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ravenclaw_007

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Everything posted by ravenclaw_007

  1. Projekt koordination fuer die naehere Zukunft!

    das ist nur eine andere version die bei dem Block40 verwendung fand allerdings fehlt mir gerade davon das flightmanual mit MFD werde ich wenn ich soweit bin mich mit otto kurzschliesen was wir da anzeigen können es gibt ja ein paar möglichkeiten mit der SF2 avionic , im moment bin ich aber immernoch an der celle der f-16 und versuche dies und das auszubügeln alles werde ich nicht machen können da man sonst auch das gesamte flugzeug remappen müsste (bin ich eh dafür) und auch enorm viel zeit reinstecken müsste
  2. Projekt koordination fuer die naehere Zukunft!

    welches problem ???? ich werde fast das gesamte cockpit ersetzen auch die MFD´s die avionic macht hoffentlich Otto
  3. Projekt koordination fuer die naehere Zukunft!

    alles 3d , und das wird noch mehr nur der skin ist noch nicht fertig deshalb fehlt an den schaltern hier und da noch was du weist ja wenn ich mal was anfange , dann aber richtig ....
  4. Projekt koordination fuer die naehere Zukunft!

    yap das habe ich mal wieder verbrochen ich wollte nur die cockpits machen bin aber nur bis zum ersten panel gekommen und muste dann mal am flieger ein bisl was verändern , ähh.. bin immer noch am verändern soviel zu meinen vorsätzen mich nicht zu sehr in dieses project zu verstricken das hier ist das erste F-16C cockpit panel der rest folgt sobalt ich mich vom flieger loseisen kann
  5. i dont know with SF1 but in SF2 strg+0-9 is default for animations all aircraft animations work with this keys including the stock TW aircraft
  6. very nice skin now all we need is the proper S1 model for it
  7. Hilfe! Bomben landen sonstwo...

    es gibt da ein paar sachen die man beachten sollte , die geschwindigkeit , die höhe und entfernung zum ziel und dan brauch man übung , übung , übung ,...... , ach ja übung mit diser speed und diesem zielanflug solltest du hier die waffen auslösen , aber nicht alle vieleicht brauchst du noch ein paar für ein anderes ziel und dann hast du mit sicherheit einen treffer hier waren es drei im ziel
  8. Buccaneer RAF and RAFG for SF1 only

    ask DERK if he can send you his downscale skins this may help to and you can give me a PM anytime if you have still problems
  9. Buccaneer RAF and RAFG for SF1 only

    as mention in the README this are high-poly models (intendet for SF2) so nothing i can do about it you can try one of this - find a terrain where you dont have this problems - use one of the buccaneers with a lot sice of 2MB or less , like the SAAF buccaneers or S2B_RAFG - if this dont help you can downsice the aircraft and cockpit skins to 1024x1024 (Derk did this on his installation) regards volker
  10. Buccaneer Templates

    Version

    146 downloads

    this is are complete sets of Templates for each Buccaneer version Templates are in pds format happy skinning ravenclaw_007
  11. Kaufempfehlung !

    kann da nur zustimmen , hole dir alle wenn es dein geldbeutel zulässt
  12. Buccaneer Mk50 SAAF for SF1 only

