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Posts posted by ravenclaw_007
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It has to be mentioned (because people keep mentioning it to me :D) that the green RB 24 is a practice warhead. White ones are combat warheads, identical to AIM-9 Series.
thanks , i did not know that , i will change this with the weapons-pack2
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Weapons-Pack 1 TEMPLATES
this are the Templates (PSD) for all weapons from my weapons-Pack 1
just in case somebody like to have some Blue weapons
have fun
ravenclaw_007
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Submitter
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Submitted01/17/2012
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Category
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Weapons - Pack 1
this weapon´s pack 1 includes the following weapons
- GBU-10/12/15/16/24/24 UK/27/28/49
- Paveway II/IV UK
- AGM-122/123
- AIM-9B/C/D/E/F/G/H/J/L/M/N/P/X
- ASRAAM
- RB-24/J/74
before you install this pack please delete the following weapons
- AIM-9E2
- AIM-9P-1
- GBU-123
this weapons will be replaced with ones that have an other folder name to make sure that there is no conflict with TW stock weapons and to make sure that this new weapons will function as the are supposed to
to install just copy all weapons in to your weapons-folder and overwrite if ask to and copy the effects in to your effects-folder , thats it
the includet DATA-INI´s are for the F-8C/D to enable them to load the AIM-9C (SAHM) , so copy them in to your F-8C / F-8D folder
NOTE to use the AGM-122 on your AV-8B you have to add ARM to the respective weaponstation
all other weapons in work will be released later in a Weapons-Pack 2
have fun
ravenclaw_007
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Submitter
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Submitted01/17/2012
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Category
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2
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it seems you know this movie well Kevin
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it looks like the brother of ALF
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1
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Is there a way to disable the chute to allow for loft bombing?
no there is no way to do that , besides i think loft bombing is not realy supported in the game
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Ant , this are spectacular realy well done
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both are nice but most likely the intake and the exhaust-nozzle will look different because the swiss-Gripen will have an other engine and some other changes as well , we will know as soon as the drawings are done
and as for the camo it will be a grey low-viz camo for sure like the F-5 or F-18 that the swiss airforce is using
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Happy Birthday
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Found a whole bunch of Iranian weapons & pods done by Lindr2 for SF1 back in Sept '08. Just need a reskin (from the white/yellow/Red display model versions) and testing! Here's his Iranian Qassed GBU-78A 2000lb Glide Bomb with my WIP skin -
i think it is the same as this one just build with out any License
i did not know the US delievert GBU-15 to iran
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Mh hast schon recht, gerade an der spitze und am Cockpit ist es etwas Lowpoly.
Was mich interessiert, ist deine Unterteilung der Bucc, wie sah das Resultat vor der Unterteilung aus? Hat das Game nicht geladen, gab es probleme mit dem Schatten?
du hast probleme mit den skins , wenn du die baugruppen kleiner hälst kanst du auch über die 62k-poly gehen , den trick gab mir florian ist eigentlich am ende genauso wie mit den ganzen waffen und piloten die du an den flieger hängst da gibt es eigentlich keine grenze nach oben nur wenn du ein ganzes teil hast das 62k-poly hat bekommt das spiel schwierigkeiten
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is done i just dont have time to make all the skins for it
i have all the sidewinders done a year ago and this morning i was able to make a basic skin for the 9M , i realy need more hands and a lot more time to finish all that is done in 3d but dont have any skins
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i dit go as far as i could with the Buccaneer´s in regards of high-poly count and still functioning in game and the higest poly count i have is on the S2D with this values
Num Nodes: 284
Total: (62289 polys, 186867 verts)
Mesh Max: (1216 polys, 3648 verts)
and i had to chop the aircaft in to more pieces so it will still work , only after i chop it in to more pieces the model was working again
Component[001]=Fuselage
Component[002]=Nose
Component[003]=Nose_Front
Component[004]=Radar_Bay
Component[005]=Nacelle_L
Component[006]=Nacelle_L_Front
Component[007]=Nacelle_L_Rear
Component[008]=Nacelle_R
Component[009]=Nacelle_R_Front
Component[010]=Nacelle_R_Rear
Component[011]=LeftWing
Component[012]=RightWing
Component[013]=LeftOuterWing
Component[014]=RightOuterWing
Component[015]=VertTail
Component[016]=Tail_stab
there are some terrains the S2D will not work like the Anatolia terrain when you have all values to unlimited
i hope this helps and good luck on building your aircraft
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leider sieht die nose-section von den modellen extrem low-poly aus , an einigen stellen sogar eckig
wie kann jemand soviel zeit für das triebwerk haben aber den rest dann so daneben gehen lassen
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das triebwerk sieht mal richtig gut aus
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nice work you did there
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GBU-24 Paveway-III update
includet the GBU-24 Paveway_III UK
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1
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just for testing , i had nothing to do last night so i finish the skin
all other missiles will take a bit longer to do (i have only two hands)
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Brain , i can send you the model if you need it
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i have the Sidewinder family , IRIS-T , Meteor, AIM-120 AMRAAM and the AIM-132 ASRAAM as models in work , they are not finish yet but will be in the near future
on the AIM-132 ASRAAM the skin the Sensor and the tail/nozzle needs still some work but nothing major , i could not find any picture of the rocket tail of a armed AIM-132 so im not sure if my tail section is correct
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you have paveway-III and i´m looking for pictures
Thanks for that one
What If Screenshot Thread.......
in Thirdwire: Strike Fighters 2 Series - Screen Shots
Posted · Edited by ravenclaw_007
it is a shame that this aircraft never made it in to service