Tailspin
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Everything posted by Tailspin
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I have that problem too Quack. I'm using Panama Red's sky mod. Somtimes the game just loads the default blue horizon band. Why? I have no clue.
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Nice skins! Too bad we don't have decent looking gunners for the Gotha.
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Be prepared...a long post this one is
Tailspin replied to Liberty24's topic in Thirdwire - First Eagles 1&2
All you need is the latest patch. It contains all previous updates. -
Be prepared...a long post this one is
Tailspin replied to Liberty24's topic in Thirdwire - First Eagles 1&2
I'm 54 years old. My Grandfather was a WWI vet...not in the air service though. Probably the best all around aircraft was the Fokker DVII. Allied pilots liked the SPAD XIII because it was sturdy and fast therefore it was relatively easy disengage from a fight when the odds were against you. -
Looks like Sinbad has a good start. I think, if the mod works for FE, all you need to do is make new "overlays" for various types of sights. Of course I'm sure its a bit more complicated than it sounds. This type of modding is beyond my limited skills.
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Ol Paint, Downloads>Strike Fighters/WOV,WOE,WOI etc.>Strike Fighters 1 Series....>SF/WO^Weapons Mods/skins>Single ordinance files> Page 11.
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The bombsight mods are on page 11 of the single ordinance mods. They work good for the WWII bombers...or they did at the time.
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FE2 - Later and earlier mission start times?
Tailspin replied to Helmut_AUT's topic in Thirdwire - First Eagles 1&2
Usually when you don't get responses its because no one can answer your question. Look at it this way. At least you don't get any BS. -
Sorry, I should have said "High" for Ground Objects instead of Normal. There is a difference in the number of objects displayed between Normal and High. Let us know what you come up with.
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Welcome to the forum, spOnky! Hope you get your setting sorted out as different values can affect frame rates. I suggest you get the "stock" version without addons set up and running to your satisfaction first then add mods one at a time testing as you go...especially those involving graphic enhancements. One thing to consider about Ground Object settings is that the lower setting affect how many objects are displayed. Most of those objects are small objects that add detail to airfields and such. My recommendation would be to set Ground Object to as high a setting as your system can handle. Its going to be a "trial and error" process for you and your system as different settings for the rest of the graphics details will have varied impact. Of course it also depends on what type of simmer you are. If you don't spend much time looking around at the ground then G.O.s are not that important but I would "aim" for at least a Normal setting for G.O.s JMHO. TS
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Great idea, Quack!
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I think that parameter is just for limits and the altitude is random between those limits.
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Benefits of unpacking the CAT files?
Tailspin replied to atuhalpa's topic in Thirdwire - First Eagles 1&2
Well, without an .ini file to go by you have no idea of the format or terminology needed to create a new modified one. The only way to get an original is to extract one. If you are using already modded files then of course you don't need to extract the originals but somewhere down the line someone did. -
Benefits of unpacking the CAT files?
Tailspin replied to atuhalpa's topic in Thirdwire - First Eagles 1&2
Without the ability to unpack the .CAT files you wouldn't be able to mod the sim. -
Ahhhh...OK. Occasionally you will see the original crash smoke "bending" in a certain direction. I just assumed the "wind" was doing it.
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Looks good, Bandy. Do you all think maybe reducing the max visible distance would help. As it is now you can see the smoke plumes way beyond the visible "horizon" and at extreme distances it looks like the plumes are hanging in the air. Of course reducing the distance would likely cause the smoke to "pop" into view suddenly.... Haven't tried it out myself. Also about the winds. Didn't the prevailing winds flow from West to East or vice versa? The base wind direction is set to North.
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Hi jg. Just to be clear, the FMs (***data.ini) go into each plane's individual folder not generally in the Aircraft folder. IMHO you should use HARD settings for everything but Visual Targeting and Hud Display (set those to Normal) to start with. HARD isn't really that much harder and since Peter's FMs are designed for the Hard FM you will get the full benefits of those FMs. I've never found landing difficult with FE either. Perhaps its because stall characterists are still a bit "off"? Not sure about your question re: analog sticks. Years ago, I had some problems with Rowan's Battle of Britain. I replaced my analog with a digital, fixed the problems and I have been using digital since then. However, that doesn't mean an analog stick won't work and work well with FE.
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New FE seasoned tiles released!
Tailspin replied to Jan Tuma's topic in Thirdwire - First Eagles 1&2
LOL. No problem B. I was reading through the threads and came across yours and I thought hmmmmm.....It had been so long I wasn't sure. I had to find the post myself. -
Ah the old EAW days. Where do you think my nickname came from?
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New FE seasoned tiles released!
Tailspin replied to Jan Tuma's topic in Thirdwire - First Eagles 1&2
Ahem....Look in the .ini tweaks and changes topic...post #17. -
Hmmm...thats odd. For me stalls, yes. Spins, no. Also I have to really not be paying attention to what I am doing to get into a stall. Perhaps "growing up" flying EAW, which had an almost automatic stall/spin mode has taught me to really watch for stalls.
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If anyone is interested in making a couple of ground based, as in AA, gunners and MG models please contact me via PM. Thanks.
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I don't know about FE2 but in FE/EP I rarely get into a spin. What does happen often is the stupid "stuck in the air at 0 mph and floating tail down to the ground" effect. Fact is most of these A/C very easily entered into a spin and most very easily recovered from said spin. IMHO we lost a very good flight model pre-EP (or at least a very good, more realistic FM to build on) to gain spins and spin recovery and its STILL broken.
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FE2 - Gunsight for the SE5a, what's the consent?
Tailspin replied to Helmut_AUT's topic in Thirdwire - First Eagles 1&2
The Aldis sight worked well with an easy modification to the magnification. I don't know why TK eliminated it. Bad move. -
New FE seasoned tiles released!
Tailspin replied to Jan Tuma's topic in Thirdwire - First Eagles 1&2
Thats why the sticky was created. Since its creation I encouraged everyone to utilize that sticky for the very reason you state. Its there for everyone and anyone. Your ideas don't have to be some sort of ground shaking discovery that transforms the game. Its often the little things that make a difference. Why not use the sticky so everyone, especially the new folks, can more easily find your mods and try them without having to wade through pages of posts? You still have the ability to edit or delete anything you add to the sticky. Lastly, I'm not b*tching at the new guys. This has been an ongoing "problem" for a long time.
