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Everything posted by FastCargo
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I've been having a blast with my SFP1/WOV/WOE and FE installs! I haven't had this much fun in a long time with any sim... For me, it really strikes a great balance between sim and arcade. And for you purists...realize that ANY line you draw between arcade and reality is arbitrary. So I like my line...rivet counters be damned! On to the pictures - clickable thumbnails only so I don't crash everyones' computers... I've heavily modifed the original 1979 WOE campaign. Yeah, I know, I could have just installed NATO fighters, but this has been more fun, and I've learned a LOT about the campaign ini files, installing carriers, and generally fixing addon aircraft to get the weapons, decals, pilots, etc to show up right. F-16 Block 1, after losing the right landing gear, and all my fuel and doing a dead stick landing. Yeah, the ground collision could use some work, even with all settings on hard. But where's the fun in that...:). I love runway denial missions...an excuse to drop lots of iron in a string. Of course, that does mean I get shot up occasionally... While testing the russian nuke cruise missile...I shot down an F-4..with a Badger... Some F-111 shots...playing the 'How low can you go without crashing' game. Of all the aircraft I've played with so far, the F-111 is still my favorite. Closest thing to a B-1 in overall performance, just 1/3 the payload. Some FE lovin...with all the knowledge I've gained from altering the WOE campaign, I think I'll turn to FE next...start getting some use out of all those addon aircraft... Operation Bolo mission in WOV...did a great job...but the only way I found my base was to follow my wingman. Yep, a zero zero landing...cool! As part of my WOE alteration, I threw in the USS Tawara as a USMC base...for Harriers. I had a buddy who flew OV-10s and said they could easily stop on a dime when landing. So I threw in OV-10s too...this is a post landing screenshot. It's actually not too hard to land an OV-10 on the USS Tawara. And for some unrelated pictures...ever wonder where the idea for the T-38s in a 'USA' pattern came from: This is a real picture of an actual flyby of the Randolph AFB water tower...back when it was known as Randolph Field. This is the inspiration for the fake photo of T-38s done decades later. And this is my son with my sister's dog...one of those instant 'everyone is looking at the photographer and staying still' shots... On to your scheduled program... FastCargo
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Did everyone forget 'Broken Arrow'? :) There aren't too many jet flying movies I enjoy really...it's really hard to suspend disbelief on some of the stuff they do... FastCargo
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Fancy aircraft
FastCargo replied to Sgt.KAR98's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Something interesting...you can change the gravity value as well...I wonder what would happen if you changed it to zero...:). FastCargo -
Read this one a long time ago. Quite a good book actually...with insights not only about Vietnam, but about his time in the training command... FastCargo
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B-1B
FastCargo replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Simple. B-1 = B-ONE = Bone. :) FastCargo -
B-1B
FastCargo replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Interesting...will the START inspectors require inspection of the whole fleet or a representative sample. Also, I'd be curious if the pod will limit the top end of the Bone at all. Not in terms of aerodynamic drag (ie the engines have a LOT of extra power) but what the speed rating on the pod is...wouldn't be good to rip it off in flight... FastCargo -
B-1B
FastCargo replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Here's an article: http://www.af.mil/news/story.asp?id=123042750 FastCargo -
B-1B
FastCargo replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That looks like it's on the forward edge of one of the external hardpoints. The triangular object ahead of it is an external camera...probably for data gathering. A similiar camera mounting was used on 82-001 (The Odyessy) during early B-1B weapons testing. Anyway, if they deploy this to the fleet, they'll have to modify the START treaty.... FastCargo -
Super Stealth?
