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comrpnt

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Everything posted by comrpnt

  1. Mmm, and I thought that I'd attached it (user error on my part, doh!) - oh well, here you go again - please see attached... F-4M_data_static.ini (Un-rar the attachment and drop into the F-4M_static folder, overwriting the original) Regards, comrpnt. F-4M_DATA_static.rar
  2. Hi Snakeman, simply replace the old F-4M_data_static.ini file you've been using with the new one I attached in the earlier post above. Then retry and see if the new file fixes the problem. Simply drop the new file into the F-4M_static folder and give it a go - again, I've not tested for SF2 but you may get better results. (For info. the static aircraft I developed are picky about the content of the _data_static.ini file and recently I've tried a few changes to this file to overcome changes to the game engine that came in after the October 2008 patch). Cheers, regards, comrpnt.
  3. About RAF Phantoms

    One of my all time favorite aircraft (after the Lightning) - see here for details on the UK variants... http://www.f4phantoms.co.uk/home.html Cheers, regards, comrpnt.
  4. Hi Snakeman, are you using my original statics for SF1? It looks like it. Let's see what I can do to update the F-4M for use in SF2 - haven't got a copy of SF2 myself yet, still too busy with other stuff to get around to it but certainly after the October 2008 patch the statics behaved differently. Give the attached _data.ini file a go in place of the original static version to see if there is a difference and let me know how you get on. Cheers. Regards, comrpnt. :-)
  5. 3-23-72

    Lest we forget—lest we forget! Once again, you're very welcome. All the best, regards, Paul.
  6. Version

    552 downloads

    VMFA-531 Mission Pack IV, for Wings Over Vietnam (WOV) This pack covers missions flown by Marine Fighter Attack Squadron 531 (VMFA-531) between the dates of April 25 through April 27, 1965. Where possible I have tried to keep as close as possible to the historical write-up of Mike Wanamaker and Lee R. De haven, given the constraints of the publicly available aircraft and ground objects in WOV. Where necessary, certain bespoke ground objects and pre-requisites are used. Update V1.10 This mod has been updated on request to remove direct links to any Capun and A-team prerequisite models. Instead please contact Capun for access - details enclosed. Missions Included in this Pack This pack contains the following missions: 1. [650425]#95013 - target buildings under the jungle canopy 52 miles South-East of Da Nang 2. [650425]#95014 - target buildings in a wooded area 46 miles South-South-East of Da Nang 3. [650425]#95015 - target suspected enemy buildings near those found in mission #95013 4. [650425]#95016 - target suspected VC buildings 39 miles South-East of Da Nang 5. [650425]#95018b - provide fire suppression for a combat foot patrol, where US troops are in contact with the enemy (FAC assisted mission) 6. [650426]#95086 - strike suspected VC caves complex North-East of Qui Nhon, Binh Dinh Province, II CORPS 7. [650426]#95087 - strike suspected VC caves complex North-East of Qui Nhon 8. [650426]#95088 - strike suspected VC caves complex North-East of Qui Nhon 9. [650426]#95089 - strike suspected VC caves complex North-East of Qui Nhon 10. [650427]#95172 - target VC shelters area 21 miles West of Da Nang 11. [650427]#95173 - target small bridge in the area of VC shelters from mission #95172 12. [650427]#95175 - provide support of MPQ-10 radar-bombing calibration of MASS-2 unit (bombing training mission) 13. [650427]#95176 - target VC shelters and housing area, in the vicinity of those shelters from mission #95172/73 14. [650427]#95177 - similar to mission #95176, in the same target area For each mission NAV waypoints are defined to guide you to the target area and back to your home base. Acknowledgements, Disclaimer and Terms Thank you to all those modders that have provided the prerequisites I have used in my mission packs. If there are any problems with these missions and my own mods, then please contact me directly, not the authors of the prerequisites. Released under the CombatAce Fair-Use terms: http://forum.combatace.com/index.php?showtopic=26131 Contents This Pack includes the following: 1. 14 x Missions taken from the historical accounts of VMFA-531 for the dates April 25 through April 27, 1965 2. Detailed installation instructions 3. Detailed Mission Briefings (as .jpg files) containing more details about each mission 4. Static aircraft definitions for F-4B, O-1E, F-100D and A310 MRTT 5. New loadout definitions for the F-4B and O-1E 6. New 'type' definitions 7. New 'target' definitions for each mission 8. New enemy cave ground object files for use with missions #95086 - #95089 (Just one more pack to go!) Any problems, please let me know. Good luck! comrpnt.
  7. Version

