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Posts posted by ravenclaw_007
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He alles Gute zum Geburtstag , hätte ich jetzt fast vergessen
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yap that ´s it , normaly that thing should fly backward with all gun´s fired nice job -
HeHeHeHe... this makes fun
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A poorly made model.
i just had the same thing on a weapon i made and it was some object with no texture assigned to it , i could not see the error on win7 antil crusader send me picture from his winxp computer and it looks exactly like this one
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Mh ich glaub wir meinen etwas anderes.. Ich kann die F-16z.B. nur im Jahr 2003 fliegen .. nicht davor.. nicht dahinter, man konnte doch bei SF1 in der Flight ini glaube ich die Epoche einfach mal erweitern, sonst hatte es den selben effekt wie bei SF2. Nur ich find nicht mehr den Ort wo man das machen kann???
meinst du die flight ini oder die options.ini , in der options.ini kanst du die jahreszahlen fürs spiel eingeben die ini findest du unter GespeicherteSpiele/Thirdwire/strikefighters2
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Shout African H-2 Raptor1 glide-bomb , Raptor datalink pod and ELT-555 ecm-pod
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Buccaneer Mk.50 skins
1965 pre delivery
1965
1974
1980
1990
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ich habe den Logitech G940 und den gebe ich nicht mehr her ernsthaft endlich mal ein joydtick mit throttle und pedalen einzigster nachteil ist er kostet ein bischen was aber ansonsten kann ich den nur empfehlen
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i know but my riveting machine broke down i have to wait for a new one
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hat schon wer von euch mein mig päcken ausprobiert?
is alles i.O. oder fehlt was?
ein screenshot währe schön das würde viel mehr leute anziehen und den mod herunterladen lassen ist wie beim essen das auge ist immer mit
auserdem währe es hilfreich wenn du genau sagst was in dem mod ist zb. das das einfach nur die konvertierung von SF1 zu SF2 ist oder was du sonst noch dran gebastelt hast
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Happy Birthday
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after a long and quiet sleep i´m back the to finish the buccaneer templates , still alot of riveting to be done and some parts of the aircreft still look´s to clean
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for all who like to use this pod´s on the TW F-16 and on Wrench´s A-16 mod , this are the entry´s in the data.ini you may have to edit the data.inis of the pod´s and change from Exported=FALSE to TRUE
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just remember that the object you like to scale can not be directly animated in position=move and scale , to do this you have to link the brake-chute to an other object (box) so the position animation will be done by animating the box and the scale animation by animating the brake-chute
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Need a simple straight forward step by step ( with screens if possible that a retard ( me) can understand
no problem here you go animation
i had a problem my self and posted this step by step instruction you can use this animation instruction , my error was 3d-object related
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a penny for your thoughts
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second picture -check that terrain data.ini, GH3 seems corrupted there
thanks for the hint
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Attack , fast and low
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WE.177 Nuclear Bomb Pack
i made this bombs for the Buccaneer project but i release this pack as stand alone version since this bombs where not only carried by the Buccaneer , a lot of other aircraft from the RAF and RN did carry this bombs as well
to install simply drop them in to your weapons folder
Note:
especially for the WE.177A is it important to make a direct hit since the 10kt warhead makes only a "limited" damage,
best results will be with this parameters for bomb release
Speed = 450kts
Altitude = 10000ft
Range to target = 1.8Nm
on some Aircraft you have to edit the data.ini by adding NUC to the weapontype of the selected weaponsstation
have fun
ravenclaw_007
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Submitter
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Submitted07/10/2011
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Category
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"my name is Bomb. Nuke Bomb." testing the WE-177A
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thanks , nice work
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I did a Google search and the H/K looks like the 3rd Maverick down on the left side of your picture. Thank you for the missile pack.
HIH
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yes i did find one picture that looks the same as the one you mention but i´m not sure if this picture was mislabeled i did find some low res pictures from ramstein-AB and there the AGM-65H looks like the B-version
dont we have somebody who is actualy working with this missiles ???
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ok i found the problem it is not the animation it is the merged objects of the 4 brake-chute´s i dont realy know what exactly causes this but as soon as i split the merged object in to 4 seperate brake-chutes and animate each one separately everything works
Thanks to all who try to help
WE-177A british nuke just needs mapping now
3Ds-max 2009 scale animation HELP needed
in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Posted · Edited by ravenclaw_007
check my RF-4E models i use the Air-Brake to release the Chute , this works perfect and as Dels mention above the Chute needs his own animation slot
[Chute]
SystemType=AIRBRAKE
DeployTime=1.0
RetractTime=0.05
AnimationID=10
ModelNodeName=
DragArea=25.00
DeployWhenOnGears=TRUE
// FullyDeployOnGround=TRUE