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FastCargo

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Everything posted by FastCargo

  1. Pilot figures cannot be rotated as far as I can tell. I have tried...there is no 'angles' parameter for the pilot position. Sorry guys. FastCargo
  2. Ah...very smart! Nice way to build the D model without having a whole new LOD. FastCargo
  3. Ah, an educated woman.... Anyway, I thought the predecessors were a totally different race...not the fithp evolutionary ancestors... Mmmmm...Micheal... Wonder if I could model THAT.... "God was knocking, and he wanted in bad." FastCargo
  4. Actually, I tried setting up something similar using my SA-5s...but pointing downward... Didn't work. Balloons with missiles do not appear to engage...but they TRACK just fine. However, checking on the TW boards, it looks like you can arm balloons with GUNS. So, if you put some REALLY high power guns on the platforms, you could simulate a couple of things...including artillery and/or bombardment from space. Heh...arm the ASAT with a AAA gun with range....hehehehe... That might be kind of fun! FastCargo
  5. A pre-fithp? Uh oh... FastCargo
  6. Well, for the most part, yes. There actually was a possibility that I tried that didn't work. It'll make more sense in the next part. Actually, no. It's because between WOE and WOI, there was FE. FE added a ground object...balloons! Couldn't make a satellite out of a plane...nothing flies at 330,000+ feet in the engine...at least, not for long. Couldn't make a satellite as a normal ground object (with a invisible 'base')...any weapons still tried to target the 'base' of the object. Even tried building a REALLY tall aircraft...that didn't work either... It wasn't until WOI came along, that had parts of the FE code in it...including the balloons. Which could be built normally, and their 'floating' height was defined in the data.ini. And because the WOI/FE engine knew it was a balloon, it would target the actual object...not where it's 'tied down'. Easy enough after that...did a small test with the original FE balloon imported into WOI. Destroyed a Drachen balloon with a SDB at 1000 feet. So then just put it at 100 km straight up...worked like a champ. After that, it was just a matter of tweaking the missile and target 'size' to find a playable balance. I tried adding it as a mission in campaign (FE campaigns have a BALLOON_BUSTING parameter for the aircraft and campaign data.inis) by tweaking the F-15C plus adding the appropriate lines in the campaign file. No luck...though I have to admit, it would have been funny if it had worked (you've been tasked to destroy a balloon in 1993 Europe...). So, right now, the only way to get specifically tasked to destroy a balloon would be in single missions...and I'm not a single mission builder. What would be curious is if the satellites would be randomly put in campaigns anyway, like a lot of ground objects are. You wouldn't be tasked to destroy them...but they could be out there...watching...waiting... FastCargo
  7. I need a little more detail. I am assuming the weapon loaded correctly, and you got the image on your left hand MFD of the ASATs sensor. I'm also assuming you have Wings Over Isreal and that you were flying on the Range terrain. If so, then you need to proceed to the range, specifically where the static aircraft are at, and fly vertically (straight up) from there. Even then, you won't get a target until passing about 10000 feet. FastCargo
  8. For those who end up downloading and trying this out, I'd really like to hear your thoughts on difficulty. I'm able to get fairly consistent results...but I'd like to see what others are getting to get a feel if this is too easy, too hard, etc. FastCargo
  9. 470 downloads

    Readme for Ruler tool for the TW series. ********************************* Version 1.0 Original Release ******************************** Version 1.0 Notes: This tool is for use in trying to find the coordinates for the a object model where you don't have access to the original MAX file. The large one is 20 meters in length and 1 meter in 'tallness'...each large number a meter, each small number a decimeter, and each 'tick' mark the thickness of a centimeter. It may be slightly off by about 5 millimeters due to the thickness of the 'O' tickmark. The small one is 2 meters in length...basically scale the large one down by a decimal point. The idea is to use the big one to get you close, then use the small one to get the exact position you need...taking screenshots to help remember what the measurement was. This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Feel free to redistribute, as long as the original authors are given appropriate credit. Questions? Contact me at Combatace. FastCargo 29 Mar 08
  10. View File Ruler Tool for the ThirdWire sims Readme for Ruler tool for the TW series. ********************************* Version 1.0 Original Release ******************************** Version 1.0 Notes: This tool is for use in trying to find the coordinates for the a object model where you don't have access to the original MAX file. The large one is 20 meters in length and 1 meter in 'tallness'...each large number a meter, each small number a decimeter, and each 'tick' mark the thickness of a centimeter. It may be slightly off by about 5 millimeters due to the thickness of the 'O' tickmark. The small one is 2 meters in length...basically scale the large one down by a decimal point. The idea is to use the big one to get you close, then use the small one to get the exact position you need...taking screenshots to help remember what the measurement was. This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Feel free to redistribute, as long as the original authors are given appropriate credit. Questions? Contact me at Combatace. FastCargo 29 Mar 08 Submitter FastCargo Submitted 03/29/2008 Category SF/WO* Utilities/Editors
  11. Sparky, It isn't possible to edit anything on the aircraft without the MAX file. This tool is mainly for use in cases where you don't have access to the original MAX file. Things like adding external bits (using 3ds max to build the new parts), weapon and decal placements, etc. An example would be building new parts to add to a F-111A to turn it into a EF-111. Sounds like there is enough interest to upload the tools here...I'll have it up in a few minutes. FastCargo
  12. It's not possible until they are patched to WoI standard. The code that allows me to make a Satellite does not exist in the current versions of SFP1/WOV/WOE. FastCargo
  13. 836 downloads

