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Everything posted by comrpnt
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Starting inside hanger
comrpnt replied to bigal1's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Problem still exists for stock ShelterA object. YAP have an alternative hangar that solves this problem, and there are some in the downloads /Object Mods/ section which you could experiment with. Regards, comrpnt. -
High Pucker Factor...
comrpnt replied to Lt. James Cater's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Into the hornets nest...SEAD into the outskirts of Rostock, April 1979... not expecting to come back after this one... -
Hi Lang_666, you could try these: http://forum.combatace.com/index.php?autoc...p;showfile=5989 They're carrier-based and not tested with the latest patch due to their age, but you could give them a try. Also have a look at these ground-based missions: http://forum.combatace.com/index.php?autoc...p;showfile=5559. They'll probably suffice for radar and intercept training in most weather types and at night. Regards, comrpnt.
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Help with static aircarft
comrpnt replied to scouserlad13's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi folks, with my statics you will have to place them by hand in single missions at the airfields of your choice - have a look at the VMFA-531 Single Missions packs in the downloads section here at CA for examples of missions that include definitions on how to do this - especially for Da Nang and Phu Cat. With the new Oct 08 patch you can always edit the airfield _AIRBASE.INI files and modify the Parking[nn] entries to suit your needs. Of course you'll have to rely on the game engine to populate these randomly with suitable available aircraft but it may save you plenty of work. Also of course you could alter these entries so as not to obscure the manual statics that you want to put in future missions, such as aircraft on the line etc. Regards, comrpnt. -
I think you misunderstood my previous posting. Mission pack IV, from which the screenshots above were taken, is available NOW: See here: http://forum.combatace.com/index.php?autoc...p;showfile=7546 I was hinting at the one that will come after this pack to complete the series, pack V, due in January 2009. So, go get Pack IV... regards, comrpnt :-)
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Static Aircraft after patch
comrpnt replied to snakeman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi Snakeman, welcome to my world! The alignment bug with statics has plagued them since their inception. It is caused by the AI for the static being set to "AVOID_GROUND", which is something I've never managed to resolve - as in what causes this to happen. It must be in the game engine somewhere. From the mission definition extract above "Position=415380,626900,0" is critical as it is the absolute position of the aircraft on the terrain, and has nothing to do with offsets from the centre of the air field. Offsets come into play when you're defining target locations in the _targets.ini file in the Terrain folder. In mission definition files (.msn files) absolute locations on the terrain (i.e. map coordinates) are used only. BTW, the airfield alignment has not changed, only the way the game perceives the static aircraft. The heading is the thing that gets screwed up by the AI attempting to turn the aircraft into wind, or at least onto the take off heading of the runway. As it has no means of propelling itself, then the static will just sit there, skewed from the heading you define - such as 0 degrees. One possible fix, which I have not had time to test is to replace the Coefficient values from the original _data.ini for the aircraft in question. It will probably be trial and error. I will have a go this evening if I can find time - so far I've not run anything on my new patched WOV installation or WOE installation so I guess it's time! What Wrench was alluding to above was to include parking definitions in the air field ini file, in place of or as well as, those already there, but have them on the locations of the QRA sheds. For this you will need the offsets, as these positions are offset from the centre of the air field in the _targets.ini file. Look in the _targets.ini file for an appropriate air field. Then look at the file pointed to by the entry "AirfieldDataFile". You'll need to amend or add to the [Parkingxx] entries for the extra parking positions that also include the QRA sheds. Then the game itself will use these as population locations for auto-generated statics, and the mission files can be edited to remove the ones I've defined. So, there are two ways it could go - use the game itself to park aircraft in the QRA sheds by editing the AirfieldDataFile entries...... OR..... I fix the statics I designed and you continue to use the mission files that define statics in the QRA sheds. Watch this space...I'll see what I can do. Regards, comrpnt :-) -
Static Aircraft after patch
comrpnt replied to snakeman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Add the following lines to the file Flight/HUDData.ini [Debug] DisplayDebug=TRUE Debug=TRUE 1. Load a mission that places you at the airbase where you want to plot parking positions. 2. Once the mission loads press CTRL+F12 (HUD toggle) - or use an equivalent keypress that is assigned for HUD toggle. 3. Use the camera pan keys (ALT+arrow keys) and zoom keys to move freely around the terrain. 4. The offset position from the origin point of the target area you're in, say the air base's runway centre point, is shown as the value of "Offset" at the bottom of the details in the debug information shown on screen. 5. Where ever the cross is placed, that's the offset you need to use in the targets.ini file, or mission .msn file. 6. One word of warning - if the air field runway heading is NOT zero, then temporarily set this to zero (in the targets.ini file) before recording the offsets you need, otherwise you'll be using skewed values. Reset the heading of the runway to the original value when you're done. I use this technique all the time to place any object in the game, either on the ground or even in the air. Hope this helps. Regards, comrpnt. -
VMFA-531 Mission Pack IV is now up and awaiting approval here at CA. When approved it should be here: http://forum.combatace.com/index.php?autoc...p;showfile=7546 Here are a couple of briefing screens and in-game screenshots from one of the missions in this Pack: "I marked the target for you..." "Tally ho!" "Break, break" "Target destroyed, RTB" Regards, comrpnt.
