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Posts posted by ravenclaw_007
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if i have time you get one
and Hohenzollern as well
i have to agree with arthur666 low level is realy great with this terrain and it doesn't look so flat like the original terrain
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Volker I really hate this mod at this point...
i dont , i love it , and sofar everything works perfect
just where flying over the Bodensee , but i can not find Neuschwanstein
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Thanks Stary , excellent work
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Thanks , that is exactly what i was looking for
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Du sprichst mir aus der Seele. Solche Vollpfosten sind leider inzwischen gasförmig (also maximalverteilt) im ganzen Land unterwegs.
Da wird dann gegen alles geklagt, was Veränderung oder (Schreck!) gar Fortschritt bringt. Ob das nun ein Bahnhof in Stuttgart, ein Flughafen in Berlin und Frankfurt, oder eine Hochspannungstrasse für den "Grünen Strom von der Nordsee" in Kleinschilda ist.
Ich denke inzwischen öfter ans Auswandern...
lass es dir von jemanden sagen der schon 10 jahre im ausland gelebt hat es ist überall das selbe
und zum thema Bahnhof in Stuttgart (ich wohne in der nähe) kann ich nur sagen veränderung ?: ja das bringt er , fortschritt ?: nein das bringt er nicht , und nach der neuesten kosten explosion muss ich sagen das die recht hatten die schon immer gesagt haben das es um den angegebenen preis nicht zu machen ist aber was sind heute schon 1-2 milliarden euros , nur noch kleingeld
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the problem here is that we dont have the dimensions or a picture that shows the pod to a known reference , otherwise that pod would be no problem
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i just fix the new F-4M by moving the entire model 2.6 meters an move the fuselage pivot piont back to 0.0 and set the CG to 0.0 , i changed all
- MIN/MaxExtentPosition
- CollisionPoin
- VortexPosition
- ExhaustPosition
- AttachmentPosition
- Light Position
in the data_ini and the cockpit position in the Cockpit_ini
i just dont know if i have to change some of the FM data as well , but so far the aircraft is flying ok , now i still have to change the new F-4E and F-4F
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i just check that and yes thats it , if i set the CG to 0.0 all is ok but now the aircraft is no longer sitting on its landing gear but on the main gear and tail
on the new F-4E/F and M the CG is moved even more to 0.0,2.60, 0.0. so the aircraft sit correcet on the main landing gear and not as on the TW F-4´s with the nose up
so now i have to find a way to get the CG to 0.0
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i´m still on patch nov2011 , maybe i have to udate my game
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should work now
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that is intresting did you try it with other TW F-4´s ???? what patch level do you use ????
Sundowner and i have this problem in fact Sundowner was the one who discovered it i did not realy notice it before , i try now all F-4´s and i dont have a single one with out this problem even the RF-4E has it
the funy thing is that the RF-4E and the new F-4E/F and F-4M dont use the stock TW drop tanks and the pylons are new as well and still the problem is there
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no they dont , and yes i try it
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i don't know the first thing about FMs so I am talking out my butt but do droptanks have an entry for drag or something similar? if so maybe it's wrong in some way and making the drop tanks go faster? just a guess.
i changed the value for the drag but no change they still jump forward , and i posted it at the TW forum but as usual no answer i dont know why i still try it anyway
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that is what was thinking to i would say eject-position but how can i change that ??? a entry in the data_ini does not work
even moving some pivot points has no effect
still after droping them they jump forward and as i mention above even stock TW F-4´s have this problem
i was locking for a pivot point that may rest in.this position but i could not find any , i moved the pivot point of the wings but no change
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maybe it's like Wrenches floating bomb problem, a second but invisible hardpoint?
