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Posts posted by ravenclaw_007
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some oil-rig´s that was captured by rebel´s , nothing a Sea-Eagle could not fix
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wie immer bei Florian den nagel direct auf den kopf getroffen
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Desert Viper!
what terraine is this
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Wenn Du die Bohrinsel zerstört hast, blieb dann das Spiel für einen kurzen Moment hängen?
Bei meiner ollen Kiste passiert das immer wenn ich die erste Bohrinsel in einem Einsatz zerdeppere.
nope ich habe gerade 2 inseln hochgejagt da blieb nichts stehen nur mir der atem als ich mir so ne insel anschauen wollte und das ding zu schiessen anfängt ich dachte offenes feuer ist auf den dingern verboten
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Ravenclaw_007, the buc's pit is awesome! It also seems to have very high polycount. How is it FPS wise?
i dont have any problem with FPS on all terrains that i have tested it , also the test-crew did not report any big drop´s , but you are right on some low end computer it would be difficult to fly the Buccaneer
as for the release the Mk50 , S2 , S2D are done and under final testing i coult release it but i think i better wait antil all other models are done to , so i have more time to tease you
some more cockpit pictures
Buccaneer S2
Buccaneer Mk50
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aahhh.. i just made it
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this with the shadow i notice befor on the RF-4e mod i made and now on your Buccaneer as well , i think that is something only TK can answer
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just link the animation from the fuel-Hose to the landing gear , as soon as the gear retract the fuel-hose will be extendet
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Buccaneer S2 , Paulo did an absoulte excellent job on all the decals and skins
just a few
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Desert Bucc´s
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damn
, das sieht echt gut aus wirklich klasse arbeit diese bohrinsel echte extraklasse
Otto hast du dir da nicht den finger verbogen beim ganzen bilchen schiessen
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some more desert-storm nose art
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reduce the spring factor to 4 and try it
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i did have the exact same thing on my Buccaneer there where 2 things that causes this
- i had to remove the tailskid
- i had to change the ShockStroke
the shockstroke should be the the same as on the 3D model , if the stroke length is to long you have this catapult effect with some possible flip over
[NoseGear]
SystemType=LANDING_GEAR
Retractable=TRUE
DeployTime=5.0
AnimationID=1
DragArea=0.25//0.10
HideGearNode=FALSE
ModelNodeName=NoseGearStrut
InsideNodeName=
ShockAnimationID=7
ShockStroke=0.256_____________________________________check this value
SpringFactor=0.4--------------------------------------this can cause it to
DampingFactor=0.90
WheelNodeName=FrontTire
RotationAxis=X-AXIS
RollingRadius=0.335
CastoringWheel=TRUE
CastoringNodeName=Front_Steering
CastoringAxis=Z-AXIS
Steerable=TRUE
MaxSteeringSpeed=41.15
Locking=FALSE
MaxSteeringAngle=60.0
InputName=YAW_CONTROL
ControlRate=1.0
HasBrakes=FALSE
RollingCoefficient=0.05
MaxDeploySpeed=99.61
MaxLoadFactor=9.0
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I do not recall that MF and Dave has uploaded the F-16 Blk15 OCU with "NO Drag Chute" and big tail version? Where can I download?
i take the fighter in the two-piece outfit
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Ravenclaw, the Buccaneer is awesome, where we can find this "Beauty" ?
soon , at a download station near you
it is almost done
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i had a similar issue on the Bucc there was one value on the wing positive in stead of negative
Buccaneer help needed
in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Posted · Edited by ravenclaw_007
the Buccaneer´s Mk50,S2,S2C,S2D are done for SF2 and now , with the help of Cliff11 , we are converting it for SF1 it will take some time because i have to remove all the drop-tanks and change them as weapons and i have to convert all new weapons to SF1 standart as well
so the Buccaneers will be first released for SF2 and then a bit later for SF1 , and then i take a year vacation![:heat:](https://combatace.com/uploads/emoticons/default_heat.gif)