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Posts posted by ravenclaw_007
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Quick question - I'm not a Bucc guy at all so I'm not that familiar with the aircraft and it's history. What's the significance of the RAFG version?
no refuelprobe and the RAF Squdrons No.15 and No.16 , this two squadrons are the only ones with buccaneers based in germany even though the no.15 Sqaudron was formed in 1970 at RAF Honington shortly afterwards they moved to RAF Laarbruch in Germany
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uploading the update right now
Please overwrite all existing files , Aircaft and Weapons
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fit for a very , very long range bombing mission
update will be up tonight with rotating bulged bombbay doors
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ok this is what i did in a very long night , the bulged bombbay door is now working and you have the bombbay fuel tank as well , so if you run out of fuel it is not my fault
you can of course carry bombs instead of the bombbay fuel tank
i will upload the update by tomorrow
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because of some changes regarding the bulged bombbay door the release for mid this week will be postponed antil all changes are made , sorry
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ok i just got some pictures of the bulged bombbay doors , this bulged bombbay doors are this what we have now as "Bombbay-Fueltank" and this bulged bombbay doors are rotating with the bombbay door
so here is what i´m going to do now
- first i make a model of the Bombbayfueltank (it is only a cylinder mounted on to the bombracks of the bombbay)
- i add a new weaponsstation for the bulged bombbay door
- change all the lods and add the entry in the data_ini
- upload the version2.0 of all the Buccaneers
i hope that gets everybody satisfied
ps. please dont send me anymore PM about the HUD , as long as TK is not adding more ground/objects targeting capabilities to the games avionics this HUD is all you got and no the buccaneer did not have any CCIP , i have all the manuals and can prove that
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Don´t know wich´s better - the plane or the cockpit! Splendid job by all means! I´m missing the bulged bomb doors... Next release?
do you have open and closed bulged bomb doors pictures
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i apologize and remove the post
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very nice job, beautiful airplane and cockpit.
I did notice the AoA gauge says "Angel of Attack" instead of "Angle of Attack".
i´m very very sorry that i did not find that error befor i released the Buccaneer´s , here is a quick fix just drop it in to all the Buccaneer cockpit folders
if you look araound in this cockpits you will find many animated objects like working Brake-Pedals , animated Handbrake lever , autopilot switch and indicator or off-flags on some instruments/indicators if the engine stops or you shut it down to name just a few of the funktions that i try to get it work , so take your time and check this pits
sorry again for this mishap with the typo error
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Buccaneer Templates
this is are complete sets of Templates for each Buccaneer version
Templates are in pds format
happy skinning
ravenclaw_007
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Submitter
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Submitted10/01/2011
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Category
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hello
Thirdwire SF2/SF2:V/SF2:E/SF2:I - File Announcements look closed i cant't upload nothing
Christian
i´m just uploading and have no problem
but there is some changes regarding uploads , you have to go to the download-section and than you have to use the upload button and select from the menu wher you like to upload to
if you dont do it this way you may get a error message , at least that is what i was getting
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Thanks to everyone involved, great aircraft...
what terrain is that
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Hello
great Job, just a little question
how can we access to the radar screen?
only if you climb in to the backseat
the radarscreen in the buccaneer is located at the rear cockpit , so all you can do is switch true the radar options that are available antil i have time (and desire) to make a rear cockpit for this mod
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for some obvious reasons i go for a Angola/Namibia or South African terrain
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i was thinking of that
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No chance to see this marvellous bird for SFP1 Series ? :)
check the SF1 Forum and you know what is coming mid next week
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i just uploadet the SF2 versions and as soon as Cliff11 is back from his weekend we will finish the SF1 version expected upload by mid next week , so no more 2 weeks
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Buccaneer RAF for SF2
Buccaneer RAF and RAFG for SF2
includet
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Buccaneer S2A
Buccaneer S2B
Buccaneer S2B RAFG , without refuelprobe
Buccaneer S2/S2B Cockpit
Weapons
Mk6 Ejection Seat
Effects
Funktions
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- strg+0 = canopy open close
- strg+9 = nose and wing-fold
- strg+8 = windshield wiper
Installation
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for instalations please read the README
Note
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this are high poly models with high-res skins
Credits:
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- original Model by Russouk2004
- Skins and decals by Paulopanz
- Loading and Hangar screens by Soulman and Gustav
- FM rework by Kreelin,Spillone104,Baffmeister,Cliff11
- Missions by Pureblue and Paulopanz
- some weapons in this pack are from Mirage Factory
-testcrew,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz,
Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11
- 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
i hope i did not forget anybody
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vers 1.2 CHANGES from 10.oct.2011
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- working/rotating Bulged bombbay door
- BombBay Fuel Tank added
- max fuel load for FAA/RAF Buccaneer now 23100lbs