FastCargo replied to Caesar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Since someone else asked...my eleavons on my B-58 seem to disappear early...can you detail what those lines mean? FastCargo -
F-5 skin
FastCargo replied to Redddevil911's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I haven't seen one... And actually, that's a civilian owned T-38A...not an F-5B. It's easy to mix the two up... Sorry, just had to put on my 'rivet counter' hat for a minute....:). FastCargo -
Well, fixed the Russian cruise missile by changing the EffectClassName, Explosives, Min and MaxLaunchRange, and Duration values to the SRAM values. Temporary fix, but now they at least detonate...:). However, the gravity nukes still detonate on impact. I haven't found a way to make them sit on the ground and time out to explode... FastCargo
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I've been able to get most of the nukes working using Lexx's effects and edits by Batman. However, a few problems have cropped up. 1. I can't seem to get the Russian Nuke Cruise Missile to detonate. Here is the ini: [WeaponData291] TypeName=Kh-22NA FullName=Kh-22NA Burya Nuclear Cruise Missile ModelName=as-4 Mass=6000.000000 Diameter=0.930000 Length=11.300000 AttachmentType=SOVIET NationName=SOVIET StartYear=1965 EndYear=2020 Availability=0 BaseQuantity=4 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=MT003Effects ReleaseDelay=2.000000 WarheadType=14 Explosives=1000000000.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=2 Accuracy=90 MaxTurnRate=3.000000 MaxLaunchG=2.000000 LockonChance=85 LaunchReliability=85 ArmingTime=2.000000 SeekerFOV=15.000000 SeekerGimbleLimit=25.000000 SeekerTrackRate=11.000000 SeekerRange=200000.000000 MinLaunchRange=2000.000000 MaxLaunchRange=80000.000000 Duration=400.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x10000008 BoosterStart=0.500000 BoosterDuration=4.000000 BoosterAccel=29.490000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-3.700000,0.000000 SustainerDuration=900.000000 SustainerAccel=6.000000 SustainerEffectName=MissileFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-3.700000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 It looks similiar to the SRAM entry, which does work...anything I'm missing? 2. Is there such a thing as a delayed nuke? In other words, in a low level delivery profile, the nuke actually rests on the ground before it detonates after a preset time? I'm going to try to use the ArmingTime parameter to see if increasing the arming time will let me make a delayed reaction nuke. FastCargo
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USAF: Air Dominance?
FastCargo replied to Hawk MMS's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes and no. It's a recruiting tool, but instead of being downloaded, it's played in kiosk's at public venues (air shows, NASCAR races, etc). There is no downloadable option for use on home PCs. FastCargo -
Mig-21
FastCargo replied to gerald14's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Clouds. FastCargo -
The NCC-1701J was featured in the ST:E episode "Anazi Prime". The timeline was about 400 years after the events of ST:E. You never actually see it except in a small frame on a video monitor. You can get a picture of it in the book "Ships of the Line". As I've gotten older, I've enjoyed starships that look realistic (as much as a fictional starship can be real) in the fact that you see seamlines, hatches, different areas, etc. The original TOS models kind of looked like they were carved out of wood...whereas in real life, even far away, man made ships, aircraft, spacecraft have obvious seams, lines etc. I think that's where ST:TOS-R has been doing an increasing better job in showing NCC-1701 as being a ship that was 'built'. Check "The Doomsday Machine" for some great shots...as well as "The Tholian Web". FastCargo My favorite ships would be NCC-1701E, followed by NX-01. All bumpy! :)
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USS Jenolan? Something like that. FastCargo
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This describes me and my progression with flight sims and age almost exactly. Those college and young 20ish years are filled with wanting to experience everything out and about. I think that's where you see the big gap. FastCargo
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Flak in WOV
FastCargo replied to Lt. James Cater's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There are a lot of dead pilots that would disagree with you. FastCargo -
Also, one way to save a lot of money is to buy parts that are one step below bleeding edge. It's the law of diminishing returns in reverse...90 percent of the performance for half the cost. FastCargo
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F(P)-82 Issue
FastCargo replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Wrench, Making these changes: "WeaponDataType=4 StoreType=0 JammerStrength=0.000000" Did the trick...the pod shows up properly now...thanks! Even selects properly (ie you can't have bomb/fuel tanks in the same place as the radar pod...excellent)! Thanks for the info! FastCargo -
Iam going crazzy
FastCargo replied to gumpy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
One minor thing...did you check the F86 data.ini to make sure the hard point can carry fuel tanks (see note): [LeftWingStation1] SystemType=WEAPON_STATION StationID=01 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.75,0.52,-0.86 AttachmentAngles=0.0,0.0,0.0 LoadLimit=700.0 AllowedWeaponClass=FT,BOMB <----- Should see FT at the hardpoint. AttachmentType=NATO,USAF ModelNodeName=left_pylon PylonMass=40.0 PylonDragArea=0.03 FuelTankName=Tank_f86 FastCargo -
Avionics hump
FastCargo replied to grumpapotamus's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
As I mentioned in my previous post, I have already done everything mentioned in the thread. However, I can still select something other than the ALQ-100 for that station... Don't get me wrong, I can make the A-4L look correct by selecting the ALQ-100, but I can also not select it. Does that make sense? FastCargo
