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Posts posted by ravenclaw_007
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do me a favor and try it in normal-mode just to test if it is still the same , by the way we never made the aircraft for the hard-mode
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ist eigentlich ganz leicht , die teile die du haben wilst copieren und dann einfügen
du darfst nur nicht hingehen und alles kopieren sondern nur die teile die für den fuselage/wings/Vertail usw. wichtig sind und vorallem darauf achten das du denn teil in der ini nicht ersetzt wo die einzelnen teile ihren namen haben und das übergeordnete bauteil benannt ist sonst wird es nichts , an der buccaneer haben wir das am anfang auch gemacht funzt eigentlich ohne probleme
zb. das hier nicht ersetzten es kann sein das das vom anderen flieger andere namen trägt
[LeftWing]
ParentComponentName=Fuselage
ModelNodeName=LeftWing
DestroyedNodeName=wing_left_damaged
SystemName[001]=LeftElevator
SystemName[002]=LeftElevon
SystemName[003]=LeftWingLight
SystemName[004]=LeftMainGear
SystemName[005]=LeftWingTank
SystemName[006]=UpperAirbrakeLeft
SystemName[007]=LeftWingIntStation
SystemName[008]=LowerAirbrakeLeft
SystemName[009]=LeftWingIntStation2
SystemName[010]=LeftWingIntStation3
SystemName[011]=LeftInnerElevator
SystemName[012]=LeftWingIntStation4
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OK, weird one. I tried this with Ravenclaw's edit, and although it now rolls with the rudder in straight & level flight, it rolls strongly opposite rudder under g/alpha. Any ideas?
are you using the hard-mode ????
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in Work , but i only have two hands
i´m working on a high poly model
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exactly , almost like in real life
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the problem here is a to high value for the Cldc entry on the Ailerons , change the value on both Ailerons from Cldc=0.0400 to Cldc=0.0090
you will still encouter a slight tendency to roll if you center you stick , i will look if i can eliminate that as well
this is the only change i made so far , it result´s in a more modest roll rate
NOTE you have to use the original settings for all other entry´s
Cldc = Roll moment due to control surface deflection
as for the issue "roll-damping" i have a list that shows Clp as "Roll moment due to roll rate (roll damping)" i dont know how old this list is or if this particular statement is wrong
[LeftAileron]
SystemType=CONTROL_SURFACE
InputName=ROLL_CONTROL
MaxDeflection=12.5
MinDeflection=-12.5
CDdc=0.0269
Cldc=0.0090
Cndc=-0.0014
CldcAlphaTableNumData=15
CldcAlphaTableDeltaX=4.00
CldcAlphaTableStartX=-28.00
CldcAlphaTableData=0.000,0.110,0.336,0.673,0.890,0.980,1.000,1.000,1.000,0.980,0.890,0.67
3,0.336,0.110,0.000
CndcAlphaTableNumData=15
CndcAlphaTableDeltaX=4.00
CndcAlphaTableStartX=-28.00
CndcAlphaTableData=1.644,1.537,1.429,1.322,1.215,1.107,1.000,0.893,1.000,1.107,1.215,1.32
2,1.429,1.537,1.644
ControlRate=2.0
MaxControlSpeed=200
ModelNodeName=Left_Aileron
ReverseModelOrientation=TRUE
[RightAileron]
SystemType=CONTROL_SURFACE
InputName=ROLL_CONTROL
MaxDeflection=12.5
MinDeflection=-12.5
CDdc=0.0269
Cldc=0.0090
Cndc=-0.0014
CldcAlphaTableNumData=15
CldcAlphaTableDeltaX=4.00
CldcAlphaTableStartX=-28.00
CldcAlphaTableData=0.000,0.110,0.336,0.673,0.890,0.980,1.000,1.000,1.000,0.980,0.890,0.67
3,0.336,0.110,0.000
CndcAlphaTableNumData=15
CndcAlphaTableDeltaX=4.00
CndcAlphaTableStartX=-28.00
CndcAlphaTableData=1.644,1.537,1.429,1.322,1.215,1.107,1.000,0.893,1.000,1.107,1.215,1.32
2,1.429,1.537,1.644
ControlRate=2.0
MaxControlSpeed=200
ModelNodeName=Right_Aileron
ReverseModelOrientation=TRUE
hope that helps a bit
here is the list i have , dont know if all statement are correct
CL0 Lift coefficient at zero angle of attack (AOA)
CLa Lift coefficient due to AOA
CD0 Zero-lift drag coefficient
CDL Drag coefficient due to lift (induced drag effect)
Cmq Pitching moment due to pitch rate (pitch damping)
Cmad Pitching moment due to AOA rate
(aero interaction between wings and horiz tail)
Cyb Side force due to sideslip
Cyp Side force due to roll rate
Cyr Side force due to yaw rate
Clb Roll moment due to sideslip
Clp Roll moment due to roll rate (roll damping)
Clr Roll moment due to yaw rate
Cnb Yaw moment due to sideslip
Cnp Yaw moment due to roll rate
Cnr Yaw moment due to yaw rate (yaw damping)
CLiftdc Lift due to control surface deflection
CDdc Drag due to control surface deflection
