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Everything posted by Wilches
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Help needed
Wilches replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes!!! Worked like a charm!!! Thanks so much o EricJ, Menrva and Wrench for your kindness!!!!!!!!!! -
Help needed
Wilches posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Gents, what´s the trick to add a new carrier station for single missions? For both sides. The NavalMap=TRUE and its WaterMap=XXX_Water.bmp already done. The airbases list on Mission Generator failed to find the naval stations. Does the XXX_Movement.ini has any effect on it? Wich files controls this trick? Map - Japan YAP Aircraft Carrier settings already done: [MissionData] NationName=IJN ServiceStartYear=1944 ServiceEndYear=1945 GroundObjectRole=WARSHIP WarshipClass=AIRCRAFT_CARRIER Availability=VERY_COMMON FormationSizeBase=1 FormationSizeVariation=0 Exported=FALSE CarrierBaseSize=SMALL CarrierNumSquadrons=6 Plane´s DATA.INI done too: [MissionData] NationName=IJN ServiceStartDate=8/1944 ServiceEndDate=8/1945 AircraftRole=FIGHTER AircraftCapability=DAY_ONLY Availability=VERY_COMMON Exported=FALSE ExportStartYear= ExportAvailability= PrimaryRoles=INTERCEPT SecondaryRoles=CAP NormalMissionRadius=730 MaxMissionRadius=1230 Ceiling=9875 MinBaseSize=SMALL <---------- Same as the carrier CarrierBased=TRUE <---------------- HEEEELLLPPP! -
Help needed
Wilches replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks again. All of you said are done. -
Help needed
Wilches replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks boss, so what should I have to do? -
Help needed
Wilches replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I guess the Carrier uses some truck convoy path or something. I don´t find a way to place it over water even with all the settings "protocol" done. -
Help needed
Wilches replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Is it a FORMATION.INI issue or not? -
Help needed
Wilches replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It´s the Korean War map as example. -
Help needed
Wilches replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This is what I plan to do. Make it selected on bases scroll list. -
Help needed
Wilches replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The most strange is the fact that allies carriers works normally in single missions, although out of the location I designated for it. Conclusion - all is a big mess! -
Help needed
Wilches replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wrench once said that some maps does not allowed carrier ops. Hope it´s not the case... -
Help needed
Wilches replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Could you be more specific please? -
Help needed
Wilches replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Look on XXX_TARGETS.INI [TargetArea065] Name=IJN NorthTask Group Position=1509500.00,1234500.00 Alignment=ENEMY Location=1 ActiveYear=0 Radius=5657.0 CarrierStation=TRUE Target[001].Type=Unryu_CV Target[001].Offset=-61.00,34.00 Target[001].Heading=360 Target[001].ActiveDate=8/8/1944 Target[002].Type=Musashi Target[002].Offset=-1047.00,269.00 Target[002].Heading=360 Target[003].Type=IJNDestroyer Target[003].Offset=612.00,451.00 Target[003].Heading=360 Target[004].Type=IJNDestroyer Target[004].Offset=885.00,-712.00 Target[004].Heading=360 Target[005].Type=Mogami Target[005].Offset=-744.00,-624.00 Target[005].Heading=360 Target[006].Type=Mogami Target[006].Offset=-535.00,719.00 Target[006].Heading=360 Target[007].Type=Unryu_CV Target[007].Offset=1134.00,-110.00 Target[007].Heading=360 Target[008].Type=Unryu_CV Target[008].Offset=-1353.00,-276.00 Target[008].Heading=360 Target[009].Type=Takao Target[009].Offset=-2160.00,0.00 Target[009].Heading=360 Target[010].Type=Chikuma Target[010].Offset=-1881.00,-599.00 Target[010].Heading=360 Target[011].Type=IJNDestroyer Target[011].Offset=1524.00,228.00 Target[011].Heading=360 All the ships are present. -
Help needed
Wilches replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes, they´re there. The whole convoy shows at Mue´s TargetAreaEditor. I did this many times before, but this time something´s went wrong. -
Help needed
Wilches replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I created a new Japanese Carrier Station on a tiny red dot at the sea, but it don´t appears on bases scroll list. -
My next terrain project
Wilches replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
VERY much better!!! Thanks!!! -
Mirage F1EQ-6
Wilches replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Fantastic! Hope the IRIAF birds comes along! -
My next terrain project
Wilches replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Gepard, try to make a darker tile as the sat photo is very much lighter than the rest and then compare wich´s better. Just guess... -
The Skyhawk becomes 'a hit' with Uruguay
Wilches replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
I - W - A - N - T - I - T!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1 -
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Rear canopy opening issue
Wilches replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I made it at last!!!!!!!!!!!!!!!!! That´s the trick. Thanks so much Cliff7600!!!!!!! -
Rear canopy opening issue
Wilches posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Gents, this puzzle is for the experts. This model has the rear canopy is closed and the animation to open it is set for MANUAL and I intend to open it after take-off, upon retracting landing gear o flaps automatically. I tried all the things with no results. I have add some lines to DATA.ini but it´s useless. Any trick to make it open? [GunnerCanopy] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=30.0 Setting[1].DeployValue=10 Setting[1].RetractValue=60 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=2.0 AnimationID=9 The setting above seams to make it close not to open. -
Rear canopy opening issue
Wilches replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks one more time, but no success. -
Rear canopy opening issue
Wilches replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It´s YAP´s D4Y2/3, so no 3D Max... May have a way to make it work via editing. Must be. -
Rear canopy opening issue
Wilches replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Tried that. No big deal... -
Rear canopy opening issue
Wilches replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Perhaps I have to rename "SystemType" from HIGHLIFT_DEVICE to LANDING_GEAR.