- typo error on AOA Indicator fixed
- Decal issue for 12Sqn. S2B_1983 fixed
have fun
ravenclaw_007
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Submitter
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Submitted09/30/2011
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Category
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Buccaneer FAA for SF2
Buccaneer FAA (Fleet Air Arm) for SF2
includet
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Buccaneer S2
Buccaneer S2-Tanker / AI only
Buccaneer S2C
Buccaneer S2D
Buccaneer S2 Cockpit
Weapons
Mk6 Ejection Seat
Effects
Refueling mission for Buccaneer S2 tanker
Funktions
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- strg+0 = canopy open close
- strg+9 = nose and wing-fold
- strg+8 = windshield wiper
Installation
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for instalations please read the README
Note
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this are high poly models with high-res skins
Credits:
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- original Model by Russouk2004
- Skins and decals by Paulopanz
- Loading and Hangar screens by Soulman and Gustav
- FM rework by Kreelin,Spillone104,Baffmeister,Cliff11
- Missions by Pureblue and Paulopanz
- some weapons in this pack are from Mirage Factory
-testcrew,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz,
Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11
- 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
i hope i did not forget anybody
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vers 1.2 CHANGES from 10.oct.2011
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- working/rotating Bulged bombbay door
- BombBay Fuel Tank added
- max fuel load for FAA/RAF Buccaneer now 23100lbs
- typo error on AOA Indicator fixed
have fun
ravenclaw_007
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Submitter
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Submitted09/30/2011
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Category
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Buccaneer Mk50 SAAF for SF2
Buccaneer Mk50 SAAF for SF2
includet
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Buccaneer Mk50_1965 without refuelprobe - optional lods with refuelprobe are includet
Buccaneer Mk50_1980 with Chaff/Flare dispenser and refuelprobe
Buccaneer Mk50 Cockpit
SAAF Weapons
Mk6 Ejection Seat
Effects
the optional lod´s with refuelprobe for the Mk50_1965 are includet because based on the mission this probe could be mounted , so it is up to you wich lod´s you like to use , mostly the Mk50 in the early years was flying without the probe
Funktions
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- strg+0 = canopy open close
- strg+9 = nose and wing-fold
- Thrustvector controll = RATO´s on/off
the RATO you have to manualy start and stop with your Thrustvector controll if you forget to stop or use the ratos infligth you may soon run out of fuel
Installation
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for instalations please read the README
Note
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this are high poly models with high-res skins
Credits:
--------
- original Model by Russouk2004
- Skins and decals by Paulopanz
- Loading and Hangar screens by Soulman and Gustav
- FM rework by Kreelin,Spillone104,Baffmeister,Cliff11
- Missions by Pureblue and Paulopanz
- some weapons in this pack are from Mirage Factory
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testcrew ,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz,
Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11
- 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
i hope i did not forget anybody
-----------------------------------------------
vers 1.2 CHANGES from 10.oct.2011
----------------------------------
- working/rotating Bulged bombbay door
- BombBay Fuel Tank added
- max fuel load for SAAF BUccaneer now 25900lbs
- typo error on AOA Indicator fixed
have fun
ravenclaw_007
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Submitter
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Submitted09/30/2011
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Category
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Red Flag 1977
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1
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you may have some problems with the Buccaneers in SF1 because of reasons i dont know the distance lod´s for all RAF and FAA versions dont work the only Buccaneer version with working distance lod´s are the SAAF Mk50 (one possible reson may be an max. vertex count per model)
- so we will most likely upload the FAA and RAF Buccaneers with out the distance lod entry in the aircraft´s_ini antil we know what is causing this
- this Buccaneers and the Cockpits are High poly models and on some computers this may result in FPS drop or worse , and there is nothing i can do about it
- i have to export some versions of this Buccaneer from 3ds max with decals , resulting in lod size above 2,1MB the reson why i have to export it with decals are that otherwise you would have decal-bleeding all over the aircraft , models with lod´s below 2,1MB dont have decals that would cause decal-bleeding
aircraft lod size
- Buccaneer-S2 4,61MB
- Buccaneer-S2A_1969 4,54MB
- Buccaneer-S2B_1969 2,05MB
- Buccaneer-S2B_1983 6,34MB
- Buccaneer-S2B_1989 5,49MB
- Buccaneer-S2B_RAFG 2,01MB
- Buccaneer-S2C 4,61MB
- Buccaneer-S2D 5,87MB
- Buccaneer-Mk50_1965 1,42MB
- Buccaneer-Mk50_1980 1,50MB
Cockpit lod size
- from 2,93MB up to 3,0MB
i hope that i can finish everything this week
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ok this is the status , SF2 is finish i just wait for some loading-screens SF1 is almost finish Cliff11 is converting and adapting the RAF versions to SF1
as soon as i have the last loading-screens i will send the Buccaneers to the test pilots for a final test and then i will upload them , so it can only be weeks antil you have them
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1
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over kamtchatka
Buccaneer Tactics
in Thirdwire: Strike Fighters 2 Series - General Discussion
Posted
for all who like to know how the tactics are with the real Buccaneer´s this are some pages of the S2B weapons manual and they show how it was done (if you like to have a copy of the Manual just give me a PM)
the HUD funktion can unfortunately not be implimented in to the game because of limited ground objects targeting funktion , if we have in the future a better avionics for bombers available i may add this funktions