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Welcome This mission pack replicates the final mission of Lt. Cmdr. Dennis Stanley Pike (USN), that took place over the Vietnam/Laos border on March 23, 1972. In that mission Lt. Cmdr. Pike and his wingman, Cmdr. Robert Taylor (USN) – commanding officer of Attack Squadron 192 – were flying A-7E aircraft assisting ground-based government forces being overrun by Viet Cong guerrillas, and also a downed T-28 with American pilot and Vietnamese observer in the same area. After forty minutes over the target area both aircraft were heading homeward, when Cmdr. Taylor received a call from Lt. Cmdr. Pike related to “oil pressure problems”. Moments later – and still 20 miles inside the Laotian border - Pike’s A-7E engine failed. Cmdr Taylor saw Lt. Cmdr. Pike eject from the aircraft. No trace of Lt. Cmdr. Dennis Pike has ever been found since. Loss coordinates were 152200N 1073400E (YC755030), and in 1973 his status was recorded as Missing In Action. IMPORTANT This mission pack has been tested with the October 2008 patch for Wings Over Vietnam (WOV). Acknowledgements, Disclaimer and Terms Thank you to all those modders that have provided the prerequisites I have used in my mission packs. If there are any problems with these missions and my own modifications, then please contact me directly, not the authors of the prerequisites. Released under Fair-Use terms, as defined at CombatAce Missions Included in this Pack This pack contains the following combat missions: 1.[720323]DSP Profile A – follow a flight profile similar to that of Lt. Cmdr. Pike, including the simulation of engine problems in the target area 2.[720323]DSP Profile B – similar to flight profile A above, but without the engine problems so that you may complete the mission and return to base 3.[720323]DSP Profile A(D) – similar to flight profile A above, but set during daylight hours 4.[720323]DSP Profile B(D) – similar to flight profile B above, but set during daylight hours And the following training missions: 5.[720322]Carrier Qualify(D) – take off and circuit the fleet, and carry out a daylight carrier landing 6.[720322]Carrier Qualify(N) – take off and circuit the fleet, and carry out a night carrier landing 7.[720322]Carrier Qualify(DBW) – take off and circuit the fleet, and carry out a bad weather daylight carrier landing 8.[720322]Carrier Qualify(NBW) – take off and circuit the fleet, and carry out a bad weather night carrier landing Contents This Pack includes the following: 1.Detailed installation instructions - including list of prerequisites 2.Set of missions (as described above) 3.Detailed Mission Briefing 4.VA-192 Golden Dragons skin for the Mirage Factory's A-7E model 5.New 'type' definition 6.New 'target' definitions Any problems, please let me know. Good luck! comrpnt (02/2009) -
View File In Memory of LCDR Dennis Pike - MIA March 23, 1972 (WOV) Welcome This mission pack replicates the final mission of Lt. Cmdr. Dennis Stanley Pike (USN), that took place over the Vietnam/Laos border on March 23, 1972. In that mission Lt. Cmdr. Pike and his wingman, Cmdr. Robert Taylor (USN) – commanding officer of Attack Squadron 192 – were flying A-7E aircraft assisting ground-based government forces being overrun by Viet Cong guerrillas, and also a downed T-28 with American pilot and Vietnamese observer in the same area. After forty minutes over the target area both aircraft were heading homeward, when Cmdr. Taylor received a call from Lt. Cmdr. Pike related to “oil pressure problems”. Moments later – and still 20 miles inside the Laotian border - Pike’s A-7E engine failed. Cmdr Taylor saw Lt. Cmdr. Pike eject from the aircraft. No trace of Lt. Cmdr. Dennis Pike has ever been found since. Loss coordinates were 152200N 1073400E (YC755030), and in 1973 his status was recorded as Missing In Action. IMPORTANT This mission pack has been tested with the October 2008 patch for Wings Over Vietnam (WOV). Acknowledgements, Disclaimer and Terms Thank you to all those modders that have provided the prerequisites I have used in my mission packs. If there are any problems with these missions and my own modifications, then please contact me directly, not the authors of the prerequisites. Released under Fair-Use terms, as defined at CombatAce Missions Included in this Pack This pack contains the following combat missions: 1.