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Everything posted by ravenclaw_007
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High Detail Cockpits in SF2
ravenclaw_007 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
most of you know that Sophocles is working on a new F-5A / RF-5A with a high detail cockpit and i work on the F-4G also with a new high detail cockpit , Sophocles is able to get the lod size to about 3,84 MB and lower , i have try to do the same but i dont get lower than 6,73 MB for the lod of the single piece winshield version an up to a max of 7,10 MB for the lod the F-4G_78 versions , the F-4G_85 cockpit has a lod sice of 6,83 MB and the F-4G_89 cockpit a lod sice of 6,84 MB as you can see that this lod sices are way above of cockpits we have right now in game , on the Buccaneer i had between 2,93 MB and 3,0 MB and on the F-16C i got the lod sice between 3,0 MB and 3,30 MB so nothing close to the 7,1 MB i have currently on the F-4G_78 cockpit , the problem is now that i found out that this new F-G aircraft with this large cockpits have problems on a specific terrain , the Anatolia terrain , i have 3 versions of this Anatolia terrain a version 0 that is a BETA file i got to test it than a version 1 this was the first released version and the version 2 that is the final version , on the final version i dont have to try my luck because even my F-4E model with TW cockpit is not flying there the only terrain version i can get my F-4G to fly is the version 0 i try to find out what exactly is the problem with this particular terrain an i notice that if the airfield you start on is near to a large city you dont even have to try your luck on terrain version 1 and 2 , i notice in air if i fly over mountain with tree´s up to the horizon i have no problem as soon as i get near to a city my FPS drops down up to 14 FPS if im over the city , so i think the problem is the tod files used for this citys , now i have the heavily moded Germany CE terrain from Rends i try my luck there but with not so high expetations knowing the result from my Anatolia terrains but i got surprised all my F-4G work on this terrain with out any problems now i have to make a desission and for this i need the help of the pilots who maby will fly my F-4G later on , all cockpits are done now but they dont have a ejection seat , my fear is if i add this seat model to the cockpit that this F-4G will no longer fly in a modded terrain , if i dont add the seat some people may ask me why i dont put a seat in that cockpit , i know that Sophocles is adding now different ejection Seats to his cockpits but Sophocles does not have my lod size problems an other think is that i was ask already if i make new cockpits for all other F-4´s out of this existing new ones , problem here is the same as with the seat the lod size my come up over 7,1 MB on some F-4E version i think Sophocles is with his beautiful new cockpits on a safe side , i´m not so sure with my F-4G cockpits , this is the problem if you try to get the cockpits as realistic as possible some info on the new F-4G cockpit compared to the F-4G_78 cockpit , F-4E_78 has 100 entrys for gauges , funktions and lights the F-4G cockpits have up to 226 entrys so let me know what you think about a possible ejection seat and the Anatolia terrain problem -
Willie Pete effects
ravenclaw_007 replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
this are the WilliePete effects i use for my Weaponspack 3 and they work perfectly Effects.7z -
Phantom Phriday. (READ RULES IN FIRST POST)
ravenclaw_007 replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
what terrain is that ??? mandatory screenshot- 676 replies
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Weaponspack 3
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
will take look at it but i can't promise anything yet is already on the to do list -
Weaponspack 3
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
not yet , wich gun pod do you need ??? -
Weaponspack 3
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
do you need the templates for it ??? -
Two-Seater Tuesdays
ravenclaw_007 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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High Detail Cockpits in SF2
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks , i never have try that , but i notice a very pixelated view if i zoom in on a mirror -
Weaponspack 3
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
uuuppps .... i forgot to add a shadow to the rear part of the bomb body please replace the existing AN-M57A1_CF texture with this one below , Sorry -
Weaponspack 3
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
things like this are always helpful , Thank You Very Much , i finished the AN-M57 some days a go i just hope i got it right AN-M57A1_CF.7z- 486 replies
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Version vers.1
637 downloads
F-4E RAAF pack Includet: - F-4E - F-4E with MIDAS4 gun muzzle fairing - weapons Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder Installation: - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Credit - original model by TW , BPAO , Crab_02 - cockpit by TW - new updated model , textures and weapons by ravenclaw_007 have fun , ravenclaw_007 -
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Version 1.0.1
602 downloads
includet in this pack are B61-1 USAF B61-2 USN B61-3 USAF , W-Germany , Italy B61-4 USAF , W-Germany , Italy B61-5 USAF B61-7 USAF B61-10 USAF B61-11 USAF B61-12 USAF , USN ? all effects you need to get this bombs working ( dont know who made them ) i made several versions of each bomb version , if a bomb has only a minimum and a maximum kt setting i made a version for each of the settings , in case the Bomb has several kt setting options i made a version for each option i dont know if the USN will use the B61-12 but i includet the AttachmentType=USN for it to install PLEASE remove all existing bombs with the same or similar name as the bombs in this pack BEFORE you install the new ones from your mod folder just drop the content of the includet folder in the respective folder of your mod folder Have Fun ravenclaw_007 -
B61 Nuclear Bomb Pack
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
i dont have any idea why this is not funktioning with you , i have a old and new install game and i have no problems at all on both did you check your effects folder ?? i remeber having a similar issue and found 2 effects file with the same name ( only minor difference in the writting ) both files call for the same effects name , after deleting one of them everything works again , dont know if this is the same here i just uploaded the comlete effects file as an update , it is still waiting aprovall -
B61 Nuclear Bomb Pack
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
ok i think i forgot to add the TGA files , my fault , here are the complete effects file Effects.7z Please let me know if this fix the problem -
B61 Nuclear Bomb Pack
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
only on one bomb or on all bombs ??? -
Strike Fighters 2 Screenshots Thread
ravenclaw_007 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
testing the B61 nuclear bomb pack , it is uploaded and awaiting approval B61-7 , 10kt test on a airfield -
TMF F-14D Super Tomcat Cockpit
ravenclaw_007 replied to Spinoee's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
is the max file for the F-14A/B cockpit available ??? -
Strike Fighters 2 Screenshots Thread
ravenclaw_007 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Mach Loop , Buccaneer S2B going low and fast -
Strike Fighters 2 Screenshots Thread
ravenclaw_007 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
AN/M57A1 with conical fin assembly -
Weaponspack 3
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i´m Sorry but i overloocked that post yes the model is finish but the fin assembly still needs mapping , actualy i did not map it yet because i´m searching pictures of this fin assembly showing the rear of it , i think that some details are not right yet if somebody has some good pictures of it that would realy help me finishing this bomb -
Strike Fighters 2 Screenshots Thread
ravenclaw_007 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
F-4G 69-7582 from the 23rd TFS of the 52nd TFW -
Phantom Phriday. (READ RULES IN FIRST POST)
ravenclaw_007 replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots Thread
ravenclaw_007 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
some special markings on F-4G -
French ASMP missile
ravenclaw_007 replied to penaratahiti's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i made the ASMP and ASMP-A for the Rafale pack , dont know if you search this one here ASMP.7z ASMP-A.7z this weapons have a specific station code "" SpecificStationCode=ASMP "" so if you like to use them on your aircraft you have to make a ASMP specific weaponstation in your aircraft data_ini and add there this specific station code