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Spillone104

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Everything posted by Spillone104

  1. And remember that this game use only 2 .wav format. PCM 11,025KHz 8bit Mono 10KB/s and PCM 22,050KHz 8bit Mono 21KB/s
  2. ?????????? Those sounds comes from my Soviet jet sounds package BTW Good work Insky Group
  3. File Name: J79 Exhaust Effects File Submitter: Spillone104 File Submitted: 26 Mar 2009 File Category: Effect Mods Exhaust smoke for the General Electric J79 equipped aircrafts. There are 2 exhausts variants. The "J79-F4ExhaustEmitter" can be used for every aircraft. The "J79-F104ExhaustEmitter" instead have the tipical F-104 downward pushed exahaust caused by the Boundary Layer Control on the wings. --------------------------------------------------------------------------------- Instructions: 1) Put the J79ExhaustEmitter.ini and SMOKE3.tga in the Effects folder. 2) Open the "aircraft"_DATA.INI and go down to the engine/s section. (Example from the F-4C) [Engine1] SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 HasAfterburner=TRUE NumAfterburnerStages=4 SLThrustDry=44482.2 SLThrustWet=75619.8 ThrustAngles=0.0,7.00,0.0 ThrustPosition=-0.65,1.70,0.00 ThrottleRate=0.5 NozzleAnimationID=7 IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=0.0 CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=1.0 MilThrottle=0.65 MilRPM=1.00 MilNozzle=1.0 MaxThrottle=0.78 MaxRPM=1.00 MaxNozzle=1.0 FullABThrottle=1.12 FullABRPM=1.00 FullABNozzle=0.0 AltitudeTableNumData=12 AltitudeTableDeltaX=1828.8 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.871,0.749,0.636,0.533,0.439,0.357,0.266,0.200,0.149,0.112,0.000 DryMachTableNumData=12 DryMachTableDeltaX=0.2 DryMachTableStartX=0.0 DryMachTableData=1.000,0.953,0.956,1.007,1.099,1.108,1.245,1.391,1.533,1.645,1.701,1.665 WetMachTableNumData=12 WetMachTableDeltaX=0.2 WetMachTableStartX=0.0 WetMachTableData=1.000,0.976,1.007,1.091,1.231,1.429,1.670,1.953,2.270,2.606,2.930,3.208 MaxInletTemperature=134.3 GyroscopicInertia= TSFCM0=0.860 TSFCM1=1.207 AfterburnerTSFC=1.950 MinFuelFlow=0.01 ExhaustEmitterName=DirtyExhaustEmitter ---------------- <<<<Change this emitter>>>> ExhaustPosition=-0.65,-3.63,-0.58 AfterburnerNodeName=afterburner AfterburnerEmitterName=AfterburnerEmitter MinExtentPosition=-1.13,-3.68,-1.02 MaxExtentPosition=-0.14, 1.36,-0.04 FireSuppression=TRUE GasTempMaxRPM=635.0 GasTempIdleRPM=420.0 GasTempChangeRate=5.0 OverheatTemp=750.0 DamageTempDelta=300.0 OilPressMaxRPM=35.0 OilPressIdleRPM=55.0 OilPressChangeRate=0.5 LowOilPress=12.0 LowOilTempDelta=400.0 And change the emitter name into ExhaustEmitterName=J79-F4ExhaustEmitter or ExhaustEmitterName=J79-F104ExhaustEmitter ---------------------------------------------------------------------------------------------- That's it. Have a good flight and don't somke. Alex (Spillone104) This File is Freeware and can not be sold or included in any Payware software. Click here to download this file
  4. Salve a tutti sono nuovo.

    Ovviamente difficile.... altrimenti sembra quasi un arcade.
  5. Who Prime Minister is the biggest spoiled brat in the world...?

    Nothing compared to "our" banana republic prime minister or as is usually called "the premier Berlusca". I feel so sad to be "represented" by this kind of thief clown.
  6. Man tried to kill his Mother-in-Law with a anti-tank missile

    The bad grass never die.....
  7. Salve a tutti sono nuovo.

