    Very sad. We flew together on a few trips back when we were both in the DC-10. Later on we both upgraded to the Airbus...even ran into him outside of FedEx when we both flew in the same airshow...him in a B-25 and me in my T-38. Good dude and a good pilot. RIP Keith. FC
  7. Version

    769 downloads

    Republic F-103A Thunderwarrior by FastCargo ********************** Version 1.0 (Initial Release) *********************** SF2 Version for Jan 2011 Patch and later. Aircraft Model - FastCargo Aircraft Textures/Templates - EricJ Decals - Wrench F-106 Cockpit - Kesselbut from Pasko F-106 package Some textures and FM work - FastCargo Weapons - Bunyap, adapted for SF2 by 331KillerBee Any errors are mine... Information on XF-103: http://en.wikipedia.org/wiki/Republic_XF-103 The Republic XF-103 Thunderwarrior was an American project to develop a high speed interceptor aircraft to destroy Soviet bombers. Despite a prolonged development, it never progressed past the mock-up stage. In 1949, the USAF issued a request for an advanced supersonic interceptor to equip the Air Defense Command. Known formally as Weapon System WS-201A, but better known informally as the "1954 Interceptor", it called for a supersonic aircraft with all-weather capability, intercept radar and air-to-air missile armament. Republic was one of six companies to submit proposals. On 2 July 1951, three of the designs were selected for further development, Convair's scaled-up XF-92 that evolved into the F-102 Delta Dagger, a Lockheed design that led to the F-104 Starfighter, and Republic's AP-57. AP-57 was an advanced concept to be built almost entirely of titanium and capable of Mach 3 at altitudes of at least 60,000 ft (24,400 m). A full-scale mock-up of the AP-57 was built and inspected in March 1953. A contract for three prototypes followed in June 1954. Work on the prototypes was delayed by continued problems with the titanium construction, and more notably by continued problems with the proposed Wright J67 engine. The contract was later reduced to a single prototype. In the end, the J67 never entered production and the aircraft it had been chosen for were forced to turn to other engine designs, or were cancelled outright. Republic suggested replacing the J67 with the Wright J65, a much less powerful engine. The project was eventually cancelled on 21 August 1957 with no flying prototypes ever being completed. The design was given a brief reprieve as part of the Long-Range Interceptor - Experimental (LRI-X) project that led to the XF-108 Rapier. Part of this project was the development of the advanced Hughes AN/ASG-18 pulse-doppler radar and the GAR-9 missile. Republic proposed adapting the F-103 as a testbed for these systems, although it wouldn't be able to come close to meeting the range requirements of LRI-X. Some work was carried out adapting the mockup to house the 40 inch antenna, which required the nose section to be scaled up considerably. Nothing ever came of the proposal, and testing of the ASG-18/GAR-9 was carried out on a modified B-58 Hustler instead. Information on F-103A (this release): This aircraft is based on heavily on the mockup at the time of cancellation, with 6 of the smaller AIM-4 Falcons and 36 FFAR rockets. Performance is based on reasonable speculations and closely matches what was in the offical USAF proposed Standard Aircraft Characteristics document. Some specific things to note include - This is a point interceptor...designed to give you enough gas for maybe two passes at bomber type targets. It is recommended to be between 250 and 500 knots indicated for your attacks, as your FFARs and AIM-4s will tend to aim exactly at what the nose is pointing at within those speeds (this includes the AI). To activate the front 'viewport', cycle through your radar modes...be advised while you are using the 'viewport', the radar will not work. To extend the periscope on the external model, use the 'Arresting Hook' key. The front missile bays are automatic, the rear missile bays/FFAR pods are manual...you must open them with the 'Bomb Bay' key before you can fire either the rear missiles or FFARs. This model uses the newest ThirdWire exporter, and as such, the LOD files (except for the lowest 2) are not compatible with any version of the sim older than Jan 2011 (Exp 2 with the Jan 2011 patch). You have been warned... This will be a difficult aircraft to fly and be successful on a regular basis in 'Hard' mode. If you want an air-to-air challenge, this aircraft will give you one. Good luck and report any 'serious' issues (ie game crashing or grevious errors) to me at CombatAce. FC 12 Feb 11
  8. Wrench's way is preferable because: 1. It closely mimics actual procedures (canopy position not related to speed but is manually closed and opened). 2. If you get in a slow speed situation in the aircraft while airborne, your canopy won't open with the manual method. The speed method will result in the canopy opening. FC
  9. Amazon gave me some free coins (basically Amazon credit) since I've been a customer for a long time...used them to 'buy' the Raptor and Fulcrum-C. Fun stuff...can't beat the price to play during those small slivers of time during the day where you're stuck waiting around. Of course, you could go really meta and install BlueStacks on your PC and play SFA that way... FC
  10. Hmmm...Harriers included in this update. FC
  11. The original builder of the MAX file is dead. The files were lost when the server he was hosting on shut down. The alternative is a total rebuild. There is a MAX file available of a F-5E that is very good, but it requires modification to be brought into game. Along with the billion other projects people want. FC
  12. Here is the original F-5E: And another: And here is a 'sharknose': And another 'sharknose': And one more 'sharknose': If the 'sharknose' is any different in length by anything other than a few inches, I would be surprised. The contour of the nose is changed all around, giving the illusion of being significantly different in length other than straight from the side. In addition, you'll note the painted part of the nose is different...again, giving the illusion the nose is different in length. FC
  13. War is very serious business....

