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ravenclaw_007

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Posts posted by ravenclaw_007


  1. i wanted to make the engine nozzle as 3D part but i was running in to problems with the fuselage and the lod size would increase to much , so i decided to just change the texture and make some minor  changes like adding the inner nozzle and deepen the after burner area to the corecr size

    thats how they look like now

    img00001.thumb.jpg.673137bfb370c2432e5cdabdb8b7c609.jpg

    img00002.thumb.jpg.aa14e9e69bb3d78af5349604b0635d3c.jpg

    img00003.thumb.jpg.60d053ee8db482f8bd5c8058f8bba3f1.jpg

    img00004.thumb.jpg.bd90ef5b3e14a5983d58f2e5682f6068.jpg

     

    this is the best i could come up with right now , maybe in the future i will get the 3d nozzle working like i want to and added to the aircraft 

    • Like 11

  2. some update on the 3D model and the texture

    i added a new 370 gallon drop tank with more details and a new pylon for it 

    img00001.thumb.jpg.d81d3f84b7f751789b8d0d6eddf1eaa3.jpg

    img000002.thumb.jpg.feeb8284afacd997ce485766ff38967e.jpg

    img000002.thumb.jpg.feeb8284afacd997ce485766ff38967e.jpg

    img00003.thumb.jpg.00ff0ee9149d01ac486d8edaa3b426d7.jpg

    img00004.thumb.jpg.428f52627d66c5530e664ef5d5fdbfa7.jpg

    img00005.thumb.jpg.70ccbbd26035214b22e15817f40152b1.jpg

    img00006.thumb.jpg.af642358e9f6f39016f8f7a5a9e15b5d.jpg

     

    i added anew LAU-7A launch rail with the correct length and more details

    img00010.thumb.jpg.8fc320fa2486f4ba442b804c7afea98a.jpg

     

    img00011.thumb.jpg.ff90fc95daf6a89d5e5f2f501b896c2c.jpg

     

    img00012.thumb.jpg.63fa9120c714d4f2ea8621dc53b5c8f4.jpg

    img00013.thumb.jpg.10ae50c43f4a637438eda4b0a089e0b3.jpg

     

    new outer wing weapons pylon

    img00015.thumb.jpg.bacf1b584c0a19ecfe57d66baa666880.jpg

    img00016.thumb.jpg.d76328d3b242edd228b5b4770563a0a5.jpg

     

    new inner wing pylon

    img00017.thumb.jpg.6f1a4b91f767ee16da3baf013cccc834.jpg

    img00018.thumb.jpg.8a3be525f92226c9587721635ab908c8.jpg

     

    new 600 gallon drop tank ( nestable ) , i also have the welded version , the welded version will be used on early F-4E´s the nestable version on the mid to later F-4E´s and early F-4G´s

    img00020.thumb.jpg.3ecb450a16e921ae86aa109aa39055f9.jpg

    img00021.thumb.jpg.39d7b6f7913b65a98f8f63030343f351.jpg

    img00022.thumb.jpg.45c6dcadbba853f79b688a2f471d3811.jpg

    img00023.thumb.jpg.be2ce74fbb83ced614f79f14f332c60f.jpg

     


    the lod has now 9.34 MB  , and i´m not yet done so the lod will further increase in size 

    pictures where taken over a version from Rent´s Germany terrain , so far i dont have any problems may be a small hit on the FPS but no stutter or freezing what surprises me a lot given of the lod size , especially since i have been warned not to create lod´s with a large size and that since the beginning of my modding for SF2

    given the fact that i´m still on an old computer , win-7 64 bit with 32 GB ram and an i7-4790k CPU and a RTX 3060 graphics card with 12 MB ram , i begin to wonder what are the limits with regard to lod size and large textures especially with new more powerful computers and graphic cards

     

     

     

    • Like 6
    • Thanks 1

  3. 26 minutes ago, daddyairplanes said:

    looking for an existing Heavy Stores Adapter Beam pylon that i might have overlooked, or requesting a new one

    i know it's part of the model for the G and H models that are in game, but not so much the stock D model however. 

    not looking for ravenclaw007 level of  a model (unless he has one up his sleeve :biggrin:), just looking for something to better work on a late 70s/early 80s bomber 

    can also do texture and ini work. just needing a model

    any assistance would be greatly appreciated

     was there not something with a simple mod request only   :grandpa:   :lol:   

    unfortunately i dont have anything for the B-52

    • Like 1

  4. by working on my F-4E/G cockpits and  try to improve them more and more i got some help from Pvince  , so far i was using Avioncs60.dll for the avionics but Pvince suggested to use Avionics70.dll since the DSCG radar display is a digital display  and Avionics70.dll would be more suited for it especially the VC display ( velocity closure ) in the upper right of the display would be only possible with the Avionics70.dll

    Pvince made all the changes and got the F-4E avionics70.dll cockpit working , so that is what we got now

    Search with radar range display

    img00001.thumb.jpg.9cc36aef8fd81ba26d892adb21c795cb.jpg

     

