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Everything posted by Spillone104
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Strike Fighters 2 Screenshots
Spillone104 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
Spillone104 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Here is another fresh tanker by just a week. Same name as here. I agree with all the above considerations about the game.
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Well, here in Italy the gasoline price is now around 1,5€/L but 2 years ago in summer was up to near 2€/L. And the annual tax for a small car with a mere 1 liter engine of 43KW and Euro 4 standard is around 110 €. Good thing is that you can go for 25Km with a liter.
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Changing helicopter sounds and blade gets stuck
Spillone104 replied to DEVIL11's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The reason about the engine not working is right here: To hear a different sound you only need to change the "EngineSoundName=" in the [sound] section as said by krfrge. The type of engine SystemType=JET_ENGINE or SystemType=PROP_ENGINE in the [Engine] section, define the kind of engine used and to my knowledge the only ones recognised by the game. -
Strike Fighters 2 Screenshots
Spillone104 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
@Dave: Many Tu-22 wore some uncommon drawings and sharkmouths just before their retirement in 1994. mandatory screenshot -
Strike Fighters 2 Screenshots
Spillone104 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
The Electronic Dragon -
Version 1.0
1,268 downloads
Lockheed / Aeritalia F-104S pack for Strike Fighters 2 This mod recreate the 5 variants of the italian version of the Starfighter F-104S CB: Fighterbomber variant with M61A1 gun. F-104S CI: All weather interceptor variant, no gun and capable of carring 2 AIM-7E and 2 AIM-9B F-104S-ASA CB: Updated FB variant with better ECM. F-104S-ASA CI: Updater interceptor variant capable of carring 2 Aspide and 2 AIM-9L missiles and better ECM F-104S-ASA-M: Last conversion done to keep the aircraft in service till EF-2000 introduction into service. Lighter, with updated avionic and other systems. No ECM or countermeasures and same armament as the ASA-CI version. ------------------------------------------------------------------------------------------------------------------- IMPORTANT!!! You need SF2E to have the stock F-104G ------------------------------------------------------------------------------------------------------------------- Installation: Simply copy all the files in the respective directory of your game folder. "User"\Saved Games\ThirdWire\StrikeFighters2 ------------------------------------------------------------------------------------------------------------------ Credits: Added 3D details, Fuel tanks, INI work, flight model, sounds and effects: Spillone104 Texture and decals: Steve_S and Bobrock Cockpit: Starfighter2 MK_GQ7 seat: Ravenclaw007 Fake Pilot mod: FastCargo BETA testers: Aleks, Canadair, Spitwulf, Silverbolt, Starfighter2, Steve_S, The Test Pilot Inspired and basically based on the work of Crab_02 for the old F-104S mod. Thank you all guys! ------------------------------------------------------------------------------------------------------------------- Legal stuff: This mod is freeware. Commercial use is not allowed. ------------------------------------------------------------------------------------------------------------------ Enjoy and good flight. :) January 2012 Spillone104 -
Normal behaviour for RD-33 engines. And... Isn't better to have 2 engines for safety reasons on a combat plane?
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Era da tempo che speravo di vedere un mod per la versione S dello Starfighter senza i piloni ventrali (catamaran) che in pratica erano usati solo nelle mostre statiche. Quindi ho chiesto cortesemente a Crab_02 se per caso aveva ancora il file .max di quel mod fatto ormai diversi anni fa. Bene mi è stato concesso di modificarlo e di postarlo a patto di nominare lui come autore. Fantastico! Vorrei rappresentare almeno le versioni CB (cacciabombardiere) e CI (caccia intercettore) della versione S poi i rispettivi avanzamenti allo stato ASA e infine l' ultima variante dell' intercettore, l' ASA-M. F-104S ASA. (devo ancora chiudere il vano del cannone) Le modifiche sono: aggiunta dell' IRST, antenna a lama sotto il muso e le due carenature a goccia ai fianchi posteriori della fusoliera. F-104S CB Modifiche: aggiunta IRST, antenna a lama sotto il muso e rimozione rotaie di lancio per missili dai piloni esterni. A giorni spero di fare le versioni mancanti.
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Oh! Bel lavoro Paolo! Se hai un pò di pazienza posso farmi passare una marea di materiale sugli F-84F ed RF-84F italiani in particolar modo. E si potrebbe fare una decente MK-7 Thor. ;-)
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Is it a two seater? At least it have some elegant lines fo a modern aircraft even if it is clearly inspired by the F-22 shape. Japanese developed aircraft never came cheap but at least they have learned how to do them by theirseves.
