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Everything posted by winterhunter
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Just E X C E L L E N T!!!! Thanks a lot!
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Sick of facing those tame blue SAMs? How about meeting someone new ? The weapon's done, and will soon be deployed on a new FREDA frigate... In the meantime, any information concerning the damage model used by TK sim is welcome (I don't want to make the frigate "killable" by a single 30 mm shot or a lone Maverick missile)...
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Does the "Crisis" affected you (or your country) yet?
winterhunter replied to Silverbolt's topic in The Pub
I looks the same here in France, with all people holding onto their money AND further stopping the economy. Of course, the fact that banks are doing the SAME does not help (Has anyone been checking liquidity of some top European banks? Or their profit margins since the sh$t hit the fan???). Personally, it does affect me by culling all opportunities within my company and driving top management into a "savings frenzy" (which IMHO is beyond reason since some "savings" involve wasting more money than the savings themselves!). -
Hi everyone, I have a doubt (for my next project), and wanted to have your opinions on this... I want to model a SAM using (in real life) SACLOS as guidance method. Which guidance mode would you recommend using in TK's flight sims? I was wondering whether declaring it as all-aspect IR would be the closest thing from an user-experience POV...
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2,668 downloads
Introduction ------------ The Atlas Cheetah programme grew out of South Africa's requirement for a modern fighter and strike aircraft in the 1980s. There was a need for more advanced aircraft to attain an edge over the ever more sophisticated Soviet aircraft such as the MiG-23 being supplied to Angolan and Cuban forces in action against South African forces in the Border War. Furthermore, the increasing cost of maintenance due to sanctions and the age of the aircraft used by SAAF had to be addressed. The arms embargo imposed at the time by United Nations Security Council Resolution 418 prevented South Africa from purchasing new aircraft from other countries, thus making an upgrade of existing aircraft the only option. By this stage, the South African aviation industry had reached the level of technical capability to make a large and sophisticated upgrade possible, leading the SAAF to make the only possible decision, to radically upgrade one of the existing types in service. At the time the SAAF's fast jet fleet consisted of Dassault Mirage III (EZ/CZ/BZ/DZ/D2Z/RZ/R2Z) aircraft and Mirage F1 (AZ/CZ) aircraft. Though the Mirage F1s were the most modern of the fleet, having been delivered from 1977 onwards, they were the primary element of South Africa's air defence and strike fleet and to withdraw them for an upgrade would have left an unacceptable gap in its air defence and strike capability. In addition there were already a few successful Mirage III upgrades from which to learn, such as the Kfir and Mirage III NG, so the SAAF's Mirage III fleet was chosen as the basis for the upgrade. (Source: Wikipedia) This mod, based on Mirage Factory's Mirage IIIE and using (temporarily) the cockpit from the Kfir C7, represents the ultimate evolution of the Mirage III family, the Atlas Cheetah C. Credits ------- Thanks to Olivier ANGUILLE and the whole of Mirage Factory for his great airplanes, as well as for his kind permission to distribute his model packed with my mod, making installation easy. My thanks also go to Anton Dyason from IPMS SA (http://newsite.ipmssa.za.org/) for his permission to use some of his pictures for the hangar screen. -
View File Atlas Cheetah C Introduction ------------ The Atlas Cheetah programme grew out of South Africa's requirement for a modern fighter and strike aircraft in the 1980s. There was a need for more advanced aircraft to attain an edge over the ever more sophisticated Soviet aircraft such as the MiG-23 being supplied to Angolan and Cuban forces in action against South African forces in the Border War. Furthermore, the increasing cost of maintenance due to sanctions and the age of the aircraft used by SAAF had to be addressed. The arms embargo imposed at the time by United Nations Security Council Resolution 418 prevented South Africa from purchasing new aircraft from other countries, thus making an upgrade of existing aircraft the only option. By this stage, the South African aviation industry had reached the level of technical capability to make a large and sophisticated upgrade possible, leading the SAAF to make the only possible decision, to radically upgrade one of the existing types in service. At the time the SAAF's fast jet fleet consisted of Dassault Mirage III (EZ/CZ/BZ/DZ/D2Z/RZ/R2Z) aircraft and Mirage F1 (AZ/CZ) aircraft. Though the Mirage F1s were the most modern of the fleet, having been delivered from 1977 onwards, they were the primary element of South Africa's air defence and strike fleet and to withdraw them for an upgrade would have left an unacceptable gap in its air defence and strike capability. In addition there were already a few successful Mirage III upgrades from which to learn, such as the Kfir and Mirage III NG, so the SAAF's Mirage III fleet was chosen as the basis for the upgrade. (Source: Wikipedia) This mod, based on Mirage Factory's Mirage IIIE and using (temporarily) the cockpit from the Kfir C7, represents the ultimate evolution of the Mirage III family, the Atlas Cheetah C. Credits ------- Thanks to Olivier ANGUILLE and the whole of Mirage Factory for his great airplanes, as well as for his kind permission to distribute his model packed with my mod, making installation easy. My thanks also go to Anton Dyason from IPMS SA (http://newsite.ipmssa.za.org/) for his permission to use some of his pictures for the hangar screen. Submitter winterhunter Submitted 12/10/2008 Category Mirage and Kfir
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I have replaced one AAA in a blue airport by a "samradar" type and three AAAs by "samlauncher". Perhaps I should create a type nike_radar and nike_launcher and add them to a target zone? Or do I need to create a separate target zone? (Sorry for my noob questions, I'm trying to understand how all this comes together)
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I set the mission date to 1960, so this shouldn't be a problem. In groundobjects I have two folders: NikeAjax and NikeAjaxHIPAR. Also, the object .INIs point to the correct files. If I use a scripted mission, I can place them and they DO show up, but they don't do a damned thing... Just wait to be bombed to oblivion .
