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Everything posted by FastCargo
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Hey guys, got a few questions about nukes...
FastCargo replied to FastCargo's topic in Mods/Skinning Discussion
Well, fixed the Russian cruise missile by changing the EffectClassName, Explosives, Min and MaxLaunchRange, and Duration values to the SRAM values. Temporary fix, but now they at least detonate...:). However, the gravity nukes still detonate on impact. I haven't found a way to make them sit on the ground and time out to explode... FastCargo -
I've been able to get most of the nukes working using Lexx's effects and edits by Batman. However, a few problems have cropped up. 1. I can't seem to get the Russian Nuke Cruise Missile to detonate. Here is the ini: [WeaponData291] TypeName=Kh-22NA FullName=Kh-22NA Burya Nuclear Cruise Missile ModelName=as-4 Mass=6000.000000 Diameter=0.930000 Length=11.300000 AttachmentType=SOVIET NationName=SOVIET StartYear=1965 EndYear=2020 Availability=0 BaseQuantity=4 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=MT003Effects ReleaseDelay=2.000000 WarheadType=14 Explosives=1000000000.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=2 Accuracy=90 MaxTurnRate=3.000000 MaxLaunchG=2.000000 LockonChance=85 LaunchReliability=85 ArmingTime=2.000000 SeekerFOV=15.000000 SeekerGimbleLimit=25.000000 SeekerTrackRate=11.000000 SeekerRange=200000.000000 MinLaunchRange=2000.000000 MaxLaunchRange=80000.000000 Duration=400.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x10000008 BoosterStart=0.500000 BoosterDuration=4.000000 BoosterAccel=29.490000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-3.700000,0.000000 SustainerDuration=900.000000 SustainerAccel=6.000000 SustainerEffectName=MissileFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-3.700000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 It looks similiar to the SRAM entry, which does work...anything I'm missing? 2. Is there such a thing as a delayed nuke? In other words, in a low level delivery profile, the nuke actually rests on the ground before it detonates after a preset time? I'm going to try to use the ArmingTime parameter to see if increasing the arming time will let me make a delayed reaction nuke. FastCargo
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Yes and no. It's a recruiting tool, but instead of being downloaded, it's played in kiosk's at public venues (air shows, NASCAR races, etc). There is no downloadable option for use on home PCs. FastCargo
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USS Jenolan? Something like that. FastCargo
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This describes me and my progression with flight sims and age almost exactly. Those college and young 20ish years are filled with wanting to experience everything out and about. I think that's where you see the big gap. FastCargo
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There are a lot of dead pilots that would disagree with you. FastCargo
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Also, one way to save a lot of money is to buy parts that are one step below bleeding edge. It's the law of diminishing returns in reverse...90 percent of the performance for half the cost. FastCargo
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Wrench, Making these changes: "WeaponDataType=4 StoreType=0 JammerStrength=0.000000" Did the trick...the pod shows up properly now...thanks! Even selects properly (ie you can't have bomb/fuel tanks in the same place as the radar pod...excellent)! Thanks for the info! FastCargo
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Hey guys, I've been trying to find a solution...or I'm missing something here. For Pasko's F-82, I can't seem to find the LOD file for the radar pod anywhere in the downloadable files. Even the weapondata.ini file entry doesn't list the name of the LOD file. Am I missing something here? FastCargo
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One minor thing...did you check the F86 data.ini to make sure the hard point can carry fuel tanks (see note): [LeftWingStation1] SystemType=WEAPON_STATION StationID=01 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.75,0.52,-0.86 AttachmentAngles=0.0,0.0,0.0 LoadLimit=700.0 AllowedWeaponClass=FT,BOMB <----- Should see FT at the hardpoint. AttachmentType=NATO,USAF ModelNodeName=left_pylon PylonMass=40.0 PylonDragArea=0.03 FuelTankName=Tank_f86 FastCargo
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As I mentioned in my previous post, I have already done everything mentioned in the thread. However, I can still select something other than the ALQ-100 for that station... Don't get me wrong, I can make the A-4L look correct by selecting the ALQ-100, but I can also not select it. Does that make sense? FastCargo
