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Everything posted by SkateZilla
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Question regarding skins, liveries, and legacy slots in DCSW
SkateZilla replied to HomeFries's topic in Digital Combat Simulator Series Modding/Skinning Chat
HugaroJET, am i correct in assuming the only ones that are actually slotted in 3ds Max are 0,1,2,8 and 9? Layers 3,4,5,6,7 are simply added over top of the original material? -
Question regarding skins, liveries, and legacy slots in DCSW
SkateZilla replied to HomeFries's topic in Digital Combat Simulator Series Modding/Skinning Chat
sorry, forgot to look it up last night, will do tonite, not all materials are listed in description LUAs. -
Question regarding skins, liveries, and legacy slots in DCSW
SkateZilla replied to HomeFries's topic in Digital Combat Simulator Series Modding/Skinning Chat
i'll look at it when i get home, in office right now. -
Question regarding skins, liveries, and legacy slots in DCSW
SkateZilla replied to HomeFries's topic in Digital Combat Simulator Series Modding/Skinning Chat
open the F-15 in model viewer and look at the material names on the left side. -
How do I use the high level features of ModMan?
SkateZilla replied to HomeFries's topic in Digital Combat Simulator Series Modding/Skinning Chat
For what it's worth, number Decals are 3d Model Integrated in Max with argument animations. Same with alot of other decals. -
New Eagle Dynamics SU-27
SkateZilla replied to Dave's topic in Digital Combat Simulator Series General Discussion
from my knowledge there's a list of about 12 planes ED is working on replacing. -
Question regarding skins, liveries, and legacy slots in DCSW
SkateZilla replied to HomeFries's topic in Digital Combat Simulator Series Modding/Skinning Chat
thanks, i didnt know it went past 5. -
Question regarding skins, liveries, and legacy slots in DCSW
SkateZilla replied to HomeFries's topic in Digital Combat Simulator Series Modding/Skinning Chat
the first parameter is the 3ds Max Material Name. Basically the description LUA is Linking BMP files to a Material, and The Engine Maps the Material to the 3d Object. Maps/materials that are shared with other Skins should be false, so it knows to search other locations. The descriptions are separate files, i just posted them to show the difference in filenames the Module im working on we have everything in our /Mods/Aircrafts/F-100D/ folder, that way it's simply easier to unzip, drop in Mods/Aircrafts folder, boot game, setup controls, and fly, No need to copy stuff here and there, everything located within our module folder (shapes, luas, textures, sounds, etc). not sure if the A-10C's entry.lua has the lines to load them from the /Mods/Aircraft/A-10C/Liveries/ folder or not. -
Question regarding skins, liveries, and legacy slots in DCSW
SkateZilla replied to HomeFries's topic in Digital Combat Simulator Series Modding/Skinning Chat
0 = Diffuse Layer 2 = Specular Layer I have a list somewhere, there's classes for diffuse, specular, normal, damage, night lighting and stuff. So, to break it down: {"A-10C_PAINT_1-c", 0 ,"A-10C_107_1-c",false}; = {"3DS MAX MATERIALNAME", MaterialChannelNumber, "BitmapName", true/false} 3DS MAX MATERIALNAME = The name given to the Material in Max Material Channel Number = 0-Diffuse, 2-Specular, (Will get a list and edit it in). Bitmap Name = Name of the Bitmap True/False = Whether or not the engine has to scan outside Current ZIP. *Edit, ED's Explanation is: "false" means that the texture will be stored locally for this skin , not inside system path, in that case you don't need to add textures to any other TempTextures , other zip's in system path , no need to edit graphics.cfg etc. " So If you ZIP your textures and description LUA into a ZIP, set False, and you'll only have to drop the ZIP file into the Units/Livery Folder. Textures that arent contained in the same ZIP/Folder should be set to TRUE. ie, this is two of the LUA Bodies for some of the F-100D Module Skins: Notice That The Main BMP has Both a Diffuse and Specular Layer, Also Notice that the materials stay the same name but the BMP file names change. this allows you to make new bmps and a new lua without having several files with the same file name or overwriting other skins. My Values are Set to True Because we have a separate folder for Liveries LUAs and Textures. livery = { {"Body", 0,"f100_texture-camo.bmp", true}, {"Body", 2,"f100_spec-camo.bmp", true}, {"Internal", 0, "f100_interior-camo.bmp", true}, {"Glass", 0, "CANOPYGLASS-camo.tga", true}, {"Fire", 0, "F100-AB_Fire-Camo.tga", true}, {"Pilot", 0,"jetpilot-camo.bmp", true}, {"Pilot", 2,"jetpilot_spec-camo.bmp", true}, {"Visor", 0,"visor-camo.bmp", true}, {"19 - Default", 0, "white_strobe-camo.tga", true}, {"20 - Default", 0, "red_strobe-camo.tga", true}, {"21 - Default", 0, "green_strobe-camo.tga", true}, } name = "USAF Vietnam Camo" countries = { "USA", } livery = { {"Body", 0,"f100_texture-Silver.bmp", true}, {"Body", 2,"f100_spec-Silver.bmp", true}, {"Interior", 0, "f100_interior-Silver.bmp", true}, {"Glass", 0, "CANOPYGLASS-Silver.TGA", true}, {"Fire", 0, "F100-AB_Fire-Camo.tga", true}, {"Pilot", 0,"jetpilot-silver.bmp", true}, {"Pilot", 2,"jetpilot_spec-silver.bmp", true}, {"Visor", 0,"visor-silver.bmp", true}, {"19 - Default", 0, "white_strobe-silver.tga", true}, {"20 - Default", 0, "red_strobe-silver.tga", true}, {"21 - Default", 0, "green_strobe-silver.tga", true}, } name = "USAF Vietnam Silver" countries = { "USA", } -
