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ravenclaw_007

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Posts posted by ravenclaw_007


  1. i´m working on a new F-4B model for SF2 and need a bit help

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    1. based on the tactical manual from September 1972 for the F-4B was the AERO-3B launchrail used on early F-4B versions , antil when was this Aero-3B / AIM-9B used in the Navy ??? i assume that with the AIM-9D service start ( about 1966 ) the LAU-7A launchrail was used also for the AIM-9B

    2. the F-4B was able to carry 1 AIM-7 on the inner wing pylon , did that continou for all Navy versions of the F-4 , i have pictures showing the AIM-7 on inner wing pylon on F-4N dont know with later versions

    3. is there a way to limit the drag chute to be used on land based airfields only , i now that we have some entrys so the chute can only be dployed with a certain air speed dont know if there is a way for land based airfields to

     

    if anybody knows some answers please let me know

     

    • Like 16
    • Thanks 6

  2. i have material ( fligth manuals ) for many different F-4 Cockpits , some are in work already

    F-4B cockpits , early and late

    F-4C cockpits , early

    F-4D cockpits , early

    F-4E cockpits , early , mid and late

    F-4F cockpits , early and late

    F-4G cockpits , early , mid and late , and single windscreen

    F-4J cockpits , early and late

    F-4N cockpits , early and late

    still searching more F-4 Phantom flight manuals

    • Like 6

  3. 22 minutes ago, yakarov79 said:

    Thanks. :good:

    As you can see there was at least 3 type of underbelly launchers in use.  

    NATO catamaran - Denmark, Norway, Germany...

    double Aero-3B used by Japan/USAF.

    and Italian/Turkish fixed pylons with BRU and attached Aero launcher. 

    the AERO-3B is the one on the Danish F-104G , dont know what type or manufacturer the Japanese launcher is

    by the way the italian and the japanese have different mountings but the same launch rail

    AERO-3B launcher

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    CA-27_Sabre_39_med.jpg.89a2e8ccc484bc92677a2c18bacc2dec.jpg

    CA-27_Sabre_40_med.jpg.2c5292460869bee3f20072de65e130e5.jpg

    sidewinderonhunterqd6.jpg.e46bdefa665dd14086aa3bc872594db4.jpg

    • Thanks 2

  4. i only removed the details from LOD2 everything else is as in LOD1 , cant find any problem there , and i have this problem with other weapons as well

    [WeaponData]
    ObjectFullName=AN/ALQ-184 3-Band ECM Pod
    ObjectDataFile=ALQ-184_3Band_data.INI

    [LOD001]
    Filename=ALQ-184_3Band.lod
    Distance=3

    [LOD002]
    Filename=ALQ-184_3Band_LOD2.LOD
    Distance=10

    [Shadow]
    CastShadow=TRUE
    ShadowCastDist=10000
    MaxVisibleDistance=100


  5. i´m trying to get the distance lods i made for some of my weapons to work but what ever i try the only lod that gets displayed is the LOD1 all other lods are ignored , although every distance change i made on the LOD2 entry is regognized and the LOD1 is displayed on the respective distance i enter for LOD2

    i check if the LOD2 is displayed at all by removing the the LOD1 and changing the entry , and yes it is displayed but as soon as LOD1 is back the LOD2 will not be displayed anymore

    anybody with a good idea what is wrong here , or do distance lod´s only work for aircrafts ????


  6. some more detail pictures of the R-13M that i made at the Wehrtechnische Studiensammlung Koblenz , check the last picture that missile has russian and english warnings on the wings and instead of a nozzle there is a cast ring with holes , maybe Gepard knowse what this part is for , on life missiles this part is not present

    also interesting is the holding mechanism for the front wings on the launch rail

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    P1000952.thumb.JPG.32f4898f08712fcf637fba3a841eba02.JPG

    P1000951.thumb.JPG.f58d37311e85b12c0304e2254690993c.JPG

     

     


  7. the extendet nose gear is a pain in the a... , i try it several times but in game it will not work , modeling it in 3ds max is not the problem but to get it working in game is , the nose gear should be only extendet on launching from the carrier not on landing

    one way i got it somhow working is removing al the unneccesary animations like open canopy , wing fold etc and use this animation slots for the nose gear

    maybe ant gets it working

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