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Wilches

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Everything posted by Wilches

  1. Love it! Would be nice if the wingtip tank could be removeable.
  2. ops. Something´s wrong. Replace the "TEST" with "STRIKE".
  3. Try to replace the [TEST] with something like .
  4. WIP o Trabajos en progreso

    Fantastico! Fenomenal!!!
  5. WIP o Trabajos en progreso

    Jesus!!!!! Otros screens te ruego!!!!
  6. Ok Menrva! Understood. This terrain is really good by all means. There are lot of undone scenarios to be done. Cheers!
  7. Thanks for the new terrains. They´re fantastic. The graphics are super. I found this inside TimorNO.INI: [Terrain] TerrainFullName=Timor, North Oceania DataFile=TimorNO_DATA.INI TargetFile=TimorNO_TARGETS.INI TargetTypeFile=TimorNO_TYPES.INI MovementFile=TimorNO_MOVEMENT.INI NationsFile=TimorNO_NATIONS.INI BriefingText=TimorNO_BRIEFING.INI DogfightFile=TimorNO_DOGFIGHT.INI LocationMap=TimorNO_LOCATION.bmp <---------------------------------------- That one WaterMap=TimorNO_WATER.bmp DogfightOnly=FALSE Longitude=117.70 Latitude=-1.70 MagneticVariation=0.30 GroundObjectTexture=Green LimitedNations=TRUE NavalMap=TRUE TerrainType=TILE_BASED CatFile=..\VietnamSEA\VietnamSEA.cat There´s no such .bmp inside terrain´s archive. Is this for porpose or no? Will affect the game? Thanks!!
  8. If anyone wants to contact Marcfighters, very good luck. I think he moved to Mars.
  9. Sikorsky S-16 updated

    Thanks bro!!!!!
  10. Sikorsky S-16 updated

    The link please!!
  11. By deactivating the "SecondPassRange/Alt" force the plane to deliver the rockets on the first pass, as the real thing.
  12. Gents, is there a way to making all carry on rockets fire in a salvo, I mean, all at once? Like on Typhoons for example.
  13. Well, I did this and worked fine. All rockets fired at once! [RocketAttackAI] RollInRange=7500.0 RollInAlt=1350.0 PullOutRange=200.0 PullOutAlt=100.0 ReleaseRange=2000.0 //SecondPassRange=4500.0 //SecondPassAlt=800.0 ReleaseCount=8 <----------------- The Hurricane with 8 rockets ReleaseInterval=0.05 AimPitchOffset=1.0 I raised the pitch because the rockets fell much ahead. With 1.0 it hits nicely. Wish that you guys test and make any necessary adjust. I found the rocket effect very weak. I real footage the smoke is very thick and blinding.
  14. I'm using Raven's MK.1 RAF rocket rail. This's set as RP (rocket pod) inside WEAPONSDATA.INI. So a Hawker Typhoon or a Hurricane carries 8 rockets in all. Perhaps if we have a single 3d object for the rocket rails and in its .INI is set as 8 rockets per pod, this thing could work much better.
  15. Thanks Bazilius. Good tip. I'll try later today.
  16. How much he needs? If the price is fair, count me in.
  17. Calm down Stratos. The Focke-Wulfs go first!
  18. Just did. Removed the _M.BMP with no success. The other DATA.INI tweaks already done. Same result. I believe it has relation with the airfield itself. I´m pretty upset...
  19. Don´t know what´s wrong. The TAG value is 0 and the terrain looks flattened as you can see below. China_screenshot_000.bmp
  20. Siemens-Schuckert D.I uploaded

    Nice move! Another excelent subject. I love your models. They're solid and trouble free. Thanks!
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