New Eagle Dynamics SU-27
SkateZilla replied to Dave's topic in Digital Combat Simulator Series General Discussion
it's just crazy, lol. i only switch to 1 screen for the Dev Debug mode. anyways, with the new flanker model, maybe some of the SF2 people that are looking for Pretty Flankers, will Come over to DCSW, to get Flankers, MIG-29s and Multiplayer. FC3 is pretty much SF2 Level of Fidelity, Everything is Keyboard or HOTAS, no flipping switches or advanced procedures. Even with the "Scripted" stalls in the SFM, the SFM is Still better than Thirdwire's in some areas. -
New Eagle Dynamics SU-27
SkateZilla replied to Dave's topic in Digital Combat Simulator Series General Discussion
i just cant stand the pits, and im not gonna drop to 1 screen to hide the glitches and bugs, nor modifying my Screens.LUA to hide them, and have to switch between that one and the original to use A-10C/F-15C/P-51. But if wags says, Surprise! New Pit too... then I'll fly it. -
New Eagle Dynamics SU-27
SkateZilla replied to Dave's topic in Digital Combat Simulator Series General Discussion
same, i wont fly any plane other than the F-15. -
Does anyone have a Photoshop Texture Filter to make something look Hand-Painted?
SkateZilla replied to ianh755's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
might be easier using bump/spec noise layer than trying to paint it on. -
Does anyone have a Photoshop Texture Filter to make something look Hand-Painted?
SkateZilla replied to ianh755's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
try: remove filter, duplicate layer, re-apply filter, turn opacity down. there are tons of free brushes though. -
FC3 Bug Thread
SkateZilla replied to Ruggbutt's topic in Digital Combat Simulator Series General Discussion
Wheels dont turn, Wingtip Effects are missin Touchdown effects are missin Several bits of code that were working in 1.2.1 are now MIA (completely removed or disabled). -
DCS/LOMAC Screen Shot Thread
SkateZilla replied to Dave's topic in Digital Combat Simulator Series General Discussion
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DCS World 1.2.2 Update Released, FC3 Pre-Purchase Released
SkateZilla replied to Dave's topic in CombatACE News
250 loaded up, i can get 300+ if Im EMPTY, but that's not gonna do me anygood i despise flying the frogfoot :) -
DCS World 1.2.2 Update Released, FC3 Pre-Purchase Released
SkateZilla replied to Dave's topic in CombatACE News
i dont see how some of these bugs made it into a public beta release.. lol.. other than that... it's nice to go faster than 250 knots. -
DCS World 1.2.2 Update Released, FC3 Pre-Purchase Released
SkateZilla replied to Dave's topic in CombatACE News
lol, my thread was pre-empted i guess... -
A-10C and BS2 for £15 total!
SkateZilla replied to JDUK's topic in Digital Combat Simulator Series General Discussion
I scanned their ISOs, and just like Steams, they are 32-bit only. EDs ISO include 64-bit versions. -
I think the military channel aired a F-5A/T-38 Documentary last week, the last segment was saying the F-5 design went on to become the F-18 (through multiple changes). So technically the T-38 is the F/A-18E's Grandfather.
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Shadows question
SkateZilla replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
shadowing is done automatically now using the actual 3d mesh. -
Reqesting for some Fighters
SkateZilla replied to morteza1374's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
they didnt have the max files, they had the DX Draw Calls from the D3D Render Pipe... -
Importing a GMAX file into 3DS - how?
SkateZilla replied to ndicki's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
http://www.katsbits.com/tutorials/gmax/import-gmax-models-into-max.php I think someone had a plugin to use deep exploration software to make a .3ds w/ Texture maps. and import that into 3ds. -
A-10C and BS2 for £15 total!
SkateZilla replied to JDUK's topic in Digital Combat Simulator Series General Discussion
download the ISO Images from Eagle Dynamic's Site and Save yourself the trouble. then use the Serial to Activate. You dont need their junk, it's the same with steam, all you need is the Serial Key to Activate it. It will prolly be Easier to Download DCS World, KA-50 Ver2 Module and A-10C Module.