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Posts posted by ravenclaw_007
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i just got the damn thing but i will not install it and i will not buy a single add on plane anymore , it realy is pissing me off that everytime you get one of this add-on planes you are forced to update your game to the latest patch
im no longer willing to do that , i think TK should realy look to make this more user-friendly and not to force us to get his updates i dont have time after each update to get all mods and modification working again and go true all aircraft to look if they are still flyabale and if i have to change the seat and pilot again , i realy have enough of this
just my opinion
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leider funktionieren da einige links nicht mehr , also wenn du dein material irgendwie rüberschieben könntest währe es gut
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for what aircraft is this ???? you can try an other seat or pilot so you can see who is causing this
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on a seat and on a chaff/flare dispenser i had the same problem , the cause was a merged object after splitting it to single objects problem was gone
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Doorgunner on a German Navy Sea King gets order to engage...
perfect animation
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hallo leute
wenn ihr einen widescreen monitor benuzt werden einige bilder und texte verzerrt drgestellt ich habe mir mal eine kleine abhilfe für den Patch , der oben rechts im Loadoutscreen dargestellt ist , gemacht
den Menu-ordner bitte einfach in euren mod-ordner geben
wenn es bei euch auch so oder so ähnlich aussieht
und es so aussehen sollte
dann ist das die abhilfe
[TextureSetImage]
MenuItemType=IMAGE
Position=881,108
Width=32
Height=42__________________mit diesem wert könnt ihr die höhe anpassen bis es auf eurem bildschirm wieder quadratisch erscheint (dieser wert ist für 1920x1080)
ScaleToFit=TRUE
ImageFilename=
das ganze funktioniert natürlich mit allen anderen texten und darstellungen ihr müsst euch nur die files extrahieren und dann abändern , die files findet ihr unter MenuData.cat in eurer SF2 installation
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i think i have to warn you , you can delet the stock weapon but the editor is creating a Weapons-file in the Weapons-Folder and this file is fooling you as soon as you try to add or delet additional weapon to or from your Weapons_Folder (pull and dropping or removing the file manualy)
the weapon you add or delet will not be shown antil you delet the Weapons_File in your Weapons_Folder or you try to add or delete the weapons with the editor , after you delet this Weapons-file all stock weapons you have previously deleted are back , is this not nice
i love it that everything is so simple and user-friendly
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one problem is still there , if you fire a weapon or drop a bomb somewhere on the therrain the weapon explode under the surface in some cases you dont even have a smoke only on the target-aera the weapon work correct
this also happens on other terrains mostly the same who have the "ring-problem"
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i did have the same problem even after i deleted the weapons in the weapons-editor , as soon as i started the game the weapons where back in the loadout-menue
after experimenting and destroying my complete SF2E weaponsfolder i downloaded the latest version of the weapons-editor from TW and now it works , but i´m afraid after the next patch i can go and start delete everything again
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yap , it works perfect with the value from Stary no more problems , thanks for it Stary
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I did ask two weeks or shorter
earliest possible date 15.sept.2011 , because of some real life matter that came up for one of the people involved in the project
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i have on some Terrain the problem that in the distance this ring appears , it only happens with converted SF1 terrains like the Ranch etc. is there a way to get rid of it ????
all of this terrain have the data.ini edited to the SF2 standard and if there is a mountain/terrain-surface with a certain hight the ring disappear´s under it
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ok , we are down to 13 days
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and some Buccaneer S2B with the all grey camo
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Buccaneer S2B from RAF-Germany
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2
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Happy Birthday
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jetzt ist es aber genug , da hat man bilder die beweisen das so ein taliban dabei war die BW nimt den kerl fest und überstellt ihn an die afghanischen "verbündeten" und die lassen den wieder laufen wegen mangel an beweisen :angry2:
ab sofort sollte ein jeder dem man das beweisen kann bei der festnahme "auf der flucht erschossen" werden , BASTA
ich erinnere da an die festnahme von einem gewissen Osama
das sollte als vorbild gelten
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and i hope we get the effects working in SF1 as well
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how can i hit a target with the AS-37 ARM
in Thirdwire: Strike Fighters 2 Series - General Discussion
Posted
i try to get this AS-37 Martel_UK missile to hit a target but even if i fire the missle towards a sam-side that has lookt on to me this missile is not going for any target![:dntknw:](https://combatace.com/uploads/emoticons/default_dntknw.gif)