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Panther against Meteor, which mark?
Spillone104 replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The Meteor F.8 have a bit of advantage over the Phanter in the thrust to weight rateo, and the armament is practically identical with 4x20mm cannons. -
F-101C Voodoo vs MiG-15 Fagot-A
Spillone104 replied to streakeagle's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Actually the everlasting problem with the AI is another one. You can't catch them by surprise, And actually this was the key factor in many fights. In this case the Voodoo have a clear advantage having a radar and being way faster than the MiG-15. In SF2 they always spot you even if you are in their blind corner. And this always put the player in difficulty in this case. Plus, the stock FM for the AI MiG-15 and 17 is "just a bit" generous, giving them the ability to still fly with a swept wing at a mere 80Km/h in turns. On the other hand the F-101 FM is VERY formative. -
SF2 Lavochkin La-17n & La-17R
Spillone104 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 Lavochkin La-17n & La-17R File Submitter: Spillone104 File Submitted: 25 June 2014 File Category: Other Lavochkin La-17n and La-17R for Strike Fighters 2 La-17n: Ground launch conversion of the basic La-17 target drone equipped with RD-900 ramjet engine. La-17R: Ground launched reconnaisance version with stretched fuselage, camera bay and powered by an RD-9BK turbojet. FLIGHT MANUAL: These are drones but you crazy test pilots can fly them and have some fun. :P These La-17s have some unusual features like a double landing gear (skids). By default the drone start on the runway with the retractable gear extended, with the right nose up position for take off. About 20°. Now, the AI don't make any use of the JATO unit, but you can. TAKEOFF: Leave the throttle to idle, and activate the JATO with the key used for thrust vectoring the Harrier nozzles down. The rockets will blast you right in the sky and will burn out in about 3 seconds. During this quick process, set the engine thrust to full power. After 5 seconds from the start you can discard the empty rockets by Ctrl-D (Drop tank jettison). Retract the invisible gear and proceed with the mission. Note: for the sake of limitation of the game engine the La-17n have turbojet parameters instead of the true ramjet since the AI can't take off or carefully use an engine that simply offer no thrust at 0 speed and basically the thrust increase directly to the speed. TESTED and DISCARDED. LANDING: Do not extend the gear, you have skids on the engine belly and on wingtips just like sailplanes. During final approach, shut down the engine and descend gently with a speed of about 270Km/h. Once close to the ground and about 240Km/h pull up to kill speed and let the drone gently stall. It will still be under control and will descend quite gently upon touch down. This procedure was applied since the ramjet directly absorbed the impact and limited the damage to the airframe. The engine usually was already good for scrapping by that time anyway. On the turbojet models there was an airbag to absorb the impact. And the engine on the recon drone was intended to be reused as much as possible. AI would do just fine using the retractable gear. ;) WARNING! Both drones are set to SOVIET, in case someone want to have the La-17n target drone set as opponent, you have to change the NationName= in the DATA.INI. But you're still free to fire at friendlies ;) ------------------------------------------------------------------------------------------------------------------- Installation: Copy all the files in the respective directory of your game folder. "User"\Saved Games\ThirdWire\StrikeFighters2 And add these to your SOUNDLIST.INI located in the Flight folder SoundFileXXX=JATO (Replace XXX with a sequential number) [JATO] Priority=NORMAL Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=TRUE MaxDist=3000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 ------------------------------------------------------------------------------------------------------------------- Credits: 3D model, Effects and Sounds: Spillone104 Texture: Spillone104 and Flogger23 Beta testers: Flogger23, Paulopanz and Dysko ------------------------------------------------------------------------------------------------------------------- Legal stuff: This mod is freeware. Commercial use is not allowed. ------------------------------------------------------------------------------------------------------------------ Happy landing. Alex (Spillone104) 25/06/2014 Click here to download this file -
Version 1.01
311 downloads