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View File VMFA-531 Mission Pack IV (April 25-27, 1965) for WOV VMFA-531 Mission Pack IV, for Wings Over Vietnam (WOV) This pack covers missions flown by Marine Fighter Attack Squadron 531 (VMFA-531) between the dates of April 25 through April 27, 1965. Where possible I have tried to keep as close as possible to the historical write-up of Mike Wanamaker and Lee R. De haven, given the constraints of the publicly available aircraft and ground objects in WOV. Where necessary, certain bespoke ground objects and pre-requisites are used. Update V1.10 This mod has been updated on request to remove direct links to any Capun and A-team prerequisite models. Instead please contact Capun for access - details enclosed. Missions Included in this Pack This pack contains the following missions: 1. [650425]#95013 - target buildings under the jungle canopy 52 miles South-East of Da Nang 2. [650425]#95014 - target buildings in a wooded area 46 miles South-South-East of Da Nang 3. [650425]#95015 - target suspected enemy buildings near those found in mission #95013 4. [650425]#95016 - target suspected VC buildings 39 miles South-East of Da Nang 5. [650425]#95018b - provide fire suppression for a combat foot patrol, where US troops are in contact with the enemy (FAC assisted mission) 6. [650426]#95086 - strike suspected VC caves complex North-East of Qui Nhon, Binh Dinh Province, II CORPS 7. [650426]#95087 - strike suspected VC caves complex North-East of Qui Nhon 8. [650426]#95088 - strike suspected VC caves complex North-East of Qui Nhon 9. [650426]#95089 - strike suspected VC caves complex North-East of Qui Nhon 10. [650427]#95172 - target VC shelters area 21 miles West of Da Nang 11. [650427]#95173 - target small bridge in the area of VC shelters from mission #95172 12. [650427]#95175 - provide support of MPQ-10 radar-bombing calibration of MASS-2 unit (bombing training mission) 13. [650427]#95176 - target VC shelters and housing area, in the vicinity of those shelters from mission #95172/73 14. [650427]#95177 - similar to mission #95176, in the same target area For each mission NAV waypoints are defined to guide you to the target area and back to your home base. Acknowledgements, Disclaimer and Terms Thank you to all those modders that have provided the prerequisites I have used in my mission packs. If there are any problems with these missions and my own mods, then please contact me directly, not the authors of the prerequisites. Released under the CombatAce Fair-Use terms: http://forum.combatace.com/index.php?showtopic=26131 Contents This Pack includes the following: 1. 14 x Missions taken from the historical accounts of VMFA-531 for the dates April 25 through April 27, 1965 2. Detailed installation instructions 3. Detailed Mission Briefings (as .jpg files) containing more details about each mission 4. Static aircraft definitions for F-4B, O-1E, F-100D and A310 MRTT 5. New loadout definitions for the F-4B and O-1E 6. New 'type' definitions 7. New 'target' definitions for each mission 8. New enemy cave ground object files for use with missions #95086 - #95089 (Just one more pack to go!) Any problems, please let me know. Good luck! comrpnt. Submitter comrpnt Submitted 10/27/2008 Category User Made Missions
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553 downloads
VMFA-531 Mission Pack IV, for Wings Over Vietnam (WOV) This pack covers missions flown by Marine Fighter Attack Squadron 531 (VMFA-531) between the dates of April 25 through April 27, 1965. Where possible I have tried to keep as close as possible to the historical write-up of Mike Wanamaker and Lee R. De haven, given the constraints of the publicly available aircraft and ground objects in WOV. Where necessary, certain bespoke ground objects and pre-requisites are used. Update V1.10 This mod has been updated on request to remove direct links to any Capun and A-team prerequisite models. Instead please contact Capun for access - details enclosed. Missions Included in this Pack This pack contains the following missions: 1. [650425]#95013 - target buildings under the jungle canopy 52 miles South-East of Da Nang 2. [650425]#95014 - target buildings in a wooded area 46 miles South-South-East of Da Nang 3. [650425]#95015 - target suspected enemy buildings near those found in mission #95013 4. [650425]#95016 - target suspected VC buildings 39 miles South-East of Da Nang 5. [650425]#95018b - provide fire suppression for a combat foot patrol, where US troops are in contact with the enemy (FAC assisted mission) 6. [650426]#95086 - strike suspected VC caves complex North-East of Qui Nhon, Binh Dinh Province, II CORPS 7. [650426]#95087 - strike suspected VC caves complex North-East of Qui Nhon 8. [650426]#95088 - strike suspected VC caves complex North-East of Qui Nhon 9. [650426]#95089 - strike suspected VC caves complex North-East of Qui Nhon 10. [650427]#95172 - target VC shelters area 21 miles West of Da Nang 11. [650427]#95173 - target small bridge in the area of VC shelters from mission #95172 12. [650427]#95175 - provide support of MPQ-10 radar-bombing calibration of MASS-2 unit (bombing training mission) 13. [650427]#95176 - target VC shelters and housing area, in the vicinity of those shelters from mission #95172/73 14. [650427]#95177 - similar to mission #95176, in the same target area For each mission NAV waypoints are defined to guide you to the target area and back to your home base. Acknowledgements, Disclaimer and Terms Thank you to all those modders that have provided the prerequisites I have used in my mission packs. If there are any problems with these missions and my own mods, then please contact me directly, not the authors of the prerequisites. Released under the CombatAce Fair-Use terms: http://forum.combatace.com/index.php?showtopic=26131 Contents This Pack includes the following: 1. 14 x Missions taken from the historical accounts of VMFA-531 for the dates April 25 through April 27, 1965 2. Detailed installation instructions 3. Detailed Mission Briefings (as .jpg files) containing more details about each mission 4. Static aircraft definitions for F-4B, O-1E, F-100D and A310 MRTT 5. New loadout definitions for the F-4B and O-1E 6. New 'type' definitions 7. New 'target' definitions for each mission 8. New enemy cave ground object files for use with missions #95086 - #95089 (Just one more pack to go!) Any problems, please let me know. Good luck! comrpnt. -
Static Aircraft after patch
comrpnt replied to snakeman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi Snakeman, your attached picture looks strangely familar. I guess I'd better have a look myself - looks like your using my statics design. Will let you know if there's a fix. Regards, comrpnt. -
Marine beach landings
comrpnt replied to WDH's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This can be done in a single mission, using primarily the StartTime= attribute. The idea is to time, from the moment the mission starts, the number of seconds elapsed until the landing craft hits the beach. Using waypoints these craft can be made to stop on the beach surf line by setting Speed=0 at the desired x/y coordinate. Then, at that moment, in terms of elapsed seconds, let's say 120 seconds elapsed, you define your GroundMission that defines the Marines to come to life (so, StartTime=120). The x/y location of the Marines is defined to be just off the front of the landing craft's position at rest - and assign the Marines a speed of say 1 (Speed=1) and if it all comes together you create the impression of a landing and storming off the beach. Tie that in with the moment your aircraft goes overhead and the simulation of this situation is complete. For the ground objects you'd have something like this... // Landing Craft [GroundMission001] GroundObjectType=LandingCraft Name=First landing craft to hit the beach FormationType=Single Size=1 // Start immediately the mission loads StartTime=0 ObjectiveID=0 Position=710000,420000,0 Heading=270 Speed=10 Alignment=FRIENDLY Nation=USMC // Stop when you reach the beach Waypoint[01].Command=WAYPOINT Waypoint[01].Position=700000,420000,0 Waypoint[01].Size=10 Waypoint[01].Speed=0 // Marines on the beach as the landing craft arrives [GroundMission002] GroundObjectType=US_Marines Name=US Marines moving up the beach FormationType=Single Size=1 StartTime=120 ObjectiveID=0 Position=699990,420000,0 Heading=270 Speed=1 Alignment=FRIENDLY Nation=USMC // Move up the beach and stop a short way inland Waypoint[01].Command=WAYPOINT Waypoint[01].Position=699800,420000,0 Waypoint[01].Size=10 Waypoint[01].Speed=0 Regards, comrpnt. -
Colour picker
comrpnt replied to p10ppy's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Hi P10ppy, this is very useful to people like me who do airfield lighting. This tool replaces the earlier swatches I put up at CA. It's just the job. Many thanks :-) Cheers, regards, comrpnt. -
For launches with more than 1 aircraft (that is, with at least one AI wingman), the direction of departure can be affected by changing the direction of the wind. For example, with StartWindDirection=0.0 AI aircraft will take off facing one direction. With StartWindDirection=180.0 they line up and take off facing the opposite direction. See if this fixes the problem. Regards, comrpnt.
