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Everything posted by SkateZilla
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Tons of new planes flying in DCS!
SkateZilla replied to Stratos's topic in Digital Combat Simulator Series General Discussion
this thread might help: http://forums.eagle.ru/showthread.php?t=98921 -
Tons of new planes flying in DCS!
SkateZilla replied to Stratos's topic in Digital Combat Simulator Series General Discussion
The F-100D has it's own Avionics and Systems, and Cockpit is being worked on. Alot of those screens are of private modules demo teams are using or modules being worked on by 3rd Parties, so development is ongoing. -
DCS/LOMAC Screen Shot Thread
SkateZilla replied to Dave's topic in Digital Combat Simulator Series General Discussion
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DCS: F-35A Kickstarter
SkateZilla replied to SkateZilla's topic in Digital Combat Simulator Series General Discussion
A and C Variants have hooks, B STOVL Doesnt, C Hook is different than A Hook. -
Need Mat Name for F/A-18C pilot body and helmet
SkateZilla replied to HomeFries's topic in Digital Combat Simulator Series Modding/Skinning Chat
Mat.: pilot_SU_body tex: pilot_su and the material names above are correct. F-18C does use the same Normal map as the A-10 though -
Need Mat Name for F/A-18C pilot body and helmet
SkateZilla replied to HomeFries's topic in Digital Combat Simulator Series Modding/Skinning Chat
Pilot's Body: Material Name: pilot_F18C_body, Texture name: pilot_fa-18c Pilot's Helmet: Material Name: pilot_F18C_helmet, Texture name: hgu55 Pilot's Helmet Visor: Material Name: F18C_Helmet_Glass, Texture name hgu55 AFAIK, They are Case Sensitive. I'll double check when I get home from office. Material names Might have changed with some of the recent updates. -
Images Originally Posted by Spanky @ ED Forums. http://forums.eagle.ru/showpost.php?p=1557073&postcount=8
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DCS World And Modules v1.2.3.9871 Update Released
SkateZilla posted a topic in Digital Combat Simulator Series General Discussion
DCS Change Log 1.2.3 Per WAGS: New Features: DCS World Added new Su-27 model. More skins will be added later. Added new Mission Editor trigger rule - Bomb in Zone. New mission editor skin. Incomplete work in progress. Helicopters will better maneuver against AAA maneuvering when in the threat area. Added new Mission Editor trigger rule - Expression. Scripting Engine: Fixed outText and outSound for Coalition and Group. Scripting Engine: Added "Mission" Task for ground groups. Scripting Engine: Added Unit.getFuel function. Mission Editor UI for group variation placement tool added, not functional yet. New skins for F-15C and MiG-31. Model LODs have been better optimized. Combined Arms Life-bar for ground units in the F10 Command Map view. This can be toggled on and off with button on Command Map. AI units will resupply ammunition from a warehouse or cargo truck at ranges less than 100 meters, periodicity - once a minute. Player's can do this with the LALT + ' key combination. Command Map control of air units. You can now route them, set speed and altitude, and set targets. Ground units in group now stay in formation with user when in first person control mode. User can set formation and ROE when in 1st person mode. Updated, higher resolution ground unit HUDs. Added min and max range rings for all indirect fire systems. Added countdown timer for indirect fire missions. Mission designer can now determine which ground units can and cannot be controlled by players (1st person and Command Map). Platform Shake is better implemented and provides basic "weapon stabilization" option when the vehicle is on the move. Added hot keys for hull / turret alignments, turret lock, and gun lock on azimuth. Changing round type loading delay added. Added military icons for Command Map. Provided NVG gain. New compass orientation options. Signal flare options. Added tracer effect to armor piercing rounds. Flaming Cliffs 3 (FC3) New Su-27 campaign. Added new multiplayer missions. Dual engagement, Track While Scan (TWS) for the MiG-29S. Bug Fixes and Adjustments: DCS World Network code improved for greater stability. Note: Although many improvements and optimizations have been made, we still highly recommend 16 player limit when hosting complex missions. Depending on the exact composition of the mission, the bandwidth and number of players that a host may accommodate will vary. As always though, clients must be aware of their ping times (often influenced by connection distance to host) as this can cause warping and other connection issues. Fixed multiplayer data link for Russian aircraft. Fixed Force Feedback joystick trim problems. Tuned aircraft gun smoke. Fixed Set Path to Column formation. Fixed Georgian soldier animation. Fixed long range radar break-lock for Russian aircraft. AIM-120 and R-77 maximum load factor increased to 40g. R-77 data adjust. Thrust, lift and drag. AIM-120 data adjusted. Lift