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ravenclaw_007

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Posts posted by ravenclaw_007


  1. On ‎03‎.‎05‎.‎2020 at 4:04 PM, RustyKurnass said:

    Sorry mate,but do you modeled the M-57 with conical fin or not?

    i´m Sorry but i overloocked that post

    yes the model is finish but the fin assembly still needs mapping , actualy i did not map it yet because i´m searching pictures of this fin assembly showing the rear of it , i think that some details are not right yet

    if somebody has some good pictures of it that would realy help me finishing this bomb

    Image4.thumb.jpg.ec0a037a2363db8e7dc66967a3279547.jpg

    Image6.thumb.jpg.7004784cf3bc1d1a9a3046eaddad58a1.jpg

    • Like 5

  2. 3 hours ago, JosefK said:

    Hey I was going over this and noticed ServiceEndYear=1985.  But F-4Gs flew in the Persian Gulf War... and kept serving until 1996.  From WikiPedia:

    Just asking....

    guys this F-4G i put up here for testing is the early version , i made a F-4G_85 , F-4G_89 and F-4G_89_SPW each with a own cockpit version and ther respective skins , i hope you dont expect me to put them here up for testing to , this F-4G i put up here is the one with the largest cockpit lod file that was the reason i put it up here for testing

    i did not put up all the weapons i made for this aircraft and i did not put up the sound files and pilots i just put ab the pieces you you may need to test this cockpit , that was all i intended , if the testing here is ok i will finish this project and upload it in the Download Section

    • Like 1

  3. 28 minutes ago, yakarov79 said:

    now we are talking about which one performs better or visual difference? 

    Fly ravenclaw's F-4G and then stock F-4/C/D/B...and tell me that there is no visual difference in the cockpit. 

    And then Ravenclaw just wasted time because he could just paint all stuff on texture instead of making meshes. All looks the same,  obviously for some. 

    anyway.

     

    @ ravenclaw - there is no sign of temptation to make backseat at all?

     

     

    o yes i would like to make the rear cockpit but imagine how big this lod gets with front and rear cockpit in this detail , i have everyting that i need to make them and i was thinking about it many times and i will make them if somebody can tell me how to get this done with an acceptable lod size

    or do you think the rear cockpit lod size would not count so much when flying from the front seat ??? but what if i´m sitting in the rear seat and look towards the front cockpit ???


  4. 32 minutes ago, RustyKurnass said:

    I tested the bird on the Lybian, North Cape and Iceland terrains without any problem of FPS.

    My only issues was the lack of RWR sound and the impossibility of load Aim-7s or bomb from MER or TER, only single ordnance from parent pylons.

    Figured out for the belly pykon and the RWR sound,as I lack in the test installation the indicated files, when dropped in the folder worked.

    But still no TER in the inner pylons or Sparrows

    Sorry , i dont have this problem , the ter entry is in the data_ini as well as the AIM-7 they have a own specific weaponstation , and everything works fine here


  5. 14 hours ago, Menrva said:

    An addition to what I said before; since SF2 Win10 Edition is on the way, you guys might want to keep original copies of those extra detailed cockpits. They may not perform well on the current SF2, but on the next edition they may be usable without much of a hassle.

    just in case you have the impression that this cockpits dont work properly or give you problems so that you can not fly on any terrain that is NOT the case this cockpits work ok with all terrains i have , except with the Anatolia terrain there you will have problems

    i think it is better if you and everybody who likes to take a look at this cockpit try it for your self , let me know if you get problems that makes this aircraft with this cockpit unflyable for you or the FPS drops below of an acceptable level

    F-4G.7z

    please remove any aircraft or weapon with the same name as the ones in this pack , before you install this new ones , Dont Overwrite Existing Aircrafts

    • Like 3

  6. 1 hour ago, yakarov79 said:

    No. No bump on texture will give results as 3d mesh. 

    But we can understand the concerns. I would like to suggest something but this pit is so pretty that I do not wish you to change anything.

     

    Just tell me cuts on DZUS are on texture or modeled?

    You want to add a whole seat or just frame and parts that are visible? 

    What will happen if you will add this seat as a seat model for the pilots folder (external model) and make it visible from the cockpit? It is still high polycount to display but the size of the pit file will not increase. 

     

    Out of curiosity, I've checked my new cockpits for Mojave and Huey and I just realized that Mojave is 6.26MB and Huey 7.10MB. 