    1,565 downloads

    RAF F4 Tanker mission for WOE. This mission involves you taking off as a pair of 19Sqn F-4s from RAF Wildenrath and heading North-West to the tanker practice zone. The tanker takes off from nearby Laarbruch - North of Wildenrath. Both you and the tanker have the same tanker-track waypoints programmed into your navigation system so finding the same piece of sky where the tanker is should not be too much of a problem. As there's no radio contact (radio silence on this mission) for briefing purposes you need to know that the tanker is flying at 20,000 ft and a speed of 280kts. This information will prove useful when you line up and start closing on the drogue. Both you and your wingman have the necessary waypoints programmed in to do the tanker track 3 times and then head back to Wildenrath for a touch down. You can fly the whole mission on autopilot if you like. Obviously you'll not rendevous with the tanker if you do it all on AP. The MRTT will also return to Laarbruch after 3 circuits of the tanker track. The overall mission time is about 45 minutes. The weather is set to RANDOM and it's an afternoon sortie (16.00). For more of a challenge set the time to 01.30. The MRTT's lights should come on, including the drogue lights (if you'd included the mod I submitted a while back http://forum.combatace.com/index.php?autom...;showfile=2992). [in case you missed it] SFP1, WOV and WOE only simulate tanking - you will not take on any fuel during this mission - but it feels realistic enough when your about to hit the drogue! Also, as you're flying as a pair, if you line up behind the starboard drogue (right side) then your wingman appears to line up on the port side. This looks quite realistic when viewed from outside. :-) Hope you like it. Regards, Paul T. (comrpnt).
  8. Korat RTAFB for DRVv14

    I disagree - this is good work and can easily be ported to WOV. I got this working in WOV patched to October 2008. Please re-check your definition files and compare them to the latest style used in the October 2008 version. You may need to upgrade the supplied content here to that later 'patched' level, but after a few INI tweaks this should work fine. Regards, comrpnt.
  9. Version

