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ravenclaw_007

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Posts posted by ravenclaw_007


  1. my info is that the LAU-68D/A is used by the NAVY and the LAU-131 by the USAF but than i got a picture showing a A-10 with LAU-68D/A launchers in front and prepared to be loaded on the A-10 ?!?!

    and this LAU-68D/A have no thermal protection coating like they have in NAVY use

     

    so did the USAF get the LAU-68D/A ???

     

    the other thing i found out is that the pods are not physically the same

    - the LAU-131 is used on the A-10 and F-16 and can be loaded with FFAR and WAFAR rockets , it has a total lenght of 152 cm and a diameter of 25,7 cm with a weight of 29,5 kg

    - the LAU-68D/A can be loaded only with WAFAR rockets and has the thermal protection coating , it has a lenght of 155,6 cm and a diameter of 25,7 with a weight of 35,2 kg

     

    i need a bit more info on this matter so that i can finish the rocket pods , especialy if the USAF did get the LAU-68D/A launcher or not would be realy helpfull

     

     

    A-10 with LAU-68D/A launchers

    -

    post-15260-0-77953700-1488904600_thumb.jpg

     


  2. here are the early Luftwaffe weapons no other weapons are used with the Luftwaffe from 1956 to 1980 except for the AN-M64 with conical fin assembly , this one is in work

    please remove the W_GERMANY from the AttachmentType of Mk-82 , Mk-84 , GBU-12 and any other weapon that may show up in your weapons menü

    all Luftwaffe aircraft data.ini should be changed to AttachmentType=W_GERMANY only

    -

    LAU-32BA_GY.rar

    LAU-51A_GY.rar

    M116A2.rar

    MATRA_250.rar

    Mk-83_GY.rar

    BLU-1.rar

    BLU-27.rar

    Mk40_Rockets.rar

    BL-755.rar

    • Like 10

  3. How real is the setting of the fire rate?

    For the soviet pods i can say, that TK's pods fire rate is much to slow. You can empty a UB-16 (in game wrongly designated with UV-16, UB stands for UniversalBlock, dont know for what UV stands) in less than 1 second.

     

    the ROF (rds/sec) is sett to 0 , that is the only setting , the LAU-3A and the most other US launcher have the option of single and ripple fire as well as a intervalometer so you have a large variety of launch options i don't think that we really can simulate this


  4. i just got a mail from a friend that my new LAU-3A is to light compare to the original TW LAU-3 pod , i checked the data and found that the TW pod is using the fully loaded weight and my pod the empty weight

     

    the reason i use the empty weight is that in game the rocket have a own weight and that will add to the total weight

     

    the LAU-3A for example

    empty - 35,38 Kg (78,0 Lbs) + 19 rockets each 8,39 Kg (18,563 Lbs)  =  fully loaded 194,79 Kg (429,438 Lbs)

    TW weight - 195,05 Kg (430,012 Lbs) + 19 rockets each 8,39 Kg (18,563 Lbs)  =  total weight 354,46 (781,451 Lbs)

     

    with the TW setting you carry with each rocked pod an extra weight of 159,41 Kg (351,439 Lbs) that makes by 4 pod´s 637,64 Kg (1405,756 Lbs) extra weight that is not needed

     

    the reason TW uses the fully loaded weight is that this way the pod´s will not show up on aircraftpylons with a max. load of 190,000 Kg , at least that is my guess

     

    my question is what do you like to have  the real weights or the TW weights ??? i try to finish all the rocket pods i made and need a general decision on that

     

     

    any comment is welcome


  5. i made some long needed weapons for the German Air Force Fiat G-91 , F-104G and F-4F

    -

    post-15260-0-94484900-1485619311_thumb.jpg

    post-15260-0-19739000-1485619319_thumb.jpg

    post-15260-0-17275300-1485619328_thumb.jpg

    post-15260-0-30646900-1485619338_thumb.jpg

    Mk-83 HDGP (High Drag General Purpose) and LDGP (Low Drag General Purpose) , the GAF was the only Mk-83 user that used that weapon with a french retard system that was specialy made for the GAF using a brake chute

    later the French made a similar bomb the SAMP EU3

    -

    post-15260-0-79882100-1485619657_thumb.jpg

    Matra 250Kg HDGP the standard bomb for all german aircraft in that time

    -

    post-15260-0-72192200-1485619743_thumb.jpg

    LAU-51A

    -

    post-15260-0-60988800-1485619807_thumb.jpg

    LAU-32B/A

    -

    post-15260-0-80744800-1485619838_thumb.jpg

    M116A2 Fire Bomb was used with the Fiat G-91

    • Like 18

  6. Thanks for the info , i checked all my IIAF / IRIAF pictures and the only aircraft with shark mouth are from TAB6

     

    i made now aircraft with and without the TISEO , i changed some details on the skins and made new decals , some weapons are fixed to

     

     

    NOTE

    befor you install the new aircrafts and decals please open the folder DECALS \ F-4E_Tailnum and DELETE the 2 folders IIAF and IRIAF befor you install the new ones

    Please DELETE the old aircrafts F-4E_72IIAF , F-4E_72IRIAF , F-4E_01IRIAF before you install the new aircraft

