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ravenclaw_007

+MODDER
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Everything posted by ravenclaw_007

  1. did the Block 10 have this vents ( red arrow ) or do i have to remove them ???
  2. that is what i have now for the F-16A_B10 , let me know if i missed something
  3. i would need the exact differences , best with good pictures , so i can make the changes
  4. here is the F-16A_B15 , it is a complete aircraft folder , the decals are from the ADF version so you have to make your own , this aircraft is using .jpeg skin F-16A_B15.7z here is the F-16C_B30 , it is only the lod and the data.ini , PLEASE keep the original as a copy in case something is wrong , this aircraft is using still the .dds skin F-16C_B30.7z and please copy the Boom texture from the F-16A_B15 to the F-16C_B30 , i added this little feature to the aircraft in case you want something to be added , changed or removed let me know
  5. So the ADF but with out the search lights and the outer missile pylons down by -1° , right ???
  6. and the bulg on the vertail , remove or you want it ???
  7. just give me some time and i see what i can come up with do you need the bird slicer or should i remove them ???
  8. is it the F-16A Block 15 ADF that you need or wich version is it exactly that you want i think you better go with the -1° for the outer missile pylons , that looks more like on the real aircraft
  9. same on the Team Viper thats why i posted the last picture with a -1° for the outer missile pylon , i think that would be the most correct way to display it
  10. keep in mind that on the real aircraft the missiles have a nose down position especially on the wing tip
  11. that is how it looks if i swivel the outer pylon by -1° and the wing tip remains standard
  12. ok , do you need the search light on the left front or with out it ???
  13. ok this is how it looks on the aircraft right now ( standard ) this is how it would look if i align the tip missile to the other one on the outer pylon ( swivel by +2° ) like on your picture to swivel it by 5,9° up or down would look very strange to say the least i think if i remember correct the problem on the TEAM VIper F-16 is more on the pylon angle than the angle of the wing tip launcher , but that is my 2 cent , so i would go with the standard version
  14. i could change the rail angle , in the moment the angle is by -2° what angle to you like to have ??? and what launch rail you want
  15. i do have the 3ds max file for the A/B MLU Vipers , if you tell me what you need i maybe able to help you
  16. got it working , i´m using Paintshop Pro X9 now , just have to figure out how everything works and how i can get my nvidia plugins get to work nvidia plugin is working as well , so i´m going to work on new Templates for the F-4 in 4096 x 4096 , will take some time
  17. i installed win 10 and 3ds max 2009 some time ago , but 3ds max did not work so i went back to win 7
  18. i just tried to upscale the template on my gaming computer , i use here a RTX 3060 with 12GB ram but no luck
  19. Thanks for the answer i cant afford a 3rd computer just to make this large textures , i have to stick to the win7 64 bit because of 3ds max , 3ds max is not running on any higher win version
  20. AIM-7 Sparrow

    here is the ASPIDE 1A used on the Italian F-104S ASPIDE_1A.7z
  21. i need some pictures of a AIM-7C , AIM-7D and AIM-7P Sparrow , if somebody has good pictures of this missiles please send them to me i have pictures of the AIM-7A , B , E , F , M and the 3D models for the E ,F, M are done the A is next to be finish AIM-7E AIM-7F AIM-7M
  22. it is A Mk4 gun pod , i have one in work but that needs some time to finish
  23. Yes , there will be soon new F-4G Wild Weasel aircraft and cockpits and after that the F-4E´s and F-4F still a lot of work and research to be done especially for the F-4F cockpits from 1985 and 1990 F-4F cockpit about 1973
  24. had to make some new Loading Screens for the F-4G_85 because of the new textures we use now
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