    Version vers1.0

    292 downloads

    Description Buccaneer Mk50 SAAF for SF1 only includet -------- Buccaneer Mk50_1965 without refuelprobe - optional lods with refuelprobe are includet Buccaneer Mk50_1980 with Chaff/Flare dispenser and refuelprobe Buccaneer Mk50 Cockpit SAAF Weapons Mk6 Ejection Seat Effects the optional lod´s with refuelprobe for the Mk50_1965 are includet because based on the mission this probe could be mounted , so it is up to you wich lod´s you like to use , mostly the Mk50 in the early years was flying without the probe Funktions ---------- - strg+0 = canopy open close - strg+9 = nose and wing-fold - Thrustvector controll = RATO´s on/off the RATO you have to manualy start and stop with your Thrustvector controll if you forget to stop or use the ratos infligth you may soon run out of fuel Installation ------------ for instalations please read the README !!!! Note ---- this are high poly models with high-res skins Credits: -------- - original Model by Russouk2004 - Skins and decals by Paulopanz - Loading and Hangar screens by Soulman and Gustav - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 - Missions by Pureblue and Paulopanz - some weapons in this pack are from Mirage Factory - testcrew ,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz, Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11 - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007 - Special Thanks to Cliff11 for converting it to SF1 and testing it to the max i hope i did not forget anybody Known Issue ----------- The distance lod´s dont work on most of the aircrafts for reasons i dont know yet Have Fun ravenclaw_007
  13. File Name: Buccaneer RAF and RAFG for SF1 only File Submitter: ravenclaw_007 File Submitted: 11 October 2011 File Category: British Aircraft Buccaneer RAF and RAFG for SF1 only includet -------- Buccaneer S2A Buccaneer S2B Buccaneer S2B RAFG , without refuelprobe Buccaneer S2/S2B Cockpits Weapons Mk6 Ejection Seat Effects Funktions ---------- - strg+0 = canopy open close - strg+9 = nose and wing-fold - strg+8 = windshield wiper - not on the Mk50 Installation ------------ for instalations please read the README !!!! Note ---- this are high poly models with high-res skins Credits: -------- - original Model by Russouk2004 - Skins and decals by Paulopanz - Loading and Hangar screens by Soulman and Gustav - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 - Missions by Pureblue and Paulopanz - some weapons in this pack are from Mirage Factory - testcrew ,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz, Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11 - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007 - Special Thanks to Cliff11 for converting it to SF1 and testing it to the max i hope i did not forget anybody Known Issue ----------- The distance lod´s dont work on most of the aircrafts for reasons i dont know yet Have Fun ravenclaw_007 Click here to download this file
  14. File Name: Buccaneer FAA (Fleet Air Arm) for SF1 only File Submitter: ravenclaw_007 File Submitted: 11 October 2011 File Category: British Aircraft Buccaneer FAA (Fleet Air Arm) for SF1 only includet -------- Buccaneer S2 Buccaneer S2-Tanker / AI only Buccaneer S2C Buccaneer S2D Buccaneer S2 Cockpit Weapons Mk6 Ejection Seat Effects Refueling mission for Buccaneer S2 tanker Funktions ---------- - strg+0 = canopy open close - strg+9 = nose and wing-fold - strg+8 = windshield wiper - not on the Mk50 Installation ------------ for instalations please read the README !!!! Note ---- this are high poly models with high-res skins Credits: -------- - original Model by Russouk2004 - Skins and decals by Paulopanz - Loading and Hangar screens by Soulman and Gustav - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 - Missions by Pureblue and Paulopanz - some weapons in this pack are from Mirage Factory - testcrew ,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz, Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11 - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007 - Special Thanks to Cliff11 for converting it to SF1 and testing it to the max i hope i did not forget anybody Known Issue ----------- The distance lod´s dont work on most of the aircrafts for reasons i dont know yet Have Fun ravenclaw_007 Click here to download this file
  15. File Name: Buccaneer Mk50 SAAF for SF1 only File Submitter: ravenclaw_007 File Submitted: 11 October 2011 File Category: British Aircraft Description Buccaneer Mk50 SAAF for SF1 only includet -------- Buccaneer Mk50_1965 without refuelprobe - optional lods with refuelprobe are includet Buccaneer Mk50_1980 with Chaff/Flare dispenser and refuelprobe Buccaneer Mk50 Cockpit SAAF Weapons Mk6 Ejection Seat Effects the optional lod´s with refuelprobe for the Mk50_1965 are includet because based on the mission this probe could be mounted , so it is up to you wich lod´s you like to use , mostly the Mk50 in the early years was flying without the probe Funktions ---------- - strg+0 = canopy open close - strg+9 = nose and wing-fold - Thrustvector controll = RATO´s on/off the RATO you have to manualy start and stop with your Thrustvector controll if you forget to stop or use the ratos infligth you may soon run out of fuel Installation ------------ for instalations please read the README !!!! Note ---- this are high poly models with high-res skins Credits: -------- - original Model by Russouk2004 - Skins and decals by Paulopanz - Loading and Hangar screens by Soulman and Gustav - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 - Missions by Pureblue and Paulopanz - some weapons in this pack are from Mirage Factory - testcrew ,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz, Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11 - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007 - Special Thanks to Cliff11 for converting it to SF1 and testing it to the max i hope i did not forget anybody Known Issue ----------- The distance lod´s dont work on most of the aircrafts for reasons i dont know yet Have Fun ravenclaw_007 Click here to download this file
  16. Happy Birthday