and drag. AIM-9M maximum load factor increased to 35g. AIM-9M thrust changed 12000 N. Adjusted AIM-9P drag. AIM-7M thrust and drag adjustments were made. Increased load factor to R-27 family to 24g. Increased R-27ER initial delay to 1.5 sec. AIM-54 data adjustment. Thrust, drag, lift, initial delay of guidance. R-33 data adjusted. Thrust, drag and lift, initial delay of guidance. R-60 data adjusted. R-73 data adjusted. Multi-channel missile guidance is fixed. Decreased the damage value of modern AA missiles warheads from directional to enhanced. Earlier AIM-120 and R-77 had a warheads with large multiplier factor termed "directional". These missiles were very lethal, more so than even an S-300. It was not realistic and we decided replace "directional" warhead with the less power "enhanced" warhead. Number of simultaneously guided AIM-120s is 4 for F-15, F-16 and F-18. Number of simultaneously guided AIM-54 is 4 for F-14. Fixed AI planes unable to engage SA-8 with Anti-Radiation Missiles. Fixed situation where AI sometimes launch AGM-65 Mavericks from too far away; AGM-65 would self-destructs before reaching target. Added S-8TsM and S-8OFP2 rockets to inventory of MiG-29A/G/S and Su-33. Renamed S-8KOM to S-8TsM in the one AFAC Su-25 payloads. The F-15C and Su-27 will now use their RWR systems when the Mission Editor RADAR USING option is not applied. Adjustments to the air combat maneuvering of all aircraft. "Transmit Message" command parameters indication is now in the action list Fixed infantry not moving when route is changed. Fixed client crash in MP. Fixed pilot models with K36 ejection seat. Debris of a killed soldier has been removed. Adjusted AWACS action time. Fixed switch waypoint triggered action. Changed setting of mission start time (day, month). Default damage parameters tuned for old aircraft models. Fixed Mission Editor error when trying to change aircraft country. Fixed Mission Editor that pressing File\Create in the drop menu did nothing. Aircraft will reset landing airdrome each time landing procedures is initiated. Changed color of missile flame and smoke from blue to yellow. "REACTION ON THREAT" option will now affect active ECM systems. Problem with random uncontrollable rotation of the tower in some circumstances has been resolved. Night vision staying switch to on after exit from the previous server has been fixed. Incoming missiles warning messages has been corrected. Helicopters will better maneuver against anti AAA when in the threat area. Fixed scrollbar in debriefing. Any hidden aircraft, helicopter, static object, and ships no longer break Fog of War. Helicopters no longer sink when they takeoff from aircraft carrier. Fixed some missions freezing every five seconds. Fixed multiple problems in JTAC code. Resource Manager message grammar adjusted. Payload localization is now displayed. A destroyed / burning aircraft burning can no longer auto lock other aircraft. Fixed the AI formations after switching waypoints. Wingmen will try to maintain absolute position in formation, they will maintain altitude when the leader turns. HAWK SAM would not attack Su-25T if kh-25MPU attacks HAWK. Fixed view problems for unarmed vehicles, infantry and fortifications. Fixed crash changing wallpapers in Options dialog. Fixed taking control of an AI aircraft that took off from the ground resulting in crashing into ground. Corrected AI rolling during a dogfight. DCS Modules A-10C. A-10C TGP IR operation is fixed. A-10C. Wingman will now engage target at Player's SPI if A.I. is not aware of/in range of the target. FC3. SPO not reacting to launch of an I-HAWK or S300 is partially resolved. FC3. Fixed F-15C ADI operation reversed. FC3. Fixed A-10A ADI operation reversed. FC3. F-15C/A-10A. Fixed autopilot not allowing refueling during tanker orbit. FC3. Corrected and adjusted Russian A-10 campaign by Dzen. FC3. Fixed some errors in F-15C campaign. FC3. The MiG-29 HUD diamond on the target will now only appear when it is locked by radar. FC3. Updated SEAD payloads and air defense deployments in some missions. FC3. Missiles DLZ has been partially corrected. FC3. Stations display on Su-27 and MiG-29 HUDs was made more realistic - just an 'underscore' is displayed if a weapon present, and station number is additionally displayed if weapon is ready to launch. 1) Fixed stations display on Russian HUD - only stations for currently selected weapon are displayed. 2) Implemented MiG-29S style of stations display on HUD. FC3. Fixed the IRRAD mark for the Russian aircraft. This would overlap with range tape. FC3 - Wingmen will now turn off radar when commanded to. FC3. Fixed data link for clients in multiplayer - MiG-29S and Su-27/33. FC3. Simulator hang after ALT J jumping into an Su-27. FC3. Fixed Su-33 sinking to the Kuznetsov deck near the superstructure. FC3. Fixed simulator hang after ALT J jumping into an Su-33. Combined Arms. Instant fire on ammunition switching has been fixed. Combined Arms. Switched the reverse gear after the vehicle has stopped. Combined Arms: Transition to alarm state GREEN for ground units has been fixed. Combined Arms. Unarmed vehicles will use their sensors when acting as a JTAC. Combined Arms. Corrected weapon aiming range grid for Russian and NATO tanks. Combined Arms. Fixed the properties of the 2A46M-125 AP shell. Combined Arms. Edit textures ground unit HUD when in zoomed in view. -