    Benvenuto Santiagos. Allora.... i sim della serie SFP1, WOV, WOE e WOI usano lo stesso identico motore grafico portato sempre allo stesso livello con le varie patch. Quello che li differenzia in sostanza sono gli aerei, gli oggetti, i mezzi e gli scenari adottati. Per il resto con l' ultima patch di ottobre si possono considerare sullo stesso livello. Per First Eagle non so bene cosa dirti.... il "motore" è lo stesso ma è ovviamente avrà le sue differenze. Quale gioco preferisco? Bella domanda..... li ho riuniti tutti sotto un' unico install basato su Strike Fighter.(ma l' operazine è da considerarsi lunga e difficilina). Per i mod ti posso solo consigliare di dare un' occhiata a downloads e farti limitare solo dai tuoi gusti. E mi raccomando leggi sempre i fatidici README. Personalmente non mi sono mai messo a volare in rete ma so che qualcuno degli iscritti lo fa. Ciao Alex
  8. Maybe..... maybe I've found the cause of random CTD caused by weapon view in modded viewlist.ini ... [View024] ViewName=WeaponView ViewClassName=WeaponViewClass UpdateAlways=TRUE <-----------------------------------change to FALSE ViewGotoControl=GOTO_VIEW_WEAPON CycleNextControl=GOTO_VIEW_WEAPON CyclePrevControl=GOTO_VIEW_WEAPON ObjectFrom=SearchPlayerWeapon PositionOffsets=0.0,-15.0,0.0 AngleOffsets=0.0,-15.0,0.0 For me it works. No more CTD in weapon view.
  9. File Name: J47 Exhaust Effects File Submitter: Spillone104 File Submitted: 2 Apr 2009 File Category: Effect Mods Exhaust smoke for the General Electric J47 or J35 equipped aircrafts. Suitable for the F-86, F-84 from A to G version, B-45, B-47. There are 2 exhausts variants. The "J47ExhaustEmitter" is the normal exhaust from this engine. The "J47WaterExhaustEmitter" is the extremely dirty exhaust obtained from the water/methanol injection. BE CAREFULL THIS EMITTER IS A FRAME-RATE KILLER IN LARGE NUMBERS! --------------------------------------------------------------------------------- Instructions: 1) Put the J47ExhaustEmitter.ini and SMOKE3.tga in the Effects folder. 2) Open the "aircraft"_DATA.INI and go down to the engine/s section. (Example from the F-86F) [Engine] SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 HasAfterburner=FALSE SLThrustDry=26288.862 ThrustAngles=0.0,0.0,0.0 ThrustPosition=0.0,0.0,0.0 ThrottleRate=0.4 IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=0.90 CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=0.25 MilThrottle=0.65 MilRPM=1.00 MilNozzle=0.01 MaxThrottle=0.99 MaxRPM=1.00 MaxNozzle=0.25 AltitudeTableNumData=10 AltitudeTableDeltaX=3048.0 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.721,0.517,0.371,0.265,0.212,0.054,0.025,0.000,0.000 DryMachTableNumData=4 DryMachTableDeltaX=0.4 DryMachTableStartX=0.0 DryMachTableData=1.000,0.980,1.000,0.000 TSFCM0=0.820 TSFCM1=1.220 MinFuelFlow=0.03 ExhaustEmitterName=CleanExhaustEmitter ---------------- <<<<Change this emitter>>>> ExhaustPosition=0.0,-4.76,0.00 FireSuppression=FALSE MinExtentPosition=-0.31,-4.76,-0.40 MaxExtentPosition= 0.31,-1.45, 0.29 And change the emitter name into ExhaustEmitterName=J47ExhaustEmitter or ExhaustEmitterName=J47WaterExhaustEmitter (better if used like an afterburner effect to simulate the additional thrust) ---------------------------------------------------------------------------------------------- That's it. Have a good flight and if it smoke is friendly. :D Alex (Spillone104) This File is Freeware and can not be sold or included in any Payware software. Click here to download this file
  10. Yep, is inside in the same ini file. :yes: [EmitterType001] Name=J47ExhaustEmitter EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=30000.0 EmissionRate=0.014 EmissionVolume=0.01,0.01,0.01 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.0,-1790.0,0.0 EmissionVelocityDeviation=0.2 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=6.00 ParticleLifeTimeDeviation=0.2 ParticleWeight=-0.50 ParticleRandomness=0.01 ParticleDragFactor=0.01 ParticleInheritence=0.003 ParticleWindFactor=0.3 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.20,0.14,0.01,0.055000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=0.20,0.14,0.01,0.020000 ParticleColor[03].Time=0.500000 ParticleColor[03].Value=0.20,0.14,0.01,0.014000 ParticleColor[04].Time=0.750000 ParticleColor[04].Value=0.20,0.14,0.01,0.013000 ParticleColor[05].Time=1.000000 ParticleColor[05].Value=0.20,0.14,0.01,0.012000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.500000 ParticleSize[02].Time=0.14000 ParticleSize[02].Value=6.000000 ParticleSize[03].Time=0.50000 ParticleSize[03].Value=10.000000 ParticleSize[04].Time=0.750000 ParticleSize[04].Value=13.000000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=15.000000 TextureMaterial=J47SmokeMaterial [EmitterType002] Name=J47WaterExhaustEmitter EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=30000.0 EmissionRate=0.014 EmissionVolume=0.01,0.01,0.01 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.0,-2790.0,0.0 EmissionVelocityDeviation=0.2 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=10.00 ParticleLifeTimeDeviation=0.2 ParticleWeight=-0.50 ParticleRandomness=0.01 ParticleDragFactor=0.01 ParticleInheritence=0.002 ParticleWindFactor=0.3 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.26,0.20,0.22,0.110000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=0.26,0.20,0.22,0.045000 ParticleColor[03].Time=0.500000 ParticleColor[03].Value=0.26,0.20,0.22,0.020000 ParticleColor[04].Time=0.750000 ParticleColor[04].Value=0.26,0.20,0.22,0.013000 ParticleColor[05].Time=1.000000 ParticleColor[05].Value=0.26,0.20,0.22,0.012000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.500000 ParticleSize[02].Time=0.14000 ParticleSize[02].Value=9.000000 ParticleSize[03].Time=0.50000 ParticleSize[03].Value=16.000000 ParticleSize[04].Time=0.750000 ParticleSize[04].Value=20.000000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=22.000000 TextureMaterial=J47SmokeMaterial
  11. I've no problems with the default weapon view in the both 06 and oct.08 patch. But sometimes happen with the modded viewlist.ini
  12. J47 Exhaust Effects

