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comrpnt

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Files posted by comrpnt

  1. Dawn raid on static aircraft at Dong Hoi (WOV)

    This upload includes a strafing mission and details on creating 'touchable' static Mig-17F and Mig-21F aircraft for use with that mission.
     
    Based out of Hue, you and a wingman in F-4Es head North at dawn to Dong Hoi to knock out the EWR and as many parked static aircraft as you can.
     
    Waypoints are provided to get you there and home again, so you could set autopilot on and just watch the show.
     
    Regards, Paul T. (PNT/comrpnt) :-)

    702 downloads

       (2 reviews)

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  2. Approach and airfield lights for ALL friendly WOE airfields

    [Note]
    This mod replaces an earlier version by adding approach and airfield lights for the large two-runway airfield (Airfield3). This update can be used in place of that earlier one as it also incorporates the lights for Airfield's 1, 2 and 4 in WOE.
     
    [Acknowledgement]
    The approach lights in this mod are the mostly the work of Sidewinder, Piett and Eightlein. With the exception of Airfield3 (see below), I simply ported them into WOE. I have also based my Heli-pad on the previous excellent work of Eightlein. My thanks to them for their previous hard work.
     
    Credit where credit is due. :-)
     
    This mod introduces approach lights and anti-collision lights to WOE's airfield 1, 2, 3 and 4 air bases. Basically, all of the friendly airbases in WOE. The anti-collision lights are defined for all the tall buildings and structures around the airfield.
     
    There are two layouts for Airfield 1 (just to be awkward) so I've modified the GermanyCE_targets.ini file to point each Airfield1 reference at it's correct layout file containing the lighting information.
     
    Airfields 2 and 4 use the same layout as Airfield 1 Layout 2, so it was simple to port across everything but the tower lights (see below) for their use.
     
    Airfield 3 represents the most work I've put into this mod due to the sheer number of lights it contains and also that the version of the previous work I downloaded (done by Sidewinder and Piett) had some bugs I wanted to fix. Airfield 3 now has approach lights for all four runways. Also, I've cleaned up the taxiway lights, removed some spurious lights that were incorrectly placed on the centre of the main runway and completed the taxiway lights at the end of runway 06/24 which were partly missing in the version I downloaded.
     
    Airfield 4 has two layouts, based on Layout 2 and a new one, Layout3. In Layout 3 the tower is a new structure and in a different location (i.e. next to the ramp). The Tower4 ground object is used on some bases instead of the normal stock Tower1 ground object. Again, for Airfield 4 I've modified the GermanyCE_targets.ini file to point each Airfield 4 reference at it's correct layout file containing the lighting information.
     
    [More Info]
    Adding QRA sheds is simple and two examples are included for each type of Layout (For Airfield 1 Wildenrath for Layout 1 and Diepholz for Layout 2, and for Airfield 2 it's Freiburg. Airfield 4 uses Lahr for Layout 2 and Hahn for Layout 3). For QRA-enabled airbases simply point the air base's GermanyCE_targets.ini entry at the _QRA.ini version of the Layout ini file.
     
    For Airfield 3 I've decided to add QRA sheds as standard to all Airfield 3 airbases. This is because I think that these bases warrant such facilities. QRA sheds are at the end of runways 36/18 and 06/24. Heli-pads are also included on the North and South ramps for Airfield 3.
     
    See here for screen shots:
    http://bbs.thirdwire.com/phpBB/viewtopic.php?p=19180
     
    and also here for additional screen shots of Airfield 3
     
    http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3293
     
    The list of additional lights for both types of layout is:
     
    Tower1, Tower2 and Tower 4
    Fueltank1 & Fueltank2
    Hangar1, Hangar2 & Hangar3
    Bunker1 & Bunker2
    Watertower
    ASR (radar)
    ShelterA (used for ramp and QRA sites)
    I've also include a Heli-pad for each layout.
     
    Each building or structure contains at least 1 anti-collision red light (in some cases up to 4 lights) and hangars also contain flood lights facing the ramp area.
     
    This mod certainly makes the home airfield's easy to spot from a distance. The red lights are on all of the time, with the other lamps and flood lights coming on at dusk and switching off after dawn. Approach lights are also set on all of the time. QRA lights are always on -- those guys don't ever sleep!
     
    Hope you like these mods. Kind regards,
     
    Paul T (PNT/comrpnt/Nazgul) :-)

    1,283 downloads

       (3 reviews)

    0 comments

    Updated

  3. WOE Refuelling mission (as requested)

    RAF F4 Tanker mission for WOE.
     