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Hi Arrow, I don't use KMD - instead preferring to code all my single missions by hand. If you do ever tinker with the contents of the .msn file created by KMD then the following post might help you to understand more what the tags and their values actually mean: http://forum.combatace.com/index.php?showtopic=29345 BTW, to define wingmen you need "Size=n" where n > 1. Also, "Formation=USFighter" or "Formation=USBomber" is also useful if Size > 1. For multiple flights set flight 2 with "Starttime=m", where m > 0 and denotes Seconds elapsed since the start of the mission. For a 4-ship formation allow at least 60 seconds elapsed time between flights, otherwise the 2nd flight will appear on the scene while the 1st flight is still taxiing and lining up for takeoff. If you want to jump in at the deep end download some of my later missions from CA/Single Missions (e.g. a VMFA_531 mission pack) and read through the .msn files. They're annotated so you should be able to follow what's going on. Regards, comrpnt.
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Please be more specific. I don't have time at present to wade through each of the missions to find the bugs you want 'repaired' (VMFA-531 is my priority task at present). If it's the case that the Falklands mod scenario upon which this mission pack is based is broken - as I believe it is - then fixing this pack is a waste of time, as the underlying infrastructure is broken. First the base mod, then the missions pack. Patience my friend - it will get done in time, once I know what the problems are, after the base mod has been updated. Regards, comrpnt.
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Misty FACs
comrpnt replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi Silverbolt - you mean this one? http://forum.combatace.com/index.php?autoc...p;showfile=4911 Also, if you get VMFA-531 Pack II, you get a similar mission using the F-100D, ([650418]#94509b). See here: http://forum.combatace.com/index.php?autoc...p;showfile=5876 Regards, comrpnt -
Blackbird's
comrpnt replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
For this aircraft addition, I suppose it would be good if missions of type RECON worked correctly - from my experience you get 'Mission Complete, RTB' as soon as you take off, regardless of the O.P location and Objective=TRUE directive in the .msn file. Anyone got other experiences with this mission type? Perhaps I missed something. Regards, comrpnt. -
Jaeger, here you go, not historically correct but an alternative all the same. Download and Install Gramp et al's UH-1H from here: http://forum.combatace.com/index.php?autoc...p;showfile=2567 Out of the limited helicopter choices available at CA, this one behaves best when controlled under AI. Save the following mission file to [650421]#94687c.msn //***************************************************************************** // VMFA-531 Mission #94687c // // Please read the #94687c mission briefing for details of this mission. // // Please read the README 1st.TXT for installation instructions. // // Note: Missions are ordered according to distance to target area // // AC# Callsigns Mission // --------------------------------------------------------------------------- // 1 Rambler-11 = FLT-1 (VMFA-531) Mission #94686 // 2 Ramrod-11 = // 3 Showtime-11 = FLT-2 (VMFA-531) Mission #94686 // 4 Tampa-11 // 5 Tiger-11 = FLT-3 (VMFA-531) Mission #94686 // 6 Trout-11 = // 7 Tomahawk-11 = UH-1H flight Mission #94687 // 8 Zebra-11 = UH-1H flight Mission #94687 // 9 Viper-11 = FLT-4 (VMFA-531) Mission #94687 // 10 Oyster-11 = FAC out of Phu Cat for Mission #94687 // // comrpnt (09/2008) //***************************************************************************** [MissionHeader] AircraftType=F-4B MissionMap=VietnamSEA // Determines profile of AI in flight // (and mission briefing initial text) MissionType=ARMED_RECON StartDate=04/21/1965 StartTime=09:43 [Weather] WeatherType=OVERCAST WeatherAlt=4000 WeatherThickness=10 HasHighLayer=TRUE HighLayerAlt=5000 FogAmount=0.25 ContrailAlt=5000 StartWindDirection=0.0 StartWindSpeed=0.0 [MissionData] FriendlyAirActivity=1 FriendlyAirDefenseActivity=0 EnemyAirActivity=1 EnemyAirDefenseActivity=2 // Player's AircraftMission value below PlayerMissionID=9 PlayerPositionID=1 MissionNumber=1 AdjustStartPosition=FALSE AdjustBaseWaypoint=FALSE //***************************************************************************** //************************************ FLT-1: Mission #94686 // Da Nang origin = 636000,492000 // Target Origin = 518652,334760 [AircraftMission001] AircraftType=F-4B Name=Rambler FormationType=Single Texture=531e Squadron=-1 AircraftNumber=5 Size=1 StartTime=0 MissionType=CAS TargetArea=heavily wooded network of enemy trails ObjectiveID=4 RatingForSuccess=50 StartOnGround=FALSE // En route to target area Position=561300,322140,3978 Heading=246 Speed=180 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=100 Loadout=Strike_LAU-3A TracerMixRatio=50 PilotTrainingStandard=EXCELLENT // Head to gunnery area turn-in point Waypoint[01].Command=WAYPOINT Waypoint[01].Position=490000,290000,3010 Waypoint[01].Size=50 Waypoint[01].Speed=180 // Turn North-East - Approach target Waypoint[02].Command=INITIAL_POINT Waypoint[02].Position=510000,320000,2010 Waypoint[02].Size=100 Waypoint[02].Speed=180 // Attack target area Waypoint[03].Command=OBJECTIVE_POINT Waypoint[03].Position=518652,334960,1010 Waypoint[03].Size=50 Waypoint[03].Speed=180 Waypoint[03].Objective=TRUE // Escape heading back towards Da Nang Waypoint[04].Command=WAYPOINT Waypoint[04].Position=570000,420000,5010 Waypoint[04].Size=150 Waypoint[04].Speed=180 // Head North-East for Approach vector Waypoint[05].Command=APPROACH Waypoint[05].Position=630000,530000,2010 Waypoint[05].Size=150 Waypoint[05].Speed=180 // Final approach for Da Nang Runway-18 Waypoint[06].Command=LAND_LINEUP Waypoint[06].Position=635990,510000,1010 Waypoint[06].Size=50 Waypoint[06].Speed=180 // Waypoint[07].Command=LAND_TOUCHDOWN Waypoint[07].Position=635990,492930,0 