     

    F-4E_Iran.rar

     

     

    Merry Christmas

     

     

     

    • Like 10

  7. here is the F-4E_72IIAF ( Imperial Iranian Air Force ) this mod is an early BETA version , includet are some updated weapons ( Mk-82SE has now a skin )

    -

    F-4E IIAF.rar

     

    to get the Imperial Iranian Air Force showing you may have to change your Nations.ini , i had a entry refering to early Iran at [Nation166] i replaced everything on that position with the new entry below

    it worked for me but if you do it you do it at your own risk

     

    [Nation166]
    Name=Iran_IIAF
    DisplayName=Imperial Iranian Air Force
    Alignment=FRIENDLY
    PilotNameList=NamesArabic.lst
    RankList=RanksUSAF.lst
    CallsignList=CallsignsUS.lst
    Formation.Fighter=USFighter
    Formation.Attack=USFighter
    Formation.Bomber=USBomber
    Formation.Transport=USBomber
    Formation.Tank=USTank
    Formation.MobileAD=USAD
    PilotTrainingStandard=POOR
    GenderRatio=0
    DebriefSuccessMusic=DebriefSuccess.wav
    DebriefFailMusic=DebriefFail.wav
    DebriefKilledMusic=DebriefKilled.wav
    SpeechFile=Arab
    SpeechTextFile=USAFSpeechText.str
    ActiveDate=1945
    EndDate=1979

     

     

    here is a updated version of the F-4E_72IRIAF just replace the existing one with this one , the new version has a updated 3d model and some ini changes

    -

    F-4E_72IRIAF.rar

     

     

    this mods are early Beta versions if you find any error PLEASE let me know about it so that i can change things , Thank You

    • Like 2

  8. to be honest if the game engine would allow a more accurate setting for a ejection seat than Stary would have done it  :grin:

     

    the ejection seat is more like a gimmick since the game did not include such a feature from the beginning , i'm actually very grateful that Stary took the time to make that gimmick

    it is people like Stary who made the game what it is today and believe me there are much more urgent game engine settings that would need changing

     

    so you have to live with that feature like it is until a guru comes along and changes the game engine

    • Like 2

  9. here is a small update

     

    IRIAF F-4E Update.rar

     

    REPLACE the F-4E_01IRIAF Data.ini with the new one 

    DELETE all your SATTAR missiles and replace them with this new one ( fix some problems and add new missiles )

     

    i added the TLS and TLS-99  laser pods , this laser pods are early BETA versions with some basic white skin , i still have to add more details and work on the skin ( if i ever find the time to do it )

    • Like 5

  10. here are the IRIAF F-4E´s that i have , they are BETA and not yet finish

     

    IRIAF F-4E.rar

     

    start year for the F-4E_72IRIAF is 1979 my plan is to make a F-4E_72IIAF version as well (1972 - 1979) but in the moment i have no time to work on them

    there are a lot of new weapons included and all of them are nation specific , i still have to make some more of them but for now that is what i can offer

     

    TO INSTALL

    please delet any weapon with the same or similar name as the new one from your weapons folder BEFOR you install the new one

     

    if you find anything wrong with the aircraft or the weapons please let me know , test it and have fun

    • Like 12

  11. change this entrys in your Data.ini

     

    LeftGear]
    SystemType=LANDING_GEAR
    Retractable=TRUE
    DeployTime=5.0
    AnimationID=2
    DragArea=0.50
    HideGearNode=FALSE
    HideWheelNodeOnly=TRUE
    ModelNodeName=Strut_L
    InsideNodeName=Bay_Left
    ShockAnimationID=4
    ShockStroke=0.12
    SpringFactor=2.0
    DampingFactor=2.0
    WheelNodeName=Main_Wheel_L
    RotationAxis=X-Axis
    RollingRadius=0.38
    CastoringWheel=FALSE
    HasBrakes=TRUE
    BrakingCoefficient=0.75
    RollingCoefficient=0.05
    MaxDeploySpeed=154.42
    MaxLoadFactor=9.0
    DetachNode[001]=Door_Left_2
    DetachNode[002]=Door_Left_3
    DetachNode[003]=Door_Left_4

    [RightGear]
    SystemType=LANDING_GEAR
    Retractable=TRUE
    DeployTime=5.0
    AnimationID=2
    DragArea=0.50
    HideGearNode=FALSE
    HideWheelNodeOnly=TRUE
    ModelNodeName=Strut_R
    InsideNodeName=Bay_Right
    ShockAnimationID=5
    ShockStroke=0.12
    SpringFactor=2.0
    DampingFactor=2.0
    WheelNodeName=Main_Wheel_R
    RotationAxis=X-Axis
    ReverseWheelRotation=TRUE
    RollingRadius=0.38
    CastoringWheel=FALSE
    HasBrakes=TRUE
    BrakingCoefficient=0.75
    RollingCoefficient=0.05
    MaxDeploySpeed=154.42
    MaxLoadFactor=9.0
    DetachNode[001]=Door_Right_2
    DetachNode[002]=Door_Right_3
    DetachNode[003]=Door_Right_4          

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