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ravenclaw_007

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Everything posted by ravenclaw_007

  1. Buccaneer S2B , 12Squadron 75th anniversary Feb.14 1990
  2. i thought it may have with the collision- and expansion-points to do , but no i´m even getting sometimes that the weapon appears on a position where is no weapons-station
  3. Windows 7 Fragen!

    yap , alle windows 32bit software erlauben nur 3,5Gb allerdings kanst du dann noch deine gafikkarte von diesem wert abziehen also wenn du ne 512graka hast bleiben noch 2,9Gb oder so wie bei mir halt nur 1,92Gb obwohl ich 4Gb ram habe , jetzt könnt ihr ausrechnen was für ne graka bei mir drin ist
  4. Windows 7 Fragen!

    also mit dem paintshop pro x gibt es probleme ich habe mir deshalb das pro x3 geholt das ist für win7 gemacht und läuft gut nur bei den funktionen muste ich ein bissle umlernen , ich werde nie verstehen wenn etwas funktioniert warum man das dann unbedingt verschlimmbessern muss übrigens ich habe ein MB mit sockel-1156 und habe einen I7 870 CPU drauf mit diesen quad-core dingern läuft das alles super ich warte jetzt nur noch bis intel endlich den I7 880 rausbringt dann hole ich mir den noch
  5. Windows 7 Fragen!

    mit der 64 bit version kanst du mehr ram einsetzten wenn du das nötige kleingeld hast um dir die riegel zu kaufen , nachteil manche ältere software und hardware hat keinen treiber für 64bit win7 ich habe die 32bit version und bin eigentlich zufrieden damit , was für nen cpu hast du denn am laufen
  6. i did some work on F-4 models and i dont have this problem you describe , the landing gear stays fully extendet/decompressed if i move the slider between the 2slots @russouk2004 check your mail i did send you some files
  7. Non Aircraft DLC

    do we get finaly some terrain Improvement as dlc ????? oh what a dream
  8. it´s getting dark , perfect time for a raid
  9. 16Sqn Buccaneer S2B "Blackbird"
  10. i try to get this AS-37 Martel_UK missile to hit a target but even if i fire the missle towards a sam-side that has lookt on to me this missile is not going for any target
  11. i use this values MinFreq=2.000000 / MaxFreq=30.000000 and finaly i got a hit , Thanks Otto
  12. Hehehe ..... nice hint Otto what values would be ok ??????
  13. i just got the damn thing but i will not install it and i will not buy a single add on plane anymore , it realy is pissing me off that everytime you get one of this add-on planes you are forced to update your game to the latest patch im no longer willing to do that , i think TK should realy look to make this more user-friendly and not to force us to get his updates i dont have time after each update to get all mods and modification working again and go true all aircraft to look if they are still flyabale and if i have to change the seat and pilot again , i realy have enough of this just my opinion
  14. Projekt koordination fuer die naehere Zukunft!

    leider funktionieren da einige links nicht mehr , also wenn du dein material irgendwie rüberschieben könntest währe es gut
  15. for what aircraft is this ???? you can try an other seat or pilot so you can see who is causing this
  16. on a seat and on a chaff/flare dispenser i had the same problem , the cause was a merged object after splitting it to single objects problem was gone
  17. TW weapons

    i think i have to warn you , you can delet the stock weapon but the editor is creating a Weapons-file in the Weapons-Folder and this file is fooling you as soon as you try to add or delet additional weapon to or from your Weapons_Folder (pull and dropping or removing the file manualy) the weapon you add or delet will not be shown antil you delet the Weapons_File in your Weapons_Folder or you try to add or delete the weapons with the editor , after you delet this Weapons-file all stock weapons you have previously deleted are back , is this not nice i love it that everything is so simple and user-friendly
  18. i have on some Terrain the problem that in the distance this ring appears , it only happens with converted SF1 terrains like the Ranch etc. is there a way to get rid of it ???? all of this terrain have the data.ini edited to the SF2 standard and if there is a mountain/terrain-surface with a certain hight the ring disappear´s under it
  19. one problem is still there , if you fire a weapon or drop a bomb somewhere on the therrain the weapon explode under the surface in some cases you dont even have a smoke only on the target-aera the weapon work correct this also happens on other terrains mostly the same who have the "ring-problem"
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