    Boresight with radar range display

    img00002.thumb.jpg.927b4d718f10d535b9114ed148943b36.jpg

    lock on with radar range display an VC display

    img00003.thumb.jpg.ca8d0e4b38414fb95f6fb3d6c7d494b1.jpg

    PPI with radar range display

    img00004.thumb.jpg.2900d2b28af98f7cedc0987c2afe39c2.jpg

    TISEO

    img00005.thumb.jpg.68bfc0e8ac51bea6186ebc5974ba5bc6.jpg

     

    one problem is still remaining  , the F-4E with DMAS / ARN-101 is using CCIP but with out a fall line , so if you select a  bomb the gun-sight  disappears from the HUD if you are close to the target the gun-sight com`s back up and you can attack your target

    normal view

    img00007.thumb.jpg.563a0f9eeb86ba7b6b19a8637d6bda81.jpg

    Bombs selected , gun-sight disappears

    img00008.thumb.jpg.e9996c70e43636223f0ae5c143eb9226.jpg

    close to target

    img00009.thumb.jpg.d08d1b039cd4b3611a76503492f6dd65.jpg

     

    dont know if i should keep that CCIP or just use the normal gun sight

     

    • Like 10

  5. i´m searching high res pictures from the Spoiler bay /well if somebody has pictures please share them with me , i search and search but cant find any picture of this spoiler bay/well and it does not matter from what F-4 version that picture would be , i assume that they are all looking the same

     

    after all this time searching this is the only picture i found , would be nice to have the picture taken from above 

    a024_2.thumb.jpg.cda53ab6659026e941da2e0fc19d73fe.jpg

    • Like 1

  6. some more details that i added /changed on the new model

     

    no more gap between wing and flaps , aileron

    img00001.thumb.jpg.5cfdae07a35e0a45f08414eec8524664.jpg

    img00002.thumb.jpg.631cce154996230fa966d189ef656d69.jpg

     

    arresting hook actuator piston 

    img00003.thumb.jpg.16decef8907d4d084f0b31ee058b7043.jpg

     

    some  arresting hook and lower tail details

    img00004.thumb.jpg.7e55bec0aabca76dc2eaf0d7a18422a1.jpg

     

    new canopy`s with hinge

    img00005.thumb.jpg.0f9fc39a50ef1a248bb3a682a570d7c5.jpg

     

    new air refueling receptacle

    img00006.thumb.jpg.2ba45e224cb894900929121119f27e21.jpg

     

    nose gear front door is now linked with 2 strut´s to the nose gear , still a lot of work on this whole nose gear section 

    img00001.thumb.jpg.318013327628e210836bf0e3f4b17f53.jpg

    img00002.thumb.jpg.8e9b4fa2ad98b7776a8cd58a235d511c.jpg

    img00003.thumb.jpg.75b88b5d29b5c84d6e45b2e299394e00.jpg

    img00004.thumb.jpg.a21d4bb543af4ca6bed4688c5018ad32.jpg

     

     

    still so much work to do , currently i´m reworking the front gear well and adding much more details to the templates

    still thinking what to do with the engine nozzles , i would like to make them more in 3D but maybe i´m just adding new textures

    i´m planning to add specular map´s but i don't have any experience with this kind of maps , will see how what i can come up with , the bump map´s will be no problem i hope

    • Like 4
    • Thanks 2

  7. the one on the left side fins look like as if there was a screw with a washer inserted and over tighten , given the fact that there is only a aluminium skin without any reinforcement i would say somebody made them by them self , and that they do not belong in to this fins

    also by looking to any other fin version of this or similar tank i cant find this holes there

    • Thanks 1

  8. 3 hours ago, Inge-Jones said:

    I believe so, looks identical except the green attachment piece that seems to be installed on this. Has anyone seen blueprints for the tank? I've had no luck, however, there looks to be a sleek  cover that would explain the extra machined holes. Mine also has 4 holes instead of the pictured 6. 

    The serial numbers showed different aluminum types. They match on the green and fins. 

    Thanks yall! This has me so intrigued! 

     

    i dont have a blue print for it but i have a lot of pictures for 2 different tanks , an early and the late version one , i was searching for a blue print since years and had no luck yet

    cover for the early version , looks like the early version used only to fins or they had a option if they used 2 or 3 fins on it

    Tank45.thumb.jpg.e80271b8d6db1b57494d32ffc344ac7f.jpg

     

    late version fins

    f-105d_61-0086_060_of_160.thumb.jpg.6726229ab7c4aedeba0f3b8c8f860c14.jpg

    f-105d_61-0086_066_of_160.thumb.jpg.6ae6905ec2c87e9872103d0059d76807.jpg


  9. this is an other case when working on high detail 4096 x 4096 templates that you find something that you never notice before  :grandpa:

    while working on my 4096 x 4096 templates i came a cross some pictures showing a antenna below the left air intake in front of the AN/APN-155 radar alt antenna , i was checking on what F-4 version this antenna apears so far i found only USAF F-4E and F-4G with this antenna 

    now i have some question 

    • what is this antenn a for ?
    • what year did it first apear ?
    • did all F-4E and F-4G got equipt with it ?