Waypoint[07].Size=1 Waypoint[07].Speed=15 //*** FLT-1 Wingman // Da Nang origin = 636000,492000 // Target Origin = 518652,334760 [AircraftMission002] AircraftType=F-4B Name=Ramrod FormationType=Single Texture=531e Squadron=-1 AircraftNumber=6 Size=1 StartTime=0 MissionType=CAS TargetArea=heavily wooded network of enemy trails ObjectiveID=4 RatingForSuccess=50 StartOnGround=FALSE // En route to target area Position=561550,322400,3970 Heading=246 Speed=180 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=100 Loadout=Strike_LAU-3A TracerMixRatio=50 PilotTrainingStandard=EXCELLENT Nation=USMC // Head to gunnery area turn-in point Waypoint[01].Command=WAYPOINT Waypoint[01].Position=490050,290050,3000 Waypoint[01].Size=50 Waypoint[01].Speed=180 // Turn North-East - Approach target Waypoint[02].Command=INITIAL_POINT Waypoint[02].Position=510050,320050,2000 Waypoint[02].Size=100 Waypoint[02].Speed=180 // Attack target area Waypoint[03].Command=OBJECTIVE_POINT Waypoint[03].Position=518680,334980,1000 Waypoint[03].Size=50 Waypoint[03].Speed=180 Waypoint[03].Objective=TRUE // Escape heading back towards Da Nang Waypoint[04].Command=WAYPOINT Waypoint[04].Position=570050,420050,5000 Waypoint[04].Size=150 Waypoint[04].Speed=180 // Head North-East for Approach vector Waypoint[05].Command=APPROACH Waypoint[05].Position=630050,530050,2000 Waypoint[05].Size=150 Waypoint[05].Speed=180 // Final approach for Da Nang Runway-18 Waypoint[06].Command=LAND_LINEUP Waypoint[06].Position=636010,510000,1000 Waypoint[06].Size=50 Waypoint[06].Speed=180 // Waypoint[07].Command=LAND_TOUCHDOWN Waypoint[07].Position=636010,492930,0 Waypoint[07].Size=1 Waypoint[07].Speed=15 //************************************ FLT-2: Mission #94686 // Da Nang origin = 636000,492000 // Target Origin = 518652,334760 [AircraftMission003] AircraftType=F-4B Name=Showtime FormationType=Single Texture=531e Squadron=-1 AircraftNumber=7 Size=1 StartTime=0 MissionType=CAS TargetArea=heavily wooded network of enemy trails ObjectiveID=4 RatingForSuccess=50 StartOnGround=FALSE // En route to target area Position=589543,334855,4381 Heading=246 Speed=180 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=100 Loadout=Strike_LAU-10A TracerMixRatio=50 PilotTrainingStandard=EXCELLENT Nation=USMC // Heading South-West to target turn in point Waypoint[01].Command=WAYPOINT Waypoint[01].Position=490000,290000,3030 Waypoint[01].Size=50 Waypoint[01].Speed=180 // Turn North-East - Approach target Waypoint[02].Command=INITIAL_POINT Waypoint[02].Position=510000,320000,2030 Waypoint[02].Size=100 Waypoint[02].Speed=180 // Attack target area Waypoint[03].Command=OBJECTIVE_POINT Waypoint[03].Position=518545,334250,1030 Waypoint[03].Size=50 Waypoint[03].Speed=180 Waypoint[03].Objective=TRUE // Escape heading back towards Da Nang Waypoint[04].Command=WAYPOINT Waypoint[04].Position=570100,420100,5030 Waypoint[04].Size=150 Waypoint[04].Speed=180 // Head North-East for Approach vector Waypoint[05].Command=APPROACH Waypoint[05].Position=630100,530100,2030 Waypoint[05].Size=150 Waypoint[05].Speed=180 // Final approach for Da Nang Runway-18 Waypoint[06].Command=LAND_LINEUP Waypoint[06].Position=635990,510000,1030 Waypoint[06].Size=50 Waypoint[06].Speed=180 // Waypoint[11].Command=LAND_TOUCHDOWN Waypoint[11].Position=635990,492930,0 Waypoint[11].Size=1 Waypoint[11].Speed=15 //*** FLT-2 Wingman // Da Nang origin = 636000,492000 // Target Origin = 518652,334760 [AircraftMission004] AircraftType=F-4B Name=Tampa FormationType=Single Texture=531e Squadron=-1 AircraftNumber=8 Size=1 StartTime=0 MissionType=CAS TargetArea=heavily wooded network of enemy trails ObjectiveID=4 RatingForSuccess=50 StartOnGround=FALSE // En route to target area Position=589800,335000,4375 Heading=246 Speed=180 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=100 Loadout=Strike_LAU-10A TracerMixRatio=50 PilotTrainingStandard=EXCELLENT Nation=USMC // Heading South-West to target area Waypoint[01].Command=WAYPOINT Waypoint[01].Position=490050,290050,3020 Waypoint[01].Size=50 Waypoint[01].Speed=180 // Turn North-East - Approach target Waypoint[02].Command=INITIAL_POINT Waypoint[02].Position=510050,320050,2020 Waypoint[02].Size=100 Waypoint[02].Speed=180 // Attack target area Waypoint[03].Command=OBJECTIVE_POINT Waypoint[03].Position=518652,334760,1020 Waypoint[03].Size=50 Waypoint[03].Speed=180 Waypoint[03].Objective=TRUE // Escape heading back towards Da Nang Waypoint[04].Command=WAYPOINT Waypoint[04].Position=570150,420150,5020 Waypoint[04].Size=150 Waypoint[04].Speed=180 // Head North-East for Approach vector Waypoint[05].Command=APPROACH Waypoint[05].Position=630150,530150,2020 Waypoint[05].Size=150 Waypoint[05].Speed=180 // Final approach for Da Nang Runway-18 Waypoint[06].Command=LAND_LINEUP Waypoint[06].Position=636010,510000,1020 Waypoint[06].Size=50 Waypoint[06].Speed=180 // Waypoint[07].Command=LAND_TOUCHDOWN Waypoint[07].Position=636010,492930,0 Waypoint[07].Size=1 Waypoint[07].Speed=15 //************************************ FLT-3: Mission #94686 // Da Nang origin = 636000,492000 // Target Origin = 518652,334760 [AircraftMission005] AircraftType=F-4B Name=Tiger FormationType=Single Texture=531e Squadron=-1 AircraftNumber=9 Size=1 StartTime=0 MissionType=CAS TargetArea=heavily wooded network of enemy trails ObjectiveID=4 RatingForSuccess=50 StartOnGround=FALSE // En route to target area Position=618706,348009,4756 Heading=246 Speed=180 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=100 Loadout=Strike_LAU-3A TracerMixRatio=50 PilotTrainingStandard=EXCELLENT Nation=USMC // Heading South-West to target area Waypoint[01].Command=WAYPOINT Waypoint[01].Position=490000,290000,3010 Waypoint[01].Size=50 Waypoint[01].Speed=180 // Turn North-East - Approach target Waypoint[02].Command=INITIAL_POINT Waypoint[02].Position=510000,320000,2010 Waypoint[02].Size=100 Waypoint[02].Speed=180 // Attack target area Waypoint[03].Command=OBJECTIVE_POINT Waypoint[03].Position=518640,334760,1010 Waypoint[03].Size=50 Waypoint[03].Speed=180 Waypoint[03].Objective=TRUE // Escape heading back towards Da