    392 downloads

    Welcome This mission pack replicates the final mission of Lt. Cmdr. Dennis Stanley Pike (USN), that took place over the Vietnam/Laos border on March 23, 1972. In that mission Lt. Cmdr. Pike and his wingman, Cmdr. Robert Taylor (USN) – commanding officer of Attack Squadron 192 – were flying A-7E aircraft assisting ground-based government forces being overrun by Viet Cong guerrillas, and also a downed T-28 with American pilot and Vietnamese observer in the same area. After forty minutes over the target area both aircraft were heading homeward, when Cmdr. Taylor received a call from Lt. Cmdr. Pike related to “oil pressure problems”. Moments later – and still 20 miles inside the Laotian border - Pike’s A-7E engine failed. Cmdr Taylor saw Lt. Cmdr. Pike eject from the aircraft. No trace of Lt. Cmdr. Dennis Pike has ever been found since. Loss coordinates were 152200N 1073400E (YC755030), and in 1973 his status was recorded as Missing In Action. IMPORTANT This mission pack has been tested with the October 2008 patch for Wings Over Vietnam (WOV). Acknowledgements, Disclaimer and Terms Thank you to all those modders that have provided the prerequisites I have used in my mission packs. If there are any problems with these missions and my own modifications, then please contact me directly, not the authors of the prerequisites. Released under Fair-Use terms, as defined at CombatAce Missions Included in this Pack This pack contains the following combat missions: 1.[720323]DSP Profile A – follow a flight profile similar to that of Lt. Cmdr. Pike, including the simulation of engine problems in the target area 2.[720323]DSP Profile B – similar to flight profile A above, but without the engine problems so that you may complete the mission and return to base 3.[720323]DSP Profile A(D) – similar to flight profile A above, but set during daylight hours 4.[720323]DSP Profile B(D) – similar to flight profile B above, but set during daylight hours And the following training missions: 5.[720322]Carrier Qualify(D) – take off and circuit the fleet, and carry out a daylight carrier landing 6.[720322]Carrier Qualify(N) – take off and circuit the fleet, and carry out a night carrier landing 7.[720322]Carrier Qualify(DBW) – take off and circuit the fleet, and carry out a bad weather daylight carrier landing 8.[720322]Carrier Qualify(NBW) – take off and circuit the fleet, and carry out a bad weather night carrier landing Contents This Pack includes the following: 1.Detailed installation instructions - including list of prerequisites 2.Set of missions (as described above) 3.Detailed Mission Briefing 4.VA-192 Golden Dragons skin for the Mirage Factory's A-7E model 5.New 'type' definition 6.New 'target' definitions Any problems, please let me know. Good luck! comrpnt (02/2009)
  10. Thanks folks for your kind words of support - always appreciated. Yes it truely was a labor of love but I was determined to get in finished. Please let me know of any 'issues' I may have missed during my testing, or installation problems - these are always the hardest thing to test without spawning a whole new instance of WOV. All the best, regards, comrpnt.
  11. The VMFA-531 mission pack 'Gold' is now complete and available for download. See "here". Regards, comrpnt.
  12. Gents, perhaps I can help. Campaigns were something I was going to look at in time, and I prefer to read up on this kind of thing using a local copy, so please see attached for a HTML version of what I think you seek - pictures and all (courtesy of Bunyap of course) :-) Regards, comrpnt. SFP1 Campaign Tutorial (HTML).rar
  13. Happy Birthday ST0RM

