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Showing results for tags 'modding'.
Found 15 results
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Does Soundlist.ini have a maximum limit?
OncomingStorm1984 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I was recently messing around with tweaking and merging a massive install of SF2 that takes god knows how many mods and puts them together into one massive installation, and I had a thought. When you do this, generally, with larger mods, sounds such as engine sounds tend to not play. Does soundlist have an upper limit on how many sounds may be coded in at any one time? -
Hello everyone, I have some questions about modding aircraft gun to include proximity fuze and timed proximity fuze. I am working on adding a fictional new nation with their own weapons for an interesting fun experiences in SPF2. I have been looking at gun and weapons information. Before working on missiles (which is more complicated), I am starting with gun for now. I have been wanting to add two types of shells: 1) proximity fuze fir one type of shell. If the shells from 30 mm cannon would explode if it's right next to the aircraft. 2) Timed Fuze for second type of shell. The shells would explode at certain distance. I aim to be able to mod the times in seconds. I only see the code: TimedFuze=True So I want to know if it is possible to enable both types of shells. As always, thank you for the advice. Because of the community help, I am able to accomplish making mods! Cheers!
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- timed fuze
- modding
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Changing HUD's
LilLucy posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sooooo since the last topic was kinda ded i decided to post again. Basically im editing the Su-35 cockpit and i like the re texture ive been workin on But the HUD i really wanna change to the Modern Flanker cockpit HUD made for Marc's Sukhoi's (HUD pic below) sooo im asking on how to do it, since the HUD the 35 cockpit came in would look too old to put in a modern Fighter like the Su-35. Please help.. so i can finally release the Su-35 mod.. sincerely -Noon -
Hello Ya'all Im editing the cockpit of the Su-37 mod so i can fit it in my WIP Su-35 Flanker-E, ive only changed the textures for it for now and im looking on ways to change the HUD display from the one default in the cockpit to the one below tried to just delete the HUD folder in the cockpit folder and copy this HUD folder there and i thought thats just it since when i change the Revi sight on 109's i just change the tga file and edit the .ini soo might need help.. tried looking into the old forum post "Cockpit tips" or something by Russok and didnt found much that helps with HUD's
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Thrust vectoring
LilLucy posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Heyoo if ya noticed a couple of minutes a go i posted some ss of my Su-30KI, now im not gonna post it for download because im planning to make it into the 35S with Thrust vectoring and a new cockpit. now.. what do i use to edit cockpit models? what software needed to design it or any utilities? (the Su-35 cockpit for download dont look so great and i wanna improve on it a lot) Secondly, How do i add thrust vectoring nozzles to an aircraft without Thrust vectoring?. > The model i use as a base is Marcfighter’s Su-27 and i also have the 37 installed and see it has the nozzles modeled and working. Sincerely, Noon- 1 reply
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- thrust vectoring
- su-27
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how to export lod?
one4five posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
how`s it going? now i got 3d max 2009 32 bit, installed the twexporter into 3dmax/plugins/ folder lod option isn`t there as export format, what am i missing here? thank you -
In Regards to Custom Skin Making
A48Racing posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi all. I want to get into making my own skins for planes. In particular I just want to make like fantasy mercenary skins/decals/factions/nations etc. but I haven't the slightest on how to do this. My current project is to have an air superiority gray F-106 with just some basic black custom number decals and a custom mercenary emblem. Once I figure this out I would love to skin mod base game aircraft such as the F-4C but that is a whole other can of worms because the files aren't even stored in the same place as the .ini so I'm at a loss. Any help appreciated!- 37 replies
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- strike fighters 2
- modding
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Hunting for Hunters
A48Racing posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello friends! Today I am having a conundrum, I am trying to find a specific Hawker Hunter that has 3 hardpoints ala these images: I know these are Omani hunter FR.10s but the mod thats on here for the FR.10 only has 2 hardpoints. I figure if someone could point me to one that has three, I could do some light skin swapping/INI editing and get the job done. Thanks! -
Missiles on a piston fighter
A48Racing posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
So I'm trying to do something stupid. I want to put the AIM-4A onto the F-51D. I was somehow able to get the AIM-9B onto it but can't get the AIM-4 onto it. I was wondering if someone could point me to what I'm missing to make this happen? Because if I can do this, then I want to swap weapons around with other planes for fun. P-51D_DATA.INI P-51D_LOADOUT.INI -