Nang Waypoint[04].Command=WAYPOINT Waypoint[04].Position=570000,420000,5010 Waypoint[04].Size=150 Waypoint[04].Speed=180 // Head North-East for Approach vector Waypoint[05].Command=APPROACH Waypoint[05].Position=630000,530000,2010 Waypoint[05].Size=150 Waypoint[05].Speed=180 // Final approach for Da Nang Runway-18 Waypoint[06].Command=LAND_LINEUP Waypoint[06].Position=635990,510000,1010 Waypoint[06].Size=50 Waypoint[06].Speed=180 // Waypoint[07].Command=LAND_TOUCHDOWN Waypoint[07].Position=635990,492930,0 Waypoint[07].Size=1 Waypoint[07].Speed=15 //*** FLT-3 Wingman // Da Nang origin = 636000,492000 // Target Origin = 518652,334760 [AircraftMission006] AircraftType=F-4B Name=Trout FormationType=Single Texture=531e Squadron=-1 AircraftNumber=10 Size=1 // Delayed start to allow player to depart StartTime=0 MissionType=CAS TargetArea=heavily wooded network of enemy trails ObjectiveID=4 RatingForSuccess=50 StartOnGround=FALSE // En route to target area Position=618950,348250,4750 Heading=246 Speed=180 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=100 Loadout=Strike_LAU-3A TracerMixRatio=50 PilotTrainingStandard=EXCELLENT Nation=USMC // Heading South-West to target area Waypoint[01].Command=WAYPOINT Waypoint[01].Position=490050,290050,3000 Waypoint[01].Size=50 Waypoint[01].Speed=180 // Turn North-East - Approach target Waypoint[02].Command=INITIAL_POINT Waypoint[02].Position=510050,320050,2000 Waypoint[02].Size=100 Waypoint[02].Speed=180 // Attack target area Waypoint[03].Command=OBJECTIVE_POINT Waypoint[03].Position=518650,334750,1000 Waypoint[03].Size=50 Waypoint[03].Speed=180 Waypoint[03].Objective=TRUE // Escape heading back towards Da Nang Waypoint[04].Command=WAYPOINT Waypoint[04].Position=570050,420050,5000 Waypoint[04].Size=150 Waypoint[04].Speed=180 // Head North-East for Approach vector Waypoint[05].Command=APPROACH Waypoint[05].Position=630050,530050,2000 Waypoint[05].Size=150 Waypoint[05].Speed=180 // Final approach for Da Nang Runway-18 Waypoint[06].Command=LAND_LINEUP Waypoint[06].Position=636010,510000,1000 Waypoint[06].Size=50 Waypoint[06].Speed=180 // Waypoint[07].Command=LAND_TOUCHDOWN Waypoint[07].Position=636010,492930,0 Waypoint[07].Size=1 Waypoint[07].Speed=15 //************************************ // Mission #94687 // Target Origin = 650,470(RV)->664,458(Chu Lai Base) [AircraftMission007] AircraftType=UH-1H Name=Tomahawk FormationType=Single Texture=Army Squadron=-1 AircraftNumber=1 Size=1 StartTime=0 MissionType=TRANSPORT TargetArea=Chu Lai Air Base ObjectiveID=1 RatingForSuccess=50 StartOnGround=FALSE Position=645000,470000,1010 Heading=300 Speed=180 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=100 Loadout= TracerMixRatio=50 PilotTrainingStandard=EXCELLENT Nation=USMC // Abort mission point. Now divert to Hue Waypoint[01].Command=WAYPOINT Waypoint[01].Position=620000,470000,1010 Waypoint[01].Size=50 Waypoint[01].Speed=180 // Prepare to land Waypoint[02].Command=APPROACH Waypoint[02].Position=656000,468000,1010 Waypoint[02].Size=100 Waypoint[02].Speed=180 // Final approach for Da Nang Runway-18 Waypoint[03].Command=LAND_LINEUP Waypoint[03].Position=660000,460000,810 Waypoint[03].Size=100 Waypoint[03].Speed=180 // Waypoint[04].Command=LAND_TOUCHDOWN Waypoint[04].Position=664320,458170,0 Waypoint[04].Size=1 Waypoint[04].Speed=10 // Mission #94687 // Target Origin = 650,470(RV)->664,458(Chu Lai Base) [AircraftMission008] AircraftType=UH-1H Name=Zebra FormationType=Single Texture=Army Squadron=-1 AircraftNumber=2 Size=1 StartTime=0 MissionType=TRANSPORT TargetArea=Chu Lai Air Base ObjectiveID=1 RatingForSuccess=50 StartOnGround=FALSE Position=645100,470100,1000 Heading=300 Speed=180 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=100 Loadout= TracerMixRatio=50 PilotTrainingStandard=EXCELLENT Nation=USMC // Abort mission point. Now divert to Hue Waypoint[01].Command=WAYPOINT Waypoint[01].Position=620100,470100,1000 Waypoint[01].Size=50 Waypoint[01].Speed=180 // Prepare to land Waypoint[02].Command=APPROACH Waypoint[02].Position=656100,468100,1000 Waypoint[02].Size=100 Waypoint[02].Speed=180 // Final approach for Da Nang Runway-18 Waypoint[03].Command=LAND_LINEUP Waypoint[03].Position=660100,460100,800 Waypoint[03].Size=100 Waypoint[03].Speed=180 // Waypoint[04].Command=LAND_TOUCHDOWN Waypoint[04].Position=664330,458224,0 Waypoint[04].Size=1 Waypoint[04].Speed=10 //************************************ FLT-4: Mission #94687 // Da Nang origin = 636000,492000 // Target Origin = 667157,413098 // (*** Player ***) [AircraftMission009] AircraftType=F-4B Name=Viper FormationType=Single Texture=531e Squadron=-1 AircraftNumber=12 Size=2 StartTime=0 MissionType=CAS TargetArea=Flaming Arrow flight, and respond to any priority FAC calls ObjectiveID=5 RatingForSuccess=50 StartOnGround=TRUE // Start Lined-up on runway 18 Position=636000,493200,0 Heading=180 Speed=0 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=100 Loadout=Strike_LAU-3A TracerMixRatio=50 PilotTrainingStandard=EXCELLENT Nation=USMC // IMPORTANT: Mandatory waypoint Waypoint[01].Command=TAKEOFF Waypoint[01].Position=636000,492000,0 Waypoint[01].Size=50 Waypoint[01].Speed=90 // IMPORTANT: Mandatory waypoint Waypoint[02].Command=DEPARTURE Waypoint[02].Position=636000,487000,500 Waypoint[02].Size=50 Waypoint[02].Speed=180 // RV with escort helicopters Waypoint[03].Command=WAYPOINT Waypoint[03].Position=640000,472000,1000 Waypoint[03].Size=50 Waypoint[03].Speed=180 // Escort aborts - head for FAC's location Waypoint[04].Command=WAYPOINT Waypoint[04].Position=620500,470500,1000 Waypoint[04].Size=50 Waypoint[04].Speed=180 // Turn South-East - Approach target Waypoint[05].Command=INITIAL_POINT Waypoint[05].Position=660000,420000,1500 Waypoint[05].Size=100 Waypoint[05].Speed=180 // Attack target area Waypoint[06].Command=OBJECTIVE_POINT Waypoint[06].Position=667157,413098,1500 Waypoint[06].Size=100 Waypoint[06].Speed=180 Waypoint[06].Objective=TRUE // Escape heading back towards Da Nang Waypoint[07].Command=WAYPOINT Waypoint[07].Position=720000,380000,2000 Waypoint[07].Size=150 Waypoint[07].Speed=180 // Head