i dont think so , at least for all the F-4 version i made i´m sure that there is no invisible hardpoint and so far i encounter this problem only on F-4´s other aircrafts seem ok so far
i realy have no clue what is causing this
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i agree with Brain the plane sits too low , as for the DB-110 dimensions it could be that the pod is here or there a bit of , i had only very limited info material on the DB-110 , my only reference are the measurments i took from the pictures i have , sorry but that is the only way i could make that pod
to change this the F-16 needs a new and more correct landing gear , we decided not to cange it because of the work and time it would need to do that , today i regret that decision
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there is a problem with all F-4´s TW or 3rd party , after jettison the external tanks the drop tanks jump forward and sometimes even go through the wings , sofar i only checked th F-4´s i dont know if this is a general problem for all aircraft
i dont know if this is a known issue or not but if there is a way to fix this i realy like to know it
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the C version was in service but the B did not enter
about the missile effectiveness , i will not work on missile effectiveness if somebody else will do that its ok with me and i think that it matters what SF2 patch version you have , on my test with the AIM-7M i had only 1 hit from 4 missiles fired
an other thing i notice is that most aircraft Data_ini must be changed because the missiles position is mostly rotated by 45° on both sides of the aircraft but it should be
45° on the left side
- 45° on the right side
that is something you could not see with the old missiles but with the new ones you will see that the mounting /guiding bracket are pointing in the wrong direction
F-15A Sparrow Station
[sparrowStation1]
SystemType=WEAPON_STATION
StationID=4
StationGroupID=3
StationType=SEMI_RECESSED
AttachmentPosition=-1.63,1.84,-0.80
AttachmentAngles=-1.0,0.0,0.0
MissileRollAngle=45.0
EjectVelocity=0.0,0.0,-2.0
LoadLimit=231.5
AllowedWeaponClass=SAHM
AttachmentType=NATO,USAF
[sparrowStation2]
SystemType=WEAPON_STATION
StationID=5
StationGroupID=3
StationType=SEMI_RECESSED
AttachmentPosition=1.63,1.84,-0.80
AttachmentAngles=1.0,0.0,0.0
MissileRollAngle=-45.0
EjectVelocity=0.0,0.0,-2.0
LoadLimit=231.5
AllowedWeaponClass=SAHM
AttachmentType=NATO,USAF
[sparrowStation3]
SystemType=WEAPON_STATION
StationID=6
StationGroupID=3
StationType=SEMI_RECESSED
AttachmentPosition=-1.47,-1.85,-0.80
AttachmentAngles=-2.0,-2.0,0.0
MissileRollAngle=45.0
EjectVelocity=0.0,0.0,-2.0
LoadLimit=231.5
AllowedWeaponClass=SAHM
AttachmentType=NATO,USAF
[sparrowStation4]
SystemType=WEAPON_STATION
StationID=7
StationGroupID=3
StationType=SEMI_RECESSED
AttachmentPosition=1.47,-1.85,-0.80
AttachmentAngles=2.0,-2.0,0.0
MissileRollAngle=-45.0
EjectVelocity=0.0,0.0,-2.0
LoadLimit=231.5
AllowedWeaponClass=SAHM
AttachmentType=NATO,USAF
wrong missile position on the right side with the original data_ini
and the correct missile postion with the changed data from above
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Really nice work ravenclaw! I guess the other AIM-7E subvariants (AIM-7E-2/3/4) will also be included.
yap , i even think to make the AIM-7B i have some good pictures of it , but it never enter service so i dont know if it is needed ???
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Good work man
Good work
Game really need that
Are you going to build AIM-7E-2 and AIM-7E-4
They're 3D is the same as E model but they're skins are varid
The next work will be AIM-9?
AIM-9 are all done and available in the download section http://combatace.com/files/file/12601-weapons-pack-1/
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AIM-7 Sparrow
in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Posted
here is the AIM-120 family as BETA , for a BIG BANG and a Happy New Year![:drinks:](https://combatace.com/uploads/emoticons/default_drinks.gif)
AIM-120 BETA.7z
please delete all AIM-120 that you have in your weaponsfolder befor installing this , if you have any findings or error please let me know