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Hi everyone, I have just started messing around with modding TW flight sims (I have done a couple of weapons so far), and wanted to do my first SAM (the Nike Ajax). I've done the missile model, and to test it I wanted to used an existing launcher (SA-2, renamed) and existing radar (Hawk CWAR). However, the game refuses to show them up in generated missions (even though I've modified the targets_list.ini of a terrain so that there is plenty of objects type samlauncher and samradar). I include here the files, perhaps someone can help me on this.... ----------------------- The radar ----------------------- NikeAjaxHIPAR_data.INI ---- [MissionData] NationName=USAF ServiceStartYear=1953 ServiceEndYear=1965 GroundObjectRole=SAM_RADAR Availability=COMMON Exported=TRUE ExportStartYear=1960 ExportAvailability=COMMON [GroundObjectData] DamagedModel= DestroyedModel=Radar_Destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=36000.00 Component[001]=Chassis Component[002]=Radar [sound] EngineSoundName= MovementSoundName= [DetectSystem] TargetType=AIR RadarSearchTime=5.0 RadarSearchRange=75000.0 RadarSearchStrength=100 RadarTrackTime=10.0 RadarTrackRange=55000.0 RadarTrackStrength=85 RadarPosition=0.0,0.0,2.30 RadarMinimumRange=6000.0 RadarMaximumAlt=30000.0 RadarMinimumAlt=200.0 DataLink=TRUE NetworkType=AJAX OpticalSight=TRUE NightSight=TRUE VisualRange=2000.0 ViewportPosition=0.0,0.0,2.30 MaxVisibleDistance=8000.0 RadarCrossSection=100 [Chassis] ModelNodeName=Chassis MaxExtentPosition= 1.45, 3.06, 1.16 MinExtentPosition=-1.45,-3.06, 0.00 HasArmor=FALSE DetachNode[001]=RadarBox01 DetachNode[002]=Door01 DetachNode[003]=Door02 DetachNode[004]=Wheels [Radar] ParentComponentName=Chassis ModelNodeName=Swiwel MaxExtentPosition= 4.00, 4.00, 7.60 MinExtentPosition=-4.00,-4.00, 1.07 HasArmor=FALSE DetachNode[001]=Box02 DetachNode[002]=Box08 ----------------------- The launcher ----------------------- NikeAjax_DATA.INI ---- [MissionData] NationName=USAF ServiceStartYear=1953 ServiceEndYear=1965 GroundObjectRole=STATIC_SAM Availability=COMMON Exported=TRUE ExportStartYear=1960 ExportAvailability=COMMON [GroundObjectData] DamagedModel= DestroyedModel=sa-2_launcher_destroyed.LOD DestroyedEffect=LargeExplosionEffect EmptyMass=3600.00 Component[001]=Launcher [DetectSystem] TargetType=AIR MaxVisibleDistance=6000.0 DataLink=TRUE NetworkType=AJAX RadarCrossSection=3 [WeaponSystem] TargetType=AIR MissileRange=40000.000000 MinMissileRange=6000.000000 PitchAngleRate=8 MaxPitch=80.0 MinPitch=60.0 DefaultPitchAngle=70.0 YawAngleRate=12.0 YawLimited=TRUE MinYaw=-120 MaxYaw=120 DefaultYawAngle=0 LookAroundChance=0 MissileLaunchTime=2.0 YawModelNodeName=turret PitchModelNodeName=rail [Launcher] ModelNodeName=legs MaxExtentPosition= 2.39, 4.20, 1.72 MinExtentPosition=-2.39,-4.70, 0.00 HasArmor=FALSE SystemName[001]=Missile [Missile] SystemType=MISSILE MissileID=1 WeaponTypeName=Ajax WeaponPosition=0.00,3.90,1.86 ShowMissile=TRUE IndependentPitchMovement=FALSE ----------------------- The missile ----------------------- Weapons.INI ---- [WeaponData001] TypeName=Ajax FullName=MIM-3A Nike Ajax ModelName=Ajax Mass=1025.000000 Diameter=0.381000 Length=10.470000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=NATO,USAF SpecificStationCode= NationName=USAF StartYear=1953 EndYear=1965 Availability=2 BaseQuantity=8 Exported=TRUE ExportStartYear=1960 ExportEndYear=2000 ExportAvailability=1 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=140.600006 FusingDistance=15.