    This mission involves you taking off as a pair of 19Sqn F-4s from RAF Wildenrath and heading North-West to the tanker practice zone.
     
    The tanker takes off from nearby Laarbruch - North of Wildenrath.
     
    Both you and the tanker have the same tanker-track waypoints programmed into your navigation system so finding the same piece of sky where the tanker is should not be too much of a problem.
     
    As there's no radio contact (radio silence on this mission) for briefing purposes you need to know that the tanker is flying at 20,000 ft and a speed of 280kts. This information will prove useful when you line up and start closing on the drogue.
     
    Both you and your wingman have the necessary waypoints programmed in to do the tanker track 3 times and then head back to Wildenrath for a touch down. You can fly the whole mission on autopilot if you like. Obviously you'll not rendevous with the tanker if you do it all on AP.
     
    The MRTT will also return to Laarbruch after 3 circuits of the tanker track.
     
    The overall mission time is about 45 minutes.
     
    The weather is set to RANDOM and it's an afternoon sortie (16.00). For more of a challenge set the time to 01.30. The MRTT's lights should come on, including the drogue lights (if you'd included the mod I submitted a while back http://forum.combatace.com/index.php?autom...;showfile=2992).
     
    [in case you missed it]
    SFP1, WOV and WOE only simulate tanking - you will not take on any fuel during this mission - but it feels realistic enough when your about to hit the drogue!
     
    Also, as you're flying as a pair, if you line up behind the starboard drogue (right side) then your wingman appears to line up on the port side. This looks quite realistic when viewed from outside. :-)
     
    Hope you like it. Regards, Paul T. (comrpnt).

    1,567 downloads

       (4 reviews)

    1 comment

    Submitted

  4. WOV Da Nang (Airfield_1) extra lights for buildings & structures

    This is an update to the original posting.
     
    Inspiration for this work came mostly from extending the excellent approach
    lights mod from Sidewinder86 (See here) and also reading up on Eightlein's details on lighting various airfield structures (here). I've extended that work and applied it only to Da Nang.
     
    Also see here for details on static/parked aircraft for Da Nang and installing the QRA sheds at the North end of the airfield.
     
    [update Info]
    I noticed that this mod makes heavy use of the ground object modifications I had included in my earlier 'statics' postings. For Da Nang that's fine, but, for all other fields in WOV that use Airfield_1 the lights would still appear, and that looked just plain weird. I've corrected this dependence with this update so you can have the lights only apply to one field.
     
    The extra lights entries detailed in this mod all live in a new file called VietnamSEA_Airfield1_DaNang.ini. This file is referenced from the existing "Da Nang Air Base" entry in the VIETNAMSEA_TARGETS.INI file. Simply change this entry to read the following:
     
    [TargetArea091]
    Name=Da Nang Air Base
    ...
    AirfieldDataFile=VietnamSEA_Airfield1_DaNang.ini
    ...
     
    The new extra lights in this mod illuminate all of the tall buildings and structures in the airfield vicinity:
    - ASR Radar dish
    - QRA Sheds (internal flood lights and external anti-collision lights)
    - Fuel tanks
    - Ramp fuel store
    - Ramp Hangars (external flood lights and anti-collision lights)
    - Heli-pad for RAF Rescue SH-3
    - Water tower
    - Bomb dumps
    - Control Tower
     
    This mod has only been tested with WOV but with some modifications this mod can be applied to SFP1. If the layout of Airfield_1 is the same then simply changing the names accordingly will enable SFP1 to pick up the changes.
     
    See the following forum entry for screenshots of the changes defined below: (http://bbs.thirdwire.com/phpBB/viewtopic.php?t=2798)
     
    I hope you like them.
     
    Regards, P.T. :-)

    677 downloads

       (5 reviews)

    0 comments

    Updated

  5. New/Refined F4 Phantom Lights

    The F-4 'tomb' is one of my favorite planes and having recently seen some photos of RAF F-4s at night I thought that the previous excellent work of Eightlein and others could do with a tweak here and there.
     
    This mod is my attempt to add or amend the current F-4 lights to match what I saw.
     
    Hope you like it. Regards, Paul T. (comrpnt) :-)

    235 downloads

       (0 reviews)

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    Submitted

  6. RAF base operations and QRA/refuelling missions

    This upload contains a variety of missions I've written to make use of the Da Nang enhancements I've done for WOV. I use RAF aircraft and/or skins, but simply changes to the .msn files can change the details to your preferred country of choice.
     