    Version

    188 downloads

    Exhaust smoke for the General Electric J47 or J35 equipped aircrafts. Suitable for the F-86, F-84 from A to G version, B-45, B-47. There are 2 exhausts variants. The "J47ExhaustEmitter" is the normal exhaust from this engine. The "J47WaterExhaustEmitter" is the extremely dirty exhaust obtained from the water/methanol injection. BE CAREFULL THIS EMITTER IS A FRAME-RATE KILLER IN LARGE NUMBERS! --------------------------------------------------------------------------------- Instructions: 1) Put the J47ExhaustEmitter.ini and SMOKE3.tga in the Effects folder. 2) Open the "aircraft"_DATA.INI and go down to the engine/s section. (Example from the F-86F) [Engine] SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 HasAfterburner=FALSE SLThrustDry=26288.862 ThrustAngles=0.0,0.0,0.0 ThrustPosition=0.0,0.0,0.0 ThrottleRate=0.4 IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=0.90 CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=0.25 MilThrottle=0.65 MilRPM=1.00 MilNozzle=0.01 MaxThrottle=0.99 MaxRPM=1.00 MaxNozzle=0.25 AltitudeTableNumData=10 AltitudeTableDeltaX=3048.0 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.721,0.517,0.371,0.265,0.212,0.054,0.025,0.000,0.000 DryMachTableNumData=4 DryMachTableDeltaX=0.4 DryMachTableStartX=0.0 DryMachTableData=1.000,0.980,1.000,0.000 TSFCM0=0.820 TSFCM1=1.220 MinFuelFlow=0.03 ExhaustEmitterName=CleanExhaustEmitter ---------------- <<<<Change this emitter>>>> ExhaustPosition=0.0,-4.76,0.00 FireSuppression=FALSE MinExtentPosition=-0.31,-4.76,-0.40 MaxExtentPosition= 0.31,-1.45, 0.29 And change the emitter name into ExhaustEmitterName=J47ExhaustEmitter or ExhaustEmitterName=J47WaterExhaustEmitter (better if used like an afterburner effect to simulate the additional thrust) ---------------------------------------------------------------------------------------------- That's it. Have a good flight and if it smoke is friendly. :D Alex (Spillone104) This File is Freeware and can not be sold or included in any Payware software.
  13. Sure. Have you taken a closer look to the picture in the previous page? Removed all the guns (nose, turrets and wings) and removed all the pylons and the gunners.
  14. Thanks for this soo long needed Nike Site.
  15. Some more progress with the water effect and a totally demilitarized A-26B.
  16. Portaerei e Russi

    Ok..... Ametto di aver provato.....sai ha un gancio di coda e la tentazione di vedere come andava è stata forte.....come sono prevedibile Eh? Però ovviamente per tutti i motivi che hai elencato non è proprio il caso di mettere un 104 ammollo.
  17. Portaerei e Russi

    Insomma..... non vedo la scelta molto facile per adattare un' aereo sovietico all' uso sulle portaerei.... in genere avevano un' alta velocità di atterraggio e decollo, cosa che si sposa male con l' impiego sulle portaerei specie se piccole come quelle impiegate dalla marina sovietica. Forse appunto solo aerei relativamente piccoli con ali a geometria variabile oppure guardare ai prototipi dei vari Mig e Sukhoi con motori portanti per decolli e atterraggi STOL ma non verticali.
  18. Sometimes we use the same frequency
  19. Here the water effects after some trials. Need again a good amount of refinements. The "weapon" of choice is a cluster rocket with a near 0 g engine.
  20. AMX-30

    I miei complimenti Steve. Davvero bello questo AMX-30. :yes:
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