    Many happy returns Jeff. All the best.
  14. Version

    2,021 downloads

    Operation Rubicon (for WOE) Welcome to Operation Rubicon (for WOE) - where Rubicon has two meanings. First, it denotes R(ostock)uB(lockade)icon. Second, to "cross the Rubicon" is a popular idiom meaning to go past a point of no return and refers to Julius Caesar crossing the river of that name in 49 BC, deliberately as an act of war. The objective of this mission is to attack and destroy the Soviet Northern Naval fleet undergoing repairs and maintenance in Rostock Naval Yard, East Germany. Strategically, this will stop the Soviet fleet from responding to NATO air and ground strikes on Warsaw Pact forces massing in East Germany. By this very act the NATO forces have reached the point of no return. This mission was inspired from a Scenario in Tom Clancy's 1986 novel, Red Storm Rising (http://en.wikipedia.org/wiki/Red_Storm_Rising). Version 1.01 update Replaced broken links to CA-hosted A-Team models in README with links to Capun's skunkworks site. Version 1.02 update Removed reference to withdrawn A-Team model of Soviet Chapeav KrestaII-class cruiser. Alternative existing ship model used instead. Version 1.03 update Fixed minor typos in NATO and Warsaw Pact briefings. Version 1.04 update Removed reference to withdrawn A-Team model of CGN-9 cruiser. Alternative existing ship model used instead. Version v1.10 update Updated on request to remove direct links to any Capun and A-team prerequisite models. Instead, please contact Capun for access - details enclosed. Acknowledgements First, thank you to TK for providing an excellent platform and modding environment. Second, thanks go to all those modders that have provided the prerequisites I have used in my mission packs. Your hard work and dedication is very much appreciated. If there are any problems with these missions and my own mods, then please contact me directly, not the authors of the prerequisites. Thanks. Mission Overview This mission is complex (my most complex to-date) and involves a total of 65 NATO aircraft, drawn from USN, USMC, USAFE and RAFG, and 13 Warsaw Pact aircraft. You can take the part of each main player in the Operation and experience it from their perspective. The aircraft used on each side and their specific mission are detailed as follows: NATO Forces USN/USMC EA-6A, departs CV-62 USS Independence on SEAD mission to destroy EWR sites near Rostock naval yard A-6B, similar mission as above. A-6E, departs CV-62 on Strike mission to destroy the Soviet fleet at Rostock KA-6D Tanker (only used in air-to-air refuelling training missions) E-2C Hawkeye, departs CV-60 USS Saratoga on AEW mission close to East German (IG) border (AI mission only) FA-18A, departs CV-60 USS Saratoga on CAP mission North-East of Rostock USAFE F-111F, en route from RAF Lakenheath(UK) on Strike mission to destroy Soviet fleet at Rostock (returns to Jever Airbase, West Germany) F-4G, departs Diepholz Airbase on SEAD mission to penetrate border defences and destroy SAM sites prior to strike force arriving A-10A, departs Fassberg Airbase on Strike mission to disable enemy defences at Laage airbase RAFG Harrier GR3, departs RAF Wunstorf on Strike mission to disable enemy airbase at Laage F-4M, departs RAF Gütersloh on Strike mission to disable enemy airbase at Laage Warsaw Pact Forces Mi-24 Hind, departs Laage Airbase on Intercept mission to multiple radar threats approaching from the West MiG-29C, departs Laage Airbase on Intercept mission to radar threats from the North and also from the West SU-27 Flanker, departs Pütnitz Airbase on Intercept mission to multiple radar threats approaching from the North-West Prerequisites The prerequisites for this set of missions are extensive. However, this time I have written the README as a HTML file with links provided to each one, so they're easy to find. It's worth remembering that stock WOE does not contain enough of the correct types of NATO or Warsaw Pact aircraft or ground objects required to model such a complex scenario as portrayed by this Operation, especially for the era I have chosen (i.e. 1979). Contents Combat & Training Missions for each major player (i.e. aircraft) in the Operation Enhancements to the GermanyCE targets file (including enemy air defences, populated harbour targets and populated airbases) Enhancements to the Types file (to complement the targets additions) NATO briefings (for each type of mission, includes detailed planning map) Warsaw Pact briefings (for each type of mission) Comprehensive Installation Guide (i.e README) Screenshots Available Here: http://bbs.thirdwire.com/phpBB/viewtopic.php?t=5209 Any problems, please let me know. Thanks, regards, comrpnt. :-)
  15. Many thanks for this Krfrge. This is more good work and adds to the immersion. Kind regards, comrpnt :-)
  16. You star! It's just what we need. A kind gesture indeed. I'll integrate it into the mod and refresh. Kind regards, comrpnt. :-)
  17. Thanks Steve - these smoke canisters really help FAC missions with friendly troops "in contact". Much cleaner than alternate FACs marking friendlies. As for VMFA-531 (which is why I needed the smoke markers in the first place), it's getting close now. I've cleaned up everything up until April 26. Only have to go up until April 30 to complete this. The last set of missions are all written (completing the tour) so I'm just going back through and getting everything else up to the same standard as the final batch, then it all gets shipped as a single package. Other news from the revamp is that pre-reqs have changed a lot, and now I only use publicly available models, or stock models. I also took some artistic license and removed the helos, replacing them with F-105 strikes to escort, and ditched the O-1E FACs in favor of fast FACs using stock F-100s. So, not absolutely historically correct but more fun and offering more scope to the player. Now you get to sit through a couple of 'Misty'-style fast FAC missions (with extra AAA thrown in for good measure to keep you on your toes), and you can also can be a Thud driver for a few days. Kind regards, Paul.
  18. Hi Uhu, greetings. Many thanks for posting these wonderful photos. I particularly like the night-time shots and the panoramic. Kind regards, comrpnt. :-)
  19. File Name: Marking smoke canisters (Red, Green, Yellow) File Submitter: comrpnt File Submitted: 18 Jan 2010 File Category: Single Ordnance Files Marking Smoke Canisters (Red, Green, Yellow) Here are some simple marking smoke canisters, defined as GroundObjects, that I have developed from the ideas published at CA by Pappa Goat and Krfrge. Acknowledgments Many thanks to Pappa Goat and Krfrge for sharing their own work and ideas on the CA forums, from which this work is derived. Terms and Conditions This work is published under Fair-Use Terms, as defined at CombatAce. Installation instructions are included, together with a sample (WOV) mission to test each type of smoke marker and to show how to define their use in single scripted missions. comrpnt (January 2010). Click here to download this file
  20. Version

