
DarthRevan
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Everything posted by DarthRevan
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Is it just my computer or has the latest patches made the 3:rd party hangarscreens unusable? It seems that none of the customized hangarscreens works I checked some plane.inis and it they all contained the line "HangarScreen=planename_hangar.bmp"
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This is from textureset.ini: [TextureSet] Name=F13M-80 Nation=SWEDEN Squadron=F13 StartDefaultDate=1980 Specular=1.000000 Glossiness=0.500000 Reflection=0.800000 DecalNumberRandomize=TRUE Decals.ini [Decal001] MeshName=wing_mid_L DecalLevel=0 DecalFacing=TOP FilenameFormat=InsigniaWingL Position=-9.99,-1.35 Rotation=0.0 Scale=3.8 DecalMaxLOD=3 [Decal002] MeshName=wing_mid_R DecalLevel=0 DecalFacing=TOP FilenameFormat=InsigniaWingR Position= 9.99,-1.35 Rotation=0.0 Scale=3.8 DecalMaxLOD=3 [Decal003] MeshName=wing_mid_L DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=InsigniaWingR Position=-9.99,-1.35 Rotation=0.0 Scale=3.8 DecalMaxLOD=3 [Decal004] MeshName=wing_mid_R DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=InsigniaWingL Position= 9.99,-1.35 Rotation=0.0 Scale=3.8 DecalMaxLOD=3 [Decal005] MeshName=tail DecalLevel=0 DecalFacing=LEFT FilenameFormat=InsigniaFuseL Position=-6.90,0.12 Rotation=0.0 Scale=1.8 DecalMaxLOD=3 [Decal006] MeshName=tail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=InsigniaFuseR Position=-6.90,0.12 Rotation=0.0 Scale=1.8 DecalMaxLOD=3 [Decal007] MeshName=vtail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\Late\Anropsnr Position=-11.00,1.85 Rotation=0.0 Scale=1.5 DecalMaxLOD=3 [Decal008] MeshName=vtail DecalLevel=0 DecalFacing=LEFT FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\Late\Anropsnr Position=-10.90,1.85 Rotation=0.0 Scale=1.5 DecalMaxLOD=3 [Decal009] MeshName=tail DecalLevel=0 DecalFacing=LEFT FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\Late\FB_SQ416 Position=-8.20,0.03 Rotation=0.0 Scale=0.4 DecalMaxLOD=3 [Decal010] MeshName=tail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\Late\FB_SQ416 Position=-8.20,0.03 Rotation=0.0 Scale=0.4 DecalMaxLOD=3 [Decal011] MeshName=tail DecalLevel=0 DecalFacing=LEFT FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\serialnr Position=-09.85,0.40 Rotation=0.0 Scale=0.3 DecalMaxLOD=3 [Decal012] MeshName=tail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\serialnr Position=-09.85,0.40 Rotation=0.0 Scale=0.3 DecalMaxLOD=3 And numbers.lst 792 796 797
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SF2 Screenshot Thread
DarthRevan replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Too bad my heavy modded enviroment can't handle that terrain. -
Thats the problem I don't have decals for the numbers on the fin. Early Tp 79 had a 2 number code (72-78) and orange dayglow fields on the body and wings. Late version had a 3 number code (792-798)with dayglow on wings only so I must create the fincodes from scratch. Anyone know how to create decals I have a limited knowledge of Photoshop CS 5
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My AnatoliaV2 just stopped working it loads to 100% but then freezes the game and I get the message "A problem made SF2 stopped working" (Not exactly the right message it is hard to translate from Swedish to English). The only change I've made was to install latest patch from Thirdwire. The other terrains seems to work though.