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Wilches

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Everything posted by Wilches

  1. Guys, sorry if my question is a bit off-topic, but I thing it´s not that much. Is there a way to make the exhaust smoke works when the plane start the take-off? For me it works only when leaving the runway.
  2. Wow! Thanks to share Blade.
  3. As far as I know, none CR.42 were ever emplyed during Spanish Civil War, but this photo puzzles me. Is it real or fake? https://www.lasegundaguerra.com/viewtopic.php?t=12277
  4. Thanks for the research guys. I have some SCW dedicated books and they never says a word about the CR42. At a first glance the photo looks real but with a keen eyes it shows traces of photoshopping. Case closed!
  5. Some amazing news to start my day!!!
  6. Looks perfect, but the radome has a brownish hue or am I wrong?
  7. ...if a dedicated cockpit if possible.
  8. Love it! Would be nice if the wingtip tank could be removeable.
  9. ops. Something´s wrong. Replace the "TEST" with "STRIKE".
  10. Try to replace the [TEST] with something like .
  11. WIP o Trabajos en progreso

    Fantastico! Fenomenal!!!
  12. WIP o Trabajos en progreso

    Jesus!!!!! Otros screens te ruego!!!!
  13. Ok Menrva! Understood. This terrain is really good by all means. There are lot of undone scenarios to be done. Cheers!
  14. Thanks for the new terrains. They´re fantastic. The graphics are super. I found this inside TimorNO.INI: [Terrain] TerrainFullName=Timor, North Oceania DataFile=TimorNO_DATA.INI TargetFile=TimorNO_TARGETS.INI TargetTypeFile=TimorNO_TYPES.INI MovementFile=TimorNO_MOVEMENT.INI NationsFile=TimorNO_NATIONS.INI BriefingText=TimorNO_BRIEFING.INI DogfightFile=TimorNO_DOGFIGHT.INI LocationMap=TimorNO_LOCATION.bmp <---------------------------------------- That one WaterMap=TimorNO_WATER.bmp DogfightOnly=FALSE Longitude=117.70 Latitude=-1.70 MagneticVariation=0.30 GroundObjectTexture=Green LimitedNations=TRUE NavalMap=TRUE TerrainType=TILE_BASED CatFile=..\VietnamSEA\VietnamSEA.cat There´s no such .bmp inside terrain´s archive. Is this for porpose or no? Will affect the game? Thanks!!
  15. If anyone wants to contact Marcfighters, very good luck. I think he moved to Mars.
  16. Sikorsky S-16 updated

    Thanks bro!!!!!
  17. Sikorsky S-16 updated

    The link please!!
  18. By deactivating the "SecondPassRange/Alt" force the plane to deliver the rockets on the first pass, as the real thing.
  19. Gents, is there a way to making all carry on rockets fire in a salvo, I mean, all at once? Like on Typhoons for example.
  20. Well, I did this and worked fine. All rockets fired at once! [RocketAttackAI] RollInRange=7500.0 RollInAlt=1350.0 PullOutRange=200.0 PullOutAlt=100.0 ReleaseRange=2000.0 //SecondPassRange=4500.0 //SecondPassAlt=800.0 ReleaseCount=8 <----------------- The Hurricane with 8 rockets ReleaseInterval=0.05 AimPitchOffset=1.0 I raised the pitch because the rockets fell much ahead. With 1.0 it hits nicely. Wish that you guys test and make any necessary adjust. I found the rocket effect very weak. I real footage the smoke is very thick and blinding.
  21. I'm using Raven's MK.1 RAF rocket rail. This's set as RP (rocket pod) inside WEAPONSDATA.INI. So a Hawker Typhoon or a Hurricane carries 8 rockets in all. Perhaps if we have a single 3d object for the rocket rails and in its .INI is set as 8 rockets per pod, this thing could work much better.
  22. Thanks Bazilius. Good tip. I'll try later today.
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