[720323]DSP Profile A – follow a flight profile similar to that of Lt. Cmdr. Pike, including the simulation of engine problems in the target area 2.[720323]DSP Profile B – similar to flight profile A above, but without the engine problems so that you may complete the mission and return to base 3.[720323]DSP Profile A(D) – similar to flight profile A above, but set during daylight hours 4.[720323]DSP Profile B(D) – similar to flight profile B above, but set during daylight hours And the following training missions: 5.[720322]Carrier Qualify(D) – take off and circuit the fleet, and carry out a daylight carrier landing 6.[720322]Carrier Qualify(N) – take off and circuit the fleet, and carry out a night carrier landing 7.[720322]Carrier Qualify(DBW) – take off and circuit the fleet, and carry out a bad weather daylight carrier landing 8.[720322]Carrier Qualify(NBW) – take off and circuit the fleet, and carry out a bad weather night carrier landing Contents This Pack includes the following: 1.Detailed installation instructions - including list of prerequisites 2.Set of missions (as described above) 3.Detailed Mission Briefing 4.VA-192 Golden Dragons skin for the Mirage Factory's A-7E model 5.New 'type' definition 6.New 'target' definitions Any problems, please let me know. Good luck! comrpnt (02/2009) Submitter comrpnt Submitted 02/08/2009 Category User Made Missions
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Ok...so I was going mad with this - so, typical with anything to do with computers "I pushed it back up to the top of the hill to see if it would do it again". Basically, the fix - for me - was to reinstall it from scratch (I foolishly simply copied it over from my XP box when I first set up this new machine). Now, and with UAC turned off, I have it installed locally with my set of TW installs, so it's local to where I need it. Now...where was that pesky .cat file? All better now...cheers, regards, comrpnt.
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Thanks chaps, but still no joy. Dave - tried your suggestion first by copying the cat extractor files (loose) into Windows/System. Ran the shortcut from the desktop to my Games/WOV/Flight folder - same error. C5 - then tried your suggestion. Thanks. Still get the same error although might avoid some others. Maybe I'm doing something dumb but so far I'm underwhelmed by the behaviour of this O/S. I take it there's not another version of the extractor I should be using for Vista? (that's dumb question #2) Cheers anyway, I've had enough for today - will try again tomorrow (if I can raise the enthusiasm). Regards, comrpnt.
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Please could someone explain the following Vista permissions error to me, w.r.t the cat extractor? I'm still foxed by the whole Vista approach to permissions. I've got all my Games hanging off the C: drive in a folder of my choosing - as you can see from the path in the screen shot. I'm running the cat extractor as Administrator, and have permissions to the whole game folder set to Full Control, but still no joy. :-( Cheers, regards, comrpnt.
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gwar - I'll see what I can do for you w.r.t creating a mission to replicate this event. After all, Lt Pike's wingman has the same surname as me. I've got the details of where he went down, in context with a wide-scale map of the Vietnam/Laos border, so will give it a go and let you know shortly. Do you want me to do the whole thing, or just provide the skeleton mission for you to tune? (I assume you will be running it on WOV) Regards, comrpnt.
