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Posts posted by Spillone104
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By a couple of years or maybe when SF2 came out there is a bug with engine sounds.
The stock quality of wav files is 11,025 kHz 8 bit Mono. If this (low) quality is used the sample is played as it should be at idle. But if the quality is 22,050 kHz the sample is played at half the speed and even at 1/4 if the sample have 44,100 kHz. Before, in the first serie there was no such bug.
Another thing that affect the change of pitch are the engine parameters. Basically at what % of RPM the engine idle and ho fast is the response of the throttle. You can see that in the aircraft Data.ini file.ThrottleRate=0.3
IdleRPM=0.35 -
High Alpha and spin recovery. The discovery of hot water... interesting.
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Really nice photos!
And as in many other occasions...Too bad the "tube" set it to 4:3 proportions and forgot about the HD setting.
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Buone vacanze Ettore!
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Benvenuto argonauta,
Su quali velivoli hai riscontrato questi problemi? In genere questo problema si presenta con aerei che hanno delle parti aggiunte con il metodo del fake pilot e se appunto il finto pilota che è un'oggetto minuscolo e trasparente non è installato, il gioco ci mette di default un pilota.
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I had a similar issues with Marcelo Mi-8 back on SFP1 days. Most probably is a Min/MaxExtentPosition issue. If the "box" of the components is too small or shifted in another position, then the phisical component is actually transparent to gunfire or missiles. Couple it with a low accuracy missile and you have the picture.
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PS: L'unica cosa che manca ad Sf2 rispetto ad Sf1 è il multiplayer ....E il povero Snoopy???!!! Anche lui soppresso con l'avvento della seconda serie. Niente più aerei e missioni F.A.C.
E pensare che in una patch di WOI era pure diventato cattivo, attaccando i bersagli e non solo gironzolare sopra il campo di battaglia. Ovviamente patch prontamente corretta. Mannaggia a lui!
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J35? Congratulations for choosing the Draken in place of that piece of plastic... Oh, damn! That 35...
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Non so quanto sia compatibile uno scenario per FE col mondo di SF.
FE è figlio dello stesso simulatore ma le differenze non sono poche.
Per quanto riguarda i terreni, in SF dobbiamo scordarci le varie strutture cittadine in 3D per essere rimpiazzate dall'unica forma geometrica che SF supporta. Il parallelepipedo. Per il resto non saprei. A suo tempo avevo provato ad importare un terreno di FE1 in SFP1 e anche le forme del terreno non erano digerite. Ci si passava attraverso. -
They were good for their era. Too bad on a modern warfare theatre they are surpassed so much that their usefulness would be in doubt at best. Another mythological aircrat approach a well deserved rest.
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Triple A (AAA) stands for Anti Aircraft Artillery. Missile system are another thing ;-)
During the post WWII period we had many other AAA like the 90mm guns of italian and american construction, some 88mm german ones, 75mm, 20mm and 37mm . Basically what was left from the conflict. They were used till the advent of mobile missile batteries like the HAWK.
The SIDAM 25 is roughly comparable in performance to the ZSU-23-4 but the radar is mounted not on the same vehicle. -
It all depends on the timeframe. Modern ones like the SIDAM, none. But till recent time the italian army had the classic M-55 (quad 50s) and the Bofors L60 40mm autocannon.
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Besides inlet temperature that prevent the engine to explode there are 2 other factors that will permit your engine to go to Mach 5. Dry and WetMachTable.
DryMachTableNumData=4 This is how many segment or curves we.DryMachTableDeltaX=0.4 Every 0.4 mach in this caseDryMachTableStartX=0.0 Starts from 0.0 mach.DryMachTableData=1.000,0.980,1.172,0.000 At 0.0 mach the thrust is 100% of the value stated above in Newton. Then is 98% and so on...WetMachTableNumData=7 Same things as above but in afterburning regime.WetMachTableDeltaX=0.4WetMachTableStartX=0.0WetMachTableData=1.000,0.991,1.207,1.683,2.473,2.750,3.027 -
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Sure, and the problem is not the camera. You simply hit the roof and the good news is that it can be rised :)
You need to edit the FLIGHTENGINE.INI located in the Flight folder. (if you don't already have it, just extract it from the FlightData.cat)Scroll dow to the [WorldSettings] section and change the MaxHeight=35000.0 to a greater value.
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Those above are not the right cure ;)
I made those effects for SFP1, you only need to add these lines in the effect.ini file since SF2 series use shaders to display the effects.EffectShaderName=effectLightLevel.fx
Edit: To make things shorter... here it is. AV-8EngineEffect.zip
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Just saw the T7 in action the past weekend at Fairford. It is a very elegant aircraft in flight.
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What a beauty! Is nice to see one of these kept in good condition.
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Really fantastic shot of a beatiful beast! And the AJ in natural metal finish is truly the top.
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Come one Wrench! Not all is lost.
I guess this kind of things happened to nearly every modder or player.
Maybe my voice is out of the choir, but I guess it's usefull to not jump always as a frog to the latest patch. Since it's not a new thing (from the advent of SF2) the ever present screw up after nearly every patch. Just take a stable one an play with it. We all know the way it's going with this serie. Every time is still a little bit closed than before and with increasing limitation or even with errors so big that put into suspicion of being created on purpose.- 1
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Potrebbe valerne la pena tentare di fare un pò di voletti in multi. Anche con FS2004 visto che oltretutto non vuole per forza che tutti abbiano le stesse identiche cose nel proprio sim.
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Si, esatto Mau. Rilasciato a suo tempo per SF1. Ora l' ho sistemato per SF2.
@Simone: Per questo progetto da colorare non so cosa ci sia rimasto. Meglio che risponda Paolo.
Ma se per te è ok, potrebbe esserci bisogno di una mano coi pennelli per qualcos' altro in seguito :-)P.S. che mod o shader usi? Molto bella la luce e il contrasto nei tuoi screenshots.
Strike Fighters 2 Screenshots
in Thirdwire: Strike Fighters 2 Series - Screen Shots
Posted
I would like to express my gratitude to the Mirage F-1 Team.