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Everything posted by gterl
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Yes!!
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Armed Observers for First Eagles
gterl replied to Stephen1918's topic in Thirdwire - First Eagles 1&2 File Announcements
Thanks Stephen - do you have a list of all the planes which are using a 2nd pilot figure? -
Ok, now we need definitely an Etrich Taube or a Bleriot XI 'Militaire'
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...have fun
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...if permission is granted by original creators and other ppl, you gona get this.....
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If you still have crashes just grab another version I THINK I have this version (not 100% on this, not on my PC) http://enbdev.com/download_mod_nbalive08.htm What you need in any case is just the d3d9.dll (you can skip the rest if you're not interested in the enbseries features)
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Hi - had the same problems and had this issue even in WOV. Found the solution in using the enbseries drivers (just drop them into your game folder).
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Version 2.0
416 downloads
Vosges Terrain (inkl. 1916 campaign) 1.2 Re-worked Vosges terrain V2.0 ***************************** New: V2.0 - Including winter season INTRODUCTION The Vosges Front is a mountainous area ranging from the Donon in the north and the Grand Ballon in the south. The old border between the German Empire and France from 1871 to 1918, now in Alsace and the Lorraine, was the only area of the Western Front to see mountain fighting during the Great War With transportation infrastructure and technology, impacts on the landscape and strategic challenges related to climate and geographic constraints, the Vosges mountains were the scene of numerous battlefields. DETAILS - This version of the Vosges front is 'based' on the work of Stephen1918 and Gepard. But virtually everything was modified (height-map to a massive degree, towns, front line, rivers, etc.) - Existing versions of this map will NOT be overwritten with this version, since the folder is named 'wwiVosges'. - You'll find a new map within FE called 'Vosges, France'. - I've tried to include as much as possible into the terrain folder. This means certain object were made 'static'. - Certain targets are at the very edge of the terrain. This might cause certain issues when flying into the virtual 'wall', e.g. edge of the map. - To minimize the repetitive feeling of flying over tiles I've added a lot of green fields (fields without trees). - The included campaign is just a small one with the possibility to fly recon and bombing missions (France/Germany). NEW STUFF - Train lines and trainstations (major cities and minor towns) - 'Waterfalls' and shipping locks - Small airfields and very large airfields - Zeppelin airfield - A rather busy frontline (make sure you've the needed objects) - Switzerland as neutral country, altough it doesn't work 100% but that's an issue based on the game-engine. Including two Swiss airfields and a border with various gates, flags, bunkers, etc. INCLUDED - Vosges terrain/front WW1 (incl. two seasons) - Ground objects - German/French reconnaissance campaign set in 1916 FAQs Q: Is it based on the already existing 'Vogesen' map? A: Yes, but actually only as a basis. Everything was changed/adapted (heightmap, tilemap, targets, etc.). Q: Does it include more than one season? A: No, currently not. Q: Is the frontline correct? A: Yes as good as it gets, representing late 1916/early 1917 with certain omissions. Q: Are all the named towns and cities correct (placement and naming)? A: Yes as good as it gets. French denominations and German denominations. INSTALLATION 1. Make a backup copy of your First Eagles folder (just in case) 2. Extract the file into a temporary folder (like c:\temp\) 3. Copy all the relevant folders into the respective First Eagles game folders (example: c:\temp\Vosges\Terrain\Vosges into your c:\Program Files\First Eagles\Terrain folder) PREREQUISITES - FE Gold (might work also with FE2, sorry guys don't know), with the latest patch - Aircraft for the included campaign: CaudronG4 RumplerC1 Nieuport10 Nieuport11 Nieuport12 Voisin3_150 Voisin5 AlbatrosC3 AviatikC2 FokkerEIIIa FokkerD2 AviatikC2 Dfwci Walfisch LloydC2 CREDITS As usual I want to say thank you to all guys who helped me to create the Vosges terrain: TK, Jan Tuma, Stephen1918 (for the improved Vogesen version from Gepard), Geezer (great ground objects), ojcar, Gepard (for the initial Vogesen version), Heck, geo, quack74, Edward, A-Team (airplanes not included), Guitarclassic55 (for the wonderful menu) and a lot of others. Of course Gerwin's TFD Tool was instrumental in the making of this terrain. Sorry if I've forgotten someone. Please contact me if you want to be named at this place. Thanks for files, suggestions, testing, bug findings etc. DISCLAIMER The Vosges terrain is freeware. You are free to modify and share it, BUT Commercial use is prohibited. If you find bugs please post them in First Eagles section of Combatace.com forum. Hope you enjoy it. Sincerely gterl -
NE Italy, Piave front (1917-18) I'll try to use GoogleEarth pictures and rethink the way the tiles are painted. Long way, but I'll try.
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Mekong would be cool! But no it isn't. Btw it's WW1 :)
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not realy
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New version (2.0) available. Check download section ..now with winter season
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terrain would have to be flat
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Question: Would it be possible to 'group' (as one LOD) these blocks? Reason: In terms of placement (targets.ini) it would be much easier to have, let's say, an urban block with size like 500m x 500m (or bigger/smaller). Otherwise it would be placing bit by bit....now to be onest it would be nice to have both variations :-)
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Farman HF.20
gterl replied to Stephen1918's topic in Thirdwire - First Eagles 1&2 File Announcements
Love it! -
Farman HF.20
gterl replied to Stephen1918's topic in Thirdwire - First Eagles 1&2 File Announcements
Thank you sir! -
He is BACK!!
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Not sure, but I think you could create a new squad based on the above LOD.
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Agreed this could be changed with according LODs.
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old objects...make for good targets. if you don't like, just remove from types.ini
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ok, checked, sorry nothing on my installation ...again I've FE-GOLD checked cows, buildings, fences, trees, should everything be ok ..but just in case...attached is the venkov.tga from my installation Venkov.rar
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Hi - just double-checked everything and ... 1. It's not only the cows and tel-pole, but also the fence (if you look closely on your print-screen you'll see it) 2. Double-checked the 'offending' TGA, but could not find any issues. The corresponding alpha-channel map exists and works on my copy (sorry only have FE-Gold) Possible solutions a) Try to change back your effects within Data-INI b) The exactly same TGA is used within Jan Tumas original files. So if you've these make a search for 'Venkov.tga' a copy that into the Vosges folder (altough it has to be exactly the same) I'll check again once I'm back at home... rgds gt
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Vosges 1.2 released after - 14 months of on/off work - Two crashed PC's - Countless hours of frustration..... Sincerely hope you like it Happy new year and good start into 2017 cheers gt
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Advice Please - FE2 Aircraft Graphics Issues
gterl replied to Mike Dora's topic in Thirdwire - First Eagles 1&2
Mhhhm is it only with the above mentioned terrains? How about the standard terrains (Cambrai, Verdun...)? If it's only within the above mentioned I might know the answer rgds gt -
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