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Gloster Javelin
comrpnt replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi Veltro, Crab_02 has the answer - thank you Crab. I edited the 60/decals.ini and 85/decals.ini to remove the 'eject' entries for the fuselage. Here are the results - for reference - to update the upload: 60/decals.ini = [Decal001] MeshName=fuselage DecalLevel=2 DecalFacing=LEFT FilenameFormat=Javelin\60\d\sn Position=3.004,0.01 Scale=0.9 DecalMaxLOD=4 [Decal002] MeshName=fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=Javelin\60\d\sn Position=3.004,0.01 Scale=0.9 DecalMaxLOD=4 [Decal003] MeshName=Wing_L DecalLevel=0 DecalFacing=TOP FilenameFormat=Javelin\60\d\roundel Position=-5.415,-3.506 Rotation=0.0 Scale=1.5 DecalMaxLOD=4 [Decal004] MeshName=Wing_R DecalLevel=0 DecalFacing=TOP FilenameFormat=Javelin\60\d\roundel Position=5.415,-3.506 Rotation=0.0 Scale=1.5 DecalMaxLOD=4 [Decal005] MeshName=vtail DecalLevel=0 DecalFacing=LEFT FilenameFormat=Javelin\60\d\60sqn Position=-5.543,2.524 Scale=4.0 DecalMaxLOD=4 [Decal006] MeshName=vtail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Javelin\60\d\60sqn Position=-5.543,2.524 Scale=4.0 DecalMaxLOD=4 [Decal007] MeshName=Wing_L DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Javelin\60\d\roundel Position=-5.415,-3.506 Rotation=0.0 Scale=1.5 DecalMaxLOD=4 [Decal008] MeshName=Wing_R DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Javelin\60\d\roundel Position=5.415,-3.506 Rotation=0.0 Scale=1.5 DecalMaxLOD=4 [Decal009] MeshName=Fuselage DecalLevel=0 DecalFacing=LEFT FilenameFormat=Javelin\60\d\roundel Position=4.874,0.01 Rotation=0.0 Scale=1.0 DecalMaxLOD=4 [Decal010] MeshName=Fuselage DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Javelin\60\d\roundel Position=4.874,0.01 Rotation=0.0 Scale=1.0 DecalMaxLOD=4 [Decal011] MeshName=Wing_L DecalLevel=2 DecalFacing=BOTTOM FilenameFormat=Javelin\60\d\wsn Position=-3.415,-2.506 Rotation=180.0 Scale=4.0 DecalMaxLOD=4 [Decal012] MeshName=Wing_R DecalLevel=2 DecalFacing=BOTTOM FilenameFormat=Javelin\60\d\wsn Position=3.415,-2.506 Rotation=0.0 Scale=4.0 DecalMaxLOD=4 [Decal013] MeshName=vtail DecalLevel=2 DecalFacing=LEFT FilenameFormat=Javelin\60\d\tc Position=-5.543,1.124 Scale=1.7 DecalMaxLOD=4 [Decal014] MeshName=vtail DecalLevel=2 DecalFacing=RIGHT FilenameFormat=Javelin\60\d\tc Position=-5.543,1.124 Scale=1.7 DecalMaxLOD=4 [Decal015] MeshName=intakel DecalLevel=0 DecalFacing=LEFT FilenameFormat=Javelin\60\d\intake Position=3.004,0.01 Scale=3.0 DecalMaxLOD=4 [Decal016] MeshName=intaker DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Javelin\60\d\intake Position=3.044,0.01 Scale=3.0 DecalMaxLOD=4 [Decal017] MeshName=rudder DecalLevel=0 DecalFacing=LEFT FilenameFormat=Javelin\60\d\60sqn Position=-5.543,2.524 Scale=4.0 DecalMaxLOD=4 [Decal018] MeshName=rudder DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Javelin\60\d\60sqn Position=-5.543,2.524 Scale=4.0 DecalMaxLOD=4 85/decals.ini = [Decal001] MeshName=fuselage DecalLevel=2 DecalFacing=LEFT FilenameFormat=Javelin\85\d\sn Position=3.004,0.01 Scale=0.9 DecalMaxLOD=4 [Decal002] MeshName=fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=Javelin\85\d\sn