North-East for Approach vector Waypoint[08].Command=APPROACH Waypoint[08].Position=640000,530000,2000 Waypoint[08].Size=150 Waypoint[08].Speed=180 // Final approach for Da Nang Runway-18 Waypoint[09].Command=LAND_LINEUP Waypoint[09].Position=636000,510000,1000 Waypoint[09].Size=50 Waypoint[09].Speed=180 // Waypoint[10].Command=LAND_TOUCHDOWN Waypoint[10].Position=636000,492930,0 Waypoint[10].Size=1 Waypoint[10].Speed=15 //************************************ FAC Bird Dog out of Phu Cat // Mission #94687 // Phu Cat origin = 696000,366000 // Target Origin = 667157,413098 [AircraftMission010] AircraftType=O-1E Name=Oyster FormationType=Single Texture=USAFWhite1 Squadron=-1 AircraftNumber=1 Size=1 StartTime=330 MissionType=CAS TargetArea=Flaming Arrow flight, and respond to any priority FAC calls ObjectiveID=5 RatingForSuccess=50 StartOnGround=FALSE Position=681756,390000,1634 Heading=332 Speed=180 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=100 Loadout=Strike_LAU-3A-WSmoke TracerMixRatio=50 PilotTrainingStandard=EXCELLENT Nation=USAF // Approach target area Waypoint[01].Command=INITIAL_POINT Waypoint[01].Position=675000,405000,1500 Waypoint[01].Size=100 Waypoint[01].Speed=180 // Attack target area Waypoint[02].Command=OBJECTIVE_POINT Waypoint[02].Position=667185,412925,1000 Waypoint[02].Size=50 Waypoint[02].Speed=180 Waypoint[02].Objective=TRUE // Escape heading Waypoint[03].Command=WAYPOINT Waypoint[03].Position=690000,400000,1500 Waypoint[03].Size=100 Waypoint[03].Speed=180 // Head home Waypoint[04].Command=APPROACH Waypoint[04].Position=696000,390000,1500 Waypoint[04].Size=100 Waypoint[04].Speed=180 // On finals Waypoint[05].Command=LAND_LINEUP Waypoint[05].Position=696000,380000,800 Waypoint[05].Size=50 Waypoint[05].Speed=160 // Land at Phu Cat, runway 18 Waypoint[06].Command=LAND_TOUCHDOWN Waypoint[06].Position=696000,366920,0 Waypoint[06].Size=1 Waypoint[06].Speed=80 //****************************************************************************** //*** Static F-4Bs on Da Nang Ramp // Facing runway [AircraftMission011] AircraftType=F-4B_staticC Name=F-4B Static on Da Nang ramp #1 FormationType=Single Texture=531e Squadron=-1 AircraftNumber=21 Size=1 StartTime=0 StartOnGround=TRUE Position=636450,491966,0 Heading=270 Speed=0 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=0 Loadout=Strike Nation=USMC [AircraftMission012] AircraftType=F-4B_static Name=F-4B Static on Da Nang ramp #2 FormationType=Single Texture=531e Squadron=-1 AircraftNumber=20 Size=1 StartTime=0 StartOnGround=TRUE Position=636450,491999,0 Heading=270 Speed=0 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=0 Loadout=Strike Nation=USMC [AircraftMission013] AircraftType=F-4B_static Name=F-4B Static on Da Nang ramp #3 FormationType=Single Texture=531e Squadron=-1 AircraftNumber=19 Size=1 StartTime=0 StartOnGround=TRUE Position=636450,492033,0 Heading=270 Speed=0 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=0 Loadout=Strike Nation=USMC [AircraftMission014] AircraftType=F-4B_static Name=F-4B Static on Da Nang ramp #4 FormationType=Single Texture=531e Squadron=-1 AircraftNumber=18 Size=1 StartTime=0 StartOnGround=TRUE Position=636450,492099,0 Heading=270 Speed=0 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=0 Loadout=AirToAirLongRange Nation=USMC [AircraftMission015] AircraftType=F-4B_static Name=F-4B Static on Da Nang ramp #5 FormationType=Single Texture=531e Squadron=-1 AircraftNumber=17 Size=1 StartTime=0 StartOnGround=TRUE Position=636450,492133,0 Heading=270 Speed=0 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=0 Loadout= Nation=USMC // Static F-100Ds of 416TFS - Facing hangars [AircraftMission016] AircraftType=F-100D_static Name=F-100D Static on Da Nang ramp #1 FormationType=Single Texture=USAFSilver1 Squadron=416TFS AircraftNumber=21 Size=1 StartTime=0 StartOnGround=TRUE Position=636370,491970,0 Heading=90 Speed=0 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=0 Loadout=AirToAir Nation=USAF [AircraftMission017] AircraftType=F-100D_staticC Name=F-100D Static on Da Nang ramp #2 FormationType=Single Texture=USAFSilver1 Squadron=416TFS AircraftNumber=20 Size=1 StartTime=0 StartOnGround=TRUE Position=636370,492000,0 Heading=90 Speed=0 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=0 Loadout=AirToAir Nation=USAF [AircraftMission018] AircraftType=F-100D_static Name=F-100D Static on Da Nang ramp #3 FormationType=Single Texture=USAFSilver1 Squadron=416TFS AircraftNumber=19 Size=1 StartTime=0 StartOnGround=TRUE Position=636370,492030,0 Heading=90 Speed=0 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=0 Loadout= Nation=USAF //****************************************************************************** //*** Ground Target objects //***************************************************************************** // Static Huey UH-1D on main ramp heli-pad [GroundMission001] GroundObjectType=UH-1DS Name=Static UH-1D @ Da Nang #1 FormationType=Single Size=1 StartTime=0 ObjectiveID=0 Position=636449,492348,0 Heading=45 Speed=0 Alignment=FRIENDLY Nation=USAF // Static Huey UH-1D outside small hangar (N) [GroundMission002] GroundObjectType=UH-1DS Name=Static UH-1D @ Da Nang #2 FormationType=Single Size=1 StartTime=0 ObjectiveID=0 Position=636536,492091,0 Heading=270 Speed=0 Alignment=FRIENDLY Nation=USAF // Static Huey UH-1D on Northern Alert ramp (W) [GroundMission003] GroundObjectType=UH-1DS Name=Static UH-1D @ Da Nang #3 FormationType=Single Size=1 StartTime=0 ObjectiveID=0 Position=636099,493279,0 Heading=0 Speed=0 Alignment=FRIENDLY Nation=USAF //***************************************************************************** // For mission #94686 //[TargetArea159] //Name=heavily wooded network of enemy trails //Position=518652,334760 // Need something tangible to engage [GroundMission004] GroundObjectType=ZIL-157 Name=#94686 target area FormationType=Single Size=3 StartTime=0 ObjectiveID=0 Position=518652,334760,0 Heading=0 Speed=0 Alignment=ENEMY Nation=NVietnam // For mission #94687 //[TargetArea160] //Name=Flaming Arrow flight, and respond to any priority FAC calls //Position=667157,413098 [GroundMission005] GroundObjectType=ZIL-157 Name=#94687 target area FormationType=Single Size=4 StartTime=0 ObjectiveID=0 Position=667368,413124,0 Heading=230 Speed=0 Alignment=ENEMY Nation=NVietnam Save the following mission to [650422]#94688b.msn //***************************************************************************** // VMFA-531 Mission #94688b // // Please read the #94688b mission briefing for details of this mission. // // Please read the README 1st.TXT for installation instructions. // // Note: Missions are ordered according to distance to target area // // AC# Callsigns Mission // --------------------------------------------------------------------------- // 1 Bison-11 = FLT-1 (VMFA-531) Mission #94688 // Bison-12 = // 2 Buick-11 = FLT-2 (VMFA-531) Mission #94688 (*** Player ***) // Buick-12 // 3 Tomahawk-11 = UH-1H flight Mission #94688 // 4 Zebra-11 = UH-1H flight Mission #94688 // // comrpnt (09/2008) //***************************************************************************** [MissionHeader] AircraftType=F-4B MissionMap=VietnamSEA // Determines profile of AI in flight // (and mission briefing initial text) MissionType=ARMED_RECON StartDate=04/22/1965 StartTime=06:50 [Weather] WeatherType=SCATTERED WeatherAlt=5000 WeatherThickness=10 HasHighLayer=TRUE HighLayerAlt=8000 FogAmount=0.60 ContrailAlt=8000 StartWindDirection=0.0 StartWindSpeed=0.0 [MissionData] FriendlyAirActivity=1 FriendlyAirDefenseActivity=0 EnemyAirActivity=1 EnemyAirDefenseActivity=2 // Player's AircraftMission value below PlayerMissionID=2 PlayerPositionID=1 MissionNumber=1 AdjustStartPosition=FALSE AdjustBaseWaypoint=FALSE //***************************************************************************** //************************************ FLT-1: Mission #94688 // Da Nang origin = 636000,492000 // Target Origin = 619995,491696 [AircraftMission001] AircraftType=F-4B Name=Bison FormationType=Single Texture=531e Squadron=-1 AircraftNumber=3 Size=2 StartTime=0 MissionType=CAS TargetArea=reported VC-held ridge; escort in-bound Flaming Arrow flight ObjectiveID=4 RatingForSuccess=50 StartOnGround=FALSE // On climb out Position=636000,480000,1500 Heading=180 Speed=180 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=100 Loadout=Strike_LAU-3A TracerMixRatio=50 PilotTrainingStandard=EXCELLENT // Turn South-West to I.P turn-in point Waypoint[01].Command=INITIAL_POINT Waypoint[01].Position=620000,475000,1500 Waypoint[01].Size=100 Waypoint[01].Speed=180 // Attack target area Waypoint[02].Command=OBJECTIVE_POINT Waypoint[02].Position=619995,491696,1500 Waypoint[02].Size=100 Waypoint[02].Speed=180 Waypoint[02].Objective=TRUE // Head North-East for Approach vector Waypoint[03].Command=APPROACH Waypoint[03].Position=630000,530000,2000 Waypoint[03].Size=150 Waypoint[03].Speed=180 // Final approach for Da Nang Runway-18 Waypoint[04].Command=LAND_LINEUP Waypoint[04].Position=636000,510000,1000 Waypoint[04].Size=50 Waypoint[04].Speed=180 // Waypoint[05].Command=LAND_TOUCHDOWN Waypoint[05].Position=636000,492930,0 Waypoint[05].Size=1 Waypoint[05].Speed=15 //*** FLT-2 // Da Nang origin = 636000,492000 // Target Origin = 518652,334760 //*** *** Player *** [AircraftMission002] AircraftType=F-4B Name=Buick FormationType=Single Texture=531e Squadron=-1 AircraftNumber=5 Size=2 StartTime=0 MissionType=CAS TargetArea=reported VC-held ridge; escort in-bound Flaming Arrow flight ObjectiveID=4 RatingForSuccess=50 StartOnGround=TRUE // Start Lined-up on runway 18 Position=636000,493200,0 Heading=180 Speed=0 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=100 Loadout=Strike_Mk81 TracerMixRatio=50 PilotTrainingStandard=EXCELLENT // IMPORTANT: Mandatory waypoint Waypoint[01].Command=TAKEOFF Waypoint[01].Position=636000,492000,0 Waypoint[01].Size=50 Waypoint[01].Speed=90 // IMPORTANT: Mandatory waypoint Waypoint[02].Command=DEPARTURE Waypoint[02].Position=636000,487000,500 Waypoint[02].Size=50 Waypoint[02].Speed=180 // Turn South-West to I.P turn-in point Waypoint[03].Command=INITIAL_POINT Waypoint[03].Position=620500,475000,1510 Waypoint[03].Size=100 Waypoint[03].Speed=180 // Attack target area Waypoint[04].Command=OBJECTIVE_POINT Waypoint[04].Position=619995,491696,1510 Waypoint[04].Size=100 Waypoint[04].Speed=180 Waypoint[04].Objective=TRUE // Head North-East for Approach vector Waypoint[05].Command=APPROACH Waypoint[05].Position=630100,530100,2010 Waypoint[05].Size=150 Waypoint[05].Speed=180 // Final approach for Da Nang Runway-18 Waypoint[06].Command=LAND_LINEUP Waypoint[06].Position=636000,510000,1010 Waypoint[06].Size=50 Waypoint[06].Speed=180 // Waypoint[07].Command=LAND_TOUCHDOWN Waypoint[07].Position=636000,492930,0 Waypoint[07].Size=1 Waypoint[07].Speed=15 //************************************ // Mission #94688 // Target Origin = 619980,491700 [AircraftMission003] AircraftType=UH-1H Name=Tomahawk FormationType=Single Texture=Army Squadron=-1 AircraftNumber=1 Size=3 StartTime=0 MissionType=TRANSPORT TargetArea=reported VC-held ridge; escort in-bound Flaming Arrow flight ObjectiveID=1 RatingForSuccess=50 StartOnGround=FALSE Position=635000,485000,1010 Heading=330 Speed=100 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=100 Loadout= TracerMixRatio=50 PilotTrainingStandard=EXCELLENT Nation=USMC // Prepare to land Waypoint[01].Command=APPROACH Waypoint[01].Position=625000,487500,810 Waypoint[01].Size=50 Waypoint[01].Speed=100 Waypoint[01].Objective=TRUE // Final approach for Da Nang Runway-18 Waypoint[02].Command=LAND_LINEUP Waypoint[02].Position=622000,488500,510 Waypoint[02].Size=50 Waypoint[02].Speed=100 // Waypoint[03].Command=LAND_TOUCHDOWN Waypoint[03].Position=619980,491700,0 Waypoint[03].Size=1 Waypoint[03].Speed=10 //****************************************************************************** //*** Static F-4Bs on Da Nang Ramp // Facing runway [AircraftMission004] AircraftType=F-4B_staticC Name=F-4B Static on Da Nang ramp #1 FormationType=Single Texture=531e Squadron=-1 AircraftNumber=21 Size=1 StartTime=0 StartOnGround=TRUE Position=636450,491966,0 Heading=270 Speed=0 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=0 