    The missions included are as follows:
     
    1. RAF Fmk6 R-Base.msn - Lightning F.mk6 free flight parked on Da Nang ramp with 5 and 11 squadrons parked up along side your starting position.
     
    2. RAF Fmk6 NR-QRA.msn - Lightning night QRA mission from the QRA sheds I added at the North end of Da Nang airfield. Intercept a Badger bomber coming in from the North East. If you have time try to find and rendezvous with the A310 MRTT tanker before turning for home. BTW, be careful near that Badger, he likes to shoot!
     
    3. RAF Fmk6 PR-Tanker.msn - Flight of two Lightnings. Take off and practice tanking with the MRTT circling near Yankee Station.
     
    4. RAF F4 NR-Base.msn - Similar to Lightning free flight mission above but with an F4 Phantom and at night.
     
    5. RAF F4 PR-Tanker.msn - Similar to the pairs Lightning tanking exercise but again with F4 Phantoms
     
    I've also included my Da Nang airfield Terrain/VietnamSEA enhancements in this post to make it simpler to install the QRA sheds, ground objects and extra lights I use.
     
    [Extras Required]
    These missions make use of the static aircraft I devised to populate the ramp at Da Nang. All these statics are now up at CombatAce in the Object Mods section (search on comrpnt or static).
    For example, here http://forum.combatace.com/index.php?autom...p;showfile=2929
     
    For the lightning I use, try here http://forum.combatace.com/index.php?autom...mp;showfile=736
    For the C-130J I use try here http://forum.combatace.com/index.php?autom...p;showfile=1703
     
    You'll also need a tanker. I use the A310 MRTT with Gramps' RAAF skin, found at www.AvSim.com (search on MRTT). You could easily use the excellent YAP KC-135 if you want, it works just as well.
     
    Finally, for someone to Intercept I used the Badger-A, found here http://www.column5.us/aircraft3.shtml
     
    Hope you like flying these missions. Good luck. ;-)
     
    Cheers, regards, P.T. (comrpnt) :-)

    740 downloads

       (0 reviews)

    0 comments

    Submitted

  7. RAF Pilot skins collection

    Welcome to my first attempt to draw some RAF pilot skins.
     
    I've drawn pilot and navigator skins for the following RAF Squadrons...
     
    Pilot: 5, 11, 19, 56, 74, 92, 111
    Navigator: 19, 56, 74, 92, 111
     
    Both skins are available in camo or white helmets.
     
    The naming convention I've adopted is...
     
    PLTnnnv
    | | |
    | | +-- C or W for Camo or White
    | +------ Squadron number
    +---------- Pilot
     
    NAVnnnv
    | | |
    | | +-- C or W for Camo or White
    | +------- Squadron number
    +------------ Navigator
     
    E.g.
    PLT074W = Pilot 74 Sqn White Helmet
    NAV056C = Navigator 56 Sqn Camo Helmet
     
    I've also included blank helmet designs in camo and white for Pilots and Navs that have no squadron affiliation. These are PLT|NAV000W|C
     
    For info, these skins are 512 x 512 so they're not FPS killers.
     
    Hope you like them, regards, Paul T. (comrpnt).

    599 downloads

       (2 reviews)

    0 comments

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  8. SPF1/WOV/WOE Colour Palettes Reference Document

    Hi folks, I've knocked up a Java program and an HTML doc which helps to illustrate the range of colours available with the game.
     
    The HTML doc contains pictures of the colour palette, displayed as a series of panels, with instructions on how to interpret the panels to get the colour you want when specifying RGB values in your LightSets etc.
     
    Hope you find this useful. I know I have (nice to see all the colours displayed in one place).
     
    Cheers, regards,
     
    P.T. :-)

    275 downloads

       (1 review)

    0 comments

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  9. Lightning Mk6 Landing Lights etc.

    I'm not sure if this has been done before but I've tweaked the location and colour of some of the lights on Russouk's Lightning Mk6 (hope you don't mind Russ).
     
    [Thanks]
    Many thanks to Russ who created the original aircraft I've used as the basis for my own editing.
     
    [What's included]
    Bascially I've added landing lights to the left and right main gear, and added a bottom stobe -- changing the flash time to slow it down a bit in the process. For the top and bottom strobes I decided to change their colour to red, instead of white as in the original.
     
    Regards, P.T.

    220 downloads

       (2 reviews)

    0 comments

    Submitted

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