bubu
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Everything posted by bubu
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Northrop P-61 Black Widow Pack
bubu replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
the 'pit also works in the A-20/Boston series quite effectively! Remove the radar box, adjust the canopy frames, and it would be quite perfect there, too! -
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FLYING OVER "BRAVEHEART"...
bubu posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I want to fly over intense ground battles and infantry/artillery/tank engagements when doing CAS missions (or Army Cooperation in FE2). I notice some terrains provide more intense engagements than others, what variables control what is going on down below? Is it the ground objects, types, or target files, or a combination of all above? Is there a way to fly above a battle whilst a scene similar to the movie "Braveheart" is going on down below? -
FLYING OVER "BRAVEHEART"...
bubu replied to bubu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
"You can refuse to update my game, you can focus on your little mobile phone/android thing, you can even write code that causes CTD's, but you will never take my FREEDOM!!!!!! -
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Gotha G.IV Cockpit and Bombsight
bubu commented on sinbad's file in First Eagles - WWI and Early Years - Add On Cockpits
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New Modified North Atlantic AWACS Voice
bubu replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
this file actually solves a rather interesting dilemma - do pilots of European and Asian countries communicate in their own language when flying or the international ATC language of English? From what I've seen it is a mixture of both, using the native language for wingmen and cell commands and talking to the "external world" (AWACs, etc) in English. by simply replacing these "T*" files in a language folder one is able to modify things so that the external world is represented correctly. I imagine one would replace the departure control sounds as well for a true environment. -
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wow, spectacular terrain, I loved the Nellis AFB layout, brought me back to red flag days. another option here is to set up the "Aggressor" enemy nation (AGRS) and fly f-16N's and A-4F's versus our forces. Very good job on bombing ranges, just as I remember them! Might also be fun to put in Groom Lake (Area 51), the "base that doesn't exist", at some point, would be a good base to fly the f-117's from.
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Operation Odyssey Dawn Part 1
bubu replied to Peugeot205's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
yes, I do have everything updated to 2013. I was using SF2Exp as the game engine so I switched the terrain .cat file to GermanyCE, which made the runways show up, but that was the only change made... -
Operation Odyssey Dawn Part 1
bubu replied to Peugeot205's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
so the "bone" was used... I always wondered. I knew CJ's and preds were on the case in SEAD roles, along with mud hens. BTW any time I hit "campaigns" it causes a CTD. -
F-106A Delta Dart for SF2
bubu replied to DaniloE31's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
loved the exteriors! cockpit getting somewhat dated, suggest you use Razbam's F-102 cockpit LOD's as starting point to update... this may make things quite a bit easier. -
True VPAF part.1 (base files)
bubu replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
getting CTD's when I try and launch some of these (ones where the name matches the default AI aircraft from TW) - think it may be TW overwriting the file upon launch - any way to stop this? -
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Phillipines Islands 1944, WW2 PTO Terrain for SF2
bubu replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
So there I was on the bomb run... The target came into sight at last... what? .... "Mi So Hungry Restaurant"? My crew shrieked in protest "Now just where are we going to eat dinner afterwards?" We bombed it anyway.. -
March 2013 patch issue - WW2 aircraft
bubu posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
SINCE applying this patch all WW2 acft (and many others) now "bounce and explode" before takeoff, just sitting there on the runway. Anyone know what is causing this? -
March 2013 patch issue - WW2 aircraft
bubu replied to bubu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
HOLY SH%$ BLAZE YOU SOLVED IT! In each terrain that I had "problems" with (exploding planes), there was a flightengine.ini present in the flight folder of the overall mod folder. I simply removed it forcing the game to default to TK's new flightengine. Hats off to you! I was having horrible visions of going in and adjusting the "spring" and "damping" on 300+ aircraft in 20 mods folders. THANK YOU!!! -
As do I centurion...this is the only aircraft I have actual flight hours in on the real thing... in this case the "tweet" version, looking forward to it!
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March 2013 patch issue - WW2 aircraft
bubu replied to bubu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Also the YAK-28 Brewers blow up as soon as the progress bar completes... just when we got the cockpits right (grrr...) -
March 2013 patch issue - WW2 aircraft
bubu replied to bubu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Per MigBuster's long post in the Knowledge Base I think this may be controlled by three variable setttings in the data.ini under "Landing Gears" ShockStroke=x SpringFactor=x DampingFactor=x Since the stock aircraft all work fine, my guess is he changed those variable settings. On the positive side, extreme low level flight has become quite a bit more exciting, sim runs as smooth as glass... -