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"Something in the neighborhood of 90% of F-105 combat losses were due to flak." But where in their flight regime did it happen? I'll put money that most of the losses were on the attack run, coming in on a predicible flight path, diving from high to low. Think about it, if you're a AAA gunner at or very close to the target the aircraft is trying to hit, his lateral and vertical movement from your perspective is very little once he's on his final run. On the other hand, if you're trying to shoot straight up at a target moving across your vision at full speed, his vulnerability goes down as his altitude goes up. AAA at high altitude, even radar guided guns, are still vulnerable to simple distance and time issues. Once the shell leaves the barrel, it's unguided, and the target only has to jink a little vertically or horizontally (preferably both) to throw off the targeting solution. Even the KS-19, a 100mm AAA gun with a muzzle velocity of 1000 m/s at the barrel, would still take at least 10 seconds to reach a target at 30k (assuming no speed loss due to drag or gravity). Assuming the target is traveling at only 6 miles a minute (360 TAS), he only needs a 10 degree heading or pitch change to change 100 feet. If the target is faster, higher, or does more of a jink, the AAA gunnery solution is even tougher. The best way to minimize the 'wall of flak' defense is to do multi axis/mult altitude attacks to minimize coverage in any one direction. Other than that, standard SEAD tactics and staying out of range with standoff weapons is the best way to avoid it. FastCargo
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Hey folks, Had the same issue, the notes here fixed it...however, I have a question. Obviously, for preset loadouts (using the aircraft as AI in single missions, or in a campaign) the loadout.ini will always place the hump. My question is, how do you get to 'place' it permenantly...ie so you can't put anything else there if you're flying the A4L in a single mission... Is it even possible? What I mean...can I force the program to not allow the option to place anything but the hump there in any circumstance? Or better yet, make it part of the aircraft component list as stated in the data.ini file? FastCargo
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In order of most frequently visited: Pretty much SimHQ, and to a lesser extent, Flightsim.com. All the other sites I visit are at most once or twice a month. FastCargo
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Dude, you don't want the smell of kimchi...once you get it, it is very hard to get rid of! I know, I grew up with the stuff! Edward...out-friggin-standing! Can't wait! FastCargo
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On a Eurofighter Typhoon no less.... That's why I never got into R/C aircraft...just too damn much time and money to end up plowing into the ground. R/C cars were cheaper...and less prone to destruction...:). FastCargo
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Can someone explain to me...?
FastCargo replied to SayethWhaaaa's topic in Military and General Aviation
You sure that's not some Ace Combat term (ie like the names of the fictional fighters, countries, etc). The only time I've heard of the term 'coffin' in reference to an aircraft is the 'coffin corner' or refering to a particularly dangerous aircraft, a 'flying coffin'. FastCargo PS Oh wait, just found this reference: "All of the planes in the game (with the exception of one tanker) have an operation system called "Connection For Flight Interface" COFFIN system." http://en.wikipedia.org/wiki/Ace_Combat_3 Gotta love the internet! -
What was you fav off the wall Sci-Fi movie
FastCargo replied to Redddevil911's topic in Sci-Fi Simulations
I wonder if the thread topic is drifting a bit... He did say 'off the wall' movies...I don't know if movies like Andromeda Strain, Day the Earth Stood Still, any ST or SW, 2001, etc really count. I mean more unknown or cult classic type flicks. FastCargo -
Can someone explain to me...?
FastCargo replied to SayethWhaaaa's topic in Military and General Aviation
Are you sure you're not talking about the 'coffin corner'? http://en.wikipedia.org/wiki/Coffin_corner_(aviation) FastCargo -
Congrats...and what Dave said!! My son was HALF that weight at birth... FastCargo
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What was you fav off the wall Sci-Fi movie
FastCargo replied to Redddevil911's topic in Sci-Fi Simulations
I always liked that movie "They Live". Cheesy commentary on society, and one of the best lines: "I have come here to chew bubblegum and kick ass. And I'm all out of bubblegum." Classic! FastCargo -
"What kind of plane is it? " "Oh, it's a big pretty white plane with red stripes, curtains in the windows and wheels and it just looks like a big Tylenol. " ------ "Shanna, they bought their tickets, they knew what they were getting into. I say, let 'em crash. " ------ "Passengers certain to die!" "Airline negligent. " "There's a sale at Penney's! " ------ "All right, give me Hamm on five, hold the Mayo!"
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No, no, no...if he's quoting Carlos Menica, it's 'Dee Dee Dee'! He even reiterated this on his latest episode! :) And like other people have said to the OP, dude, learn to ask better, or even more than that, learn to and do it yourself! And for you newbies...for the love of God, stop asking about an F-22... I could never be a moderator...I'd end up squashing people like bugs! At least 'English is a second language' folks have an excuse... FastCargo
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What's up with these single post-and-goes... They all need to have a nice cup from Smilin Joe... FastCargo