    172 downloads

    Marking Smoke Canisters (Red, Green, Yellow) Here are some simple marking smoke canisters, defined as GroundObjects, that I have developed from the ideas published at CA by Pappa Goat and Krfrge. Acknowledgments Many thanks to Pappa Goat and Krfrge for sharing their own work and ideas on the CA forums, from which this work is derived. Terms and Conditions This work is published under Fair-Use Terms, as defined at CombatAce. Installation instructions are included, together with a sample (WOV) mission to test each type of smoke marker and to show how to define their use in single scripted missions. comrpnt (January 2010).
  21. I thought that I'd comment briefly on this, as I've also had a play with this idea in order to tidy up some of the missions I'm revamping for VMFA-531. First, thanks for Pappa Goat and Krfrge for sharing their work and thoughts here on this subject. It was something that I'd wanted to include in my scripted missions for some time (without using FACs and WP rockets) but never got around to it. Until now... As a foundation I've taken Pappa Goat's work from a previous posting* and reworked it to match my own needs - now we see the benefit of sharing work-in-progress. Thanks for your previous post on this PG! :-) *If any CA Admins read this, please could you look into why there is only 1 page of Mission-related posts here. I'd expect to see numerous old posts for this topic. Is this a bug, or a feature? For my version of this I've moved away from using a VC or US GroundObject model as the origin of, what I call, "friendly smoke". Instead I wanted something small and inconspicuous. The best I could come up with using the stock objects was a single oil drum... I simply extracted the LODs and INIs from the terrain CAT and turned it into a static GroundObject with a Gun that fires smoke. I also camoflaged it to make it even more innocuous. I then use PG's idea of creating two 'smoke' objects from opposing sides and sat them on top of each other. Once placed they happily have a go at each other, or cause nearby enemy forces to 'have a go' until you get detonation... I tweaked the emitters to remove the WP hit debris and sparks so you get a clean explosion, then up'ed the amount of time the smoke is visible. When combined with one of my FAC missions the results are just what I need (VC forces occupy the ridge South of US forces lower down the slope - as now indicated by the different coloured smoke. White smoke is courtesy of a 'Misty' who has just arrived on scene)... Of course, with all of this the question is about timing and the placing of any smoke objects to get them to emit while the FAC and strike force are closing in on the target area. Lots of re-runs and tweaking the StartDelay values of the various players in a mission eventually work this out... For now I've played with red smoke (as you can see), but will add yellow and green options and then post the results in the download section. Thanks again guys for starting this thread - I've now solved an issue that's been annoying me for some time. Kind regards, comrpnt.
  22. Hi ext, yes, for my part I've completed the set of VMFA-531 missions for April 1965... You get the typical F-4B VMFA-531 missions, of course... ...and I used a certain amount of artistic license (i.e 1967 ported into 1965) to add in a few Fast FAC 'Misty' missions to replace the slower O-1E missions, and... ...aside from the historically documented missions, I also put in an Aggressor mission - playable from both sides - ... ...and..finally I stuck in a farewell flypast to test your formation flying skills right at the end, trapping on the carrier for the cruise stateside and 'home'. Publication for this pack should be sometime towards the end of January if I don't get any R.L. distractions ;-) I've revamped the entire set of 65+ missions to be compatible with the post-October 2008 patch and use stock aircraft whereever possible. Regards, comrpnt.
  23. Place your Christmas greetings here!

