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Everything posted by Blade
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A-10A 25th TFS, 51st TFW 1984-1989
Blade replied to CSomers611's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Pictures and a few serial numbers of 25th TFS A-10s from the '80s. https://skywarriors-gallery.com/usaf 25fs.htm -
Data.ini : query about the "ENGINE" section
Blade replied to Coupi's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi, There are no units for these, usually they require a number between 0.0 and 1.0 as their values (in some cases they can have higher numbers). To put it simply, they refer to 'how far the throttle is pushed forward' for the Idle/Cruise/etc. settings, what RPM is reached at the given throttle setting, and, if the model has an animated nozzle, to what extent the engine nozzle should open or close. -
A few early morning Spitfire shots.
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My next terrain project
Blade replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Like you said, the tree models are stock items in FE2 (they are located in the wwiCambrai.cat). The same models can be found in the 'First Flight - The Wright Experience' object pack as well. I did another test. The tree model is solid (and destroys my plane) without adding a collision model... -
My next terrain project
Blade replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You can even place killer trees (not the TOD variety, of course). -
My next terrain project
Blade replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi, They need a 'collision model'. Open the terrain's _Type.ini and insert the line 'CollisionMesh=<YourBuildingName>.lod' in the sections of the buildings in question. -
SF2 Avionics Community Pack - - Beta release v0.4
Blade replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Do you mean the LABS pitch and roll indicators? -
Screenshot Thread
Blade replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sabre Mk.4 of the RAF & the RCAF The MK.4, though in small numbers, was used by the RCAF as well for a short time. As far as my research goes, these aircraft later were handed over to the RAF. I am also in the (slow) process of revamping the textures of the old F-86 pit. All working gauges have higher resolution textures and are recalibrated accordingly (other parts of the pit are still WiP). -
JASDF F-4EJ , J/APR-2 RWR Display and control panels
Blade replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The earliest photo I could find of an F-4EJ equipped with AN/ALE-40 is from May 1985. (All other earlier photos on the same website show them without dispensers or the wing drop tanks obscure the view.) The pic is taken from http://nabe3saviation.web.fc2.com/aF41j.html, a great resource for JASDF aircraft. -
Do stock planes have extra animations?
Blade replied to Funnyman's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The stock F-100 Super Sabres have animated (though not used) landing light animations (AnimationID=10). -
Screenshot Thread
Blade replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
KLu Starfighters after a successful QRA mission. -
Change built-in nodes of a planemodel as selectable weapons - how to?
Blade replied to Nyghtfall's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I noticed to things: 1. Try 'MaxRounds' instead of 'MaxAmmo'. 2. You might also need to add the line 'AimDirection=0.000000,1.000000,0.000000' under 'LightPosition='. -
Change built-in nodes of a planemodel as selectable weapons - how to?
Blade replied to Nyghtfall's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Take a look at some of the stock Lightnings, their gunpack works similarly to what you want to achieve. -
One more question...
Blade replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Could you share more details and post the decals.ini? It could be a typo in the decals.ini which the lod viewer can overcome (but the game cannot) or an alias.lst interference (if it is a stock decal). Or you simply reached the number of decals per node (as dtmdragon mentioned). You can have a maximum of 4 decals per node. -
Super Sunday
Blade replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Nightshade, Could you tell me what mod includes the wingtip ECM fairings on the Danish F-100D in your screenies? Thanks. Compulsory shot: -
My Projects (EricJ)
Blade replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
AFAIK only one 'HideExternalNodeName=' statement can be added in a _CockPit.ini (which includes the node in question and everything else down in its hierarchy). -
My Projects (EricJ)
Blade replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You may try adding a line in the plane's _CockPit.ini: [CockpitSeat001] ModelName= HideExternalNodeName=<Put HUD node name here> -
Screenshot Thread
Blade replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
After a sudden wave of nostalgia, I found myself dusting off my old WoI install. I also made a few new ‘80s EAF skins (strictly 512x512). MiG-21MF armed with AIM-9P missiles, F-7 (modded MiG-21F-13), Mirage5E2 (modded Mirage 5D), F-4E in Egypt I scheme -
Need some minor modeling assistance
Blade replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That's strange. The proper usage of the 'NetworkType=' parameter is supposed to prevent that. -
My next terrain project
Blade replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I tested your tiles (both in game and in PhotoShop). The first screenshot shows your original tiles in the game. The demarcation is clearly visible. The second shot shows the tiles after I edited the edges of the alpha channels. The result is not perfect, but it looks much better. When resizing, PhotoShop sometimes leaves a ‘frame’ around the edges of the image, this is what might have happened to your tiles (just a guess, I am not sure). What I did to your alpha channels was covering the ‘frame’. I hope this makes sense to you. -
My next terrain project
Blade replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi, Could you upload a sea tile and a differing shoreline tile so that we could take a look at them? -
Dual ECM or AGM-45 Pylons
Blade replied to CSomers611's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think the class name for dual ARM launchers is '2AR'. -
Locating an aircraft's sound files
Blade replied to JaneyBananey's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
First, you need to download and install the Cat File Extractor. Run the extractor, select the ObjectData.cat file (it is located in <YourGameFolder>\Objects), browse until you find the HunterFGA9_data.ini file, then extract it. It will appear in the folder the cat file resides in (<YourGameFolder>\Objects).- 6 replies
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- steam version
- wings over europe
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(and 4 more)
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Skin Request Topic
Blade replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
See my earlier post HERE. -
WW2 Screenshots Thread
Blade replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
That basic skin with those incorrect markings really hurt my eyes. That Hurricane model deserves better treatment. Hopefully some day I finish this (and many other Hurricane skins).