    Readme for ASAT for WOI (Version 1.0) ********************************* Version 1.0 Original Release ******************************** Version 1.0 Thanks to the following folks: TK - For the ThirdWire series of sims. Bunyap and Wpnssgt - For the original Weapons Pack. Mustang - For the great video tutorials. To my fellow Combatace moderators - For helping me beta test and work out bugs. Any errors or mistakes are entirely mine. What you will need first: Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm Wings Over Israel (as of 29 Mar 08) - This mod will ONLY work with WoI at this time. Mirage Factory's F-15C MSIP - http://forum.combatace.com/index.php?autoc...p;showfile=5865 Bunyap's Range - http://forum.combatace.com/index.php?autoc...p;showfile=2658 Wrench's Range Upgrade - http://forum.combatace.com/index.php?autoc...p;showfile=6164 Optional to increase fidelity: USAFMTLs F-15C Skin for the 57th FIS - http://forum.combatace.com/index.php?autoc...p;showfile=1572 Lexx_Luthor's 3-D rocket exhaust - http://forum.combatace.com/index.php?autoc...p;showfile=5998 Notes and limitations: The 'Tselina ELINT Satellite' is a real satellite that existed in the 1980s. It was used as a target because I was able to find decent photos of it to build off of. The ASAT missile was test fired once (and had a successful intercept), but was never approved for production. I have not found any way to incorperate the satellite into a campaign and have it be designated as a target in a mission. However, if anyone that's good at building single missions wants to incorperate it into a single mission, feel free to do so. This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Feel free to redistribute, as long as the original authors are given appropriate credit. Questions? Contact me at Combatace. FastCargo 29 Mar 08
  14. View File ASAT for Wings Over Israel Readme for ASAT for WOI (Version 1.0) ********************************* Version 1.0 Original Release ******************************** Version 1.0 Thanks to the following folks: TK - For the ThirdWire series of sims. Bunyap and Wpnssgt - For the original Weapons Pack. Mustang - For the great video tutorials. To my fellow Combatace moderators - For helping me beta test and work out bugs. Any errors or mistakes are entirely mine. What you will need first: Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm Wings Over Israel (as of 29 Mar 08) - This mod will ONLY work with WoI at this time. Mirage Factory's F-15C MSIP - http://forum.combatace.com/index.php?autoc...p;showfile=5865 Bunyap's Range - http://forum.combatace.com/index.php?autoc...p;showfile=2658 Wrench's Range Upgrade - http://forum.combatace.com/index.php?autoc...p;showfile=6164 Optional to increase fidelity: USAFMTLs F-15C Skin for the 57th FIS - http://forum.combatace.com/index.php?autoc...p;showfile=1572 Lexx_Luthor's 3-D rocket exhaust - http://forum.combatace.com/index.php?autoc...p;showfile=5998 Notes and limitations: The 'Tselina ELINT Satellite' is a real satellite that existed in the 1980s. It was used as a target because I was able to find decent photos of it to build off of. The ASAT missile was test fired once (and had a successful intercept), but was never approved for production. I have not found any way to incorperate the satellite into a campaign and have it be designated as a target in a mission. However, if anyone that's good at building single missions wants to incorperate it into a single mission, feel free to do so. This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Feel free to redistribute, as long as the original authors are given appropriate credit. Questions? Contact me at Combatace. FastCargo 29 Mar 08 Submitter FastCargo Submitted 03/29/2008 Category Single Ordnance Files
  15. I was just minding my own business: and then this happened! And the score is... Weapon and satellite are complete. Just got to build a readme and it'll be uploaded. FastCargo
  16. While pounding my head against the desk for the upteenth time working on my various modeling projects, it struck me that there is a lot of time wasted going back and forth when positioning stuff on models...especially if you don't have access to the MAX file. So, born out of frustration: and a smaller one: These 'rulers' are simply added like a pilot. The large one is 20 meters in length...each large number a meter, each small number a decimeter, and each 'tick' mark the thickness of a centimeter. It may be slightly off by about 5 millimeters due to the thickness of the 'O' tickmark. The small one is 2 meters in length...basically scale the large one down by a decimal point. The idea is to use the big one to get you close, then use the small one to get the exact position you need...taking screenshots to help remember what the measurement was. If there is interest in these tools, I'll upload them here with instructions (pretty simple really). FastCargo
  17. One per day per person please...littlesmoke, delete one of your posts please. FastCargo
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