DCS World And Modules v1.2.3.9871 Update Released
SkateZilla replied to SkateZilla's topic in Digital Combat Simulator Series General Discussion
http://www.digitalcombatsimulator.com/en/news/dcs_update_for_1_2_3/ -
IRIS: F-14
SkateZilla replied to SkateZilla's topic in Digital Combat Simulator Series General Discussion
http://forums.eagle.ru/showpost.php?p=1697295&postcount=42 -
IRIS: F-14
SkateZilla replied to SkateZilla's topic in Digital Combat Simulator Series General Discussion
There hasnt been any information from Iris in a while, Most likely they are in the same stage as everyone else, "Coding". -
DCS/LOMAC Screen Shot Thread
SkateZilla replied to Dave's topic in Digital Combat Simulator Series General Discussion
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DCS World And Modules v1.2.3.9871 Update Released
SkateZilla replied to SkateZilla's topic in Digital Combat Simulator Series General Discussion
I *think* (I assume), that 1.2.3 is an interm patch between 1.2.2 and 1.2.4, alot of bugs in 1.2.3 are reported as fixed in 1.2.4.. -
Development of 1.2.3 News From Matt
SkateZilla replied to Dusty Rhodes's topic in Digital Combat Simulator Series General Discussion
Dont expect to see Huey until 1.2.4, since that's the Dev version of the Engine they are using to code it. -
Version
8,191 downloads
This is v5.0a Pack for the A-1H Skyraider MODEL By Monty CZ (Pavel). This Pack Includes The Latest INIs, LODS, USN Vietnam Skin, USAF Vietnam Camo, Engine Sound, and A-1H COCKPIT This Pack is Updated For use With Strike Fighters Service pack 3 and Wings Over Vietnam SP1 This Pack Is Setup To Update Linebacker I, Line Backer II and Rolling Thunder Campaigns For WOV. -
DCS/LOMAC Screen Shot Thread
SkateZilla replied to Dave's topic in Digital Combat Simulator Series General Discussion
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The List of Modules in Development are the F/A-18C, SU-27SM, F-15C, FW-190, MIG-21, F-86F, L-29, UH-1H, MI-8MTV2, AH-1G, Mi-24, OH-58 http://www.youtube.com/watch?feature=player_detailpage&v=WBGLb98zkFQ And now you know why the SU-27 and F-15C from FC3 both have 6DoFF Pits.
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Useful tools for skinners
SkateZilla replied to Jack's topic in Digital Combat Simulator Series General Discussion
where was this like 5 years ago when I needed it... -
Wag's DCS: World Video
SkateZilla replied to Dave's topic in Digital Combat Simulator Series General Discussion
MIG-28s! No one's been this close before! -
Wag's DCS: World Video
SkateZilla replied to Dave's topic in Digital Combat Simulator Series General Discussion
Welcome to CA GGTharos! -
DCS/LOMAC Screen Shot Thread
SkateZilla replied to Dave's topic in Digital Combat Simulator Series General Discussion
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Graphical Errors
SkateZilla replied to SC275's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Chip type: Intel® HD Graphics (Core i3) is your problem. -
SU-32,34 3dmax model
SkateZilla replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
not to mention some of the models are build in other suites (Maya, Modo, whatever), and saved as a 3ds File, which causes issues, as they are not converted entirely / exactly as it is, some peices/vertices/edges are thrown away etc. I have many models that were build in Modo(?) and converted to MAX, and they are way above polygon limits of most games (200-350K) And separating the parts, even in Editable Polygon Mode, is usually time consuming as you have stray vertices that always mess everything up, errant smoothing and shaders, and down right destroyed xForms. It's best to start from scratch, with a target engine in mind. While i can easily convert MAX Files built for SF2 to be used in DCS, the work and converting everything, re-doing the animations, re-setting the xForms, Smoothing Groups, converting UVW Coordinates to be usable if they arent, re-do them, etc etc. takes alot of time, and even still in the end run it would be easier to start a new mesh from scratch targeting the polygon count range and mesh specifics of the engine. Converting DCS Oriented MAX Files is just as time consuming. Now Converting a Modo or Maya Source file to MAX, then cutting it up to be used in either sim is even more time consuming. -
Exp3 News! (no, not really)
SkateZilla replied to FastCargo's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
TW Store Certificate is outdated, and part of the store HTML is down for maintenance, .... -
Missile Testing
SkateZilla replied to Dave's topic in Digital Combat Simulator Series General Discussion
not sure if this would fall under what you're asking for.