Lavochkin La-17n and La-17R for Strike Fighters 2 La-17n: Ground launch conversion of the basic La-17 target drone equipped with RD-900 ramjet engine. La-17R: Ground launched reconnaisance version with stretched fuselage, camera bay and powered by an RD-9BK turbojet. FLIGHT MANUAL: These are drones but you crazy test pilots can fly them and have some fun. :P These La-17s have some unusual features like a double landing gear (skids). By default the drone start on the runway with the retractable gear extended, with the right nose up position for take off. About 20°. Now, the AI don't make any use of the JATO unit, but you can. TAKEOFF: Leave the throttle to idle, and activate the JATO with the key used for thrust vectoring the Harrier nozzles down. The rockets will blast you right in the sky and will burn out in about 3 seconds. During this quick process, set the engine thrust to full power. After 5 seconds from the start you can discard the empty rockets by Ctrl-D (Drop tank jettison). Retract the invisible gear and proceed with the mission. Note: for the sake of limitation of the game engine the La-17n have turbojet parameters instead of the true ramjet since the AI can't take off or carefully use an engine that simply offer no thrust at 0 speed and basically the thrust increase directly to the speed. TESTED and DISCARDED. LANDING: Do not extend the gear, you have skids on the engine belly and on wingtips just like sailplanes. During final approach, shut down the engine and descend gently with a speed of about 270Km/h. Once close to the ground and about 240Km/h pull up to kill speed and let the drone gently stall. It will still be under control and will descend quite gently upon touch down. This procedure was applied since the ramjet directly absorbed the impact and limited the damage to the airframe. The engine usually was already good for scrapping by that time anyway. On the turbojet models there was an airbag to absorb the impact. And the engine on the recon drone was intended to be reused as much as possible. AI would do just fine using the retractable gear. ;) WARNING! Both drones are set to SOVIET, in case someone want to have the La-17n target drone set as opponent, you have to change the NationName= in the DATA.INI. But you're still free to fire at friendlies ;) ------------------------------------------------------------------------------------------------------------------- Installation: Copy all the files in the respective directory of your game folder. "User"\Saved Games\ThirdWire\StrikeFighters2 And add these to your SOUNDLIST.INI located in the Flight folder SoundFileXXX=JATO (Replace XXX with a sequential number) [JATO] Priority=NORMAL Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=TRUE MaxDist=3000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 ------------------------------------------------------------------------------------------------------------------- Credits: 3D model, Effects and Sounds: Spillone104 Texture: Spillone104 and Flogger23 Beta testers: Flogger23, Paulopanz and Dysko ------------------------------------------------------------------------------------------------------------------- Legal stuff: This mod is freeware. Commercial use is not allowed. ------------------------------------------------------------------------------------------------------------------ Happy landing. Alex (Spillone104) 25/06/2014 -
MiG-25RB "Foxbat-B"
Spillone104 replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
It was never meant to be a total overhaul of the original model. Only as a stopgap until the new, and far better model of Centurion1 an 76.IAP-Blackbird will be released. Paulo asked me if I could get rid of the black rope and a new tank (not jettisonable as in real life). The real improvement is behind the DATA.INI file and the skins. -
The Sabre's bad cousin from the east...
Spillone104 replied to ValAstur's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Great! I will do some changes to the aircraft anyway. For the engine you can choose some centrifugal turbojet of the era, like the J33 or J42 and J48. For the armament maybe only 2 12,7mm MG and a single cannon are a bit light. A couple of M3 or simila M24 20mm cannons and use the american 37mm M4 cannon, used on P-39 and P-63. -
formation question
Spillone104 replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
If you use a specific nation for airliners you can also set specific formations. Already done with the MB-339 PAN mod. In this case simply left only the first position. [FormationType0xx] Name= BaseLevel=1 Level[01].Name=Squadron Level[01].Size=1 Level[01].Formation[01]=SqTrail Level[02].Name=Flight Level[02].Size=1 Level[02].Formation[01]=Airliner Level[03].Name=Element Level[03].Size=1 [Airliner] Position[01].Offset= 0, 0, 0 -
Here is my little contribute:
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Are Gunners too deadly?
Spillone104 replied to Emp_Palpatine's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Somehow if you try to play as a bomber and even in a massive formation you can have a bad surprise. I've played a lot with the Tu-16 of all kind of versions. and most of the time my entire flight have been decimated by the guns of the fighters. Yeah, guns because most of the missiles were ineffective due to massive jamming and contermeasures on board of the planes (see mixed formations). Well, the gunners rarely scratched one of the attackers. Somehow the dumb AI gets even dumbier if you fly red side. Basically the Jedi turn into a Stormtrooper -
Need detailed pics Mig-25
Spillone104 replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Other detailed walkaround but of a BM version. No open airbrakes but a lot of details depicted. http://walkarounds.airforce.ru/avia/rus/mig/mig-25bm_2/index.htm and RB version: http://scalemodels.ru/modules/photo/viewcat_cid_62.html