Hello everyone here at Combat Ace. While I was talking last night with some people in the World of Darkness RPG Discord Group I am a member of I had an idea. In order to help us get through the cabin fever effect of the social distancing necessary during this time of crisis I would like to propose that CA members who are interested can put together groups to play online/multiplayer PC game that member may have. Those interested could create a CA online gaming thread to list available PC games to find out who has what and organize groups and play times. Maybe use the poll feature to list what multiplayer cable games are available so member an vote to indicate game ownership by member. Secondly, with an increase in free time we could put together coordinated joint mod projects that we could work on intensively and maybe add in some mod items that we have been longing for but just never had the time to work on. Members interested could start some brainstorming threads to work out some viable projects. Maybe some people who have not been involved in mod creation before could delurk and get your hands dirty now that you have the free time. CombatAce could really use some more modders. Jump on in, the INI files and object LODS are fine! Just watch out for the .TOD files. My third idea was that there has to be some table top RPG gamers here on Combat Ace. Would any CA members be interested in putting together some groups to play some table top RPG games online via Discord and/or roll20? In addition to the RPG gaming, with regard to Discord my thoughts also go to last night when I and some of the other members on the game server spent the evening watching a movie together and then played Skribbl.io, a free multiplayer drawing and guessing game, before going to bed. We had a great time just being able to talk, watch videos, and spam pet pictures at each other as well. As such I thought that even though we can not leave our homes, go to meet our local friends, talk to our bartenders, or even our therapists , we can still talk to our fellow Combat Ace members and we can all help one another through this crisis with some kind words and a sharing of our mutual worry's. Maybe we can even have some fun in the process! I went a bit Hallmark card at the end there. P.S. I have set up a "Combat Ace: Cabin Fever" Discord server. Still in development with regard to categories, channels, and rules. Link: https://discord.gg/gAmYxKQ Roll20 is a free to join website that brings pen-and-paper gameplay right to your browser. Link: https://roll20.net/
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A bit of help wanted with mods
General PB posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i have still to figure out how to properly mod my new sf2 install and i am a bit of a dumdum when it comes those issues, i have tried to just mod the base sf2 campaign Burning Sands (1959) to give the mercenary squadron more cash as a start so i can figure out how to start doing the rest. i made a flight directory in my saves folder and extracted the missiondata001.cat into it i.e. my folder is: C:\Users\evil overlord\Saved Games\ThirdWire\StrikeFighters2\Flight\MissionData001 and i am trying to edit the campaign1_data.ini to simply add more cash to the merc squadron for now (was trying to add more land units and stuff but i am back to just trying to change one thing and getting that to work so i can later do a custom campaign) the options.ini has [Mods] ModsEnabled=TRUE Directory=C:\Users\evil overlord\Saved Games\ThirdWire\StrikeFighters2 Editors=StrikeFighters2 but for now, nothing changes when i try to start a new merc campaign, any ideas what i am doing wrong? -
A lost soul in space
Betta94 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
HI As the title said i am a lost soul, i've been reading and areading about the fake pilots mod. But where is it? where can i download it? i can see a lot of mods require it but i cant seem to find a download for it. is this a problem on my end or is the mod impossible to find. Kindest regards Adam- 2 replies
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- modding
- strike fighter 2
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Link to and copy of the Cold Waters Modding Guide by Killerfish Games. Modding Guide By Killerfish Games
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- guide
- cold waters
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StrikeFighters2/ Skunkworks Afrika WW2
vmiess posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I Have all the Strikefighters2 titles. Downloaded WW2 Europa-Pacific and Afrika (Med) ww2 Eu is running nice ww2 Pacific can i not install? ww2 Afrika is installd, but there is no gunsight on any planes in the mod? Anybody knows what is Wrong? vmiess. -
Cockpit instrument depot (Calling all Modders!)
Centurion-1 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi So this is an idea I've been toying with lately, whose main purpose is to facilitate cockpit making, especially for people new to the game and engine. As it stands now we have a couple of outstanding cockpit makers like Brain32, Stary and Julhelm just to name a few, whose work is excellent. We also have many up-and-coming modders who are just now making their first works in SF2, like me or Sophocles. For me making a cockpit has not been difficult because of aesthetic reasons but technical ones, setting up all the instruments and so forth. To bridge this gap I was hoping we could, as a community, create a set of MAX files with instruments freely available to the community complete with commented INI files. This means creating a cockpit would mostly be about creating the mesh, then the aspiring modder could just open up the instrument max file and pick all the appropriate instruments and place them in his cockpit. Over time the library could be expanded to include most common US, Soviet and French instruments, as a lot of the instruments are standard on many different aircraft or at least very similar. So now I would ask you, the experienced modders, to give us newbies a hand by giving your instruments . I'm willing to do all the compilation work, basically you would just have to open your cockpit file, delete everything except the gauges and needles (and other assets you are willing to part with that might be of use), save as a different file and send it to me. I will then compile all the gauges to a file which I will put up for download. Regarding the textures these can be sent in any way you please, I will then cut out the unnecessary bits (if any) for minimal file size. And be sure to also send the INI files of your cockpits so that it is basically a cut'n'paste affair to make them work. If you care to comment the files, all the better! I'm hoping this project will enable more modders to make more high quality cockpits for the flying pleasure of us all If you have any input please share it here! With hope of co-operation, Cnt