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ravenclaw_007

+MODDER
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Posts posted by ravenclaw_007


  1. i think the only moment TK is getting it is when no more dollars are coming in

     

    the way he is locking more and more a way and that the user is becoming a involuntary game tester with every patch did ask for such a reaction from the comunity , so this is not realy a surprise especially with games like DCS around

     

    TK had a realy big chance with SF2NA but what he delivert in regards to the terrain is outrageous even the the terrain from SF1 is better


  2. believe me it is mapped i did it my self because the complete nose is my work :grin:

     

    post-15260-0-09192100-1346521738_thumb.jpg

     

    and i can change the color of any radome as well i only dont have the latest max file of the F-16D_Blk50+_tur they are with JAT and he is out for the weekend , i only can think of that something went wrong by copy and merge from an other max file and that we simply have to reassign the texture to the radome

     

    as you can see on the F-16C_Blk50+_tur it works only the D dont like to play with the music

     

    post-15260-0-18772800-1346522663_thumb.jpg

    post-15260-0-68429200-1346522677_thumb.jpg


  3. i just got the the Swiss-Hunter mod that Carlo and i made working again , i hope that there are no more patches around the corner that screw my work once again

     

    this mod includes 17 skins and all original weapons used by the swiss air force as well as many detail improvments on the fuselage and all for FREE :whistle:

    of course Carlo or me would cladly accept any 2.99 DLC donations to buy a beer or two :lol:

     

    still testing

     

    post-15260-0-66822000-1346466498_thumb.jpg

    post-15260-0-83850500-1346466706_thumb.jpg

    post-15260-0-50763200-1346466730_thumb.jpg

    post-15260-0-13234200-1346466758_thumb.jpg

    post-15260-0-66494200-1346467260_thumb.jpg

    • Like 7

  4. i just check but all my vipers are mapped with the radome to the texture F16_001 , i just send a pm to JAT if he changed the mapping prior to the release but i dont think so

     

    what you can try is make a capoy of each texture and assign to each of it a bright color , this way you could easily see if the radome is mapped to an other texture

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