Position=3.004,0.01 Scale=0.9 DecalMaxLOD=4 [Decal003] MeshName=Wing_L DecalLevel=0 DecalFacing=TOP FilenameFormat=Javelin\85\d\roundel Position=-5.415,-3.506 Rotation=0.0 Scale=1.5 DecalMaxLOD=4 [Decal004] MeshName=Wing_R DecalLevel=0 DecalFacing=TOP FilenameFormat=Javelin\85\d\roundel Position=5.415,-3.506 Rotation=0.0 Scale=1.5 DecalMaxLOD=4 [Decal005] MeshName=vtail DecalLevel=0 DecalFacing=LEFT FilenameFormat=Javelin\85\d\85sqn Position=-5.543,1.924 Scale=2.0 DecalMaxLOD=4 [Decal006] MeshName=vtail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Javelin\85\d\85sqn Position=-5.543,1.924 Scale=2.0 DecalMaxLOD=4 [Decal007] MeshName=Wing_L DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Javelin\85\d\roundel Position=-5.415,-3.506 Rotation=0.0 Scale=1.5 DecalMaxLOD=4 [Decal008] MeshName=Wing_R DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Javelin\85\d\roundel Position=5.415,-3.506 Rotation=0.0 Scale=1.5 DecalMaxLOD=4 [Decal009] MeshName=Fuselage DecalLevel=0 DecalFacing=LEFT FilenameFormat=Javelin\85\d\roundel Position=4.874,0.01 Rotation=0.0 Scale=1.0 DecalMaxLOD=4 [Decal010] MeshName=Fuselage DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Javelin\85\d\roundel Position=4.874,0.01 Rotation=0.0 Scale=1.0 DecalMaxLOD=4 [Decal011] MeshName=Wing_L DecalLevel=2 DecalFacing=BOTTOM FilenameFormat=Javelin\85\d\wsn Position=-3.415,-2.506 Rotation=180.0 Scale=4.0 DecalMaxLOD=4 [Decal012] MeshName=Wing_R DecalLevel=2 DecalFacing=BOTTOM FilenameFormat=Javelin\85\d\wsn Position=3.415,-2.506 Rotation=0.0 Scale=4.0 DecalMaxLOD=4 [Decal013] MeshName=vtail DecalLevel=2 DecalFacing=LEFT FilenameFormat=Javelin\85\d\tc Position=-5.543,1.124 Scale=1.7 DecalMaxLOD=4 [Decal014] MeshName=vtail DecalLevel=2 DecalFacing=RIGHT FilenameFormat=Javelin\85\d\tc Position=-5.543,1.124 Scale=1.7 DecalMaxLOD=4 [Decal015] MeshName=intakel DecalLevel=0 DecalFacing=LEFT FilenameFormat=Javelin\85\d\intake Position=3.004,0.01 Scale=3.0 DecalMaxLOD=4 [Decal016] MeshName=intaker DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Javelin\85\d\intake Position=3.044,0.01 Scale=3.0 DecalMaxLOD=4 And here are the results... Thanks chaps. Much appreciated. Regards, comrpnt. -
Gloster Javelin
comrpnt replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi folks, thank you! This is a lovely model. I just tried it out on WOV classic (pre-Oct 08 patch) and saw the transparent fuselage skins. Had a look at the 60/Javelin.bmp skin and even tried tweaking the textureset.ini values but still seeing this... I see the original posting has been updated. Have I missed something? (BTW, I've got 1024x768x32/high settings on my laptop's NVidia Quadro NVS 140 video card.) Thanks again. Kind regards, comrpnt. -
I was searching Google for an E.E. Lightning simulator and a link came up at CA for Russ's excellent F.6 - my all-time favorite fighter, with the Phantom II close behind - the RAF variants of course. So, I got WOV (this was before WOE was available and SFP1 was not widely available in the UK), then downloaded the add-on F.6 and away I went - never looked back. What a great community - the Brotherhood of ThirdWire. Cheers! Regards, comrpnt.
