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ravenclaw_007

+MODDER
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Posts posted by ravenclaw_007


  1. i just finish the ALQ-119 family for the Weaponspack2 , this are the settings i use are this settings ok or should i change some of it ????

     

    most of the settings i took from existing pods but i´m not sure if they are close to the real values

     

    - AN/ALQ-119 (v)1 , 1972-1974 , DualMode , 2-24 Ghz , JammerStrength=70

    - AN/ALQ-119 (v)5 , 1973-1976 , DualMode , 2-26 Ghz , JammerStrength=70

    - AN/ALQ-119 (v)10 , 1976-1979 , DualMode , 2-28 Ghz , JammerStrength=75

    - AN/ALQ-119 (v)15 , 1979-2020 , DualMode , 2-32 Ghz , JammerStrength=75

    - AN/ALQ-119 (v)16 , 1981-2010 , DualMode , 2-32 Ghz , JammerStrength=75

    - AN/ALQ-119 (v)16 , 1982-2020 , DualMode , 2-35 Ghz , JammerStrength=78

     

    AN/ALQ-119 (v)1

    post-15260-0-48198800-1362488942_thumb.jpg

     

    AN/ALQ-119 (v)5

    post-15260-0-17373700-1362488979_thumb.jpg

     

    AN/ALQ-119 (v)10

    post-15260-0-70114500-1362488993_thumb.jpg

     

    AN/ALQ-119 (v)15

    post-15260-0-72217100-1362489021_thumb.jpg

     

    AN/ALQ-119 (v)16

    post-15260-0-80518200-1362489039_thumb.jpg

     

    AN/ALQ-119 (v)17

    post-15260-0-00239600-1362489070_thumb.jpg

    • Like 3

  2. i know how long it can take to make a new aircraft model and i believe that it can be very expensive if the one making it does so for business and even more so if we talk about cockpits but to say that a model for SF2 would cost more as for SF1 is insane , the work is still the same !!!!

    and most of the aircraft in SF2 are from SF1 just with a smal update here and there

     

    TK should say what he reale wants and stop playing always this cost card , i belive that developing a game is expensive no doubt about that but that what is going on here has nothing to do with cost and investment , he simply has enough from pc game and he should admit that

    blaming moders and always the cost factor that stops him from coming up with something new , i dont believe that anymore


  3. Any chance you'd upload a BETA of the french missiles? :angel:

     

    Certain Iraqi mirages need them for maximum pr0n screenies :biggrin:

     

     

    Sorry , i dont upload any more BETA for the Weaponspack2 , i´m just working on the AIM-4D and some ECM-pods that i need for my upcoming F-4E / F mod as soon as this weapons are done i upload the Weaponspack2

    the AIM-7A will not be part of this weaponspack anymore , i simply dont have enough pictures for it

     

    i hope you can wait the next 2 weeks :lol:

     

    aaahhhmmm...... , i may still need some testpilots for weapons testing if you are interested :grin:

     

    AIM-4D work in progress

    post-15260-0-54040600-1361301731_thumb.jpg

    post-15260-0-36833100-1361301783_thumb.jpg

    post-15260-0-13220100-1361301948_thumb.jpg

    • Like 1

  4. i only hope the cobra crew is alright !!!!

     

    Top Gear made a similar race with a Typhoon in the UK

     

     

    ok i just found out the crash of the Cobra was in Arizona and both crew member survived without major injuries , that is what i call luck


  5. does somebody have the WPRocketEffects or any other smoke marker effect that works in SF2 ????

     

    if so please send them to me , i need them for the 5 inch Zuni Mk71

     

    the WPRocketEffects works on my game but i can not find the effects_ini , i even search the stock effects and found nothing so i dont have a clue why it is working with out any ini ????

     

     

    here are the rockets that are finish

     

    Mk24 Mod0

    post-15260-0-76809200-1359369415_thumb.jpg

     

    Mk32 Mod0

    post-15260-0-72102200-1359369329_thumb.jpg

     

    Mk34 Mod0

    post-15260-0-78645500-1359369474_thumb.jpg

     

    Mk63 Mod2

    post-15260-0-13314400-1359369536_thumb.jpg

     

    post-15260-0-00157500-1359369607_thumb.jpg

    post-15260-0-36365300-1359369663_thumb.jpg

    post-15260-0-66043100-1359369730_thumb.jpg

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