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ravenclaw_007

+MODDER
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Everything posted by ravenclaw_007

  1. View File Buccaneer Mk50 SAAF for SF2 Buccaneer Mk50 SAAF for SF2 includet -------- Buccaneer Mk50_1965 without refuelprobe - optional lods with refuelprobe are includet Buccaneer Mk50_1980 with Chaff/Flare dispenser and refuelprobe Buccaneer Mk50 Cockpit SAAF Weapons Mk6 Ejection Seat Effects the optional lod´s with refuelprobe for the Mk50_1965 are includet because based on the mission this probe could be mounted , so it is up to you wich lod´s you like to use , mostly the Mk50 in the early years was flying without the probe Funktions ---------- - strg+0 = canopy open close - strg+9 = nose and wing-fold - Thrustvector controll = RATO´s on/off the RATO you have to manualy start and stop with your Thrustvector controll if you forget to stop or use the ratos infligth you may soon run out of fuel Installation ------------ for instalations please read the README Note ---- this are high poly models with high-res skins Credits: -------- - original Model by Russouk2004 - Skins and decals by Paulopanz - Loading and Hangar screens by Soulman and Gustav - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 - Missions by Pureblue and Paulopanz - some weapons in this pack are from Mirage Factory - testcrew ,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz, Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11 - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007 i hope i did not forget anybody ----------------------------------------------- vers 1.2 CHANGES from 10.oct.2011 ---------------------------------- - working/rotating Bulged bombbay door - BombBay Fuel Tank added - max fuel load for SAAF BUccaneer now 25900lbs - typo error on AOA Indicator fixed have fun ravenclaw_007 Submitter ravenclaw_007 Submitted 09/30/2011 Category Buccaneer  
  2. ooohhhh...... that is news to me , Thanks Kevin
  3. or make one of your own based on the Skins you have , it is not such a big deal but it takes time
  4. Question for modders

    and frustrating as well , if you spent days to find the reason why your mod is not working like it should
  5. i love this aircraft especially with the Matra JL-10 twin mount on top of the wings
  6. Weaponspack 3

    to make this weapons i need good pictures and info about the measurements , to get that for weapons of the israeli Air Force is somehow difficult but if someone would supply the needed pictures and infos i will make them
  7. Weaponspack 3

    Thanks to Wrench i was now finaly able to get my hands on a F-4B/N/J tactical manual , with that manual i was able to correct some of my weapons like the AERO 7D / LAU-3A/A and LAU-3A as well as my LAU-32 series launcher and the LAU-59 series a lot of work to change everythink but im almost done witht it here are the new MK-77 fire bombs MK-77 mod2 MK-77 mod4 MK-77 mod5 AERO 7D 2.75 Inch Rocket Launcher ( U.S. Navy ) LAU-3A/A 2.75 Inch Rocket Launcher ( U.S. Navy ) LAU-3A 2.75 Inch Rocket Launcher ( U.S. Air Force ) LAU-32A/A 2.75 Inch Rocket Launcher LAU-32B/A 2.75 Inch Rocket Launcher LAU-59/A 2.75 Inch Rocket Launcher Guided Weapon Walleye I different Mk versions Guided Weapon Walleye II different Mk versions AN/ALQ-164 U.S. Navy and Italian Navy version MK-83 AIR with Thermal Protection Coating
  8. how about this 2 depth charge , they should be able to do the work , some more in work
  9. AV-8B at the range , having fun with CBU`s and testing the new AN/ALQ-164
  10. more F-4G testing , F-4G on a nuclear strike ( yes she can ) first go after the air defence threats , then after the target , the DSU-94/A special weapons panel ist done and working
  11. making a aircraft and bring it in to the game is difficult enough but making a cockpit and try to get it work is a pain in the a..... F-4G_early cockpit , still a long way to go
  12. Walleye II "Fat Albert" at the Range
  13. early rocket pack´s AERO 6A made out of paper , rockets with Mk1 (HE Frag) and Mk5 (HEAT) warheads
  14. finish the weaponspack-3 and finish my F-4G and the cockpit for it and there is still a lot of work i should finish for other people , Kevin is waiting for a aircraft and the F-5a recon nose needs to be finished to so let´s start working
  15. i was looking how far i have to go to see no more changes between Lod001 and Lod002 , i started with Lod001 at Distance=15 and to my surprise i could not see any changes because the Lod002 never appeart any idea what is wrong here ??? [WeaponData] ObjectFullName=LAU-59/A (HE Frag) Mk1 w/cover ObjectDataFile=LAU-59_Mk40_Mk1c_data.INI [LOD001] Filename=LAU-59_Mk40_Mk1c.lod Distance=50 [LOD002] Filename=LAU-59_Mk40_Mk1c_Lod2.lod Distance=300 [LOD003] Filename=LAU-59_Mk40_Mk1c_Lod3.lod Distance=1000 [Shadow] CastShadow=TRUE ShadowCastDist=2000 MaxVisibleDistance=100
  16. ok each lod shows up when i put the them to [LOD001] and it seems that they are working, i changed the settings to: [LOD001] Filename=LAU-59_Mk40_Mk1c.lod Distance=5 [LOD002] Filename=LAU-59_Mk40_Mk1c_Lod2.lod Distance=15 [LOD003] Filename=LAU-59_Mk40_Mk1c_Lod3.lod Distance=50 and at a certain point ( maybe 50 meters ) only the rockets remain if i zoom out , the launchers are gone , only between Lod001 and Lod002 i cant find any difference
  17. just found them on TW , but nothing about the distance lod´s @ Sundowner , Ant could you please check you mail
  18. could be , do you have this TW max exporter notes ??? i just checked the TW side but i cant find the exporters
  19. the lod is in the folder , i made now so many weapons but only now i found this problem , so it is not only with this particular weapon i posted above , this problem i have with many ( all ? ) weapons i made the name Lod2 or Lod3 is something that TW is using as well , so i dont think that this would be the problem i wonder if it is something with my game setup that causes this
  20. Hallo Dave , nice to haer from you check the optoins list , you have to change it in your game folder and in the C/User/Saved Games/ThirdWire/SF2 folder [GraphicsOptions] DisplayDeviceID=0 DisplayWidth=1920 DisplayHeight=1080
  21. Unknown Maverick models

    olive drab motor is most likely a AGM-65D , white motor is a AGM-65B the pictures i have from the K version shows a grey colored missile without the HK-2 mark , except for the Hungarian AGM-65K ( they are white ) for AGM-65H2 no idea the missile with olive drab motor and grey colored seeker could be a simple AGM-65D , the CCD seeker has a clear glas and looks like a AGM-65B seeker
  22. Unknown Maverick models

    this is from a training missile
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