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=80 MaxTurnRate=7.000000 MaxLaunchG=1.000000 LockonChance=100 LaunchReliability=80 ArmingTime=0.000000 SeekerFOV=180.000000 SeekerGimbleLimit=120.000000 SeekerTrackRate=50.000000 SeekerRange=45000.000000 MinLaunchRange=3000.000000 MaxLaunchRange=40000.000000 Duration=45.000000 CounterCountermeasure=50.000000 NoiseRejection=70.000000 CapabilityFlags=0x1000002f LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=30.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.000000 BoosterDuration=3.400000 BoosterAccel=25.000000 BoosterEffectName=LargeMissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-4.329000,0.000000 SustainerDuration=30.000000 SustainerAccel=2.000000 SustainerEffectName=LargeSAMTrailEffect SustainerSoundName= SustainerPosition=0.000000,-0.250000,0.000000 InFlightEffectName= InFlightSoundName= ReleaseAnimationID=1 ReleaseAnimationTime=2.000000 ReleaseAnimationDelay=3.500000 EODisplayFlags=0 CEP=0.000000
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SAAF Cheetah-C Fighter
winterhunter replied to ace888's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That looks like a Cheetah D. As for using a Kfir, the main differences are: + The nose radome. + The lengthened fuselage of the Cheetah C (like the difference between Mirage III C and E). + The engine cooling air intake. I have "modded" a Mirage IIIE from the Mirage Factory to look and behave like the Cheetah C (you can see a bit of it in my South African Weapons pack carrying an U-Darter). If there is any interest in it, I can post it here.... -
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534 downloads
Some weapons developped in South Africa by the Kentron Corporation (later Denel), plus some others in use in the SAAF. New weapons (SAAF_Weapons.ini): A/G: 754 model Laser Guided Bomb A/A: V3A Kukri (IRH) V3B Kukri (IRH) V3C Darter (IRH) U-Darter (IRH) V4 R-Darter (ARH) Weapons using a 3rd party model: Bunyap or Mirage Factory WP: V3S Snake (Python 3 in SAAF service) Matra R.530 (Extended service in SAAF) Florian's Mirage 2000D: Atlis II Laser Pod Lindr2 & Ravenclaw_007 WP 2: V3E A-Darter (Incorrectly named V3R in the pack) -
View File South African Weapons Some weapons developped in South Africa by the Kentron Corporation (later Denel), plus some others in use in the SAAF. New weapons (SAAF_Weapons.ini): A/G: 754 model Laser Guided Bomb A/A: V3A Kukri (IRH) V3B Kukri (IRH) V3C Darter (IRH) U-Darter (IRH) V4 R-Darter (ARH) Weapons using a 3rd party model: Bunyap or Mirage Factory WP: V3S Snake (Python 3 in SAAF service) Matra R.530 (Extended service in SAAF) Florian's Mirage 2000D: Atlis II Laser Pod Lindr2 & Ravenclaw_007 WP 2: V3E A-Darter (Incorrectly named V3R in the pack) Submitter winterhunter Submitted 11/23/2008 Category Weapon Packs
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View File Avro Blue Steel Nuclear Missile The Avro Blue Steel was the mainstay of the UK nuclear deterrent between 1963 and 1970, being carried aboard Vulcans and Victors. At a massive 7 tons, this missile is a must have for all the fans out there of Operation Steel Dawn. Enjoy. Submitter winterhunter Submitted 09/07/2008 Category Single Ordnance Files
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