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Everything posted by JonathanRL
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[Pictures] Flygvapnet Official Air Show 2016
JonathanRL replied to JonathanRL's topic in Military and General Aviation
The Draken is about 4x times more expensive to fly then the Gripen and the Viggen 3x so that is why they never got further invested upon. -
MiG-15 & F-86 Campaign out (The Museum Relic)
JonathanRL replied to MigBuster's topic in Digital Combat Simulator Series General Discussion
I am very happy DCS dares do silly and rather interesting stuff like this Campaign. -
The Swedish Air Force celebratetes its 90 year anniversery
JonathanRL posted a topic in Military and General Aviation
Today is the 90th anniversary of the Swedish Air Force. It has been a long and hard road for the pilots, crew and officers from the humble beginnings to the cold war era when the Swedish Air Force was the 4th largest in the world. It has been an era of triumphs from the deployment of the J 29 Tunnan in Kongo to the lock-on of a SR-71 Blackbird by the JA 37 Viggen. It has also been an era of tragedy - the vigilance of the Air Force took a heavy toll on its pilots and crewmen, especially during the cold war years. They became the casualties we thankfully never had to endure in a real war. Even today, the Swedish Air Force is one to be respected despite diminished numbers and me and my team will strive to give you the best experience possible within the limitations of the game engine.- 1 reply
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Y´all fuckers need more Chemtrails if you keep talking like this.
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Combat Air Patrol 2: Early Access June 6 2016
JonathanRL replied to MigBuster's topic in General Flight Sim News
Barebones. Not yet, only different settings in the HUD Not yet. -
Combat Air Patrol 2: Early Access June 6 2016
JonathanRL replied to MigBuster's topic in General Flight Sim News
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Combat Air Patrol 2: Early Access June 6 2016
JonathanRL replied to MigBuster's topic in General Flight Sim News
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Here is more because we are all now on a NSA List. https://www.youtube.com/watch?v=DLdQlpz-PL4
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This is the game where you get rewarded for nuking Denmark as Sweden <3
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Will the members of the A-37 Dragonfly team...
JonathanRL replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Read "AJ-37" and thought "Hey, Wrench is not even in that thread..." -
Maritime Patrol Aircraft in SF2
JonathanRL replied to serkarajan's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
There is also the Saab 2000 Prototype. -
One of the greatest sci-fi strategy games of all time returns Spring 2016 with remastered visuals, online multiplayer, and near unlimited mod content from Steam Workshop. Enter an alternate vision of the 1960s where the “space race” is nothing more than a cover for an interplanetary war between the US and Soviet Russia over mysterious alien bio-metal. Take command of an army of sleek heavy assault tanks, strike cruisers, APCs and more, and wreak havoc with super-heated projectiles in your mission to blast your enemy. Scavenge the battlefields for crucial bio-metal, deploy powerful defenses, construct advanced facilities and escalate each battle to an epic confrontation. Revolutionary, revitalised and remastered, Battlezone 98 Redux’s blend of thrilling first person action and tense RTS gameplay is as essential now as it ever was. FEATURESCritically Acclaimed RTS: Command the battlefield and fight vehicle-to-vehicle from the immersive first person cockpit view. Unleash mechanized devastation with a huge tactical arsenal including Howitzers, MAG Cannons, Cold Fusion Lasers, Day Wrecker Artillery, and more. Customise and fortify your bases from the ground-up with production factories, power plants, barracks, armouries, command towers and deadly defensive turrets. Two Explosive Campaigns: Play as American or Soviet forces in two separate singleplayer campaigns, with 29 missions across 7 different planetary environments. Sleek Remastered Visuals: Play Battlezone 98 as it should have been, in HD with completely remodelled vehicles and buildings, enhanced lighting and shadows, improved particle effects, upgraded animations, upscaled terrain, and more. Online Multiplayer for 2-8 players: Experience the classic rush of "Deathmatch", or test your skills in a pulse-pounding battle of wits in "Strategy" mode. Steam Workshop Mods: Tap into a community nearly two decades in the making, and enjoy near limitless new content with support for mods, such as new singleplayer and multiplayer maps, new vehicles, new HUDs, custom scripts and much more. Map Editor: Not a modder yet? Create your own custom multiplayer arenas with the in-built map editing tool. Buy it here http://store.steampowered.com/app/301650/
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Possible to simulate visual ID ROE?
JonathanRL replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The missioncontrol file is not required for the command to work in Campaigns. -
In short: The reason why SF2 lacks multiplayer is because the Microsoft Service TK used for the Multiplayer (cheapskate...) was removed from later versions of Windows due to the evolution of broadband and non-dialup solutions. Remember, SF2 MP was pretty much 1990s stuff with no lobbies and only LAN working reasonably well. Most of the stuff that make it work is in there but the entire connection service is gone because it was never part of the game to begin with.
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Strike Fighters 2 Screenshots
JonathanRL replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Three Crusader MiG Kills during 1965? I should have posted this in What-If... -
Possible to simulate visual ID ROE?
JonathanRL replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
RulesOfEngagement=TRUE is present in SF2 Vietnam for US. I am going to activate it a TSF Campaign and we shall see if it does what we think it does. Update: After a short testing in a TSF Campaign, I can confirm that it seems like they close to visual range BEFORE they engage. The MiGs was pretty much on top of our Gripens before they even activated their Radars and they did not shoot us from afar. It needs a bit more testing but I can with confidence say that the command most likely force a close to visual range. -
Possible to simulate visual ID ROE?
JonathanRL replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well, there is a Rule of Engagements command (I think) but what it entails I do not know. -
10-15 FPS on Strike Fighters 2
JonathanRL replied to ShinKazama88's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I had similar issues and I too use a Nvidia card. Did you upgrade your Windows 10 or did you do a clean install? This apparently can cause issues. -
Strike Fighters 2 Screenshots
JonathanRL replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Ladies and Gentlemen, Angel has done it again. -
How can i unlock certain achievement for pissing off certain guy?
JonathanRL replied to FLOGGER23's topic in The Pub
We are soon going to need a new one for "Got falsely accused by Capun" when TSF 2 hits the web ;-) If I do not get a mail from him trying to claim the Viggen as his despite it all being Ravenclaws & Angels work, I would be very suprised indeed. -
Strike Fighters 2 Screenshots
JonathanRL replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Angel has done some terrific work with the SK 60, Swedish Light Attack Aircraft. Here is the latest progress. -
Skinning help requested: Boeing Sea Knight
JonathanRL posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I need help with two skins for a Boeing Sea Knight. Skins submitted below: Drop me a PM for 3D model. https://cdn2.cdnme.se/cdn/8-2/28197/images/2012/y61_1986_5056a8949606ee64ee4a64ca.jpg http://hjak.se/wp-content/uploads/2012/01/800px-Hkp_4A_01.jpg http://hjak.se/wp-content/uploads/2012/03/IMG_1078.jpg