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Everything posted by Blade
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I think he means how it is measured in the game. It is KiloWatt x 1000, or horsepower x 1000 x 0.7456999.
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I use my own simple mod. I took one of the Novalogic terrains (NL08_Scrub) available here at CA and use it to represent SWA. I also made a couple of skins for aircraft flown by the SAAF (Mirage IIICZ) and the FAPA/DAA (MiG-17F, MiG-21MF/PFM/bis).
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SF2 - Advanced Moddings (DLL Files editing)
Blade replied to Eagle114th's topic in Mods & Skinning Discussion
The stock F-16A Netz trailing edge flaps use "AUTOMATIC_SPEED" (see [TEFlapLeft] & [TEFlapRight]). -
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That is not true. You simply need an ini file (see my example below) pointing to the correct lod file and mue's viewer can load it. [LOD001] Filename=a-4f_74_pit.lod
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A-10A 25th TFS, 51st TFW 1984-1989
Blade replied to CSomers611's topic in Mods & Skinning Discussion
Pictures and a few serial numbers of 25th TFS A-10s from the '80s. https://skywarriors-gallery.com/usaf 25fs.htm -
Data.ini : query about the "ENGINE" section
Blade replied to Coupi's topic in Mods & Skinning Discussion
Hi, There are no units for these, usually they require a number between 0.0 and 1.0 as their values (in some cases they can have higher numbers). To put it simply, they refer to 'how far the throttle is pushed forward' for the Idle/Cruise/etc. settings, what RPM is reached at the given throttle setting, and, if the model has an animated nozzle, to what extent the engine nozzle should open or close. -
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Like you said, the tree models are stock items in FE2 (they are located in the wwiCambrai.cat). The same models can be found in the 'First Flight - The Wright Experience' object pack as well. I did another test. The tree model is solid (and destroys my plane) without adding a collision model...
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Hi, They need a 'collision model'. Open the terrain's _Type.ini and insert the line 'CollisionMesh=<YourBuildingName>.lod' in the sections of the buildings in question.
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SF2 Avionics Community Pack - - Beta release v0.5
Blade replied to Eagle114th's topic in Mods & Skinning Discussion
Do you mean the LABS pitch and roll indicators? -
Sabre Mk.4 of the RAF & the RCAF The MK.4, though in small numbers, was used by the RCAF as well for a short time. As far as my research goes, these aircraft later were handed over to the RAF. I am also in the (slow) process of revamping the textures of the old F-86 pit. All working gauges have higher resolution textures and are recalibrated accordingly (other parts of the pit are still WiP).
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JASDF F-4EJ , J/APR-2 RWR Display and control panels
Blade replied to ravenclaw_007's topic in General Discussion
The earliest photo I could find of an F-4EJ equipped with AN/ALE-40 is from May 1985. (All other earlier photos on the same website show them without dispensers or the wing drop tanks obscure the view.) The pic is taken from http://nabe3saviation.web.fc2.com/aF41j.html, a great resource for JASDF aircraft. -
The stock F-100 Super Sabres have animated (though not used) landing light animations (AnimationID=10).
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Could you share more details and post the decals.ini? It could be a typo in the decals.ini which the lod viewer can overcome (but the game cannot) or an alias.lst interference (if it is a stock decal). Or you simply reached the number of decals per node (as dtmdragon mentioned). You can have a maximum of 4 decals per node.
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Nightshade, Could you tell me what mod includes the wingtip ECM fairings on the Danish F-100D in your screenies? Thanks. Compulsory shot:
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AFAIK only one 'HideExternalNodeName=' statement can be added in a _CockPit.ini (which includes the node in question and everything else down in its hierarchy).
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You may try adding a line in the plane's _CockPit.ini: [CockpitSeat001] ModelName= HideExternalNodeName=<Put HUD node name here>
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After a sudden wave of nostalgia, I found myself dusting off my old WoI install. I also made a few new ‘80s EAF skins (strictly 512x512). MiG-21MF armed with AIM-9P missiles, F-7 (modded MiG-21F-13), Mirage5E2 (modded Mirage 5D), F-4E in Egypt I scheme
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Need some minor modeling assistance
Blade replied to simonmiller416's topic in Mods & Skinning Discussion
That's strange. The proper usage of the 'NetworkType=' parameter is supposed to prevent that.