    ...for the most part. http://www.cracked.com/article_20338_6-hilarious-pranks-pulled-by-soldiers-in-middle-war.html FC
  14. WOV

    Moved to the proper forum. Start right here: http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/ This will tell you everything you want to know. FC
  15. Must have flight sim controllers?

    I'd agree with Bullethead for the most part. There are human factors issues with 'twisty sticks' for rudders as well. I'd also agree that rudder pedals are a must to maximize your immersion...even the most modern aircraft still use them, mainly because that's one less thing your hands/fingers have to do and you can be quite precise because of the wide range of motion. The only thing I might add would be for aircraft newer than Korean War vintage, to have something like a touch screen or a tablet tied in. Especially for modern MFD fighters, it can really add to the experience and allows you to keep HOTAS for the more critical, time sensitive functions. FC
  16. Well, TK does like to reuse assets...it certainly would be a cheap way to get those aircraft in game. FC
  17. Oh s**t!

    The thing we are hearing from my end is a load shift. Basically, if the locks in the empty positions were not raised, and the load got loose...it would slide back, throwing the CG out of the aft limit. The resulting crash would look pretty much like you see it in the video. Condolences to all the families affected by the crash. FC
  18. Strike Fighters Android Review

    You can download the app and see for yourself...however, of all the aircraft you listed, only the F-15A and MiG-25 Foxbat are in the game. FC
  19. The more I read about these guys, the less I think terrorist and the more I think Columbine. In other words, not politically motivated, but chaos motivated. And the theory of "domestic extremist/Tea Party/disgrunted vet" is looking less likely by the second. FC
  20. Post random things thread

    I just saw this on Cracked...you Russians have the coolest videos!!! Stick with it past the first minute...it gets insane after that. By the way...NSFW (no porn or even nudity, despite the thumbnail, just very Quentin Tarantino).... http://www.youtube.com/watch?v=WLYkRLAlS2c This is the longer version which has 3 minutes of setup: http://www.youtube.com/watch?v=VSaojlyGeRY FC
  21. Janes Advanced Strike Fighters

    Sheriff...sometimes old developer/publishers have no choice in the matter. Remember Microprose? Get ready to have your younger sim years shattered... http://microprose.com/all-games/?age-verified=18e31c51f3 FC
  22. Explosion at the Finish Line of Boston Marathon

    Take any reports of who did it with a big grain of salt. There is precedent for the culprit to be a home-grown terrorist or a foreign national. FC
  23. Hacking Passenger Jets?

    And at 'Ask The Pilot': http://www.askthepilot.com/hijacking-via-android/ FC
  24. Uh...translation?

    http://cheezburger.com/7303513856 FC
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