    Merry Christmas one and all. And all the best for 2010... comrpnt :-)
  24. Version

    604 downloads

    Airfields and Buildings lighting pack (SFP1/SFG) Welcome to the Approach and Airfield Lighting pack for ALL friendly airfields for Strike Fighters Project 1 (SFP1) and Strike Fighters Gold (SFG). This pack puts approach lights at the end of each runway and anti-collision lights on all tall buildings and structures, for each type and layout of runway for all friendly airfields. Updated for October 2008 Thirdwire Patch: Alternative airfield lighting definition files are now included that work with the October 2008 patched version of the game. Acknowledgements, Disclaimer and Terms Thank you to TK and all modders who have provided the platform and prerequisites I use in my packs. If there are any problems with this pack and my own modifications, then please contact me directly, not the authors of the prerequisites. Note that prerequisites have their own terms and conditions that may differ from those defined for this pack. Note: There are no prerequisites for this pack. Released under Fair-Use terms, as defined at CombatAce Update v1.01 Fixed a bug in D5 airfield runway definition in _targets.ini - I forgot to set the heading back to 60 degrees (set to 0 degrees for development only.) Update v1.10 Added alternative airfield lighting definition files, compatible with the Thirdwire October 2008 version of the game. Removed test mission file and supporting files, to simplify the download content and installation process. Contents New lighting definition files for all friendly airfield types and layouts Replacement _TARGETS.INI file to make use of new lighting files comrpnt (June 2008, revised July 2009)
  25. Hi Eric, ok, let's go down through the list... The Huey missions are integral to the missions undertaken by VMFA-531 during their tour. I had to soften my requirements from the UH-34 Choctaw as Capun's model was 'restricted access'. Moving it away from the replacement public access Huey to something else again would be even more tricky as there's nothing else even close that can provide a flaming arrow-style mission. Nothing in the inventory really moves slow enough to make the escort as demanding as it probably would have been during the real mission. I'd recommend dropping these from your pack if you don't want to use helicopters. I'll keep them in my available version. 'Cardiff' copy that! :-) 'Infantry' copy that! :-) Weapons pack: The requirement to use this pack is not a hard pre-req. In fact I only tend to use pretty standard ordnance, as defined in the historical mission logs. White and red smoke are the only non-standard weapons I use. As for loadouts, I have my own named loadouts, such as Strike_Mk82, Strike_LAU-3A, Strike_LAU-10A, Strike_WhiteSmoke, associated with F-4B or F-100D. Ant's 531 skin - copy that! :-) Veltro2k's KC-135 - copy that! :-) As for the parked statics, these are my complex statics derived from the stock F-4B and F-100D, using low-res 531 skins or stock skins. As for the 707_static, I'm not sure if I'll keep this. I may provide Veltro2K's C-141A as a static instead with low rez skin - I think it'll be simpler. I'd be interested to see if anyone gets a CTD. Unless it's an install issue, I've never seen anything with these new statics I do for the October 2008 patched version. Perhaps the old ones I did before are causing the problem. I'll need more details on what people have been using to be sure. The new stuff I do in this area seems very stable. Finally, formations. Papagoat seemed to imply that using my formations ini changes broke his formations outside of my single missions - did I read that right? This is puzzling as the formation changes I define are additional not replacement for the stock formation definitions, and the only place you'll ever see them being played out is in one of my single missions. *** By copy: Pappa Goat, send me your formations.ini please - I'd like to see what you're running with. Thanks. *** Ok, so aside from the Chopper issue, the rest seems like a good fit. I'll be in touch once I have something you can consider merging (hopefully before Christmas if RL doesn't make too many demands on my time ;-) ) Cheers, regards, Paul.
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