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Just my usual wishlist :P
comrpnt replied to squid's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
"In-flight map zoom-out" we can do... inside Flight/FlightEngine.ini change the [MapSettings] entry to the following... [MapSettings] MapMaxSize=600000 MapMinSize=10000 MapInitSize=100000 MapScaleRate=100.0 ZoomControl=CAMERA_ZOOM_CONTROL "encyclopedia / reference" - for what? Please be more specific. Some mods are very well researched and implemented with references provided. Regards, comrpnt. -
Dave is absolutely right. However, if you really want to, then there is a work-around that can be applied without affecting the operation of the single missions. Open Terrain/DS/DS_targets.ini and make the following changes: Change entries like this... [TargetAreaXXX] Name=US Marines Observation Post Y ... ActiveDate=01/16/1991 InactiveDate=02/24/1991 ...to this... [TargetAreaXXX] Name=US Marines Observation Post Y ... ActiveDate=01/28/1991 InactiveDate=02/02/1991 Where XXX is the index number of the entry, and Y is the id number of the observation point (OP). There are 7 instances where the dates can be changed. This will narrow the window within which the game will show these particular target areas, so they shouldn't appear nearly as much, if at all, during the campaign. This should help. Regards, comrpnt.
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More mission testing...more screen shots... Night tanker practice... Al-Khafji learns to defend itself... As requested in an earlier response to this thread... Wait for the traffic... Like something out of Star Wars... He's not going to make it... But his wingman did... Near miss... Taking a hammering... Regards, comrpnt.
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Starting inside hanger
comrpnt replied to bigal1's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Vulkan, looking good! :-) Regards, comrpnt. -
Works fine for me. Vulkan, try looking inside your GermanyCE_targets.ini file at the airfield entries relevant to the airfield where you expect to see these shelters. For example, in WOE, at RAF Wildenrath you'll need the following entries: [TargetArea327] Name=Wildenrath Airbase Position=223000.000000,501000.000000 ... ;Added ground objects below - comrpnt ; ;QRA support buildings and vehicles ; QRA crew quarters Target[096].Type=building2 Target[096].Offset=127,-1276 Target[096].Heading=270 ; Q-shed for A/C-1 Target[097].Type=ShelterA Target[097].Offset=99,-1276 Target[097].Heading=180 ; Q-shed for A/C-2 Target[098].Type=ShelterA Target[098].Offset=154,-1276 Target[098].Heading=180 ; A/C 1 generator Target[099].Type=powercart Target[099].Offset=89,-1283 Target[099].Heading=185 ; A/C 2 generator Target[100].Type=powercart Target[100].Offset=144,-1283 Target[100].Heading=190 ; A/C 1-1 Target[101].Type=bombtrailer Target[101].Offset=109,-1286 Target[101].Heading=190 ; A/C 1-2 Target[102].Type=bombtrailer Target[102].Offset=109,-1280 Target[102].Heading=195 ; A/C 1-3 Target[103].Type=bombtrailer Target[103].Offset=109,-1275 Target[103].Heading=185 ; A/C 2-1 Target[104].Type=bombtrailer Target[104].Offset=164,-1286 Target[104].Heading=185 ; A/C 2-2 Target[105].Type=bombtrailer Target[105].Offset=164,-1280 Target[105].Heading=190 ; A/C 1 Target[106].Type=oildrum6 Target[106].Offset=109,-1270 Target[106].Heading=180 ; A/C 2 Target[107].Type=oildrum9 Target[107].Offset=163,-1271 Target[107].Heading=180 ; A/C 1 Target[108].Type=fueltank3 Target[108].Offset=99,-1255 Target[108].Heading=90 ; A/C 2 Target[109].Type=fueltank3 Target[109].Offset=154,-1255 Target[109].Heading=90 ; ;RAF Rescue South buildings and vehicles ; Crew quarters Target[110].Type=building2 Target[110].Offset=154,1275 Target[110].Heading=270 ; RAF Rescue generator Target[111].Type=powercart Target[111].Offset=110,1280 Target[111].Heading=355 ; RAF Rescue trailer Target[112].Type=bombtrailer Target[112].Offset=112,1270 Target[112].Heading=345 ; RAF Rescue