    Happy Birthday
  17. Unterschied SF1 zu SF2

    das mit den 70% loading habe ich auch aber nur bei manchen terrains (hauptsächlich Anatolia) und ich bin auf win7 , ich kann daher nur sagen das einige terrains wenn man mit seinen einstellungen auf unlimited spielt echte killer sind und es gibt da eigentlich nur 2 möglichkeiten entweder man verzichtet auf die einstellung unlimitet und far (für horizont distance und ground objects) oder man muss auf terrains ausweichen die mit unlimited funzen ach ja ich habe noch ein prototyp vom anatolia terrain das läuft tadellos es hat ein paar andere einstellungen in der data.ini , die nachfolgeneden versionen 1 und 2 laufen bei mir nicht und mein computer ist wirklich kein low end product [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=4096 RenderMeshIndexCount=16384 SolidObjectVertexCount=12288 SolidObjectIndexCount=18432 AlphaObjectVertexCount=12288 AlphaObjectIndexCount=18432
  18. i think the transition from the Farm to the desert tiles are perfect now
  19. for all who like to know how the tactics are with the real Buccaneer´s this are some pages of the S2B weapons manual and they show how it was done (if you like to have a copy of the Manual just give me a PM) the HUD funktion can unfortunately not be implimented in to the game because of limited ground objects targeting funktion , if we have in the future a better avionics for bombers available i may add this funktions
  20. Version

    300 downloads

    new model of BL-755 and RBL-755 Cluster Bomb to replace the existing one from the Bunyap-Weaponspack just drop the folders in to your Weapon Folder and let overwrite if ask to open your Weapondata and REPLACE the existing Weapon entry with the new one open your weaponseditor and save the entry´s have fun ravenclaw_007
  21. File Name: Buccaneer RAF for SF2 File Submitter: ravenclaw_007 File Submitted: 30 September 2011 File Category: Buccaneer Buccaneer RAF and RAFG for SF2 includet -------- Buccaneer S2A Buccaneer S2B Buccaneer S2B RAFG , without refuelprobe Buccaneer S2/S2B Cockpit Weapons Mk6 Ejection Seat Effects Funktions ---------- - strg+0 = canopy open close - strg+9 = nose and wing-fold - strg+8 = windshield wiper Installation ------------ for instalations please read the README Note ---- this are high poly models with high-res skins Credits: -------- - original Model by Russouk2004 - Skins and decals by Paulopanz - Loading and Hangar screens by Soulman and Gustav - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 - Missions by Pureblue and Paulopanz - some weapons in this pack are from Mirage Factory -testcrew,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz, Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11 - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007 i hope i did not forget anybody ---------------------------------------------- vers 1.2 CHANGES from 10.oct.2011 ---------------------------------- - working/rotating Bulged bombbay door - BombBay Fuel Tank added - max fuel load for FAA/RAF Buccaneer now 23100lbs - typo error on AOA Indicator fixed - Decal issue for 12Sqn. S2B_1983 fixed have fun ravenclaw_007 Click here to download this file
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