-
Content count
3,838 -
Joined
-
Last visited
-
Days Won
247
Posts posted by ravenclaw_007
-
-
i made it my self , i needed something for fun
this Phantom can carry up to 8 AIM-120 , it has new more powerfull engines and the cockpit from the F-4E_AUP , aahh... and it has working canards
mandatory screenshot
just in case you wondering if something like that did really fly , yes it did , it was a RF-4E testing fly by wire
- 10
-
-
the RF-5A nose is in work and the basic shape is done , the problem here is that this part is not as easy as the drop tanks and that modding is no longer my first prioity , firts is real life and my grandson , second is modding ,
so be patient i will make that recce-nose but not in 1 weekwork i still have to finish
- - Mirage F1 ecm and recce pods
- - F-5A recce nose
- - Tornado (guuruu) Brimstone and Brimstone tripple launcher
- - Spitfire Mk IX ( for Wrench )
- - F-4G series and Cockpits
- Weapon Pack 3
- RF-8 and Cockpit
this short list are only the most important items there are still many more that needs to be worked on , the Weapons pack 3 is already split in to 2 parts , Bombs / Missiles / etc. and Rocket pods and Rockets there are still so many items for each pack that i have to finish
- 4
- 8
-
1 hour ago, Wilches said:The F-5A new tanks are super but would be better to have integrated 3d skinable tanks on model so we could have any desirable skin in same directory.
that is exactly what we are doing (if possible) , i send all the F-5A or RF-5A items to sophocles and he will integrate this item to his model
- 8
-
-
-
4 hours ago, LloydNB said:I'm using Paint Shop Pro 9 and a nice little AlphaConverter execute to make the tga files work properly. PSP9 will produce PS files.
i use the Paint Shop pro X3 and with the the TGA Tool and the Nvidia nomal map filter i´m able to make all my Templates , Skins and Tga´s , i try the photoshop 6.0 but i was not happy with it
-
4 hours ago, Wrench said:NotAllowedWeapon=
ooohhhh...... that is news to me , Thanks Kevin
-
or make one of your own based on the Skins you have , it is not such a big deal but it takes time
- 1
-
12 minutes ago, guuruu said:But feel warned, it's addicting .
and frustrating as well , if you spent days to find the reason why your mod is not working like it should
- 1
-
11 hours ago, fallenphoenix1986 said:ضرب البرق مرتين على ركوب السجاد السحرية
I'd forgotten just how much of a monster these things are when you throw them around... Engaged a flight of Egyptian MiG-21's at about 5000ft... I extended to re-position and when I checked my altimeter after what felt like a few seconds I was suddenly by myself at 35,000 ft
i love this aircraft especially with the Matra JL-10 twin mount on top of the wings
- 8
-
1 hour ago, RustyKurnass said:As always top notch work mate!
At risk to be tedious or repetitive,do you've planned in the future to work on some Israeli weapons of the '60-s'70s?
I'll love to have some 100kg. class bomb to load the French origin birds...
to make this weapons i need good pictures and info about the measurements , to get that for weapons of the israeli Air Force is somehow difficult
but if someone would supply the needed pictures and infos i will make them
- 1
-
Thanks to Wrench i was now finaly able to get my hands on a F-4B/N/J tactical manual , with that manual i was able to correct some of my weapons like the AERO 7D / LAU-3A/A and LAU-3A as well as my LAU-32 series launcher and the LAU-59 series
a lot of work to change everythink but im almost done witht it
here are the new MK-77 fire bombs
MK-77 mod2
MK-77 mod4
MK-77 mod5
AERO 7D 2.75 Inch Rocket Launcher ( U.S. Navy )
LAU-3A/A 2.75 Inch Rocket Launcher ( U.S. Navy )
LAU-3A 2.75 Inch Rocket Launcher ( U.S. Air Force )
LAU-32A/A 2.75 Inch Rocket Launcher
LAU-32B/A 2.75 Inch Rocket Launcher
LAU-59/A 2.75 Inch Rocket Launcher
Guided Weapon Walleye I different Mk versions
Guided Weapon Walleye II different Mk versions
AN/ALQ-164 U.S. Navy and Italian Navy version
MK-83 AIR with Thermal Protection Coating
- 17
- 9
-
-
-
-
-
-
-
-
finish the weaponspack-3 and finish my F-4G and the cockpit for it and there is still a lot of work i should finish for other people , Kevin is waiting for a aircraft and the F-5a recon nose needs to be finished to
so let´s start working
- 8
- 3
-
-
ok each lod shows up when i put the them to [LOD001]
and it seems that they are working, i changed the settings to:
[LOD001]
Filename=LAU-59_Mk40_Mk1c.lod
Distance=5[LOD002]
Filename=LAU-59_Mk40_Mk1c_Lod2.lod
Distance=15[LOD003]
Filename=LAU-59_Mk40_Mk1c_Lod3.lod
Distance=50and at a certain point ( maybe 50 meters ) only the rockets remain if i zoom out , the launchers are gone , only between Lod001 and Lod002 i cant find any difference
-
just found them on TW , but nothing about the distance lod´s
@ Sundowner , Ant could you please check you mail
I was thinking about...
in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Posted
i could give you this one to your project , if you like