Loadout=Strike Nation=USMC [AircraftMission005] AircraftType=F-4B_static Name=F-4B Static on Da Nang ramp #2 FormationType=Single Texture=531e Squadron=-1 AircraftNumber=20 Size=1 StartTime=0 StartOnGround=TRUE Position=636450,491999,0 Heading=270 Speed=0 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=0 Loadout=Strike Nation=USMC [AircraftMission006] AircraftType=F-4B_static Name=F-4B Static on Da Nang ramp #3 FormationType=Single Texture=531e Squadron=-1 AircraftNumber=19 Size=1 StartTime=0 StartOnGround=TRUE Position=636450,492033,0 Heading=270 Speed=0 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=0 Loadout=Strike Nation=USMC [AircraftMission007] AircraftType=F-4B_static Name=F-4B Static on Da Nang ramp #4 FormationType=Single Texture=531e Squadron=-1 AircraftNumber=18 Size=1 StartTime=0 StartOnGround=TRUE Position=636450,492099,0 Heading=270 Speed=0 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=0 Loadout=AirToAirLongRange Nation=USMC [AircraftMission008] AircraftType=F-4B_static Name=F-4B Static on Da Nang ramp #5 FormationType=Single Texture=531e Squadron=-1 AircraftNumber=17 Size=1 StartTime=0 StartOnGround=TRUE Position=636450,492133,0 Heading=270 Speed=0 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=0 Loadout= Nation=USMC [AircraftMission009] AircraftType=F-4B_staticC Name=F-4B Static on Da Nang ramp #6 FormationType=Single Texture=531e Squadron=-1 AircraftNumber=16 Size=1 StartTime=0 StartOnGround=TRUE Position=636450,492166,0 Heading=270 Speed=0 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=0 Loadout=AirToAirLongRange Nation=USMC // Static F-100Ds of 416TFS - Facing hangars [AircraftMission010] AircraftType=F-100D_static Name=F-100D Static on Da Nang ramp #1 FormationType=Single Texture=USAFSilver1 Squadron=416TFS AircraftNumber=21 Size=1 StartTime=0 StartOnGround=TRUE Position=636370,491970,0 Heading=90 Speed=0 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=0 Loadout=AirToAir Nation=USAF [AircraftMission011] AircraftType=F-100D_staticC Name=F-100D Static on Da Nang ramp #2 FormationType=Single Texture=USAFSilver1 Squadron=416TFS AircraftNumber=20 Size=1 StartTime=0 StartOnGround=TRUE Position=636370,492000,0 Heading=90 Speed=0 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=0 Loadout=AirToAir Nation=USAF [AircraftMission012] AircraftType=F-100D_static Name=F-100D Static on Da Nang ramp #3 FormationType=Single Texture=USAFSilver1 Squadron=416TFS AircraftNumber=19 Size=1 StartTime=0 StartOnGround=TRUE Position=636370,492030,0 Heading=90 Speed=0 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=0 Loadout= Nation=USAF [AircraftMission013] AircraftType=F-100D_static Name=F-100D Static on Da Nang ramp #4 FormationType=Single Texture=USAFSilver1 Squadron=416TFS AircraftNumber=19 Size=1 StartTime=0 StartOnGround=TRUE Position=636370,492066,0 Heading=90 Speed=0 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=0 Loadout= Nation=USAF //****************************************************************************** //*** Ground Target objects //***************************************************************************** // Static Huey UH-1D on main ramp heli-pad [GroundMission001] GroundObjectType=UH-1DS Name=Static UH-1D @ Da Nang #1 FormationType=Single Size=1 StartTime=0 ObjectiveID=0 Position=636449,492348,0 Heading=45 Speed=0 Alignment=FRIENDLY Nation=USAF // Static Huey UH-1D outside small hangar (N) [GroundMission002] GroundObjectType=UH-1DS Name=Static UH-1D @ Da Nang #2 FormationType=Single Size=1 StartTime=0 ObjectiveID=0 Position=636536,492091,0 Heading=270 Speed=0 Alignment=FRIENDLY Nation=USAF // Static Huey UH-1D on Northern Alert ramp (W) [GroundMission003] GroundObjectType=UH-1DS Name=Static UH-1D @ Da Nang #3 FormationType=Single Size=1 StartTime=0 ObjectiveID=0 Position=636099,493279,0 Heading=0 Speed=0 Alignment=FRIENDLY Nation=USAF //***************************************************************************** // For mission #94688 // Name=reported VC-held ridge; escort in-bound Flaming Arrow flight // Position=619995,491696 // Need something tangible to engage [GroundMission004] GroundObjectType=VC_Squad Name=#94688 target area FormationType=Single Size=3 StartTime=0 ObjectiveID=0 Position=619995,491696,0 Heading=90 Speed=0 Alignment=ENEMY Nation=NVietnam I'll leave it to you to edit the remaining missions to replace the UH-34 with the UH-1H, now that you can see what needs to be done. Regards, comrpnt.
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I didn't think that GroundObjectData.ini was around anymore - I never add anything to this file. Simply dropping ground objects into the GroundObject folder is enough to be able to use them in missions. Not sure why you're seeing Success so early on. Will investigate my installation - only RECON missions do this, due to a bug in the game. Regards, comrpnt.
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Hi Canadair, you ask a good question and it has come up before. I'm afraid I'm not sure why single missions (or at least some) do this. I vaguely remember someone posting this before in the forums but can't recall the answer, if there is one. Let me open it up - Can anyone help here? For myself I simply accelerate time with ALT+T to fast forward to the action if the flight is a long one, and then reset with ALT+R back to normal time when I'm near the target - certainly this helps with testing the longer missions ;-). (Certainly most missions contain timed events - such as aircraft taking off after a certain time - but I'm not sure if this is a factor). Sorry I can't be more help but if I come across a fix then future missions will feature it - and perhaps if I find the time I'll retrofit the fix to my previous work. One plan for the future is to collate the entire set of VMFA-531 mission packs, when they're complete, into a single download and make everything consistent throughout the master pack, such as installation instructions and mission briefings. Anyway, that's a future job. In the mean time, all the best, regards, comrpnt. :-)