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Posts posted by ravenclaw_007
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AGM-65 and GBU-12 close up
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Happy Birthday !!!!
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The ventral fins are at the right angle?SidDogg
i think this problem is fixed
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ACES II Ejection Seat for F-16
this is the ACES II ejection seat for the F-16
just drop the ACES_II_F-16 folder in to your Pilots folder
use this positions for TW standart F-16 (F-16A_Netz)
[Pilot]
SystemType=PILOT_COCKPIT
SetCockpitPosition=TRUE
PilotModelName=ModUSAF
PilotHeadNodeName=head
Position=0.0,4.10,0.86
SeatModelName=ACES_II_F-16
SeatPosition=0.0,4.10,0.86
MinExtentPosition=-0.36, 3.76,-0.15
MaxExtentPosition= 0.36, 4.75, 0.96
CanopyNodeName=canopy_frame_outer
CanopyAnimationID=7
use this positions for the TMF single and two-seater F-16
[Pilot1]
SystemType=PILOT_COCKPIT
PilotModelName=ModUSAF
Position=0.0,3.892,0.76
SeatModelName=ACES_II_F-16
SeatPosition=0.0,3.892,0.76
MinExtentPosition=-0.148, 3.467,0.169
MaxExtentPosition=-0.148, 4.296,0.624
CanopyNodeName=Canopy
CanopyAnimationID=8
[Pilot2]
SystemType=PILOT_COCKPIT
PilotModelName=ModUSAF
Position=0.0,2.112,0.78
SeatModelName=ACES_II_F-16
SeatPosition=0.0,2.112,0.78
MinExtentPosition=-0.148, 3.467,0.169
MaxExtentPosition=-0.148, 4.296,0.624
CanopyNodeName=Canopy
ravenclaw_007
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Submitter
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Submitted11/27/2011
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Category
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ACES II Ejection Seat for F-15
there are 3 versions of the ACES II seat includet the early the late-forward and the late-rear one
just drop the ACES_II_F-15 , ACES_II_F-15_Front and ACES_II_F-15_Rear folder´s in to your Pilots folder
Data_ini and Cockpit_ini files for all F-15 versions of the F-15_Pack and TW F-15 are includet , you have to replace the Data_ini file with the ones that are includet here , if you have a edited data_ini and dont like to use the one includet here you have to copy the remove part from the AircraftData (for TMF F-15) and the Pilot/WSO postion and Seat position to your data_ini
Component[010]=Remove1
Component[011]=Remove2
[Remove1]
ParentComponentName=Nose
ModelNodeName=ESeat_FrontFrame_ok
DestroyedNodeName=ESeat_FrontFrame
DetachWhenDestroyed=TRUE
HasAeroCoefficients=FALSE
[Remove2]
ParentComponentName=Nose
ModelNodeName=ESeat_RearFrame _ok
DestroyedNodeName=ESeat_RearFrame
DetachWhenDestroyed=TRUE
HasAeroCoefficients=FALSE
Note: use the Pilots position as the Seat position
ravenclaw_007
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Submitter
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Submitted11/27/2011
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Category
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ACES II Ejection Seat for B-1B
there are two versions of the ACES ii seat includet the red colored and the green colored one , red for the early B-1B and green for the later B-1B version
just drop the ACES_II_B-1Bg and ACES_II_B-1Br folder in to your Pilots folder
Data_ini and Cockpit_ini files for all B-1B versions are includet , if you have a edited version of the data_ini change only the pilots and seat position as shown below but you have to replace the Cockpit_ini file with the ones that are includet here , if you dont the seat will not be displayed in the right position
Note: use the Pilots position as the Seat position
[Pilot]
SystemType=PILOT_COCKPIT
PilotModelName=MODusaf
Position=-0.55,15.5,1.574
SeatModelName=ACES_II_B-1Br
SeatPosition=-0.55,15.5,1.574
SeatID=1
CanopyAnimationID=8
[CoPilot]
SystemType=PILOT_COCKPIT
PilotModelName=MODusaf
Position=0.55,15.5,1.574
SeatModelName=ACES_II_B-1Br
SeatPosition=0.55,15.5,1.574
SeatID=2
ravenclaw_007
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Submitter
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Submitted11/27/2011
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Category
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ACES II Ejection Seat for A-10
just drop the ACES_II_A-10 folder in to your Pilots folder
Data_ini files for TW A-10 are includet , if you have a edited version of the data_ini change only the pilots and seat position as shown below
Note: use the Pilots position as the Seat position
[Pilot]
SystemType=PILOT_COCKPIT
PilotModelName=ModUSAF