fuel tank behind hard stand Target[113].Type=fueltank3 Target[113].Offset=100,1250 Target[113].Heading=270 Then use this mssion to test it works: [MissionHeader] AircraftType=F-4M MissionMap=GermanyCE MissionType=RECON StartTime=16:30:00 StartDate=09/18/1979 [MissionData] FriendlyAirActivity=1 EnemyAirActivity=1 PlayerMissionID=1 PlayerPositionID=1 MissionNumber=1 [Weather] WeatherType=SCATTERED WeatherAlt=1100 WeatherThickness=1000.0 HasHighLayer=FALSE HighLayerAlt=12000 FogAmount=0.6 ContrailAlt=12000 StartWindDirection=0.0 StartWindSpeed=0.0 //******************************************************************** // *** Player's Aircraft *** [AircraftMission001] AircraftType=F-4M Name=Tiger FormationType=USFighter Texture=RAFCamo1 Squadron=19RAFAircraftNumber=1 Size=1 RandomChance=100 MissionType=RECON CarrierBased=FALSE ObjectiveID=1 RatingForSuccess=50 StartOnGround=TRUE // Start in QRA shed Position=415380,626848,0 StartTime=0 Heading=270 Speed=0 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=100 Loadout=AirToAir TracerMixRatio=50 PilotTrainingStandard=EXCELLENT Nation=RAF // QRA Aircraft 1 (nearest runway) [AircraftMission002] AircraftType=F-4M_static Name=QRA-1 F-4M Static FormationType=Single Texture=RAFCamo1 Squadron=19RAF AircraftNumber=3 Size=1 StartOnGround=TRUE Position=415380,626900,0 StartTime=0 Heading=270 Speed=0 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=0 Loadout=FAC Nation=RAF See here for pictures: http://forum.combatace.com/index.php?showt...mp;#entry233978 This should get you started. Regards, comrpnt.
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Starting inside hanger
comrpnt replied to bigal1's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi Al, new ones work fine for me too! :-) Using the following test mission for WOE (RAF Wildenrath) [MissionHeader] AircraftType=F-4M MissionMap=GermanyCE MissionType=RECON StartTime=16:30:00 StartDate=09/18/1979 [MissionData] FriendlyAirActivity=1 EnemyAirActivity=1 PlayerMissionID=1 PlayerPositionID=1 MissionNumber=1 [Weather] WeatherType=SCATTERED WeatherAlt=1100 WeatherThickness=1000.0 HasHighLayer=FALSE HighLayerAlt=12000 FogAmount=0.6 ContrailAlt=12000 StartWindDirection=0.0 StartWindSpeed=0.0 //******************************************************************** // *** Player's Aircraft *** [AircraftMission001] AircraftType=F-4M Name=Tiger FormationType=USFighter Texture=RAFCamo1 Squadron=19RAFAircraftNumber=1 Size=1 RandomChance=100 MissionType=RECON CarrierBased=FALSE ObjectiveID=1 RatingForSuccess=50 StartOnGround=TRUE // Start in QRA shed Position=415380,626848,0 StartTime=0 Heading=270 Speed=0 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=100 Loadout=AirToAir TracerMixRatio=50 PilotTrainingStandard=EXCELLENT Nation=RAF // QRA Aircraft 1 (nearest runway) [AircraftMission002] AircraftType=F-4M_static Name=QRA-1 F-4M Static FormationType=Single Texture=RAFCamo1 Squadron=19RAF AircraftNumber=3 Size=1 StartOnGround=TRUE Position=415380,626900,0 StartTime=0 Heading=270 Speed=0 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=0 Loadout=FAC Nation=RAF Regards, comrpnt. -
Hi guys, there are a few tutorials around that teach the basics of 3D modelling etc. I even annotated a mission file once, and posted it here in the knowlegebase section, in case anyone wanted to know what most of the script tags mean. There's always something you can do and plenty of source code around to reverse engineer the work that has gone before. I was interested in mission design, so I started by butchering those missions supplied by the game, and then some that were in the downloads section to see 'how it was done'. So, I guess it's all down to "what do you want to do?". Someone here will be happy to help you to get started - then we all benefit from what you produce. There are plenty of free tools around to help you skin or create 3D models. For writing mission scripts I only use a simple text editor. Ok, now on with more screen shots... Regards, comrpnt.