Cydc Side force due to control surface deflection
Cldc Roll moment due to control surface deflection
Cmdc Pitch moment due to control surface deflection
Cndc Yaw moment due to control surface deflection
DeltaStallAlpha Increase in max angle-of-attack before stall
Xac X-location of aerodynamic center
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i´m so glad that there are no other problems on that bucc
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ok i have only a early german camo template all others got lost on a HD-crash , i will pack it up and send it to you
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Otto hat immer ein auge fürs detail
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what RF-4E you are talking about the original MF or the one i did ???? if it is the one i did i still have one set of templates for it
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Few more bits added...will release model soon as its far different to the stock F4E
this is not an F-model that is an E-model in your pictures , check for F-details please
and check your ejection seat , the F-model used the Mk-7 version as most F-4 did
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also wenn das so weitergeht brauch ich nen neuen hinterkopf soviel kann ich mir einfach nicht merken , aber ich bin sicher das ich gute freunde habe die mich immer wieder an gewisse sachen errinnern , oooooder ewta nicht
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mal sehen vieleicht beides da ich ja jetzt die originale source file der MF MiG-29 habe werden so manche version machbar
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ich bin noch an den F-16 cockpits beschäftigt und dann an der Mig-29
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Crusader just informed me that on the AIM-9N the skins is missing , sorry for that
here is the missing AIM-9N skin AIM-9N Skin.rar
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du must before du ein teil spiegelst erst mal die verlinkung aufheben und dann spiegeln auserdem habe ich die erfahrung gemacht das wenn man nach dem aufheben der verlinkung das teil nochmals in ein editable poly umwandelt es auf einmal mit dem spiegeln geht frage nicht warum
ach ja manchmal hilft es auch wenn du beim pivot-point einmal auf reset gehst sprich pivot-point only und dann transform anwählst must halt mal probieren , und wenn das teil anemiert ist kann das auch mal dazwischen hauen da hilft nur noch die animation vom teil zu löschen und neu anemieren nach dem spiegeln
ach ja ich hatte auch mal so ein problem und bei mir war es die animation die das 30% hängen verursacht hat
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Wenn das Game bei 30% abbricht zu laden, ist das der Flieger?
kommt drauf an kann auch am terrain liegen , wenn es mit nem anderen flieger auf dem terrain funzt dann war es dein flieger
auf wieviel polys hast du denn die kiste hochgeblasen ????
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9 rotations are possible so no , that what you like to have is not realy possible
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i agree with ErikGen , the failure to act from a few can not be blamed on a Nation and beside the fact that this captain is a disgrace to his profession i would like to know how this accident could happen in the first place and what the hell where all the other officers doing prior to the accident ???
that ship did not change course on his own somebody did steer it to that point , im not a sailor but if a captain is steering a dangerous course then the other officers have to report him or take action and i´m prety sure this was not the first time this "change" of course was made so i think it is safe to say that there are more guilty persons involved than only this selfish captain , and as we know from the past just to say " i had my orders " does not realy work anymore
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update is available now , hope you enjoy it
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i just uploadet the update vers 1.2 with this changes , for download you have to wait antil it is approved from the admin
- AIM-9N typo is corrected
- RB-missiles are with normal skins now , the green one are removed
- all weapons have the shadow entry now
- AGM-122 with the correct skin now and Freq. set to 8 - 20 Ghz
hope that everything is fixed with this update
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FM Frage
in Deutsch
Posted
welche FM-daten wilst du den verwenden ????