SetCockpitPosition=TRUE
Position=0.0,4.43,1.22
SeatModelName=ACES_II_A-10
SeatPosition=0.0,4.43,1.22
MinExtentPosition=-0.41, 3.80,-0.02
MaxExtentPosition= 0.41, 4.95, 1.45
CanopyNodeName=Canopy_Frame_R
CanopyAnimationID=9
HasArmor=TRUE
ArmorMaterial=TITANIUM
Armor[FRONT].Thickness=30
Armor
.Thickness=30
Armor
.Thickness=30
Armor[REAR].Thickness=30
Armor[bOTTOM].Thickness=30
Armor[TOP].Thickness=10
ravenclaw_007
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Submitter
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Submitted11/27/2011
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Category
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Otto ich glaube florian hatte mal ne mirage2000 wo man beide sitze benutzen konnte schau dir das doch mal an vieleicht könnt ihr diese einstellungen mit obernehmen
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.....Hmmm.
The ventral fins are at the right angle?
I made a double take.
I notice they're only supposed to be canted outward at about 5 degrees...
...to the point where they are almost straight down.
...see what I'm sayin?
SidDogg
yap i see
i will take a look at it
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Mediterranean Patrol
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Ich wollte schon immer nach Duxford, aber finanziel nicht möglich, es gibt auch so Hahneweide events, ab und an auch etwas in Münster.
ja Duxford währe schon mal was aber mit dem geld siehts bei mir da auch knapp aus , ich würde vorschlagen entwerde Axalm oder was hier im land wo man sich treffen kann , Hahnweide ist ja vorallem oldies aber net
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Nix "Harz IV", das heißt in Zukunft "Erzgebirge V"
he ihr da rüben wolt euch wohl alles untern nagel reissen :acute:
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war das gerade ein aufruf nem armen studenten bei der renovierung zu helfen
na wenigstens tut das auto wieder , sage mal wollten wir beide nicht auf die axalm zum fliegerschiessen ???? oder war das für nexte jahr
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du glaubst wohl noch an wunder Carlo
Martin liegt bestimmt under seinem geliebten BrummBrumm und hat keine zeit für flieger
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Happy Birthday Henrik
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Hi, I would suggest to wait, cause the plane is a nearly complete rebuild, remapped and reworked ;)
the ordinary 2 weeks
picture where are the pictures
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there is a small problem with this tanks , they dont show the skin so you have to rename the bmp file to 111
in the out-file you find this , ther is no skin MiG-29_wft assigned to the tanks the only file is the 111
CatchShadow=FALSE Nodes:
1 Materials:
( 1) 02 - Default:
111.bmp
1 Textures:
111.bmp
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I'd suggest a template for the Navy skins since after looking at GBU-12s there was a variation in coloscheme for all the bombs that were in the picture. But nice... now to start removing the older ones
here you go , may be you can add the little things that are stil missing to (so i dont have to)
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here is a beta version of the GBU-10_Pack , just for testing
includet are the Paveway I as well as the Paveway II Navy version , skins are not final
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Happy Birthday
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maybe even longer then 2Weeks because as i mention above i dont work on this as a priority project more as a relaxation from the other projects i´m busy with
i just made a quick mapping for the GBU-10 family the skins are not finish and still needs a lot of work , the GBU-10B/B (fixed tail) is still in work
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for some boms i dont have the marking and lettering if someone has some very good pictures of it please send them to me
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i have all measurements and blueprints and i have started some while ago with the 3d-work and i continue with it but only as a "relaxation" from the other 3D-work i have to make so you have to wait the usual 2weeks or longer
just some of the data i have , some bombs are finish except for the mapping and the skin the quality is the same as my other weapons
3DS settings...
in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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