    maybe some Phantom expert can answer this question for me , it would help me a lot

    Scan1062.thumb.jpg.c44aa32d5ab8b83d527a9901ba4376dd.jpg

     

    8541120984_e92b9f5e2e_o.thumb.jpg.2c740957e5a63e521d15bb9cdc119e22.jpg

    3951518651_6e40626f06_o.thumb.jpg.c839ef2e75df6a86372ad03d147287ee.jpg

    1542206.thumb.jpg.685d56b8824236cf1dc6f1fb2f5a1784.jpg

     


  10. i get a lot of request mostly for new mods or things i posted but did not upload yet , i dont mind to get request and im hyppy if i can help someone out but ofcourse there are limits if someone is asking for files , not made by me , i decline his or her request

    it is one thing asking for something new or try to get files for free , there are request from peoble i know very well and i trust and when they loos a particular file i´m helping out no question asked , i´m always helping out if i can and to be honest i dont have the feeling of getting abused or taken advange of

    there are only few request i ever declined , but i did especially for files not made by me and i will do so in the future , getting files for free this way is not acceptable

    actually people who try to abuse the system this way should be called out and get sanctions

    • Like 5
    • Thanks 1

  11. i just run in to the next wall , i´m already quite dizzy because of constantly running into the SF2 wall of limits :stars:

    this time it is the ROLL_INDICATOR again , it looks like that this function was never intendet to work with lights , i need it for the new radar altimeter in the late F-4E_86_ARN-101 cockpit , this radar altimeter has a R/T flag / light to indicate malfunction or if you out of the limits for the radar altimeter , the limits are up to 45° pitch and up to 65° bank 

    so i made 3 lights one for the pich an 2 for the roll , the pitch works fine and the right roll light works as well but i dont get the light for the left bank to work , if i mkae an entry with negative values the light is always on if i try to work with values above 180° the light is always on , so for the moment i just have the lights working for pitch and right bank

    [RT_Light_Pitch]
    Type=PITCH_INDICATOR
    NodeName=RT_Light_ON
    MovementType=LIGHT
    ValueUnit=DEG
    Set[01].Position=0.0
    Set[01].Value=44.9
    Set[02].Position=1.0
    Set[02].Value=45.0

    [RT_Light_BANK_Right]
    Type=ROLL_INDICATOR
    NodeName=RT_Light_Right
    MovementType=LIGHT
    ValueUnit=DEG
    Set[01].Position=0.0
    Set[01].Value=64.9
    Set[02].Position=1.0
    Set[02].Value=65.0

    [RT_Light_BANK_Left]
    Type=ROLL_INDICATOR
    NodeName=RT_Light_Left
    MovementType=LIGHT
    ValueUnit=DEG
    Set[01].Position=0.0
    Set[01].Value=0.0
    Set[02].Position=0.0
    Set[02].Value=0.0

     

    if itry to work with negative values the light stays on 

    [RT_Light_BANK_Left]
    Type=ROLL_INDICATOR
    NodeName=RT_Light_Left
    MovementType=LIGHT
    ValueUnit=DEG
    Set[01].Position=0.0
    Set[01].Value=-64.9
    Set[02].Position=1.0
    Set[02].Value=-65.0

     

    LO light works between 0 an 500 ft

    img00002.thumb.jpg.48e9d2941aa4b52404d0b3ec854601dd.jpg

     

    above 5000 ft  the needle stays hidden behind the cover

    img00003.thumb.jpg.9ed2bb90c6ae303b79b8f847bc91e8f6.jpg

     

    65° bank to the right , RT light go´s on 

    img00004.thumb.jpg.ffaabd14b075ad8babe42974126bd367.jpg

     

    45° pitch , RT light go´s on , digital counter go´s up to 50000 ft

    img00005.thumb.jpg.71fcc47d2cccf19397ebb82d61d754d1.jpg

    • Like 1

  12. 20 minutes ago, pvince said:

    'ValueUnit=MINUTES' is not a valid entry. It is ignored and default unit is used, which is meters for this function.

    Valid entries:

    1. ValueUnit=KM
    2. ValueUnit=NM

    Scale= is a valid entry for a multiplier.

    In your case, you default to meters, then the multiplier, but only the least significant digits shown, the last 3 at the right, that could create the confusion.

    Anyway it is the distance to next waypoint, not time. For a given speed, you can get the right estimated time using "scale=" (at the value of 1/speed) but it is a constant, it will work only for that speed, therefore not really useful.

    In such a case, knowing it is impossible to be accurate due to SF2 limitations, I show the distance, better than nothing.

    if i change it to NM the 0 in front of the dot is not showing it shows only .89 and not 0.89 , is there a way to fix it ???

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