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Spillone104

+MODDER
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Posts posted by Spillone104


  1. Here is a little project focused on the improvement of the most deployed strategic SAM system of the world.

    And so, one of the most frequent threats to aircrafts in the past decades. Not to mention on this sim. :grin:

     

    New missiles to began. Then will follow new radars and launchers.

     

    11DU SA-2B

    post-16385-0-21400900-1313360009.jpg

     

    20D SA-2C

    post-16385-0-10155800-1313360016.jpg

     

    15D SA-2E (nuke capable)

    post-16385-0-07148600-1313360022.jpg

     

    5Ya23 SA-2D

    post-16385-0-58127500-1313360029.jpg

     

    And the fire sequence of a Dvina.

    post-16385-0-99478400-1313359988.jpg

     

    post-16385-0-47280700-1313359995.jpg

     

    post-16385-0-86810000-1313359999.jpg

     

    :heat:


  2. Aha.. That is good to know. Is there any way to make a SAM site shoot only a single SAM at a time rather than mass launch all of their missiles at the same time? I've got a SA-2E site set up with 4 launchers and all 4 launch at the same time.

     

    Regards..

    BeachAV8R

     

    That is an issue with the missile data having a very short or no delay at all.

    This should fix this.

    ReleaseDelay=60.000000


  3. Indeed ordway,

    too bad the 102 was not capable to hit a fighter at close range since it lacked a gun or a missile that could be used at those distances. The Falcons had an high minimum range and as explained in other occasions they required complex procedures prior to launch. Not to mention the use of FFAR against fighters :rofl:

     

    So my best advice is to try to engage your enemy at high altitude and speed and keep distance.


  4. Grazie Giorgio!

    Anche se avrei preferito il 722 che ha fottuto i motori ad un MD-80 :P

     

    A guardare quei Tu-204..... Certo che da noi dubito che si possa vedere una compagnia chiamata uliveto o sangemini... KMV (Acque minerali del Caucaso) :lol:


  5. Il WeaponEditor e il GunEditor per funzionare bisogna aprire l' exe col tasto destro, Proprietà e nella sezione compatibilità devi mettere su Win98. Altrimenti non partono.

    Per le stringhe Weapondata o Gundata:

    Queste vanno aggiunte al file WEAPONDATA.INI che si trova in Objects/Weapons e in pratica devi incollare la stringa alla fine del lungo elenco e rinominare le xxxx con il numero progressivo. Se per dire l' ultima arma era la 2190, quella che aggiungi è [WeaponData2191]. Chiudi e salvi il file.

    Poi apri il programma WeaponEditor, apri il file ini e premi Save. In questo modo lui compila il file .dat che viene visto dal gioco.

     

    Stessa cosa per le guns, il cui file però si trova in Objects.

     

    Spero di aver chiarito queste cosucce.

     

    Ciao

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