     

    the DZUS are modeled but could be changed to a textured solution  , actualy that is what it was originaly but i liked to have it in 3D so i made them as 3D model same with the Light_Caps

    and you dont have any problems with this cockpits ?? did you try to fly on the Anatolia terrain with it ??

    i just found some polys that i can remove , will be a long night

    • Haha 1

  7. 15 minutes ago, Menrva said:

    Hi, Raven!

    Speaking of the Anatolia terrain, it's a very particular one; it's much bigger than a stock TW terrain and it uses a lot of custom 3d models for airports, cities and so on. TODs affect FPS very much as well. So, it's no wonder you're having issues. Terrains like Anatolia, combined with highly detailed cockpits and aircraft, reach the limits of what the game can render at the same time. The SF2 engine is old and poorly optimized! By now, TK should be on his way to finalize work on the so called SF2 Win10 Edition; it will use DirectX 12, so lots of improvements should happen in this regard, given you're on recent hardware.

    It's really important that you reduce the LOD's size any way you can. Other 3d modellers might have suggestions. Some things are better left as textures+bump maps, instead of having them modelled.

    if i remove this caps ( red arrow ) and replace them with a texture i could reduce the lod size from 7,1 MB to 6,53 MB , i added this caps because the texture did not satisfy me  :biggrin:

    i could do the same with the DZUS ( green arrow ) the lod size would be reduced but i dont think the cockpit would look the same anymore , as i mention above it is high detailed , by the way all in game not visible surfaces are already deleted and i reduced vertices especially on rounded edges and rivets where i  removed a lot without losing the appearance

    Image2.thumb.jpg.1c312aec3ac4b41b038db902f374a08b.jpg

    • Like 7

  8. most of you know that Sophocles is working on a new F-5A / RF-5A with a high detail cockpit and i work on the F-4G also with a new high detail cockpit , Sophocles is able to get the lod size to about 3,84 MB and lower , i have try to do the same but i dont get lower than 6,73 MB for the  lod of the single piece winshield version an up to a max of 7,10 MB for the lod the F-4G_78 versions , the F-4G_85 cockpit has a lod sice of 6,83 MB and the F-4G_89 cockpit a lod sice of 6,84 MB

    as you can see that this lod sices are way above of cockpits we have right now in game , on the Buccaneer i had between 2,93 MB and 3,0 MB and on the F-16C i got the lod sice between 3,0 MB and 3,30 MB so nothing close to the 7,1 MB i have currently on the F-4G_78 cockpit , the problem is now that i found out that this new F-G aircraft with this large cockpits have problems on a specific terrain , the Anatolia terrain , i have 3 versions of this Anatolia terrain a version 0 that is a BETA file i got to test it than a version 1 this was the first released version and the version 2 that is the final version , on the final version i dont have to try my luck because even my F-4E model with TW cockpit is not flying there the only terrain version i can get my F-4G to fly is the version 0

    i try to find out what exactly is the problem with this particular terrain an i notice that if the airfield you start on is near to a large city you dont even have to try your luck on terrain version 1 and 2 , i notice in air if i fly  over mountain with tree´s up to the horizon i have no problem as soon as i get near to a city my FPS drops down up to 14 FPS if im over the city , so i think the problem is the tod files used for this citys , now i have the heavily moded Germany CE terrain from Rends i try my luck there but with not so high expetations knowing the result from my Anatolia terrains but i got surprised all my F-4G work on this terrain with out any problems

    now i have to make a desission and for this i need the help of the pilots who maby will fly my F-4G later on , all cockpits are done now but they dont have a ejection seat , my fear is if i add this seat model to the cockpit that this F-4G will no longer fly in a modded terrain , if i dont add the seat some people may ask me why i dont put a seat in that cockpit , i know that Sophocles is adding now different ejection Seats to his cockpits but Sophocles does not have my lod size problems

    an other think is that i was ask already if i make new cockpits for all other F-4´s out of this existing new ones , problem here is the same as with the seat the lod size my come up over 7,1 MB on some F-4E version

    i think Sophocles is with his beautiful new cockpits on a safe side , i´m not so sure with my F-4G cockpits , this is the problem if you try to get the cockpits as realistic as possible

    some info on the new F-4G cockpit compared to  the F-4G_78 cockpit , F-4E_78 has 100 entrys for gauges , funktions and lights the F-4G cockpits have up to 226 entrys

    so let me know what you think about a possible ejection seat and the Anatolia terrain problem

    • Like 4
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