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Posts posted by ravenclaw_007
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Su-34 wer arbeitet da den dran ???
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ich sage da nichts mehr dazu
ich dachte der anschlag war bei dem afghanischen gouverneur und nicht in dem kleinen lager
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ich kann dir nur ein bischen Carrier practice (mit F-14A/FA-18A/FA-18E) geben viel spass beim starts und landungen üben
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I like love to blow up stuff with my A-4s and A-10s, can't help myself...
(despite all my whining in the patch thread) tileset no.2768 in the works
Stary for what terraine is this new tileset ???
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I'm sorry we came such way in this discussion, as it's very nice patch after all. Just the "locking stuff away from users (modders)" worries me big time (and no, I'm not talking about LODs here)
by going through this post i cant find anything that convinced me to patch my games to may/11 , and furthermore i have to agree with stary "locking stuff away from users (modders)" worries me to
as for the terraine objects/trees i dont know if TK has ever noticed how popular such mods are with the users
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mein Beleid an die Hinterbliebenen!
aber ich befürchte das das nicht die letzten opfer sein werden
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About waypoint director - isn't it working good in MF MirageIIIE cockpit (hud)?
i dont know ab about the avionics-funktion in SF1 but the cockpit-funktion "WP_CMD_YAW" and "WP_CMD_PITCH" dont work i had that issue with my RF-4E cockpits already and was forced to remove this from the pits
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i know Derk , otherwise i would have a girlfriend by now
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( I also guess, maybe cat is throwing out plane to hard and crusader hit the deck with long tail part ? )
that is something you should look in as i mention above on my buccaneer it was the tailskid that caused the problem after removing the entry it worked ok , but i rather would say check the carrier than the aircraft since i try both the stock and the MF F-8 and i had no problem with the launch
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...yes. It struck me later, after I had posted reply, that you had problem with your own modded buccaneer. Can you give report and description where to change what ? And how much ? It seems that i have same problem with Crusaders ond addon carriers (Argentine Ara de Mayo and French flattops from Aleks1 website) Other aircrfat are fine, but Crusaders just jump and explode. It´s quiet essential to have f-8 flyable because I´m trying to make some historical and "what if" missions for french navy. I´m definitely not skilled in modding and my highest achievement was change of some data files for addon object and aircraft, so forgive me my lame questions.
this are no lame questions quite the contrary , it took me (with the kind help of Amokfloo) yesterday several hours to figure out that the reson was the "Tailskid" so i had to remove them after this everything is ok now
as for the F-8 witch F-8 is not working ?? all the F-8 versions i have do take off perfectly
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I admire your skill and working stamina ! Since there is many plains without gear/flaps indication in SFP1 (damm why?) I will be very happy with waypoint director...anything else is bonus. Thanx a lot ! I can´t wait for my buccaneer and sea wixen home made missions from Ark royal !
as listet above this the are the things that will NOT work with SF1 , sorry
as for why so many planes without gear/flaps indicator , some dont have it and for the rest you have to ask the creator , as for the buccaneer you have so far only in SF2 the
-flap indicator
-ailerondroop indicator
-tailplane indicator
-airbrake indicator
that is not the final yet i try to get all indicators to work , what sometimes calls for some special ways to get them work remember this is only a light-sim and SF1 and SF2 have not the same cockpitfunktions available but i do my very best to have as much as possible indicators/funktions working for SF1
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Well...as SFP1 player, I can live without wiper and I will be VERY happy if there will be any of the nav and distance instruments functional. Well, since I gave up flying with Thirdwire ILS long time ago...it is sometimes problem to fly according ti nav instruments on stock and some modded airplanse. Really dont understand why some planes are able and some unable to have proper nav instruments.
the ILS and the wiper is working sofar items that will not work with Sf1 are
- waypoint director
- flaps indicator
- alt lights
- and some animation
but i stil work on them
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i think i found the problem it is something with the ShockStroke , SpringFactor and DampingFactor from the nosewheel , i do now change the values antil i get a result that is satisfactory
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can anybody give me a hint what causes a aircraft on the end of the catapult not to take off but to make a loop and to explode ????
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I think that was the wrong carrier Volker!
i did not find any SAAF carrier
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The new 5/11 patch changed many things in skinning adding some new outstanding features, so with some WIP to remake I decided to start a new skinnnig job using new standards, these are first squadrons
nice work paulo
what did the patch change for skinning ???? and what are the new features ???? and will the skins still work on sf2 games that are not patched with the 5/11 patch
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i just tried it and it is not working , i get a error message "Strikefigters2 Israel is not funktioning any more" it still creates the the WWII folder in the saved game folder but all folders are empty
i dont know if it has anything to do with it but i use win7
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thanks that is realy easy , if i use the exp2.exe will the exp.1 automatically be included or do i have to do it with the exp.1 only the reson here is that i like to use the models that are in exp.1 only plus some third-party mods and terrains
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in the moment the work is going realy smoth and easy i realy have fun doing the pit , but i think for the SF1 users i can not make all the funktions working because of game-engine limitations , sorry
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i have a full merged SF2 installation with expansion-pack 1 and 2 and i now would like to have a seperate SF2I + expansion-pack1 installation as basis for a WWII sim , does anybody know how i can setup this up without destroying my original installation
i try this now twice but i cant find a way
Post a pic of your favorite airbase
in Thirdwire: Strike Fighters 1 Series - General Discussion
Posted
holly moly
nice work there Ant ![:good:](https://combatace.com/uploads/emoticons/default_good.gif)